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pyromance
Sep 25, 2006

Ciaphas posted:

I'm thinking I don't like the managing/having to rely on the pet from Alchemist. What's another good reliable class to get a bunch of other classes unlocked with? I suppose something highly defensive, like Stone Warden maybe?

Cornac archmage is really powerful. If you unlock the temporal tree right away, you have access to time shield at level 4, and it's quite ridiculous. Combine that with tribeam and other typical archmage build ideas and you have a solid defensive and offensive char.

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Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

But Rocks Hurt Head posted:

Quick question: does arcane disrupting equipment on a golem gently caress with its eye lasers?
Sure does! Also, more importantly, fucks with its runes. Don't put arcane disrupting stuff on your golem.

Dodge Charms
May 30, 2013

Panic! at Nabisco posted:

So I just splatted Baby's First Adventurer, so I come to you guys to help me refine my concept.

Basically, I was thinking about a dual-staff arcane blade focused on pumping mag and getting a completely obscene number of attacks. I hate the whole short staff thing, so I forewent reaving combat and opted for a TK weapon instead. My starting build was:

Technique/Arcane Combat (of course)
Cunning/Battle Tactics (mostly for counterattack)
Spell/Enhancement (for fiery hands to survive earlygame and then the all stats sustain to help with the absurd stat requirements)
Psionic/Absorbtion (for the TK slot and a nice convenient physical buffer)
Spell/Temporal (for time shield and essence of speed)

Spell/Conveyance (mobility)
Spell/Aegis (aegis is a completely absurd tree)
Technique/Staff Combat (core)

With the intent of picking up Stone at 10 and itemizing for physical damage, then getting Greater Weapon Focus later and getting the flexible combat prodigy for MAXIMUM HITS. Basically I had no buttons to press whatsoever and just bumped things with my surprising durability until I died, and needed literally every stat except con. It seems like it would be really strong lategame, but getting there is...a struggle. Am I just bad at planning adventurers?
My thoughts:

- Arcane Combat is great once you have Stone. Don't put any points in it until level 10.

- Psi/Absorption is not great on an Aegis shield user. You'd be better off with Psi/Focus and spamming Mindlash to get you through your first few levels. (Basically just 5/5 Mindlash and ignore the rest of the tree, if you have a Mindstar or Psionic Focus weapon in your TK slot you'll get value from this one talent through the whole game.)

- Cunning/Tactical is a Defense buff. It's good if you're also buffing Dexterity, or if you've got Blur Sight (from Spell/Phantasm) running.

- Spell/Enhancement is not a good fit IMHO, since you're not burning much Stamina, and I honestly don't think +11 to all your stats is worth 5/5 in the last talent. If you want more damage and durability, take a look at Chronomancy / Spacetime Folding, which also gives you some minor mobility. If you go for Spacetime Folding, then consider Spacetime Weaving (on the Generic side) in place of Conveyance. Note that Damage Displacement (from Spacetime Folding) triggers before Time and Damage shield effects, but Displacement Shield triggers after.


Early levels would look like:
- Mindstar in TK slot
- Mindstars in your hands because your Willpower is high and your Dex sucks
- Practically all damage comes from Weapon Folding and Mindlash

At 50 gp you go to Last Hope and buy Combat Training:
- Now you can put a point or two in Combat Accuracy and use a staff in your hands

At 500gp you go to Angolwen and buy Staff Combat:
- Mindstar in TK slot
- Staff in your hands because PEW PEW Channel Staff

Some time after level 10 you unlock Stone, and put on all your +Str gear to level up Arcane Combat. Note that a Heroism Infusion will boost your top 3 stats, so if your gear can put Str over Con/Dex/Cun then you can use the Heroism Infusion boost to qualify for talents. This is cheesy but you are an Adventurer, you are made of cheese.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Mindstars with Rogues: Viable, or a gimmick build?

Dodge Charms
May 30, 2013

Beamed posted:

Mindstars with Rogues: Viable, or a gimmick build?
Probably both.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Beamed posted:

Mindstars with Rogues: Viable, or a gimmick build?
Your early game is going to be ungodly amounts of miserable. I did a mindstar Cursed a little while ago and that was bad enough.

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

Is it possible to make an addon that lets you unspec further than the last few points or whatever?

Random Hajile
Aug 25, 2003

Nothing else was being even remotely threatening, so I decided to be my own worst enemy.



Welp. I one-shot myself through 5/5 Retribution, 566 hp and a 385 point damage shield.

I don't think Abomination Ben has ever been a boss I even had to pay attention to ever before, either.

Random Hajile fucked around with this message at 02:02 on Feb 14, 2014

Dodge Charms
May 30, 2013

Bob NewSCART posted:

Is it possible to make an addon that lets you unspec further than the last few points or whatever?
Yes: there's a function lastLearnTalentsMax() which controls how many points. It can be overridden.


Random Hajile posted:

Welp. I one-shot myself through 5/5 Retribution, 566 hp and a 385 point damage shield.
Daaaaaaaaang.

Displace Damage is such an awesome talent.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
So what is the secret to cursed? I can not get one to level ten. Hell I struggle just to level them without dying.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Fibby Boy posted:

So what is the secret to cursed? I can not get one to level ten. Hell I struggle just to level them without dying.
Be Cornac, unlock Rampage at level 1, Rampage all over everything.

Random Hajile
Aug 25, 2003

Fibby Boy posted:

So what is the secret to cursed? I can not get one to level ten. Hell I struggle just to level them without dying.

- Be Cornac
- Unlock Rampage at level 1
- 5/5 the first Rampage talent ASAP, and get at least 1 point in the third talent as soon as you get level 8

Other than that, level STR to get into heavy armor ASAP, get better regen/healing infusions as soon as you can. Buy them if the stores have good ones. Also, try not to actually manually activate rampage during battles that might get rough. Let a hit from enemies trigger it so that if things look bad and you need to run away to heal, you have the rampage button ready to do so. If you can get your hands on a torque of psychoportation, that's even better.

Basically, though they use heavy armor and huge weapons, don't think of a Cursed as a fighter that's meant to stay in the thick of combat. They've got insane move speed, use it to pick off mages ASAP and hit and run for tougher battles.

Once you get 5/5 in the first two rampage tree talents and at least a point or two into the third, Cursed really start coming into their own, though. It's just getting them off the ground that takes some getting used to.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
Wait you can unlock rampage at level one? I thought all those talents were straight up locked until level ten. I've been dumping points into strength/willpower while focusing on slash, gloom, and cursed aura and using the extra cornac skill point to boost the damage from slash.

Random Hajile
Aug 25, 2003

Fibby Boy posted:

Wait you can unlock rampage at level one? I thought all those talents were straight up locked until level ten. I've been dumping points into strength/willpower while focusing on slash, gloom, and cursed aura and using the extra cornac skill point to boost the damage from slash.
Quite a few skill trees won't allow you to unlock them until level 10, but Rampage isn't one of them. You can unlock it at level 1 on a Cornac.

Woodburger
Dec 5, 2004

...Like a thousand other commanders on a thousand other battlefields, I wait for the dawn.

Dirk the Average posted:

One of the strongest builds in the game is an Archmage putting everything into fire until they get to level 10, and then putting everything into wildfire. Generally you're best off with sticking to a single element if you have access to the second tier tree (the end of the second tier elemental trees has a sustain that reduces resistance to that element) for that element. It means that you can stack damage modifiers on your gear for a single element and wind up doing a lot more damage.

As you saw, it's also really helpful to branch out into other elements early on before you get a sustain that cuts through resistances. Maxing out the first lightning spell, fire spell, and manathrust is a "tri-beam" archmage and can carry you through the early-mid game before you really run into problems. Three beams is generally overkill though; with two beams you can fire-fire-move or fire-fire-other spell.

Something you may have overlooked - take a look at the Conveyance tree. It's really useful, especially if you put four points into phase door or teleport, since that'll let you teleport other creatures around the map, which can save your life or an escort's life in a pinch.

Thanks for the info. I'm maxing Rune Door and might put some points into Teleport if I find I still need to be mobile. I don't think I am going to go tri-beam, right now I'm maxing everything in Air/lightning and I have 1 point in Manathrust and 2 in the first fire spell since the DOT helps. I'm still not really sure what I'm doing so I just put the 2 escort quest rewards into magic to boost it. Should I worry about the light skills at all?

Anniversary
Sep 12, 2011

I AM A SHIT-FESTIVAL
:goatsecx:
I finally gave ToME another try with the creation of this thread and I'm glad I did. I had an account from a couple years ago when I first tried the game lying around with Cursed unlocked so started with that and, while fun, I've had trouble making good progress with them, I think the biggest mistake I was making was not getting hate vision and just letting myself get wrecked by stealth. This was even more of an issue on the arcane blade I tried, I totally ignored stealth detection and got wrecked in the maze even with the spellblaze shard.

I think one other big mistake I keep making is not checking shops enough, especially early. I end up with a bunch of money and no idea when or what to spend it on. Are there any tricks to that?

Now trying to get a Cornac Corruptor killed off through incompetence. Speaking of, where should I spend my cat points on Corruptors? I grab the tree with overkill asap and then feel weird about unlocking anything else because I'm scrambling to level the class skills I already have.

Dodge Charms
May 30, 2013

Woodburger posted:

I'm still not really sure what I'm doing so I just put the 2 escort quest rewards into magic to boost it. Should I worry about the light skills at all?
You mean Celestial / Light skills which you get from an Escort (Healing Light / Bathe in Light), or you mean Illuminate / Blur Sight / etc.? In terms of quest rewards it's hard to beat Healing Light, it's a free Arcane Reconstruction which can crit (and give you a juicy shield with that one Aegis skill).


Anniversary posted:

Speaking of, where should I spend my cat points on Corruptors? I grab the tree with overkill asap and then feel weird about unlocking anything else because I'm scrambling to level the class skills I already have.
Yeah Torment is the big priority, after that maybe Bone because Bone Shield is really good.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Woodburger posted:

Thanks for the info. I'm maxing Rune Door and might put some points into Teleport if I find I still need to be mobile. I don't think I am going to go tri-beam, right now I'm maxing everything in Air/lightning and I have 1 point in Manathrust and 2 in the first fire spell since the DOT helps. I'm still not really sure what I'm doing so I just put the 2 escort quest rewards into magic to boost it. Should I worry about the light skills at all?

The first light skill (the light skill in your class tree, not the generic one unlocked by escorts) does damage and blinds at around level 4 in a really wide radius, which can be neat, but generally you're better off getting other spells first. The other skills in that tree are rather meh for an archmage. Also, take a look at the time shield in your class tree, it's instant cast, has a great shield amount, is affected by the aegis tree, and creates a healing field when it expires. It's utterly fantastic.

The generic light tree that you get from escorting anorithiels (or however you spell it) is worth unlocking later on. It has an excellent heal, a shield, and an amazing debuff clearing skill as its capstone.

Something to keep in mind is that you can "float" points. The last three points that you have spent can always be unspent, which means that you could, for instance, put all of your points in lightning with the exception of three points in the first fire skill, and when you get a new level, take the points out of the fire skill, place the new point you just gained in Air, and then put the three points back into fire so that you can always swap them out later if you so desire.

Really your best bet right now is just messing around with stuff and seeing what you enjoy. Don't stress too much about min-maxing your character the first time you play it. One thing that I learned that helps me a lot is that some classes really benefit from focusing hard on a few skills and maxing things out quickly while other classes want to spread points out. Archmage wants to max a couple of damage skills quickly so that they can alpha strike enemies before they become a threat.

Anniversary
Sep 12, 2011

I AM A SHIT-FESTIVAL
:goatsecx:

Dodge Charms posted:

Yeah Torment is the big priority, after that maybe Bone because Bone Shield is really good.

That makes sense. Is it worth 5/5ing?

I keep maxing (literally) the blood tree because it feels so good to use and I love the flavor but is that a good idea? Drain seems good but leveling it doesn't seem to have a huge payoff and plague seems like a huge sink of points and didn't feel like it did much for me on my last run with them.

Speaking of flavor, even though I'm mostly ignoring lore I have to say the 'feel' of the game from a design perspective is so very on point in my experience and classes do exactly what you'd wish they do even when that seems like it should be overpowered.

psy_wombats
Dec 1, 2009

Anniversary posted:

That makes sense. Is it worth 5/5ing?

I keep maxing (literally) the blood tree because it feels so good to use and I love the flavor but is that a good idea? Drain seems good but leveling it doesn't seem to have a huge payoff and plague seems like a huge sink of points and didn't feel like it did much for me on my last run with them.

Speaking of flavor, even though I'm mostly ignoring lore I have to say the 'feel' of the game from a design perspective is so very on point in my experience and classes do exactly what you'd wish they do even when that seems like it should be overpowered.

Bone Shield is awesome. Blood is awesome. Drain is okay damage but critical to keeping your vim up in long fights, so yeah, it's probably worth leveling.

I never use Plague, but others swear by it. You can get crazy ridiculous damage out of Catalepsy but I usually prefer killing things to death rather than diseasing things to death, and yeah, it is a big investment in class points. I never liked paying the cost of that first insta-cast disease bolt either. Spells that kill people get their vim refunded, pretty sure the same thing isn't true about disease.

deptstoremook
Jan 12, 2004
my mom got scared and said "you're moving with your Aunt and Uncle in Bel-Air!"

Anniversary posted:

That makes sense. Is it worth 5/5ing?

I keep maxing (literally) the blood tree because it feels so good to use and I love the flavor but is that a good idea? Drain seems good but leveling it doesn't seem to have a huge payoff and plague seems like a huge sink of points and didn't feel like it did much for me on my last run with them.

Speaking of flavor, even though I'm mostly ignoring lore I have to say the 'feel' of the game from a design perspective is so very on point in my experience and classes do exactly what you'd wish they do even when that seems like it should be overpowered.

Definitely max Drain, life tap might be a good endgame dump but I never used it.

I started to go into plague before I got bored with my run. It seemed cool and obviously has huge damage potential but it's a bit more micromanagey than the other kill buttons.

Basically you can't go wrong with:

1/1/5/1 Sanguisuge
5/5/5/5 Blood
5/1/1/5 Vim

After that you might as well just close your eyes and randomly click skills. That technique will also work in dungeons, during boss fights, and in towns because holy poo poo you're a corruptor, the Best Class.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
I think unlocking infinite dungeon has been locked out for me this play through. I've cleared out the dungeon yet only 5 of the six orbs have been activated.

Edit: Nevermind. There was a door I missed way back at the beginning.

Bumper Stickup fucked around with this message at 08:26 on Feb 14, 2014

Anniversary
Sep 12, 2011

I AM A SHIT-FESTIVAL
:goatsecx:

deptstoremook posted:

1/1/5/1 Sanguisuge
5/5/5/5 Blood
5/1/1/5 Vim

Using the mobile app so can't quote the other relevant post but thanks to everyone for the help!

Are there are particular item traits I want. I would guess spell crit, blight damage, effect on spell crit, and spell power?

Also is there a trick to balancing vim spending? I usually try to make sure I'll get refunds from kills when I use an aoe but it feels like vs bosses or a handful of strong foes you can burn through a lot of vim without refills and before drain comes of cool down. This gets especially rough on back to back adventurer encounters where there seems to be a very real damage race.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer
How come steam achievements don't show up properly?

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Dirk the Average posted:


Something to keep in mind is that you can "float" points. The last three points that you have spent can always be unspent, which means that you could, for instance, put all of your points in lightning with the exception of three points in the first fire skill, and when you get a new level, take the points out of the fire skill, place the new point you just gained in Air, and then put the three points back into fire so that you can always swap them out later if you so desire.


You can float four class talent points and three generic talent points.

dis astranagant
Dec 14, 2006

Anniversary posted:

Using the mobile app so can't quote the other relevant post but thanks to everyone for the help!

Are there are particular item traits I want. I would guess spell crit, blight damage, effect on spell crit, and spell power?

Also is there a trick to balancing vim spending? I usually try to make sure I'll get refunds from kills when I use an aoe but it feels like vs bosses or a handful of strong foes you can burn through a lot of vim without refills and before drain comes of cool down. This gets especially rough on back to back adventurer encounters where there seems to be a very real damage race.

Drain costs nothing and restores 20% of its damage in vim. This doesn't sound like much but you'll start doing 1k+ damage with it before long and that'll pretty much top off your vim. Willpower has a slight bonus to your vim gain per kill but I wouldn't call it enough of one to actively seek out will.

As for items, you want spell crit, crit mult, spellpower, blight damage and vim on spell crit. max vim might come in handy maybe but it tends to come in tiny amounts. Don't skimp on defensive bonuses, your skills won't help you much there other than blowing things up before they get to do anything.

Anniversary
Sep 12, 2011

I AM A SHIT-FESTIVAL
:goatsecx:

dis astranagant posted:

Drain costs nothing and restores 20% of its damage in vim. This doesn't sound like much but you'll start doing 1k+ damage with it before long and that'll pretty much top off your vim.

Wait, that's how the vim restored is determined? The tooltip had me thinking it was much more complex than that.

Going for defensive stats on gear makes sense. I'll need to pay more attention to shops and probably grab some better infusions too.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It's also worth noting that Drain increases in range as its talent level goes up; at level 5, it's range 10, like Soul Rot and Blood Grasp. I like to max it so that I have three LOS-range nukes and can max my Vim with a single Drain, but it really comes down to preference (and Corruptor has a LOT of great places to put class points).

Diseases are incredible, but I wouldn't invest heavily into them right from the beginning. Your basic nukes and everything in Blood are better at carrying the game for you in the early levels. Later on, once you have your core blasty spells where you want them, you can start piling tons of points into your turbo ebola, because that tree gets horribly powerful once you've pumped it up a bit.

edit: protip for Corruptor: when you start the game, unlearn all of your talents and immediately go to the world map. Go to Zigur, which will be there because you don't have Vim (yet). Hit Myssil once, lead her into the water, and drown her. Enjoy your multiple free levels, artifact, and achievement :unsmigghh:

Angry Diplomat fucked around with this message at 14:52 on Feb 14, 2014

ploots
Mar 19, 2010
I just got a popup message that said that DarkGod granted me invulnerability.


Cool?

e: now I'm turning things into bunnies great
e2: NO WAIT I AM THE BUNNY

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Anniversary posted:

That makes sense. Is it worth 5/5ing?

I keep maxing (literally) the blood tree because it feels so good to use and I love the flavor but is that a good idea? Drain seems good but leveling it doesn't seem to have a huge payoff and plague seems like a huge sink of points and didn't feel like it did much for me on my last run with them.

Speaking of flavor, even though I'm mostly ignoring lore I have to say the 'feel' of the game from a design perspective is so very on point in my experience and classes do exactly what you'd wish they do even when that seems like it should be overpowered.
Absolutely 5/5 Bone Shield. It's not terribly useful against certain enemies but it's still an absolutely amazing defensive spell. Also I like 5/1/1/1 on Plague, at least until you've got points to blow; Virulent Disease is instant and deals a lot of damage, especially if it crits.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.

Angry Diplomat posted:

edit: protip for Corruptor: when you start the game, unlearn all of your talents and immediately go to the world map. Go to Zigur, which will be there because you don't have Vim (yet). Hit Myssil once, lead her into the water, and drown her. Enjoy your multiple free levels, artifact, and achievement :unsmigghh:

I should point out this only works if you have the "Auto-assign Talents at character generation" turned On, otherwise you'll still have Vim at the start despite having no talents.

ToxicFrog
Apr 26, 2008


Fibby Boy posted:

How come steam achievements don't show up properly?

At a guess, because ToME4 has ~1200 achievements, more than any other game, and Steam completely shits itself trying to display them.

Dodge Charms
May 30, 2013

ToxicFrog posted:

At a guess, because ToME4 has ~1200 achievements, more than any other game, and Steam completely shits itself trying to display them.
You are exactly correct, here's the official statement:

http://forums.te4.org/viewtopic.php?f=38&t=39607

NuminaXLT
Nov 11, 2002
Is there a way to split a stack of gems, or to remove only one gem from a stack in my inventory? I really want to put a gem in my golem, but I don't think it needs all seven of them in there (especially since the bonus only counts one of them).

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."
Decided to play a Shalore Corrupter, doing really well, think I can handle a bringer of doom. Surprise! It's a level 49 Mindslayer version of those giant Spike Golems of Urh'Rok. 6k HP in the Old Forest, easily able to one-shot me.

One day I'll get a win with TurboEbola, but probably not today.

Dodge Charms
May 30, 2013

NuminaXLT posted:

Is there a way to split a stack of gems, or to remove only one gem from a stack in my inventory? I really want to put a gem in my golem, but I don't think it needs all seven of them in there (especially since the bonus only counts one of them).
Hopefully the bug will be fixed in the next version, for now the work around is:
- Drop all but one of your gems.
- Put your one gem in golem.
- Pick up gems again.


MiltonSlavemasta posted:

Decided to play a Shalore Corrupter, doing really well, think I can handle a bringer of doom. Surprise! It's a level 49 Mindslayer version of those giant Spike Golems of Urh'Rok. 6k HP in the Old Forest, easily able to one-shot me.
Ouch, man. Did you open a grave or was it just hanging out in a clearing?

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

Dodge Charms posted:

Ouch, man. Did you open a grave or was it just hanging out in a clearing?

You know, the Pillars that you inspect, which then spawn adventurers, and after killing all adventurers they spawn a rare/unique demon around your level which calls itself a Bringer of Doom? Normally, I get one of those acid-cloud guys around my level or something like that when I inspect the pillars in a lower-level area, but this time I suspect it rolled a demon type that has a minimum level of 49 or so.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Is there any way to transmogrify stuff in your main inventory en-masse?

Another question, the game seems to be loading slower and slower every day, and autoexploring is moving a lot slower than before too. Has anyone else noticed this?

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

Ciaphas posted:

Is there any way to transmogrify stuff in your main inventory en-masse?

Another question, the game seems to be loading slower and slower every day, and autoexploring is moving a lot slower than before too. Has anyone else noticed this?

This might be really simplistic, but you should close the program completely every 4 hours or so to fix....I don't know, but it makes things go faster. Faster Autoexplore is also a really important mod.

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dis astranagant
Dec 14, 2006

MiltonSlavemasta posted:

Decided to play a Shalore Corrupter, doing really well, think I can handle a bringer of doom. Surprise! It's a level 49 Mindslayer version of those giant Spike Golems of Urh'Rok. 6k HP in the Old Forest, easily able to one-shot me.

One day I'll get a win with TurboEbola, but probably not today.

If you had a disease build and it wasn't heavily resistant to blight you probably could have won. Catalepsy is the undisputed king of completely ridiculous overkill.

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