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MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

DiseasedTempest posted:

Do you need a certain amount of strength or something to do this? Because I've tried loading all the bars onto a corpse and then carrying a gib and I still walked like I was encumbered.

They changed the running speed while carrying an object for just this reason.

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Anime Schoolgirl
Nov 28, 2002

MrL_JaKiri posted:

They changed the running speed while carrying an object for just this reason.
No, that's actually an engine bug from Fallout 3 that gives limbs the same weight as body parts. Do this to a container of any other sort and you still walk as normal.

Paracelsus
Apr 6, 2009

bless this post ~kya
When it comes to SPECIAL builds, I wouldn't suggest going below 5 on PER or AGL, because you want to get them up to 6 with implants to take advantage of the perks that become available. LCK is fantastic, especially once you learn how to do high luck blackjack to clean out the casinos fast. I usually take END to at least 7, in order to get the implants for the other traits and the sub-dermal armor. INT matters less than one might expect from other Fallout games, but I usually start with it at 6 or 7; you at least want 4 for Comprehension, which I prefer to Educated (having both is overkill and a waste of a perk). STR is easier to boost than other stats, especially with decent survival letting you boost it by +2 or +3 with booze and steaks, and even up to +9 with large wasteland tequila. CHR can be safely dumped as long as you put points into speech.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
If you dump Charisma you won't be able to take Animal Friend, this is unthinkable.

Acebuckeye13
Nov 2, 2010

Ultra Carp
I'm pretty sure it just depends on what part of the body you're grabbing. If you're trying to haul his entire torso, you're going to move much slower than, say, a small piece of his shattered head.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Animal Friend isn't as worthwhile a perk in New Vegas, due to the limited number of perks and the fact that the only animal of note it works on are nightstalkers, which you'll spend maybe 1% of the game fighting (or maybe 5% with OWB installed).

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
It also works on all geckos except the fire-breathers, helps save ammo, slows experience gain down a little, and lets you see the animals' cute idle animations. There are more useful perks, but I always take that one for the :3: factor.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


steinrokkan posted:

I get the temptation of collecting all the treasure, but you get a literal money printing machine as a reward for finishing the DLC, so why even bother.

If you're talking about the dropbox, it's not a default reward. You have to unlock the code to redeem vouchers in the vending machine by winning 7,500 chips gambling at the Sierra Madre. If you don't, you just get 100 chips and a completely worthless voucher every few days.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Implant GRX requires END 8, so if you want free Turbo 5 or 10 times a day, bear that in mind.

Duckforce Alpha
May 23, 2006
D:
Having some trouble with Veronica's quest 'I could make you care'. I managed to brutally mess it up somehow.

1. I sent power to all of Vegas so Euclid's C-Finder doesn't proc the quest.
2. Keely convinced me to destroy the plant data.
3. I found the pulse gun and store it on one of my companions (ED-E) and upgraded him losing his inventory.

I'm not sure how to sort this quest out and get her buff. Any suggestions? It's one of the few quests I have incomplete in my playthrough.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Duckforce Alpha posted:

Having some trouble with Veronica's quest 'I could make you care'. I managed to brutally mess it up somehow.

1. I sent power to all of Vegas so Euclid's C-Finder doesn't proc the quest.
2. Keely convinced me to destroy the plant data.
3. I found the pulse gun and store it on one of my companions (ED-E) and upgraded him losing his inventory.

I'm not sure how to sort this quest out and get her buff. Any suggestions? It's one of the few quests I have incomplete in my playthrough.

Even if you hadn't done everything the wrong way as hard as possible, that quest is notoriously glitchy, and I believe once you've selected which path you're pursuing you're locked in regardless.

For Vault 22 though, you can actually save the data without betraying Keely, as doing Veronica's quest at the same time will give an extra dialogue option to explain your reasons to her.

I mean, it sounds like you're too late and have to try it on a new game anyway, but hey, it beats doing the radioactive vault again.

Paracelsus
Apr 6, 2009

bless this post ~kya

Wolfsheim posted:

Even if you hadn't done everything the wrong way as hard as possible, that quest is notoriously glitchy, and I believe once you've selected which path you're pursuing you're locked in regardless.
I recall there being dialogue options with Veronica to change what you're looking for.

If all else fails you can console yourself the pulse gun, since that was destroyed because of a glitch anyway.

M3wThr33
Sep 4, 2004

I gave up long ago trying to contribute anything ever.

derra posted:

One of the implants is really, really bad too.

Bad?

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I think you can go back to the shed with Veronica's quest options, bring up a different option at the computer and change it that way.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Charisma is generally useless in FNV, which makes it bad. I like all the other ones, though.

Byzantine
Sep 1, 2007

What would 1-Charisma, 100-Speech even sound like?

Roobanguy
May 31, 2011

Byzantine posted:

What would 1-Charisma, 100-Speech even sound like?

An ugly dude with a silver tongue? Or someone with a real abrasive personality but still makes good points?

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
I'm doing a 10 Int/10 Cha/10 Luck/1 Str/1 End/1 Agi/7 Per with unlimited companions to be a business suit wearing lady with a posse

KittyEmpress
Dec 30, 2012

Jam Buddies

Gyshall posted:

Charisma is generally useless in FNV, which makes it bad. I like all the other ones, though.

People keep insisting this, but +5% to all companion damage and DT is pretty great. 10 cha boone with an anti material rifle murdering the legendary deathclaw before I noticed where it was being a highlight.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Byzantine posted:

What would 1-Charisma, 100-Speech even sound like?

Walter White.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

KittyEmpress posted:

People keep insisting this, but +5% to all companion damage and DT is pretty great. 10 cha boone with an anti material rifle murdering the legendary deathclaw before I noticed where it was being a highlight.

The problem is that 1 CHA Boone with an AMR will probably do this too.


Boone is stupidly powerful even after the patch that removed his ability to get 100% crit chance.

Rush Limbo
Sep 5, 2005

its with a full house
I wish there was a way to tell Boone not to go for the headshot.

I'm trying to get Violet's unmangled head, you fucker.

Fair Bear Maiden
Jun 17, 2013

Ddraig posted:

I wish there was a way to tell Boone not to go for the headshot.

I'm trying to get Violet's unmangled head, you fucker.

Tell Boone to wait while you go to Violet's camp alone? It's not like that area is so difficult you'd need a companion anyway.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Boone will probably shoot her anyway unless you leave him in Freeside or something.

derra
Dec 29, 2012

The 12,000 cap health regen implant.

It's terrible. I would not put aside a point of Endurance just to grab that. What is it, 1 hp every 10 or 20 seconds or something?

I like all the other implants (and use my Lonesome Road bump to get the +4 DT one).

KittyEmpress posted:

People keep insisting this, but +5% to all companion damage and DT is pretty great. 10 cha boone with an anti material rifle murdering the legendary deathclaw before I noticed where it was being a highlight.

Hey, out hunting a legendary creature? Base 1 Charisma + 1 implant + 2 Mentats + 5 Party Time Mentats + 1 (min) alcohol = max companion damage.

Even without the short duration Party Time Mentats with 100 survival you can run around with 9 Charisma with Mentats + Alcohol + Moonshine (and get the DT with Cass while you're at it!).

It's not that charisma is bad, it's that if you need it you can max it trivially and the perks that rely on it aren't that appealing (except for Animal Friend)

derra fucked around with this message at 15:37 on Feb 13, 2014

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


I didn't think you could just eat tons of mentats for cumulative effects

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Chronojam posted:

I didn't think you could just eat tons of mentats for cumulative effects
You can't. But regular mentats do stack with party time mentats, and the latter I believe gets increased benefits based on your survival skill.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

derra posted:

The 12,000 cap health regen implant.

It's terrible. I would not put aside a point of Endurance just to grab that. What is it, 1 hp every 10 or 20 seconds or something?

1hp every 10 seconds, yeah. It's a little more useful than that might indicate since fast-travel will heal you for the estimated travel time, so if you FT for a six hour span it gives you a more useful amount of HP. I think it's 12hp/ingame hour?

If you combine it with the vault canteen (or even better, the canteen and Scorched Sierra armor) you do have a reasonable amount of passive regen outside of battles. In a fight, obviously, it's worthless.

Psion fucked around with this message at 20:35 on Feb 13, 2014

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

derra posted:

The 12,000 cap health regen implant.

It's terrible. I would not put aside a point of Endurance just to grab that. What is it, 1 hp every 10 or 20 seconds or something?

They buffed it in a patch, but it's still bad. It won't do anything to keep you alive in combat, and healing yourself outside combat is super easy, even on Hardcore.

Paracelsus
Apr 6, 2009

bless this post ~kya

Gynovore posted:

They buffed it in a patch, but it's still bad. It won't do anything to keep you alive in combat, and healing yourself outside combat is super easy, even on Hardcore.
And on Hardcore you need to consume healing items on a regular basis anyway. Eating a few prickly pear fruits will be way more effective at healing you than the monocyte breeder taking its sweet time.

M3wThr33
Sep 4, 2004

I gave up long ago trying to contribute anything ever.

derra posted:

The 12,000 cap health regen implant.

Oh. The way you phrased it, it sounded like you meant one of them was detrimental, as opposed to simply being non-optimal.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


It is detrimental if you put a point that was more useful in another stat into EN so you could get all nine implants.

But no, only traits (and, some would argue, the night vision perk) have the potential to have both benefits and drawbacks.

LividLiquid
Apr 13, 2002

Sir Unimaginative posted:

It is detrimental if you put a point that was more useful in another stat into EN so you could get all nine implants.

But no, only traits (and, some would argue, the night vision perk) have the potential to have both benefits and drawbacks.
Between implants and Intense Training, I always finish the game with every stat at eight or above anyway.

Colinrobinson
Apr 10, 2005

Yeah I'm not positive what my deal is either, so I just sort of keep on truckin'
So I just finished Dead Money with my melee/unarmed/low speech character, and I definitely loved it -- started it around level 12 and the knife spear was brutal against the ghost people.

Some questions though:

Did I really have to kill Dog/God? I could use a magazine to pass the first skill check in their final conversation with me, but not the next one. Was there any way to bring God back in control in advance of the "Please don't ignite the gas!"?


also,

Was it wrong of me to just run backwards through the final chamber after getting out of the vault, completely sidestepping Elijah? I told him that was exactly what I would do, so... that's not cheap right?


Either way, that was great for the first time playing it... I feel like I would have hated it if I was playing a guns character, could I have really fed a gun enough ammo with the vending machines?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
To answer both:

Did you have to? No, you can do other things but they require speech checks of 75 and 85, I believe. So for that character, you were pretty much out of options.

Was it wrong of you? No. Anything you do down there is fine; that's one of the more obvious paths out but it's totally legit.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

There are a few routes you can go with Dog/God. You can fight and kill them. You can Speech check either personality into 'murdering' the other, but I think this depends on how nice you were to them beforehand (like, not locking them into the cage with the switch when they asked you not to). You can merge them by not having them hate you and then passing another Speech check. And yeah, God can be summoned by playing his tape before Dog notices you and starts up his dialogue.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
It's worth noting that in God/Dog's ending if you've been helping God for the most part and decide to help him take control, he doesn't 'murder' Dog the way Dog does to him. He just locks him away to be assisted at a later date.

It's kind of a strange ending to get, because assuming you're not actually forcing them at any point, you're still likely to be helping Dog more; not only because God constantly threatens you for literally no reason, but because Dog tears through ghost people like paper, so you're likely to roll with him for combat purposes alone. Still, it's probably the 'best' God/Dog ending to me, because God is actually grateful, drops his grudge and moves on with his life, and the 90 Speech ending entails the courier giving someone amnesia and going "Hey, good luck!"

grack
Jan 10, 2012

COACH TOTORO SAY REFEREE CAN BANISH WHISTLE TO LAND OF WIND AND GHOSTS!

IanCaw posted:

Was it wrong of me to just run backwards through the final chamber after getting out of the vault, completely sidestepping Elijah? I told him that was exactly what I would do, so... that's not cheap right?

Not wrong at all, that's the best way to deal with that smug fucker.

Colinrobinson
Apr 10, 2005

Yeah I'm not positive what my deal is either, so I just sort of keep on truckin'

grack posted:

Not wrong at all, that's the best way to deal with that smug fucker.

I told him that I didn't want the money. He didn't believe me!

Apparently when you take the hint to just let go, the game is on easy mode. Funny that.

I just hit level 17 and have maxed melee and unarmed, with decent repair -- I should probably jump right into Old World Blues, right?

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socialsecurity
Aug 30, 2003

IanCaw posted:

I told him that I didn't want the money. He didn't believe me!

Apparently when you take the hint to just let go, the game is on easy mode. Funny that.

I just hit level 17 and have maxed melee and unarmed, with decent repair -- I should probably jump right into Old World Blues, right?

Take light step first then you are good.

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