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Kallen's ace bonus is x1.1 damage. Throw in x2.2 from Soul, x1.2 (at 130 will) from a D-trader item, and Kallen's own absurd base damage and you get some ridiculous figures that And let's not forget Z3 gave her a post movement MAP attack. I think you practically start with her too. BlitzBlast fucked around with this message at 08:14 on Apr 13, 2014 |
# ? Apr 13, 2014 08:11 |
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# ? Apr 26, 2024 08:09 |
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I was thinking Love Bonus might increase it even more, but if she has a love bonus with Lelouch, it's definitely only one way.
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# ? Apr 13, 2014 08:14 |
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TheManSeries posted:In no way, shape or form should Kallen be able to out damage Getter in SRW. That's insane! The D-Trader items are so powerful that you can make basically anyone an invincible god that shits fire and death if you want. They're basically in-game cheat codes.
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# ? Apr 13, 2014 08:18 |
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ImpAtom posted:Kallen gets soul. jesus christ
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# ? Apr 13, 2014 08:18 |
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Infinity Gaia posted:Man, you really like using Kallen, huh? Even with Soul and Maximum Break, to get that damage you'd need one or two of the D-Trader items, surely? The only D-Trader item I have on her is the "restore EN at the start of a round" one which wouldn't actually impact the damage. This was Lelouch Buff + Basara buff + Soul + Max COMBO + Maximum Break + Ace Bonus. It'd probably go higher if I used the D-Trader item that boosts damage but I mostly just wanted to see if I could oneshot that boss.
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# ? Apr 13, 2014 08:18 |
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Honestly the best part of that video is how relatively boring Kallen's finisher is. Shin Getter drops a willpower nuke and kind of weakens it, Kallen sort of jabs it and it dies instantly.
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# ? Apr 13, 2014 08:21 |
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Kallen and the Gurren: literally the most powerful pilot/robot combo in the entire multiverse.
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# ? Apr 13, 2014 08:46 |
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So, do you just keep TTGL even after the Anti-Spiral battle?
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# ? Apr 13, 2014 08:46 |
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ImpAtom posted:The only D-Trader item I have on her is the "restore EN at the start of a round" one which wouldn't actually impact the damage. Think big. Stack multiple damage-increasing D-Trader items, there's a few different ones. Let's get this poo poo into six digits.
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# ? Apr 13, 2014 08:46 |
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Broken Loose posted:So, do you just keep TTGL even after the Anti-Spiral battle? Nope.
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# ? Apr 13, 2014 08:47 |
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Kanos posted:The D-Trader items are so powerful that you can make basically anyone an invincible god that shits fire and death if you want. They're basically in-game cheat codes. There's a part that I like to call "Literally Will Not Die Above 130 Will". It gives 50% afterimage, a 1200 barrier, and Jamming. In one part. Edit: The Anti-Spiral battle is pretty much the last stage. There's only one more after it, and it's really just a pretty short epilogue stage to basically say BUY Z3-2.
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# ? Apr 13, 2014 08:48 |
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Huh. There's a complete, line-by-line translation guide for SRW A. http://www.gamefaqs.com/gba/582124-super-robot-taisen-a/faqs/17517 http://www.gamefaqs.com/gba/582124-super-robot-taisen-a/faqs/30933 I don't know if this counts with the others, since it's not a patch, but I figure people should know. It's also kinda HKsubs quality. But it's there.
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# ? Apr 13, 2014 09:52 |
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You're implying that HKsubs quality is a bad thing?
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# ? Apr 13, 2014 09:59 |
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Hivac posted:You're implying that HKsubs quality is a bad thing? It can be entertaining if you're already familiar with the work, but 99% of the time I prefer knowing what's actually going on to reading silly gibberish.
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# ? Apr 13, 2014 11:33 |
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I am kind of pissed at the "Day of the Unicorn" stage. For obvious reasons. A mook squadron of ReZel and Leo against Haman Karn. Good luck! Welp I think I did ask for a challenge at some point in time. Lostconfused fucked around with this message at 12:14 on Apr 13, 2014 |
# ? Apr 13, 2014 12:09 |
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Rascyc posted:Does anyone know if the attack has ignore size ability if that functions like the old ignore size or is it just giving me one level of equalizing? It gives you a level of equalizing per level of ability. I think weapons that have Size Ignore function the old way, though.
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# ? Apr 13, 2014 14:26 |
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Son Ryo posted:It can be entertaining if you're already familiar with the work, but 99% of the time I prefer knowing what's actually going on to reading silly gibberish. It was my first non-OG SRW (before I learned about the magic that is watching ancient shows you didn't know you loved) and I understood the plot and characterization just fine. There are some funky word choices in most sentences but it is not TALL EVIL GOD Z tier.
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# ? Apr 13, 2014 14:33 |
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Oh wow, you can see how much money/Z-chips drop from enemies after you Scan them.
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# ? Apr 13, 2014 15:04 |
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Taran_Wanderer posted:Oh wow, you can see how much money/Z-chips drop from enemies after you Scan them. That's new? Pretty sure you could see money as far back as J. And dear god that Kallen. I can't wait for my copy. For those of you that have the game, are the DLC stages worth it? If so I need to finally get around to making a JP PSN account.
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# ? Apr 13, 2014 15:21 |
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Hunter Noventa posted:
They're pretty much fluff/plot stages that give you extra cash and items. It's really up to you whether that's worth it. I'm a little disappointed you can't get kills/PP/money in them, even at a reduced rate.
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# ? Apr 13, 2014 16:17 |
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Those of you that have been messing with custom BGM's, how hard is it for a non-moonspeak fluent person to work with that system?
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# ? Apr 13, 2014 18:00 |
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Eternal Volfogg posted:Those of you that have been messing with custom BGM's, how hard is it for a non-moonspeak fluent person to work with that system? Idiot-proof. If you have custom BGMs on your PS3 they'll automatically show up at the bottom of the BGM select menu.
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# ? Apr 13, 2014 18:39 |
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Getting them onto the PS3 is the only real challenge, since its so persnickety about file types and directory names and the formatting of the USB drive.
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# ? Apr 13, 2014 18:57 |
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Three new BGMs today: Default theme of 00 Gundam units Theme of Unicorn Gundam Default theme of SEED Destiny units I like the last two but I really don't care for the Trans-am theme being used as the default BGM. I reckon I'll replace it with Z2.2s theme later on. Brunom1 fucked around with this message at 19:54 on Apr 13, 2014 |
# ? Apr 13, 2014 19:41 |
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Brunom1 posted:Three new BGMs today: Wait, what? I have the game, and it defaulted Destroy Mode Unicorn to RX-0, not Unicorn. Which fits better anyways, it syncs almost perfectly with All-Out Attack.
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# ? Apr 13, 2014 19:44 |
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Infinity Gaia posted:Wait, what? I have the game, and it defaulted Destroy Mode Unicorn to RX-0, not Unicorn. Which fits better anyways, it syncs almost perfectly with All-Out Attack. Ah, really? Then I guess I've them inverted. I'll change it.
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# ? Apr 13, 2014 19:54 |
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Two things: https://www.youtube.com/watch?v=p6wn3MKmylI 1. What is the music that accompanies this? Is it a game track or is it custom? 2. Holy poo poo they even made units like the Mk II look amazing. I guess that's where all the animation frames from FMP went.
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# ? Apr 13, 2014 20:07 |
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The music is 'Mobile Suit' from Gundam Unicorn. It's ingame music.
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# ? Apr 13, 2014 20:08 |
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Levantine posted:Two things: https://www.youtube.com/watch?v=p6wn3MKmylI The BGM is this one:
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# ? Apr 13, 2014 20:09 |
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Wonderful, thank you both. I've been debating using the custom soundtracks but some are too good to pass up. I know I want to use the Union Square version of Sure Promise for Big O: https://www.youtube.com/watch?v=x-u-ISaOfS4, and I started picking out Gundam Build Fighters tracks one by one but it's going to end up being half the drat soundtrack before I'm done. So far the ingame music seems to be of varying quality but overall it's pretty good!
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# ? Apr 13, 2014 20:14 |
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The in game Unicorn Gundam tracks basically take a lot of the buildup out of the original versions and have them start with the refrains. They're good in that respect, although the synth aspect is pretty obvious. If you use original tracks, they don't sync up very well unless you manually edit or don't mind. The exception is RX-0, that track is great to use in the game. I use MAD-NUG as well. I tried my hand at clipping the original versions of Unicorn and Mobile Suit and it came out all right but I wasn't a huge fan.
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# ? Apr 13, 2014 21:17 |
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Space King Kittan all attacks.
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# ? Apr 13, 2014 21:35 |
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Brunom1 posted:
Outstanding, one of my favorite tracks from Unicorn and my favorite Seed Destiny opening. I should really get on buying this game soon...
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# ? Apr 13, 2014 21:39 |
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There better be a secret to keep him alive. Unless he didn't actually die there at the end.
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# ? Apr 13, 2014 21:40 |
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Man why did they bother with Dancouga Nova again? Even the Daigard has all new animations (and they all own btw) but poor Dancouga just flapping out there.
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# ? Apr 13, 2014 22:11 |
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Tori no Uta is as good a reason as any.
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# ? Apr 13, 2014 22:18 |
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Also Dancougar Nova Max God makes even other super robot upgrade names look good. I do like the final Dankuhou attack where it jumps into zero range all the sudden, same kind of awesomeness as Marin's Thunder Flash.
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# ? Apr 13, 2014 22:23 |
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I just wish they'd done a little more work touching it up for HD. I'm at stage 21 and so far it is the only robot that I've seen and thought that it was straight up taken from the PSP games.
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# ? Apr 13, 2014 22:29 |
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Ethiser posted:I just wish they'd done a little more work touching it up for HD. I'm at stage 21 and so far it is the only robot that I've seen and thought that it was straight up taken from the PSP games.
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# ? Apr 13, 2014 22:48 |
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# ? Apr 26, 2024 08:09 |
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Hey Kallen, quit riding Hibiki like that! It's not easy to bust out of a sub 100 Will slump.
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# ? Apr 13, 2014 23:01 |