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Minionless Higher Necromancer kinda owns so far. I don't have many buttons yet, but I don't care that much because I'm teleporting around throwing death from my hands and eating souls like an evil badass. Next level I'll get Forgery of Haze and things will start to get really nuts. Looking forward to lichdom on this guy
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# ? Feb 2, 2014 05:02 |
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# ? May 1, 2024 07:56 |
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Oops.
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# ? Feb 2, 2014 05:40 |
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ToxicFrog posted:Prepare to look stupid, then Well then. I'm impressed, I haven't managed to clear that room yet. http://te4.org/characters/111123/tome/0fc95d57-9ee4-4c15-8121-6b6b992a5364 Anyone have any advice on what I should do with this Yeek Solipsist? I've been investing in Dream Forge stuff that does pretty good damage, cat pointed Nightmare for a big AOE sleep, and use Mind Sear almost every other turn unless I'm engaged with a boss-level Enemy. There is so much conflicting advice on how to build solipsists that I'm not sure where to take it; I hear Inner Demons is pretty amazing, and I plan on going Antimagic.
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# ? Feb 2, 2014 05:46 |
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Level 42! Actually, 42 was a while ago, I just didn't notice. Should I be getting Irresistible Sun? I've heard so much about it.
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# ? Feb 2, 2014 06:05 |
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theshim posted:
At level 16? He wrecked me at 20 with a Defense oriented character, what's your secret?
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# ? Feb 2, 2014 06:12 |
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LordHippoman posted:At level 16? He wrecked me at 20 with a Defense oriented character, what's your secret?
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# ? Feb 2, 2014 06:21 |
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An Oozemancer has a much easier time of getting this achievement, honestly, because the single nastiest things in Dreadfell at this low a level are the occasional Skeleton Master Archer. The fact that the Master can be poisoned honestly makes him a chump for Oozemancers, so the hard part is getting there. Also of interest: The Master drops the Rod on his first death, which is why he's alive in that picture, and I also beat the Ambush afterwards. Oozemancers
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# ? Feb 2, 2014 06:27 |
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My first winner. The same Air/Arcane/Time Archmage I was talking about yesterday. You were right, global speed increase of 56% percent was important. Gonna try a Cursed out. Time to go read some guides. Hopefully I can get him to the fortress because I got some good cursed-specific artifacts in the vault.
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# ? Feb 2, 2014 06:57 |
DancingMachine posted:Gonna try a Cursed out. Time to go read some guides. Hopefully I can get him to the fortress because I got some good cursed-specific artifacts in the vault. Rampage rampage ramage rampage rampage rampage RAMPAGE RAMPAGE
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# ? Feb 2, 2014 07:05 |
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Channel as hard as you can, and you will achieve all of your dreams.
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# ? Feb 2, 2014 07:12 |
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Jowy posted:Yeah, I don't disagree with this. It was more of a bitter jab at staff Reaver because of how stupid and boring it was only to get good at the point every other character becomes good anyways. theshim posted:Oops. DancingMachine posted:My first winner. The same Air/Arcane/Time Archmage I was talking about yesterday. You were right, global speed increase of 56% percent was important. I'd guess that the people who want +movespeed are not the same people who want to solve their problems using range 10 lightning bolts. EDIT: man it's so much fun to be a Paradox Mage. This is Cease to Exist allowing me to kill Urkis and then go back in time before he hit me with Hurricane. As a harmless but amusing side-effect, I get these achievements twice. Dodge Charms fucked around with this message at 07:25 on Feb 2, 2014 |
# ? Feb 2, 2014 07:13 |
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DancingMachine posted:Gonna try a Cursed out. Time to go read some guides. Hopefully I can get him to the fortress because I got some good cursed-specific artifacts in the vault. My Cursed is currently the closest I've ever gotten to winning. Rampage all day every day
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# ? Feb 2, 2014 07:14 |
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Dodge Charms posted:Ah cool. Yeah it bugs me a bunch that the dual-staff Reaver is becoming the default, especially given how frustratingly un-fun their early game is. It'd be great on some other classes, but Archmage doesn't really need movespeed - you have long range nukes and teleports, walking is for plebes. I could see in on a more armored caster for the fatigue reduction though.
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# ? Feb 2, 2014 07:21 |
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It still kills me that the Temporal Warden (AKA 'time fighter, the class') gets only Haste while the Archmage gets Essence of Speed. Who do I have to kill to get the Temporal Tree moved to Paradox resources so TWs don't suck so much?
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# ? Feb 2, 2014 07:30 |
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Magres posted:It'd be great on some other classes, but Archmage doesn't really need movespeed - you have long range nukes and teleports, walking is for plebes. I find it useful on my ABs for both the fatigue/encumbrance reductions and extra move speed (for when Rush AND Phase Door are on CD), but ABs are so goddamn starved for class points that I probably would only get around to really boosting it in the lategame.
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# ? Feb 2, 2014 07:36 |
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Transient People posted:It still kills me that the Temporal Warden (AKA 'time fighter, the class') gets only Haste while the Archmage gets Essence of Speed. Who do I have to kill to get the Temporal Tree moved to Paradox resources so TWs don't suck so much? That's... uh... that's a certain kind of special that TMs don't get Temporal.
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# ? Feb 2, 2014 07:37 |
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Magres posted:That's... uh... that's a certain kind of special that TMs don't get Temporal.
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# ? Feb 2, 2014 07:46 |
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Magres posted:It'd be great on some other classes, but Archmage doesn't really need movespeed - you have long range nukes and teleports, walking is for plebes. Yeah pretty much. I did find the the encumbrance lift useful as I am a bit of a pack-rat. But once I'm within range 8 I have a lot of buttons to press and teleport for when people get too close.
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# ? Feb 2, 2014 07:47 |
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Panic! at Nabisco posted:Paradox Mages don't either; both classes use Chronomancy/x as their talents (Paradox as a resource) and Spell/Temporal uses mana. Give them a Paradoxified version of it
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# ? Feb 2, 2014 07:48 |
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Paradox users can't get Manaclash'd to death, and Paradox talents can't be balanced by the threat of running out of Mana (accidentally or by force). Speed Control / Haste is good, it gets you Essence of Speed levels of boost ... but it's not a sustain. Being a Shalore with Timeless means you can probably get Haste to last all combat, though. Actually now I wonder how Haste interacts with Redux... hmm.
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# ? Feb 2, 2014 07:56 |
Magres posted:It'd be great on some other classes, but Archmage doesn't really need movespeed - you have long range nukes and teleports, walking is for plebes.
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# ? Feb 2, 2014 08:03 |
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Think of it like Archmages using their normal magic to brute force space-time while Paradox Mages and TWs use far more refined methods. The Temporal Tree doesn't really have anything on the level of the time fuckery that Paradox Mages have and in fact you could probably just rename the tree entirely and the spells would still make sense.
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# ? Feb 2, 2014 08:05 |
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Dodge Charms posted:Paradox users can't get Manaclash'd to death, and Paradox talents can't be balanced by the threat of running out of Mana (accidentally or by force). Yeah, instead they are balanced around crapping out on you at the worst possible time. Paradox is an awful resource, really, and I wish it didn't have a straight up fail chance on the 'perfect threshold' for maximum spell strength. You're far more likely to die because your escape fizzled out on you than you are from eating a manaclash, let's be honest here. It's kind of why Haste sucks balls and Essence of Speed is great - do you want to open a combat by possibly skipping a turn against a monster you absolutely, positively need the speed boost for, or would you rather just have it inherently active all day erryday? I think the choice is obvious. Transient People fucked around with this message at 08:29 on Feb 2, 2014 |
# ? Feb 2, 2014 08:27 |
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Zereth posted:It doesn't seem like a whole lot of movespeed anyway. 5 points for what, 7 percent? wooo. Transient People posted:Yeah, instead they are balanced around crapping out on you at the worst possible time. Paradox is an awful resource, Endgame I guess it depends whether Paradox failure can be mitigated enough that that turn loss is not going to happen.
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# ? Feb 2, 2014 08:48 |
Dodge Charms posted:The percent goes up as you add points. 7% is what you'd get at one point. (It's not good documentation.)
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# ? Feb 2, 2014 08:50 |
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On one hand, that's a fair cop. On the other hand, I'd honestly prefer to have a 'capstone' talent I can get at 30 that makes the game into a powertrip than a talent that COULD save me against a strong enemy but also has a 3 to 5% chance of getting me killed when I really need it. If I knew how to edit TE4 better, I'd give fixing the TW a crack (the Paradox Mage doesn't really need much help if any, because they get every single good temporal talent, like loot rerolls).
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# ? Feb 2, 2014 08:51 |
That reminds me, what would I do with skill and infusions/runes and such if I wanted to make a temporal warden with the express purpose of unlocking paradox mages? And didn't care if I made decisions which would literally kill the character immediately after that happened as long as it worked reliably until then?
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# ? Feb 2, 2014 08:55 |
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Go pure archer, up Dex/Mag/Con, pick a standard ranged rune loadout (so a shield rune, a good regen infusion and a wild infusion I think?). TWs get a lot of ways to gain action advantage on enemies, from Slow to Haste to that passive ability that ups their movespeed by 10% per point, so you don't need a movement infusion except if you want stun protection. Up Stop until its area widens, max Slow ASAP, and of course take Haste. Get archery abilities and coast on the fact that a TW that forsakes half the class is actually halfway decent because he can take six turns per every turn the enemy takes and not give a gently caress about Paradox failure.
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# ? Feb 2, 2014 09:01 |
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Transient People posted:On one hand, that's a fair cop. On the other hand, I'd honestly prefer to have a 'capstone' talent I can get at 30 that makes the game into a powertrip than a talent that COULD save me against a strong enemy but also has a 3 to 5% chance of getting me killed when I really need it. If I knew how to edit TE4 better, I'd give fixing the TW a crack (the Paradox Mage doesn't really need much help if any, because they get every single good temporal talent, like loot rerolls). In terms of TW, my tweak pack makes Speed Control use Willpower instead of Magic as the prereq stat, so you can just go Dex + Will to get all your talents. You'll still want Magic later for the Spellpower boost, since Speed Control still uses Spellpower for damage and status effects, but at least you can buy the drat things without splitting your stats five ways. I'm also working on an advanced tree for TW and my addon class (the Heavy). How about a sustain which changes how Paradox failures work: if the sustain is on, your Paradox failure puts that talent on cooldown 1, but the failure does not cost you a turn. That's not the same as the PM's Paradox Mastery talent, but it'd kinda be serving the same design space.
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# ? Feb 2, 2014 09:04 |
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psy_wombats posted:I finished up the talents etc for cursed/puncher. Now just to balance and bugcheck everything! (I'm new at this so it could still be a while) There were a few weird things when trying to piece together the class though... Leaving Techniques/Grappling unaltered but having a grapple-based class doesn't really work because grappling is L10+. So instead of being grapple-based, the class just has a grappling option with an added, more synergistic tree. And combo points had to be shoehorned in because the tree that gives Unarmed Mastery has some random combo point skill at the end. Grappling isn't a level 10 tree, though, it's just locked for a starting Brawler. I mean, that said I think you could do better than the grappling tree anyway - there's a reason it doesn't get used ever.
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# ? Feb 2, 2014 09:21 |
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Dodge Charms posted:Paradox users can't get Manaclash'd to death, and Paradox talents can't be balanced by the threat of running out of Mana (accidentally or by force). Well "running out of mana" does exist with paradox, it just comes in the form of a huge explosion and your rapid death.
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# ? Feb 2, 2014 09:30 |
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Dodge Charms posted:It could probably be argued that Essence of Speed is currently too strong, but it doesn't personally bother me so This is exactly what the TW needs (both reducing the need for Magic as much as possible so you don't need to invest in the MAG sustain and reducing the need for STR as much as possible so you can coast on 5/5ing the Strength boost for a while). If the TW had that talent and it had some other perk beyond just handing you back your turn in the event of a failure so it didn't end up a guarantee 1-point wonder, that'd be perfect. Probably should be a basic tree since TWs already have to unlock at least one if not two trees, but it's a very good idea.
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# ? Feb 2, 2014 09:51 |
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Antimagic Arcane Blade I really want to see if I can beat the game like this, since I'm now basically a lovely bulwark that can't use runes. Interestingly, it looks like Arcane Destruction still works, since it's not technically a spell.
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# ? Feb 2, 2014 10:11 |
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I can't find the Golem Graveyard anywhere, is there some way to autotravel to it or something? Also I can't see the ingame chat at all, how do I get that to show up?
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# ? Feb 2, 2014 11:05 |
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Infinite Monkeys posted:I can't find the Golem Graveyard anywhere, is there some way to autotravel to it or something? Also I can't see the ingame chat at all, how do I get that to show up? Otherwise you have to remember random spawn points were chosen for the randomly placed dungeons (and the hermit).
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# ? Feb 2, 2014 11:13 |
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Any advice for getting Shadowblades off the ground? I just loving whiff everything when I use abilities, even with a point in combat accuracy, and I keep getting stupid RNG deaths because they have no escapes, no tank, and no damage early game. Like I've lost two characters (okay, thrown away because I refuse to play characters if I die pre-5 or if I die twice pre-10) because I keep getting Rare Snake spawns in Norgos Lair. Can't manfight them because I'm squishy and have no damage, can't run away because I have no escapes. It's really frustrating, and somehow I doubt Scintillating "loving awful clusterfuck of teleporting, nuking enemies' Caverns will be any better. Maybe I should just go back to Cursed They have a slow early game but at least they come with (if you play Cornac) a built in 'get the gently caress out of dodge' button from level 1. Magres fucked around with this message at 12:05 on Feb 2, 2014 |
# ? Feb 2, 2014 11:57 |
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Magres posted:Any advice for getting Shadowblades off the ground? I just loving whiff everything when I use abilities, even with a point in combat accuracy, and I keep getting stupid RNG deaths because they have no escapes, no tank, and no damage early game. If so: - Stealth 1 + Shadowstrike 1 - Illuminate 4 10: Put Stealth on "auto-use when available". Hit 'r' until your talents are available. Hit 'z'. Stopped? Great! Cast Illuminate. Everything in LoS is now dead, goto 10; Bosses will not die, but they will go blind, so just stay out of their sight until Stealth and Illuminate are cool enough to use again. When you level, put more points into Shadowstrike. This will buy you enough time and XP to try other things.
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# ? Feb 2, 2014 12:14 |
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I actually even rushed Illuminate Snake Rares are just the devil, I guess. E: Yep. Got a Snake Rare immediately on my Cursed, literally can't even hurt it, even kiting with Rampage. This is moronic E2: Actually on my way out, noticed I had some spiked armor. I forgot how loving great damage whenever things hit me is, I can just ram my face into stuff with a regen on and it dies to my spikes. E3: Oh god and now I found a Scorching Lantern. I had honestly completely forgotten how much 'slap the gently caress out of anything that touches you' items completely and utterly dominate early game. Shadowblade would be a breeze to get to 10 with spiked mail and a scorching lantern, this is ridiculous. But clearly, RNGesus wants me to play Cursed because I'm getting bomb rear end early game items to cover my terrible early game. E4: Oh god I got Tooth of the Mouth and now things are one or two shotting themselves on my ridiculous aura of "DO NOT loving TOUCH ME" and I'm just sprinting through levels cackling like a maniac. This is amazing. KILLDOZER IS BACK IN ACTION Magres fucked around with this message at 12:49 on Feb 2, 2014 |
# ? Feb 2, 2014 12:27 |
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If you want a semi-tanky Shadowblade, start a Cornac and put your first cat point into Temporal, work your magic up so you can get Time Shield to 5/5 asap, after that go back to working on the other stuff. Time Shield is amazing for early game, especially on the squishier classes. Edit: as a bonus, this also lets you get Phase Door up to controllable status early on, saving you from a lot of stuff that Time Shield can't keep up with, or just plain bad situations. Keru fucked around with this message at 12:38 on Feb 2, 2014 |
# ? Feb 2, 2014 12:32 |
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# ? May 1, 2024 07:56 |
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Nikolaos posted:Well "running out of mana" does exist with paradox, it just comes in the form of a huge explosion and your rapid death. Meh. I won with a paradox mage on nightmare difficulty and had 1800 paradox at one point during the final fight (in temporal form though) and my failure rate was still perfectly manageable. Having a high paradox is annoying but not such a big deal if you know what you're doing. You get many anomalies, but very few of them were actually really detrimental (many were actually useful) and the backfires are anoying but easily managed by high temporal resistance. quote:I can't find the Golem Graveyard anywhere, is there some way to autotravel to it or something? Also I can't see the ingame chat at all, how do I get that to show up? Have you tried just autoexploring on the world map? For the ingame chat: make sure you're logged in.
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# ? Feb 2, 2014 12:43 |