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Can someone describe the thier disease combo? It seems like diseases take too long to set.
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# ? Feb 14, 2014 19:14 |
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# ? May 1, 2024 06:37 |
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VD+Blood Spray->Epidemic->Cyst Burst if there's a crowd->Catalepsy (VD first if cyst burst happened or eye of the tiger decided it loves you)
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# ? Feb 14, 2014 19:23 |
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turevidar posted:I just got a popup message that said that DarkGod granted me invulnerability. I love this game
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# ? Feb 14, 2014 19:24 |
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Xand_Man posted:Can someone describe the thier disease combo? It seems like diseases take too long to set. Pop Catalepsy whenever. It will do absurd amounts of damage even with only a single disease. If you really want to stack everything on one target (especially as Shalore) Catalepsy will one-shot the final bosses with ease.
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# ? Feb 14, 2014 19:26 |
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Decided to try Stone Warden, and even though I know it's not gonna last, lmao at how OP Stone Vines is in the T1 dungeons
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# ? Feb 14, 2014 19:36 |
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Stone Vines is OP at least as far as I got (cleared T2s), though Uris spiked me to death. I was also very stupid (and impaired) at the time so I had already lost most of my lives to chaff.
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# ? Feb 14, 2014 19:50 |
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Stone Vines will cut your Movement speed in half, so your opponents may double-move you if you're walking around, and that can be very fatal.
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# ? Feb 14, 2014 19:53 |
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I've played no-vine warden, and though I die to really stupid stuff early, it's still a fantastically fun class. Eldritch Slam is bonkers.
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# ? Feb 14, 2014 19:59 |
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This should probably be much more obvious than it is, but where is good to dump generics as a Cornac Corruptor? I'm thinking Armour Training probably as they're not impeded by fatigue, Thick Skin as it becomes available, what about Torment (the scaling makes it seem like a 5/1/1/1 tree, but I could easily see Overkill being worth more points than that.)
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# ? Feb 14, 2014 20:19 |
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Anniversary posted:This should probably be much more obvious than it is, but where is good to dump generics as a Cornac Corruptor? Blood Lock is a specialized tool but it's really good against certain bosses, like a certain tentacled fortress guardian, especially if you feel like tackling that guy early. The longer duration can buy you time to heal or get your Drain off cooldown or whatever while running around before you can finish the boss off. (Of course, some bosses like the Master don't regenerate health at all so against those it's totally useless. Due to this I generally don't bother with more than one point in Blood Lock.)
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# ? Feb 14, 2014 20:36 |
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You pick up celestial/light and technique/conditioning and shovel generics into them. Going 1/1/1/5 curses isn't a bad idea eventually.
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# ? Feb 14, 2014 21:03 |
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Ciaphas posted:Decided to try Stone Warden, and even though I know it's not gonna last, lmao at how OP Stone Vines is in the T1 dungeons I nearly beat the whole 60 waves of the arena by going stone vines-elemental split only. Stone vines is silly good for setting up your twins to murder everything.
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# ? Feb 14, 2014 21:15 |
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Antimagic is the one true stonewarden
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# ? Feb 14, 2014 21:16 |
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I've tried following the zone progression from the first page and I always run out of steam in Daikara. Has the game changed significantly since that guide was written? Here is my most recent attempt at a alchemist, who was killed by a stairs-camping fire wyrm. I started burning through lives once the enemies were strong enough to take out my golem, I should have put more points into the golem defense skill. And this is my best cornac cursed, dead to a "do you really want to do that?" door holding back enemies 10+ levels above me. Am I using horrible gear or skills on either character? Any advice is welcome.
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# ? Feb 14, 2014 21:49 |
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As a Cursed,whats the best level to do the boss of the class only zone? I made it all the way to the boss (slowly, those ghost assholes hurt) but he wrecked me bad
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# ? Feb 14, 2014 21:50 |
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NuminaXLT posted:As a Cursed,whats the best level to do the boss of the class only zone? I made it all the way to the boss (slowly, those ghost assholes hurt) but he wrecked me bad I had no trouble doing it around level 20ish the last time I played a cursed. Consider it a late T2 dungeon.
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# ? Feb 14, 2014 22:02 |
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Random Hajile posted:I had no trouble doing it around level 20ish the last time I played a cursed. Consider it a late T2 dungeon. I got really lucky going through there at 11. End boss hit like a truck but I was lucky enough to have him miss me for ten turns straight, letting me cave his skull in with my sweet anti-dragon war axe.
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# ? Feb 14, 2014 22:13 |
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turevidar posted:I've tried following the zone progression from the first page and I always run out of steam in Daikara. For your Alchemist, I'd suggest going 5/5 in Acid Infusion (unless you're trying to unlock the Wildfire tree, in which case 3/5 Fire and 3/5 Acid). Fire resistance is common. Acid resistance also happens, so you'll want to switch back and forth occasionally, but especially in alt Daikara you can see Fire resistance everywhere. turevidar posted:dead to a "do you really want to do that?" door holding back enemies 10+ levels above me. Daikara vaults are those Snow Giant villages with the boss-class Snow Giant Chief, right? Don't open those unless you've got area-effect disable or area-effect murder talents. I see no problems with your Cursed talent choices, so it's probably down to experience and not knowing when to run away.
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# ? Feb 14, 2014 22:14 |
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Dodge Charms posted:Daikara vaults are those Snow Giant villages with the boss-class Snow Giant Chief, right? Don't open those unless you've got area-effect disable or area-effect murder talents. I always open these because I am bad. Then I lose 2-3 lives and the boss is probably still alive and I sprint for the end of the zone defeated and humiliated. Except just now everything exploded into blood and blood accessories. Bone shield is insane. Corruptor is insane. And I have no clue where to spend my 20 cat point. It helps that I just farmed wandering parties for purples and got the Stone Cloak for the first time as well as some plus spell crit armor. That sure is helping. e: And then blew a life on Chieftan with the Archmage talent that creates a arcane ray shotgunning, untargetable, summon that immediately stripped all of my bone charges and then died to confusion. Gonna spend that 20 cat on an extra infusion and grab a tele rune. Anniversary fucked around with this message at 22:31 on Feb 14, 2014 |
# ? Feb 14, 2014 22:21 |
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To go along with all the defiler talk I'll add: holy poo poo I love reaver. Not the most mobile class, not the tankiest and while you'd think bone shield would help with that it tends to just lose all its charges on reflected damage. But I'd be very surprised if reavers aren't the single highest damage class, my god things just stop existing once you're next to them.
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# ? Feb 14, 2014 22:26 |
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Anniversary posted:e: And then blew a life on Chieftan with the Archmage talent that creates a arcane ray shotgunning, untargetable, summon that immediately stripped all of my bone charges and then died to confusion. Gonna spend that 20 cat on an extra infusion and grab a tele rune. Psychoport Torque and Wanderer's Rest both totally count as Silence-proof. Gear powers in general can't be taken away by Stun or Silence.
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# ? Feb 14, 2014 22:34 |
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I just had a really fruitful win with a Thalore Alchemist I unlocked: Oozemancer, Wildfire and Drolems, which means I now have all the classes unlocked! It's kind of amazing how different playing an Alchemist is from any other class, because you don't really need to think too much about what you're doing. This might have been since I had Elemental Fury from pretty early on, so I didn't have to worry too much about enemies absorbing all the fire damage I did, didn't even have points in the elemental infusions until after the final battle (which I did at level 45). High Peak was exceptionally mean to me this time around, the stairs bosses were as following: runed bone giant, luminous horror, eternal bone giant, runed bone giant, just a halfling archer dude, bone giant, luminous horror, worst rear end in a top hat rune bone giant (had an ugly mixture trees that had him constantly teleporting around and pulling me to him, and Wildfire), naga psyren, and does floor 10 even have one? Didn't see one. I took Cauterize instead of the Imbue More Gems prodigy because I am bad at this game and would have lost without it. Cauterize is really good. Merchant gave me some really crazy gloves this time around, +76% crit multiplier and +37% spell crit is great on any mage (it also has 40% phys crit and 32% mental crit which is pretty great.) edit: A Meat fucked around with this message at 22:49 on Feb 14, 2014 |
# ? Feb 14, 2014 22:39 |
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Dodge Charms posted:Daikara can be loving awful. It's the hardest of the t2 zones for me, and the alt version where everything is in fire is even worse. Oh, is THAT what that was. My Stone Warden died horribly there, in the meteor-riddled Daikara Is that how you know you got an alternate version of a map, via the dialogue box at the start? I want to try Stone Warden again, but there were so many talents in there that I was sort of flailing wildly even with the wiki's guide. Especially when I realized half of those were Magic and I'd been dumping in Willpower per the guide
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# ? Feb 14, 2014 22:46 |
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Ciaphas posted:Oh, is THAT what that was. My Stone Warden died horribly there, in the meteor-riddled Daikara Is that how you know you got an alternate version of a map, via the dialogue box at the start? Yeah that's how you know, it's when the volcano is currently active. For me it always makes the final fight a total bitch since the area is so incredibly open with no chokepoints and littered with ice giant thunderers and stone throwers ( gently caress those guys forever) in addition to the actual boss. On that note, on a few playthroughs when I exited a dungeon to the worldmap I got a message box reading "You feel a tremor running through the ground", or something along those lines. I think the last time was after exiting the halfling complex. Anybody know what's up with that?
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# ? Feb 14, 2014 23:00 |
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Perestroika posted:On that note, on a few playthroughs when I exited a dungeon to the worldmap I got a message box reading "You feel a tremor running through the ground", or something along those lines. I think the last time was after exiting the halfling complex. Anybody know what's up with that? I'm pretty sure that's the message you get when you hit L20 in a game where the Caldera (Solipsist unlock zone) is available.
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# ? Feb 14, 2014 23:06 |
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Ciaphas posted:Oh, is THAT what that was. My Stone Warden died horribly there, in the meteor-riddled Daikara Is that how you know you got an alternate version of a map, via the dialogue box at the start? The alt zones are described in the zone-specific wiki pages but I don't see a general alt-zone guide anywhere. Basically IIRC the alt zones are: * Alt Norgos - you get ice-elementals in addition to bears, and Norgos is a bearsicle * Alt Trollmire - the layout has a lot of water and you get some eels * Alt Scintillating Caverns - 5 small "geometric" levels instead of 3 cave-like levels * Alt Kor'Pul - thieves mixed in with the undead, also a much easier boss * Alt Heart of Gloom - "dreaming" and "dozing" instead of "sick" * Alt Murgol's Lair - naga who will kill your yeek even more quickly than usual, dialog about "sounds of battle" * Alt Maze - the floor is broken and the usual humanoid suspects are joined by Horrors * Alt Old Forest - crystals in addition to trees * Alt Sandworm - 2 levels instead of 4, top level is long with supersized worms * Alt Daikara - lava boulders and fire dragons, dialog about volcano * Alt Nur - 2nd level is also water, with special water horrors that explode into air bubbles EDIT: Thanks, I'd forgotten those two. Dodge Charms fucked around with this message at 01:00 on Feb 15, 2014 |
# ? Feb 14, 2014 23:07 |
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A Meat posted:Merchant gave me some really crazy gloves this time around, +76% crit multiplier and +37% spell crit is great on any mage (it also has 40% phys crit and 32% mental crit which is pretty great.) Yeah, merchant randart gloves can be nutty.
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# ? Feb 14, 2014 23:08 |
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Perestroika posted:On that note, on a few playthroughs when I exited a dungeon to the worldmap I got a message box reading "You feel a tremor running through the ground", or something along those lines. I think the last time was after exiting the halfling complex. Anybody know what's up with that? That's the solipsist unlock area appearing. It's only guaranteed to show up if you're a yeek, I think? Kind of like how the oozemancer unlock zone is only guaranteed to appear for thalores.
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# ? Feb 14, 2014 23:09 |
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Dallan Invictus posted:I'm pretty sure that's the message you get when you hit L20 in a game where the Caldera (Solipsist unlock zone) is available. Random Hajile posted:That's the solipsist unlock area appearing. It's only guaranteed to show up if you're a yeek, I think? Kind of like how the oozemancer unlock zone is only guaranteed to appear for thalores. Welp, knowing that I've missed out on a random event like that several times now sure isn't aggravating at all. Ah well, I suppose now I've another goal to look out for in my future runs.
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# ? Feb 14, 2014 23:14 |
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Perestroika posted:Welp, knowing that I've missed out on a random event like that several times now sure isn't aggravating at all. Ah well, I suppose now I've another goal to look out for in my future runs. When you go looking for it, it should be on the mountains near the south coast, west of the spellblaze scar, I think. Also, the unlock isn't done by just beating the zone, you've got to beat both types of dreams that occur when the zone timer counts down.
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# ? Feb 14, 2014 23:21 |
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Random Hajile posted:When you go looking for it, it should be on the mountains near the south coast, west of the spellblaze scar, I think. Also, the unlock isn't done by just beating the zone, you've got to beat both types of dreams that occur when the zone timer counts down. You get the unlock when you finish both dreams. Killing the boss does nothing other than the usual boss loot and XP. If you kill the boss BEFORE you finish both dreams, you can initiate a dream by using the altar... but if you fail a dream after you kill the boss, you die for real. BEFORE you kill the boss, the dreams are always safe and non-lethal. So my recommendation is to do both dreams before you even see the boss, just stay in the first "hallway" zone and run back & forth between entry & exit until the timer expires and you get another dream.
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# ? Feb 14, 2014 23:25 |
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I really hate Urkis. Is there any way to take him on if you are unlucky (or stupid) with resist gear?
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# ? Feb 14, 2014 23:35 |
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Dodge Charms posted:Only some of them have a dialog at the start. There's also Alt Kor'pul, with thieves added to the undead party.
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# ? Feb 14, 2014 23:40 |
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What's the best way to ensure a safe-ish escort for Melinda? I'm actually trying the Dark Crypt for once and feel like I stand a very, very vague chance of success but have never even attempted it before. e: Thanks, that worked perfectly! e2: And another life lost to a worm that walks in the Ruined Dungeon. e3: And on my last life thanks to a bringer of doom I didn't psychoport away from in time. e4: And died to orc vault. Meh. Anniversary fucked around with this message at 01:03 on Feb 15, 2014 |
# ? Feb 14, 2014 23:40 |
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Once you kill the cultists and free her, get her to follow you back to the left side of the room, then teleport away and clear out the level.
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# ? Feb 14, 2014 23:47 |
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vulturesrow posted:I really hate Urkis. Is there any way to take him on if you are unlucky (or stupid) with resist gear? Well, a wild infusion that cures magical effects can be helpful, but I think the number #1 piece of advice I have re:Urkis is that sometimes your best defense against a Boss-Level Wizard is to run up to him and kill him really quickly. He does a shitload of damage, but he's just not very durable himself. I just took him out with a Level 21 Cursed and I think he got to act a grand total of twice. He has a lot of range and likes to put dangerous DoT effects on you, and his area is full of dangerous enemies with high ranged damage, so unless you know you can escape safely I find it's often better to grit your teeth and pump as much damage into him as possible. Dodge Charms posted:Only some of them have a dialog at the start. Alt Nur. There are two water levels instead of one, and a new special water boss.
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# ? Feb 15, 2014 00:42 |
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MiltonSlavemasta posted:Alt Nur. There are two water levels instead of one, and a new special water boss. I've never seen one of the water horrors with a Boss template. What kind of boss did you run into on your way down?
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# ? Feb 15, 2014 01:03 |
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Dodge Charms posted:The boss is just the usual Weirdling Beast, and its area never has water. Alt Nur goes Water Level (without special water horrors) -> Water Level (with special water horrors and Water Boss) -> Weirdling Beast/Sher'tul Fortress. I almost always run into a specific boss enemy in the second water level. I can find you this lore entry that he drops..... Walrog, Dirge of the Naloren. He's unique and a boss and I almost always see him on the second level of Alt Nur. He drops a lore and no fixedart.
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# ? Feb 15, 2014 01:10 |
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MiltonSlavemasta posted:Well, a wild infusion that cures magical effects can be helpful, but I think the number #1 piece of advice I have re:Urkis is that sometimes your best defense against a Boss-Level Wizard is to run up to him and kill him really quickly. He does a shitload of damage, but he's just not very durable himself. I just took him out with a Level 21 Cursed and I think he got to act a grand total of twice. He has a lot of range and likes to put dangerous DoT effects on you, and his area is full of dangerous enemies with high ranged damage, so unless you know you can escape safely I find it's often better to grit your teeth and pump as much damage into him as possible. Which is what I usually do with melee tours. This attempt wear with my alchemist and it didn't go well and then I died to him again and then I died in Daikara after that due to rage induced stupidity. Back to the drawing board for unlocking Corruptor. I just want some turbo Ebola.
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# ? Feb 15, 2014 01:14 |
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# ? May 1, 2024 06:37 |
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MiltonSlavemasta posted:Walrog, Dirge of the Naloren. He's unique and a boss and I almost always see him on the second level of Alt Nur. He drops a lore and no fixedart. EDIT vvvvvv apparently he's from the base game, but just a random unique and not a boss. Dodge Charms fucked around with this message at 01:57 on Feb 15, 2014 |
# ? Feb 15, 2014 01:21 |