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LogicNinja posted:I hope there's a character walk speed slider or something because holy poo poo I almost quit IWD partyway through because walking everywhere took so loving long. This is what you're looking for: Dunno if it exists in IWD1 though; this is from IWD2.
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# ? Apr 8, 2014 12:23 |
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# ? Apr 26, 2024 07:43 |
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Krowley posted:Dunno if it exists in IWD1 though; this is from IWD2. It does. It also speeds up everyone's animations and makes things a bit difficult to follow at times, though, so I wouldn't recommend going beyond 40 fps maximum.
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# ? Apr 8, 2014 12:50 |
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Fair Bear Maiden posted:Not in the Infinity Engine games, but rope kid said it will be an option in the game. It's already in and helps a lot with exploration.
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# ? Apr 8, 2014 16:21 |
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Not a big deal, but it seems to me, 'match speed to slowest' should probably be the default, and then ~power users~ can switch it off for specific circumstances.
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# ? Apr 8, 2014 17:18 |
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If they're planning to include some kind of tutorial area it might make sense to make the default to not match the speed and then offer an option to switch it on during the tutorial. I'm pretty sure someone has already thought of that, though
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# ? Apr 8, 2014 19:05 |
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Fintilgin posted:Not a big deal, but it seems to me, 'match speed to slowest' should probably be the default, and then ~power users~ can switch it off for specific circumstances.
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# ? Apr 8, 2014 19:30 |
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Is there anything that drains stamina besides being hit by an attack?
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# ? Apr 8, 2014 19:37 |
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Otto Skorzeny posted:Is there anything that drains stamina besides being hit by an attack? Camp time when you romance an npc.
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# ? Apr 8, 2014 19:40 |
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Otto Skorzeny posted:Is there anything that drains stamina besides being hit by an attack? Climbing the ladder while the theme song plays.
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# ? Apr 8, 2014 19:40 |
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VanSandman posted:Climbing the ladder while the theme song plays. I hope in the included voice barks they have the bard class roughly humming the theme song (or main combat music) during attacks.
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# ? Apr 8, 2014 19:42 |
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Drifter posted:I hope in the included voice barks they have the bard class roughly humming the theme song (or main combat music) during attacks.
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# ? Apr 8, 2014 22:02 |
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Drifter posted:I hope in the included voice barks they have the bard class roughly humming the theme song (or main combat music) during attacks. Comparison: https://www.youtube.com/watch?v=Gay1Cn2o4i8 2-3 years later: https://www.youtube.com/watch?v=7HULQtKPN7E
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# ? Apr 8, 2014 23:39 |
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Thank you for that. That's close. Very, very close.
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# ? Apr 8, 2014 23:43 |
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rope kid posted:It is the default. BTW it only matches speed for clicks made out of the combat state. If you initiate any movement while the combat state is active, everyone moves at full individual speed. Since it's only out of combat anyway, is there any particular reason that the decision was 'match to slowest' rather than 'match to fastest'? Especially in light of the fact that (if I remember rightly), there's no 'encumbrance' or other weight management minigame?
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# ? Apr 9, 2014 01:07 |
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The fastest characters characters are extremely fast and you'd eventually be zipping around the maps in no time. I think it negatively impacts exploration when the pace gets accelerated.
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# ? Apr 9, 2014 01:10 |
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By "fastest characters" do you mean just monks or is there other stuff that increases movement speed? And does increased movement speed also apply when sneaking?
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# ? Apr 9, 2014 02:44 |
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Please include this dialogue as some sort of easter egg, thanks.
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# ? Apr 9, 2014 02:50 |
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rope kid posted:The fastest characters characters are extremely fast and you'd eventually be zipping around the maps in no time. I think it negatively impacts exploration when the pace gets accelerated. What about a trait where my character has a bum leg and incurs a movement penalty (but gain bonuses in other areas)? Because I like those traits for ~~powergamin~
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# ? Apr 9, 2014 03:01 |
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Otto Skorzeny posted:Is there anything that drains stamina besides being hit by an attack? Gyshall posted:What about a trait where my character has a bum leg and incurs a movement penalty (but gain bonuses in other areas)? Because I like those traits for ~~powergamin~ Sea Otter fucked around with this message at 05:07 on Apr 9, 2014 |
# ? Apr 9, 2014 04:49 |
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Octo1 posted:By "fastest characters" do you mean just monks or is there other stuff that increases movement speed? And does increased movement speed also apply when sneaking? Increased movement speed only applies while running, and the scouting mode (used for sneaking and searching) is at walking speed.
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# ? Apr 9, 2014 04:55 |
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I played Hordes of The Underdark recently. It was fun, but there was this annoying sequence at the end of chapter 2 where you cannot rest to recharge your spells and abilities. Attempting to save in one sequence also triggers a bug that prevents you from progressing. All I'm saying is that I appreciate that multiple abilities recharge after every encounter in PoE, and I also hope that there are no long sequences with no room to breathe between setpieces.
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# ? Apr 9, 2014 04:57 |
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This is basically how I played D&D, truth be told. Even had a Kant get angry and storm off because he was the only one who would make the "hard" choices. Needless to say, Planescape was a fun setting.
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# ? Apr 9, 2014 05:06 |
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The MSJ posted:and I also hope that there are no long sequences with no room to breathe between setpieces. Those can work fine as long as the player is warned ahead of time. The reason those sequences are a pain in the rear end is the game trains you to burn all of your strongest spells because you can rest between fights and you don't realise that you are unable to do so in a couple of the final areas until you have already wasted too many of your precious castings to proceed.
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# ? Apr 9, 2014 05:14 |
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rope kid posted:wizards can cast Fleet Feet
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# ? Apr 9, 2014 05:37 |
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Here's a good interview with Feargus about the going ons at Obsidian: http://www.ausgamers.com/features/read/3428795 on stuff like Oculus Rift, console development, and Paradoxquote:What seemed to make more and more sense really was that split of: we can make sure that we put all of our time and energy and money into the game, and then we also get this publishing partner, which to be honest, they have a lot more experience as an organisation doing distribution, doing marketing -- talking to distributors in China and stuff like that -- than we would have, or even have time to do. So it just felt like a good fit. And what's up with the Armored Warfare and Skyforge MMOs?? quote:AusGamers: The recently announced Armoured Warfare seems like quite a big departure for Obsidian. Is that still your core of largely RPG-experienced developers that are working on that project, or more of a new team? Also found this short article about console versions of Pillars of Eternity (not ever happening) http://www.digitalspy.ca/gaming/news/a563603/pillars-of-eternity-unlikely-coming-to-consoles-says-obsidian.html#~oB4IwWnSya7cXd, which has a link to an amusing/horrifying prototype of Baldur's Gate 1 running on a PSX: https://www.youtube.com/watch?v=5QGS34Lj7qA Scorchy fucked around with this message at 01:29 on Apr 11, 2014 |
# ? Apr 11, 2014 00:39 |
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Whoa I'd totally forgotten until just now that Ultima 7 came out on the SNES. Anyway.
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# ? Apr 11, 2014 00:45 |
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Scorchy's url is broken, Here is the full article. I feel like BG1 could have worked on a console but not the ps1, and not with that control scheme.
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# ? Apr 11, 2014 01:04 |
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Clever Spambot posted:Scorchy's url is broken, Here is the full article. You say that, but that long ago EVERYTHING EVERYWHERE loving sucked. You'd have gotten used to it pretty quick, however they handled it.
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# ? Apr 11, 2014 01:27 |
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This week's update regards music and Justin Bell's composition techniques. There's also the ambient music for Dyrford: https://www.youtube.com/watch?v=NFYv7JhV5Lc
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# ? Apr 15, 2014 23:00 |
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Cool. Pretty sad and melancholy track. Is this game out yet
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# ? Apr 15, 2014 23:05 |
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Sounds like something out of Morrowind. That's pretty good, btw, although not really what I was expecting based on the teasers.
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# ? Apr 15, 2014 23:16 |
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I was getting LOTR-ish vibes from it. A bit generic maybe, but hey, that's background music.
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# ? Apr 15, 2014 23:18 |
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I'm getting Arcanum main theme out of it, with little "milder" instruments: https://www.youtube.com/watch?v=ftvpi-6Z6qw
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# ? Apr 15, 2014 23:45 |
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Fair Bear Maiden posted:Sounds like something out of Morrowind. That's pretty good, btw, although not really what I was expecting based on the teasers. Now I'm curious as to what you were expecting
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# ? Apr 15, 2014 23:49 |
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Prokhor Zakharov posted:Now I'm curious as to what you were expecting Me, I'd say I was expecting something slightly more emotive or bombastic, but I guess I don't know if this fits before I've actually seen someone moving along the area and exploring it.
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# ? Apr 15, 2014 23:54 |
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Was expecting wub wub dub step and yngwie malmsteen tbh e: with a verse or two from eazy-e
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# ? Apr 15, 2014 23:58 |
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Gyshall posted:e: with a verse or two from eazy-e That track's saved for chanters that run into their rival.
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# ? Apr 16, 2014 00:01 |
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Otto Skorzeny posted:That track's saved for chanters that run into their rival. Rap battle that literally drops bombs? I can dig it.
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# ? Apr 16, 2014 00:08 |
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evilmiera posted:Me, I'd say I was expecting something slightly more emotive or bombastic, but I guess I don't know if this fits before I've actually seen someone moving along the area and exploring it.
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# ? Apr 16, 2014 01:09 |
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# ? Apr 26, 2024 07:43 |
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I think Arcanum's score is probably one of the only videogame soundtracks I'd describe as excellent, and it was very well performed/recorded, so I am not convinced PE's bears comparison to that just yet. Though it still sounds promising, and I'm sure I'll actually enjoy it once it has been recorded, since listening to sampled instruments always sounds boring/soulless to me.
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# ? Apr 16, 2014 01:36 |