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PoontifexMacksimus
Feb 14, 2012

That's some beefy looking armour!

I'm in the market for some chain-guns to use for conversion purposes - are there any chain-gun equipped troops that would be better of without them army list-wise, or at least viable enough that the models aren't going to waste if given some third-party basic rifles instead?

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Genghis Cohen
Jun 29, 2013
Love that new tomcat doc. Just love tomcats in general. Good models, cool idea, wicked helmets, terrifying tactical usefulness in game. Excellence in 28mm scale.

loving zondcat though. Bloody Bakunin gets in everything.

A lot of chaingun troops are warbands which really are made to be used with the chaingun profile. It favours asymmetrical trades and saves points while helping you circumvent a lot of the model's weaknesses. Yu Jing I think has some cheap HI units with chain rifle options though, try looking there.

Pierzak
Oct 30, 2010
What faction do you want for the chain rifles? Yu Jing's Kuang Shi box has 4 chain rifles and a boarding shotgun, so you've got an extra there (the BS one will be ran only when you link them though).

PoontifexMacksimus
Feb 14, 2012

Well, I don't see any major difference between the Chains used by the Muttawi'ah, Kuang Shi, or Caledonian Volunteers - so basically that look.

My first idea was to use Ariadnians, as finding third-party kalashnikovs to replace them with is easy enough, compared to faction-appropriate replacement Boarding Shotguns for Haqq or Yu Jing.

There's actually a Chain in the weapons sprue with the Intel Spec-Ops, but it's a lot smaller than the ones used by the above examples... I'm leaning towards Caledonian Volunteers and Irmandinhos, but I'm still pretty bad at this game so I'm not sure if taking Volunteers with basic Rifles would be a waste of 8 points?


edit:

Looking at the Kuang Shi box has me confused, it's a four model set, with the poses below:



But the alternate shot shows the following:



Looking at the fifth model from the left, is that an alternate set of arms?

PoontifexMacksimus fucked around with this message at 00:31 on Mar 21, 2014

Pierzak
Oct 30, 2010
Yes, the KS box has a spare pair of arms. The Galwegian box too, but IIRC it's a rifle/shotgun change so you don't gain from it.

Sephyr
Aug 28, 2012
Just finished assembling my Iguana. Very neat model and not hard at all to put together...EXCEPT for the ammo belts on the HMG. They never fit the position of arms and bending them so that they reach the backpack/gun feels like it might snap in your hands at any moment.

Pierzak
Oct 30, 2010
Requesting list sanity check, haven't played in a while. Single mission - Supplies, Spec Ops 12xp, against generic CA that will likely bring an Avatar.

COMBINED ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 0

ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 25)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (25)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
VECTOR HMG / Pistol, Shock CCW. (1.5 | 35)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)

GROUP 2 4 2 3

TREITAK (WIP14, BTS-3, AD: Inferior Combat Jump, Hacking Device) Combi Rifle / Pistol, Knife. (16 | 12XP)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
ÍMETRON Electric Pulse. (4)
ÍMETRON Electric Pulse. (4)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)

4.5 SWC | 300 Points

Open with Army 4

Am I missing anything obvious?

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Over the past couple weeks I decided to focus on assembling all of my PanO figures...



Now I just need to paint them all! :bang:

S.W.O.R.D. Agent
Apr 30, 2012

Half of my Yu Jing looks like that. The other half is in boxes... I can't bring myself to sit down and assemble the rest, much less paint something.

Job well done. :tipshat:

Sephyr
Aug 28, 2012

Pierzak posted:

Requesting list sanity check, haven't played in a while. Single mission - Supplies, Spec Ops 12xp, against generic CA that will likely bring an Avatar.

COMBINED ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 0

ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 25)
SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (25)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23)
VECTOR HMG / Pistol, Shock CCW. (1.5 | 35)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
YAOGAT Combi Rifle, Panzerfaust / Pistol, CCW. (0.5 | 31)

GROUP 2 4 2 3

TREITAK (WIP14, BTS-3, AD: Inferior Combat Jump, Hacking Device) Combi Rifle / Pistol, Knife. (16 | 12XP)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
ÍMETRON Electric Pulse. (4)
ÍMETRON Electric Pulse. (4)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)

4.5 SWC | 300 Points

Open with Army 4

Am I missing anything obvious?


I'm no expert in CA, but you seem to be a bit light on heavy gear. Other than the Vector HMG, what are you fielding to give TAGs and heavy types headaches from a distance? You need more visors combined with rocket launchers/muli snipers, or a ton more HMGs, especially if you expect to be facing the big A.

You seem to be putting your chips on elite camo units, which is good but risky, as revealed units tend to be mowed down if they fail at killing their targets reliably and quickly.

Pierzak
Oct 30, 2010
For TAGs I have monomines, K1 combi, and a Panzerfaust from smoke if they come its way. Actually, the HMG is a secondary anti-TAG weapon, that one is for long-range mowing of normal troops. And camo units are not supposed to engage the enemy, just harass and grab the packages if possible, I know well how squishy they can be. In any case it's too late to modify the list, it's packed and I'm off to the game in 5 minutes.

Flipswitch
Mar 30, 2010


:siren:March 2013 Releases:siren:

Sun Tze, Yu Jing



Tomcats, Nomads



Brigadier Jacques Bruant, Ariadna



Daturazi Witch-Soldiers, Combined Army



Nagas, ALEPH


Fix
Jul 26, 2005

NEWT THE MOON

Holy smokes, those witch soldiers.

PoontifexMacksimus
Feb 14, 2012

1. Always excited for non-Greek Aleph!

2. Jacques Bruant = Léon: The Professional = Jean Reno?

3. Wasn't Sun Tzu's old sculpt called a "Marksman Hero" or something? Seems mean to saddle the poor guy with a shotgun...

4. does that zondcat have breasts

Pierzak
Oct 30, 2010
1. Yes
2. Yes, but worse
3. No, this is Sun Tze 1.0. Marksman Leader is only ARM2 and still exists.
4. Yes

Genghis Cohen
Jun 29, 2013
Gotta have that tomcat. Zondcat is up for emergency surgery and/or bits bin.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Oh my gently caress, those Daturazi

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
Netrods and Ekdromoi w/ HMG. I couldn't make decent copies of my netrod sculpt so I got the support pack. I could use the doc and yudbots at higher point games.







Dulkor
Feb 28, 2009

Finally got around to running my Barid in a 200 point YAMS game against PanO.

Good lord, all the immobilization. For one brief moment, I started to understand what it's like to be a Nomads player.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I'm not a bad Infinity player, but my usual Haqq opponent dismantles me every game. It's almost surgical how his tools take apart my ALEPH, and I'm starting to feel powerless. Guess there's nothing for it but more games, though!

Fix
Jul 26, 2005

NEWT THE MOON

WAR FOOT posted:

I'm not a bad Infinity player, but my usual Haqq opponent dismantles me every game. It's almost surgical how his tools take apart my ALEPH, and I'm starting to feel powerless. Guess there's nothing for it but more games, though!

What's his list? I'm sure we can get you something rolling to make him adapt to you for a change.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Fix posted:

What's his list? I'm sure we can get you something rolling to make him adapt to you for a change.

Usually in appearance are Kum Bikes, Muttuiah, Djanbazan, Fiday, Ragik HMG and Lasiqs. The Muttuiahs and Bikes are nearly always represented, and the others come as a blend. Today it was Djanbazan, Fiday and Lasiq, along with an Al'hawa, Tarik, several Naffutun and Yasbir.

I can normally put down a few models, but it never seems to be quite enough to change the flow of the game.

Clawtopsy fucked around with this message at 10:07 on Mar 24, 2014

Sephyr
Aug 28, 2012
Do you play vanilla ALEPH? Seems like you need more smoke support to get into position and ambush his fast attackers. An Ekdromos to get rid of his lasiqs and Djans is also usually a sound investment.

Sleph usually rewards being flexible and prepared. Don't be afraid to deploy defensively and protect your assets; you have speed, ODDs and smoke to rush forward later if you need to.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I've been finding playing -too- defensively won't work, because it gives the Muttuiah and Kum Bikers run of the board - and Impetuous E-Marats and Chain Rifles tend to see off most my fragile and heavy stuff alike. Normal play will be Kums launching Smoke, Djannies seeing off anything that holds a commanding position, then the Template Times begin.

We usually play with enough density that the first impetuous order might not bring them into the open.

Sephyr
Aug 28, 2012
Maybe a total reaction HMG remote to make the vanguard think twice, then? Or minelayers to secure some breathing room.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
Do you have netrods?

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Hellbeard posted:

Do you have netrods?

I used to, but went to the doctor and he gave me some pills so they cleared right up

Corbeau
Sep 13, 2010

Jack of All Trades
I told a friend about Infinity a few days ago. He said he'd take a look at the CB miniatures gallery. Last night he came back and told me that he has a problem with the game: "I want to buy six factions now."

Going to arrange a demo game for him next. I was thinking a simple grunt vs grunt 3v3 game (Order Sergeants vs Ghulams), then a 150pt game once he's got a grasp of the basic mechanics. Thinking these lists have enough very interesting mechanics while retaining distinctly different play styles:

Panoceania - Military Order | 6 models
________________________________________________________

Teutonic Knight Lieutenant (42|1)
Order Sergeant TO Sniper (39|1.5)
Magister Knight EXP CCW (29|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
________________________________________________________

149/150 points | 2.5/3 swc
open with Aleph Toolbox : http://goo.gl/btHNCM



Haqqislam | 8 models
________________________________________________________

Odalisque Spitfire (31|1)
Ghulam Hacker (25|0.5)
Muyib LGL (23|1)
Hunzakut (21|0.5)
Ghulam Lieutenant (13|0)
Ghulam Rifle (13|0)
Naffatun HFT (12|0)
Naffatun HFT (12|0)
________________________________________________________

150/150 points | 3/3 swc
open with Aleph Toolbox : http://goo.gl/GJ1VbM

(I would probably encourage him to play the MO side, since it's more straightforward and I suspect would crush the Haqq side in a straight gunfight.)

Corbeau fucked around with this message at 21:14 on Mar 29, 2014

Signal
Dec 10, 2005

I usually leave off things like TO Camo and Hacking for later games, since they can be somewhat hard for people to wrap their heads around.

Corbeau
Sep 13, 2010

Jack of All Trades
A fair point. Thinking about downsizing a little then too:

Panoceania - Military Order | 5 models
________________________________________________________

Teutonic Knight Lieutenant (42|1)
Order Sergeant Spitfire (20|1)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
________________________________________________________

101/100 points | 2/2 swc
open with Aleph Toolbox : http://goo.gl/X3rBNB


Haqqislam | 6 models
________________________________________________________

Lasiq Sniper (29|1.5)
Hunzakut (21|0.5)
Ghulam Lieutenant (13|0)
Ghulam Rifle (13|0)
Naffatun HFT (12|0)
Naffatun HFT (12|0)
________________________________________________________

100/100 points | 2/2 swc
open with Aleph Toolbox : http://goo.gl/Mt3jcI

Close enough, I think.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
Naffatun are straight up retardedly good, and played right, that Haqq list will slaughter the Pano. Either swap them out or give the pano something roughly equal. Naffatun are really cheap for what they do.

Sephyr
Aug 28, 2012
Yeah, the MO list feels a bit flat. The Haqq guy is setting things on fire and sniping and infiltrating with camo, and the PanO side can...shoot combi rifles, or shoot a spitfire.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.
Trying to wrap my head around some of the camo rules. Say I deploy in camouflage [camouflage deployment] 3 units under the same marker. I keep their identity and number hidden from my opponent (can I?). If a Multispectral visor L3 shoots at the marker- do I reveal the contents of it and let him choose his target? Do I reveal a target of my choosing only if they get hit? Do they all get hit at once?

Multiple units under one marker must perform coordinated orders.
What if they are a linkable, can they act as a linked team instead?

What are some good tactics you guys might now regarding camouflage and its use?

Sephyr
Aug 28, 2012
No camo unit is linkable, precisely for that very reason.

As for MSV 3, I'd rule it that he can see how many markers there are and pick one, but that's not official. You should ask this on the official forum because it is a good question.

I like to use camoed minelayers to put two camo markers on the table and let the enemy guess which one is the model and which is the mine. Against more ARO-phobic players, it can really paralyze hem. Though people with goodvisors and/or smoke can usually get by easily.

Corbeau
Sep 13, 2010

Jack of All Trades

Sephyr posted:

Yeah, the MO list feels a bit flat. The Haqq guy is setting things on fire and sniping and infiltrating with camo, and the PanO side can...shoot combi rifles, or shoot a spitfire.

I feel like MO is just plain hosed before the 150pt level where you can start mixing in multiple knights and sergeant specialists.

Flipswitch
Mar 30, 2010


Yeah MO is pretty gimpy until around 250pts to be honest, it's a faction where its specialty lies almost entirely in its HI options, so it's to be expected that it feels very narrow. At lower point scales abuse Order Sergeants to get variety and flavour in your lists.

Pierzak
Oct 30, 2010

Sephyr posted:

I like to use camoed minelayers to put two camo markers on the table and let the enemy guess which one is the model and which is the mine. Against more ARO-phobic players, it can really paralyze hem. Though people with goodvisors and/or smoke can usually get by easily.
And switch them around every few battles. Oh, it's a mine, I simply won't go that way. Well then the mine gets its power armored rear end moving and opens fire with a HMG.

If you see a minelayer, remember to ask how many mines it has ("no, gently caress YOU, it's visible info"). A common tactic is to take a minelayer and post an actual camo unit in its ZoC.

I like to mix it up a bit with the Shasvastii. I have a few new formations I want to try, based on "gently caress you it's a mine not my LT". Very easy to do when 80+% of your units is camo blobs.

Flipswitch
Mar 30, 2010


Pierzak posted:

If you see a minelayer, remember to ask how many mines it has ("no, gently caress YOU, it's visible info").
Yeah, this. Deployed equipment counts is always visible info. I've not actually had anyone try to hide it or anything, but remember you can ask about it.

Hellbeard
Apr 8, 2002


Please report me if you see me post in GBS so a moderator may bulldoze my account like a palestinian school.

Sephyr posted:

No camo unit is linkable, precisely for that very reason.

As for MSV 3, I'd rule it that he can see how many markers there are and pick one, but that's not official. You should ask this on the official forum because it is a good question.

I like to use camoed minelayers to put two camo markers on the table and let the enemy guess which one is the model and which is the mine. Against more ARO-phobic players, it can really paralyze hem. Though people with goodvisors and/or smoke can usually get by easily.

My DC metro are linkable and have limited CH:camouflage.
What's this about visible info there. Is there a list somewhere?

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Signal
Dec 10, 2005

Hellbeard posted:

My DC metro are linkable and have limited CH:camouflage.

Actually, if you check the Human Sphere rulebook you will find that the Metros are linkable, but the options with inferior infiltration are specifically excluded from that.

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