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Yeah sorry that did look like JSON to my untrained eye! But I'd never seen LUA before, so.
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# ? Mar 7, 2014 04:55 |
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# ? Apr 27, 2024 19:10 |
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A brief summary of today's testing experience: The colony of Greater Bronzepipe made one key mistake in its formation, namely that I created opium instead of cabbages. Since opium grows faster than cabbages, colonists soon found themselves unable to keep up with the demand in their opium fields, leading to no cabbage being harvested. As a result, they were consequently unprepared for the Invasion of the Fishpeople that I decided to drop on them to test the combat. It was a slaughter. Numerous people died due to a) being too busy hauling opium into stockpiles to bother running, or b) chopping up their now-dead comrades for food due to a low-quality cabbage harvest. The one surviving soldier, for some reason, refused to shoot any fishpeople, instead spending his time installing Middle-Class Windows on a nearby building and assembling bookshelves. People would then be driven increasingly mad due to the presence of a) unburied fishpeople corpses (which you currently can't dispose of in game) and b) eating nothing but a diet of human flesh. I don't know who actually ended up killing the fish people; I think it was hungry colonists who just happened to have very large axes. Efforts to restore colony morale through building a Brewery proved uncooperative. Cabbages and wheat were produced, but my immigration wave consisted of nothing but a peasant, a poet (who promptly went off and kept staring at the same pile of bricks, trying to be inspired to verse, and failing), and an aristocrat, who promptly started measuring people's heads and noting who was a suspected cultist (as it turns out, nearly everybody). Then the game crashed.
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# ? Mar 7, 2014 12:04 |
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That sounds a lot more like the sims than dwarf fortress. You put an actual game behind the sims... You maniac...
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# ? Mar 7, 2014 12:11 |
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nvining posted:A brief summary of today's testing experience: Ship it.
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# ? Mar 7, 2014 14:14 |
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nvining posted:A brief summary of today's testing experience: A typical day in Queens, NY. This is a common occurrence here.
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# ? Mar 7, 2014 14:39 |
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nvining posted:Then the game crashed. Clearly the aristocrat got around to sizing up your head and figured that you, too, were a suspected cultist. He then severed you from the now independently existing simulation so as to minimise your corrupting influence.
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# ? Mar 7, 2014 14:48 |
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nvining posted:a poet (who promptly went off and kept staring at the same pile of bricks, trying to be inspired to verse, and failing) Roger Waters?
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# ? Mar 7, 2014 16:54 |
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I might be more excited for the LPs of this then even playing myself at this point.
Mazz fucked around with this message at 17:29 on Mar 7, 2014 |
# ? Mar 7, 2014 17:17 |
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nvining posted:A brief summary of today's testing experience: Over here greedily stroking my golden ticket
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# ? Mar 7, 2014 19:20 |
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StarkRavingMad posted:Over here greedily stroking my golden ticket Gross dude!
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# ? Mar 7, 2014 21:27 |
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Volmarias posted:Ship it.
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# ? Mar 8, 2014 01:17 |
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Sounds like the game is as playable as Dwarf Fortress already! Too bad it needs to be playable by normal human beings before release.
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# ? Mar 8, 2014 17:02 |
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I like that it sounds like regular colonists don't need any kind of directions to start eating human flesh, they just need to be hungry. Why is this something I like.
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# ? Mar 8, 2014 23:26 |
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AndroidHub posted:Why is this something I like. Because it means that your colonists won't starve themselves to death when there's an ample supply of food available? It's a QoL thing
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# ? Mar 8, 2014 23:37 |
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Well it sounds like maybe they need the non-ambulatory human flesh lying around at the time when no other alternatives are available, too.
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# ? Mar 8, 2014 23:49 |
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Do they draw lots or just eat the slowest first.
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# ? Mar 9, 2014 00:44 |
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Cannibalism is traditional of course. If done properly. Now I want to make my colony like The Lottery.
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# ? Mar 9, 2014 04:11 |
Just curious, is there any possibility of a Colour Out of Space thing going on in this game? It seems like it would fit, and I would totally like to do all of my farming in the blasted heath. Some giant glowing vegetables would be great for exporting.
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# ? Mar 10, 2014 15:42 |
Eonwe posted:Just curious, is there any possibility of a Colour Out of Space thing going on in this game? It seems like it would fit, and I would totally like to do all of my farming in the blasted heath. Some giant glowing vegetables would be great for exporting. They tried, but the problem was every modern graphics card crashed when they tried to render a nonexistent color.
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# ? Mar 10, 2014 15:45 |
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What, you mean your browser doesn't parse #FHTAGN correctly as the colour of the void itself?
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# ? Mar 10, 2014 19:30 |
In the absence of an actual color I always imagined as kind of a glowing opalescent pink-purple type of thing.
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# ? Mar 10, 2014 19:32 |
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President Ark posted:They tried, but the problem was every modern graphics card crashed when they tried to render a nonexistent color. Well, you can have a distortion field at the center and all around it things begin to rot and break down in horrible ways. That story is probably Lovecraft's best work, it's so friggan creepy.
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# ? Mar 10, 2014 19:35 |
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http://www.gaslampgames.com/2014/03/12/march-technical-status-update-hrrrrrrrngh-edition/ Mild technical news and a couple of screenshots. Starting to look real purdy now.
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# ? Mar 12, 2014 20:27 |
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nvining posted:http://www.gaslampgames.com/2014/03/12/march-technical-status-update-hrrrrrrrngh-edition/ Tags posted:yesterday an entire colony got stuck standing around a pile of clay and getting in one anothers way saying "no you first" "sorry but I insist" and "pardon the bother"
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# ? Mar 12, 2014 21:54 |
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I promise that I am a real journalist. Now tell me your secrets.
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# ? Mar 12, 2014 22:41 |
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Wiggly Wayne DDS posted:Sounds like it's functioning properly to me? Ship... It?
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# ? Mar 13, 2014 01:10 |
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Sky Shadowing posted:
It almost got me, too, but JS uses a colon to assign values to object property names: Lua code:
JavaScript code:
Volmaris posted:Ship... It? Yes, that should be shipped in the game
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# ? Mar 13, 2014 07:28 |
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Munkeymon posted:Yes, that should be shipped in the game We all float down here...
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# ? Mar 13, 2014 12:17 |
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quote:yesterday an entire colony got stuck standing around a pile of clay and getting in one anothers way saying "no you first" "sorry but I insist" and "pardon the bother" Glad to see that the Canadian influence is finally showing up in the game.
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# ? Mar 13, 2014 12:43 |
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Volmarias posted:Ship... It? Sounds like someone just tried recreating Portland.
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# ? Mar 13, 2014 13:43 |
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nvining posted:http://www.gaslampgames.com/2014/03/12/march-technical-status-update-hrrrrrrrngh-edition/ I've been trying to ignore this thread for some months now so I wouldn't get too overly excited about this game while I wait for launch. Just read this blog post though. I'm glad to see things are coming along. Can't wait!
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# ? Mar 13, 2014 16:14 |
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I was chatting with a group of friends of mine in San Diego who had somehow had this game fly under their radars. They're all huge steampunk and/or Dwarf Fortress fans and how now giddy and excited. They then went out and shared the news with THEIR friends and about forty people at a Steam Powered Giraffe show who are now excitedly blabbing to everything they meet apparently. What did I start?
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# ? Mar 16, 2014 05:48 |
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Viral marketing, apparently.
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# ? Mar 16, 2014 08:31 |
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Bunch of devs are at GDC showing the game off right now, by the way. I think there might be pictures when they get back.
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# ? Mar 18, 2014 21:59 |
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PCGamer got to have a hands on with the game today, here's what they said. http://www.pcgamer.com/previews/clockwork-empires-hands-on-life-and-death-on-the-frontier/ Overall the reception by people has been super positive and we're really happy about that!
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# ? Mar 19, 2014 03:14 |
Every time I see a screenshot it seems to look better and better...
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# ? Mar 19, 2014 03:19 |
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"Gaslamp hopes to release an early version of Clockwork Empires sometime this spring." Well that's certainly a surprising way to end an article.
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# ? Mar 19, 2014 04:08 |
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Rydash posted:"Gaslamp hopes to release an early version of Clockwork Empires sometime this spring." I'm hoping this is what my golden ticket bought me. If not an earlier play.
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# ? Mar 19, 2014 04:56 |
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I can't pre-order on the site. Am I just being blind, or are they / you guys not taking pre-orders yet.
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# ? Mar 19, 2014 05:57 |
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# ? Apr 27, 2024 19:10 |
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Turtlicious posted:I can't pre-order on the site. Am I just being blind, or are they / you guys not taking pre-orders yet. Yeah, we don't have all the details about that stuff ready yet.
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# ? Mar 19, 2014 11:35 |