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TheJoker138 posted:So there have been three more updates to The Princess since the start of the year. Going a different direction than the first story, but still interesting. You caught me! It felt weird (and probably probation-worthy) to necro this thread just to plug my own work, but yes, a new story has started. I've tried to format this one to allow for shorter, more frequent updates, so hopefully there will be no more year-long delays this time around.
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# ? Jan 24, 2014 04:24 |
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# ? May 25, 2024 13:12 |
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I was going to actually post something a close friend of mine made which, once I saw it, asked if she could do x and y to it because it had the 'arms out' pose that my brain tells me that the Princess had originally. But there's no point now. (By which I mean, glad this is back!)
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# ? Jan 24, 2014 05:44 |
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So glad to see The Princess back! there were so many unanswered questions, like what the hell was up with Dan and his weird love/hate relationship with the princess, or what the hell the princess was building. Looking foward to seeing more!
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# ? Jan 24, 2014 07:50 |
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What is "Yeah Yeah Beebiss I"?
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# ? Jan 29, 2014 06:26 |
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What? You haven't heard of GOTY all year, every year: Yeah Yeah Beebiss I? Or YYBI as the kids call it? Oh, that's not a biggie, I mean, it's only the Citizen Kane of gaming. vvv Butt Ghost fucked around with this message at 06:51 on Jan 29, 2014 |
# ? Jan 29, 2014 06:46 |
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Butt Ghost posted:What? You haven't heard of GOTY all year, every year: Yeah Yeah Beebiss I? Or YYBI as the kids call it? Oh, that's not a biggie, I mean, it's only the Citizen Cane of gaming. Citizen Cane sounds like the porno version of Citizen Kane. Edit: actually, Citizen Came would be a better porno title. Dick Burglar fucked around with this message at 19:26 on Jan 29, 2014 |
# ? Jan 29, 2014 06:47 |
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So glad this thread has been resurrected; it's my favourite thread on SA even though I have gently caress all to contribute and my creative writing skills are dire.
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# ? Jan 29, 2014 12:14 |
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So this is completely real and probably the closest thing we'll actually get to The Princess et al in the real world. http://www.sbnation.com/2014/1/30/5351052/breaking-madden-super-bowl-broncos-seahawks
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# ? Jan 30, 2014 23:12 |
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YYBI makes me think of NES classic HUGE INSECTGiant Bomb posted:The game was listed in Sachen's catalog of games, but was not actually ever produced until 2001. It was produced because video game journalist Frank Cifaldi, as well as other collectors, kept emailing Sachen asking for a copy of the game. Sachen eventually made Huge Insect as a bug shooter for the NES, making it one of the rarest NES games of all time. One month after publishing the game they went out of business.
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# ? Jan 30, 2014 23:32 |
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Bamf posted:So this is completely real and probably the closest thing we'll actually get to The Princess et al in the real world. This is amazing.
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# ? Jan 31, 2014 18:44 |
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Baron von Eevl posted:This is amazing. The entire series is loving hilarious.
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# ? Jan 31, 2014 19:15 |
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Bamf posted:So this is completely real and probably the closest thing we'll actually get to The Princess et al in the real world. Breaking Madden is amazing, but this... There are just no words. It's beautiful.
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# ? Jan 31, 2014 19:24 |
Bamf posted:So this is completely real and probably the closest thing we'll actually get to The Princess et al in the real world. This is seriously great.
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# ? Jan 31, 2014 20:55 |
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Rocketlex, I was at work last night when I suddenly realized the whole joke behind The Princess. She's an information entity from an unfinished video game. She's a simulated being without an original thing to simulate. She's a signifier without a signified. She is literally hyperrealistic. This is why I spent four years getting an English degree: to realize obscure puns.
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# ? Feb 1, 2014 00:34 |
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Bamf posted:So this is completely real and probably the closest thing we'll actually get to The Princess et al in the real world. Rocketlex, please incorporate the aborted Bronco-hawk into the Princess mythos somehow.
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# ? Feb 3, 2014 04:50 |
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Rhapsody updated. http://lprre.blogspot.com/2014/02/a-new-beginning-and-bad-weather.html
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# ? Feb 4, 2014 03:13 |
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BKPR posted:Rhapsody updated. Well, that was a disappointing update after five months of silence.
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# ? Feb 4, 2014 04:20 |
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BKPR posted:Rhapsody updated.
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# ? Feb 4, 2014 06:15 |
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Rocketlex posted:You caught me! I'm glad you started writing again, it's a fascinating story and I really like your style. I've had an idea for a story bouncing around in my head since forever but I can't bring myself to write it
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# ? Feb 4, 2014 17:52 |
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http://lprre.blogspot.com/2014/02/bad-weather-gameplay-graphics-and-sound.html Rhapsody updated again. Is it just me, or is this way less interesting than the original premise? The new version of the game seems really dull and uninteresting so far.
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# ? Feb 8, 2014 20:17 |
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Grilox posted:http://lprre.blogspot.com/2014/02/bad-weather-gameplay-graphics-and-sound.html Rhapsody updated again. Definitely not just you. When we started getting the new posts, I re-read the originals, and they were pretty fun. Then I guess the author just decided enough of that, and all we've gotten is two posts wanking about how great his new fictional game is. And if this was supposed to be a Let's Play, then why stop playing the old one just because there's a sequel?
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# ? Feb 8, 2014 20:58 |
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I think a big part is that he spends so much of it... bragging? about how the game looks. Also, for an update called "gameplay, graphics and sound" he talks very little about the actual gameplay. So... is it still a first-person perspective? Is it now closer to a third person or traditional SNES-style adventure game? I would imagine first-person, but he specifically references Clock Tower on the SNES, which wasn't a first-person perspective. Honestly, I... want to hear more about Rhapsody Red Edition rather than Bad Weather. He said it apparently has "hundreds of chapters", so why not have the story continue as "Despite learning it was a tech demo, the community persevered and managed to figure out how to get further into the game" instead of "Nope, people just gave up."
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# ? Feb 8, 2014 21:19 |
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Randalor posted:I think a big part is that he spends so much of it... bragging? about how the game looks. Also, for an update called "gameplay, graphics and sound" he talks very little about the actual gameplay. So... is it still a first-person perspective? Is it now closer to a third person or traditional SNES-style adventure game? I would imagine first-person, but he specifically references Clock Tower on the SNES, which wasn't a first-person perspective. Hell, it doesn't even need to be "the community persevered" it just needs to be "I'm going to finish LPing this game I started, rather than getting halfway through the first chapter and then stopping".
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# ? Feb 8, 2014 21:47 |
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GIANT OUIJA BOARD posted:And if this was supposed to be a Let's Play, then why stop playing the old one just because there's a sequel? Maybe he's an old-style Youtube LPer.
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# ? Feb 9, 2014 01:34 |
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Ages ago this thread had a story about, I think, one of The Secret of X games. It was about how the translation made one of the characters a robot or something, when there is nothing to suggest they are - which in turn led to one scene being comical instead of deeply harrowing. I think it involved someone falling from a theatre balcony. The detail I remember was that they posted a photograph of a Japanese magazine to back up their findings. Anyone have the link to the post or know anything I can search for to find it?
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# ? Feb 11, 2014 12:17 |
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You are thinking about Secret of Evermore, and the post I do believe linked to this: http://rainwoodworks.blogspot.com/2010/09/secret-of-evermore-was-one-of-my.html Every discussion I can read that refers to alternate versions of that scene you referred to links to that page. Almost certainly made up. Either way, it would not be a translation issue as this game not only came out in America first, but was never released in Japan.
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# ? Feb 11, 2014 12:56 |
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It was also developed by Square's American division, and I think was their only game. So.. the weirdness for that one lies solely with the US. ..come to think of it that game WAS really weird at times. Just.. really unsettling.
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# ? Feb 11, 2014 13:06 |
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Creepy.
Mister Roboto fucked around with this message at 15:49 on Oct 23, 2014 |
# ? Feb 11, 2014 14:24 |
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I don't feel like figuring out which "what could have been" thread about unused fiction is relevant so I'll use this thread. Randomly browsing around I found what an interesting pitch for a nintendo show made before Captain N was decided on. Had some neat ideas like reality being addicting for video game characters like video games are addicting to us and Mega-Man having a Mega-family with a pet Mega-Rat. Probably would've been the same thing as Captain N (silly cartoon only notable for being a tie-in to nintendo games) but it's kind of interesting to see behind the scenes.
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# ? Feb 26, 2014 17:46 |
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As a foreword, I have never in my life had feelings of depression and even after the symptoms started to show themselves, a local therapist was unable to find the cause of my latent depression. My childhood was happy and I was able to breeze through school and college without too much hassle and was even lucky enough to find a job and a beautiful girlfriend right after I finished my studies. I do not say this to boast, but to simply set a base from which you can understand my recent troubles. I used to be quite a lot into video gaming, but after some years my interest in it started to wane. With no time to play the big triple A titles, I drifted towards more casual games (ones which in my youth I probably would have despised), especially the simple games that could be found on tablets. I wasn’t obsessed with those types of game but I did like to keep informed of new releases and usually tried the ones that interested me the most. One release that caught my eye was a simple dexterity game, probably one of the hardest one I’ve ever played. It involved spinning around various geometric shapes while avoiding obstacles: this was all set to pretty trippy music and visuals. Its name was Ultra Pentagon. My reactions are not usually fast enough for games like these but this one was novel and fast-playing enough to keep my interest. I managed to beat the first few stages of the game, which seemed to be an accomplishment by itself due to the difficulty of the game. I got kind of obsessed with the games after playing it a few times. Completing each level was just a matter of surviving for an allotted time and a single mistake would end the game, but it was so easy to restart that the game compelled you to try again and again until the level was beaten. I managed to beat the first levels by learning the patterns within them, but the third stages almost seemed impossible and I never seemed to survive long, although gradually I was becoming better and better. Eventually I got the game in my smart-phone as well as my tablet, so I was able to play it during toilet breaks at work. I usually played with the sound off in order not to attract attention, since I couldn’t be bothered to put headphones on while on the toilet. It was about this time that I got sudden, unexpected headaches, especially after playing the game. At the time I couldn’t explain them, since when I had previously played it I hadn’t experienced anything of the sort. Another week passed before the symptoms got worse. I was starting to wake up in the middle of the night in a cold sweat, terrified at someone or something: at one time, this freaked my girlfriend out as I suddenly jumped out of the bed, terrified, although a few seconds later I could not explain what had horrified me so much. As well as that, whenever I woke up, I felt a strong compulsion to go back to the game: it had almost started to become an obsession. I started to earnestly believe that if I completed that third level, I would be able to sleep peacefully once again. Every second that I was awake, all I could think about was the game. The lack of sleep and headaches and constant ‘bathroom breaks’ to play the game meant that my productivity at work started to suffer, something that my boss noticed when I fell asleep while at my desk. After a written warning, feelings of dejection, depression and even sometime suicide started to pop up: I was completely unable to block them out. I began searching the net for anyone else experiencing similar things happening to people playing the game, but all I could find were positive reviews, no one at all seemed to experience the same effects I did after playing the game. My immediate friends and family started to notice the change in me and began to get worried. Earnest talks followed, but I was too irritated by them, my job and my inability to complete that third level to really notice them. I was constantly asked why I had fallen in such a slump, but I was always unable to answer. I was eventually forced to see therapists and sleep clinics, but no matter what they did they were unable to help me. My time on that now-hated third level crept up slowly, but it was never enough to beat it. Feelings of isolation seemed to be overpowering now and I felt more and more suicidal by the day. Eventually I was fired from my job. Unable or unwilling to do anything, I would stay at home, playing the game over and over again, this time with the sound on. Somehow, the headaches and nightmares that had plagued me started to disappear, eventually stopping altogether. The compulsion to play the game also left, although I felt still shaken by the experience. I began to search for a job again: things seemed to go better for me once again. One day, a thought occurred to me. Picking up the tablet once again, I switched off the sound like I had done previously and started playing the game again. After an hour, I could feel that familiar headache coming back. I immediately put the table down. I went to the internet, searching for anyone else with an experience of playing it with the sound off, but it was impossible to find anything in the sea of positive views and reviews. Still to this day, I am not sure what that game did to me. Maybe the sound acted as some sort of counter-balance to the trippy graphics of the game, but my previous experience did not make me want to run any further experiments on the matter. This is meant as a warning and nothing else. Tekopo fucked around with this message at 21:19 on Mar 4, 2014 |
# ? Mar 4, 2014 16:20 |
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Tekopo posted:Still to this day, I am not sure what that game did to me. Maybe the sound acted as some sort of counter-balance to the trippy graphics of the game, but my previous experience did not make me want to run any further experiments on the matter. This is meant as a warning and nothing else. 8/10, lacks hyper-realistic skeletons/images of family pets Okay, kidding aside, I like it. Your writing style rubs me the right way.
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# ? Mar 4, 2014 20:25 |
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GOTTA STAY FAI posted:8/10, lacks hyper-realistic skeletons/images of family pets Thanks for the comments. I just got inspiration to write it after playing (too much) Super Hexagon.
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# ? Mar 4, 2014 20:40 |
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Tekopo posted:Eventually I was fired from my jo. Wait, do you mean fired from your job, or fired because of your jacking off?
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# ? Mar 4, 2014 21:11 |
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An Angry Bug posted:Wait, do you mean fired from your job, or fired because of your jacking off? Nah his wife fired him because he was terrible at JO
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# ? Mar 4, 2014 21:14 |
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I actually changed that from 'fired from my work' because I didn't like how it sounded and misspelled it
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# ? Mar 4, 2014 21:20 |
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I somehow skimmed past the title mentioned early in the story my initial read and was half-expecting the punchline to be related to Flappy Bird. Reading it properly this time, it's a pretty interesting story. It's believable and actually made me wonder "is this story referring to a game that really exists?" For me the story was easier to buy into because of the no sound + headache combo. Sometimes when I play games where I'm used to audio cues on mute I end up trying to focus harder visually and it makes my eyes tired sometimes.
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# ? Mar 4, 2014 21:24 |
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I've been on a few hard Tetris Attack binges before, and that story reminded me of a lot of the side-effects. At the point where I could beat the very hard vs mode easily, and take down the highest level CPU vs opponent regularly, I'd visualize the game whenever I closed my eyes. I couldn't concentrate well on anything else because combos and reaction combos kept popping up, no matter what I was doing. I'd even get odd Tetris Attack nightmares where I'd just be dreaming vaguely about the game, and I'd gently caress up a combo or I'd get dumped on by a full-screen block, and jolt awake. After getting bored and putting the game away for a day things were back to normal. gently caress, that game was awesome. And I bet that's what autism feels like...
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# ? Mar 4, 2014 21:30 |
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13/f/cali posted:Reading it properly this time, it's a pretty interesting story. It's believable and actually made me wonder "is this story referring to a game that really exists?" https://www.youtube.com/watch?v=2sz0mI_6tLQ
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# ? Mar 4, 2014 21:33 |
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Orcs and Ostriches posted:I've been on a few hard Tetris Attack binges before, and that story reminded me of a lot of the side-effects. At the point where I could beat the very hard vs mode easily, and take down the highest level CPU vs opponent regularly, I'd visualize the game whenever I closed my eyes. I couldn't concentrate well on anything else because combos and reaction combos kept popping up, no matter what I was doing. I'd even get odd Tetris Attack nightmares where I'd just be dreaming vaguely about the game, and I'd gently caress up a combo or I'd get dumped on by a full-screen block, and jolt awake. After getting bored and putting the game away for a day things were back to normal. It's not just you. http://en.wikipedia.org/wiki/Tetris_effect I know I've had this after playing Rock Band too much. It seems that people have this problem with Minecraft too. I guess I'm guilty of that, as sometimes when I play that game too long, I start to imagine mobs appearing when it gets dark. Not autistic. (I'm reasonably sure.)
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# ? Mar 4, 2014 21:39 |
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# ? May 25, 2024 13:12 |
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poo poo, I thought I was going crazy. This has happened to me after prolonged periods of playing Tetris and Dr. Mario. When I was a kid, whenever I played RPGs for too long, I started thinking about when I should save my game in real life.
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# ? Mar 4, 2014 21:46 |