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DOUBLE CLICK HERE posted:i was wondering why i couldnt remember any part of the episode, went back and realized it was all white noise i usually tune out: dota talk, spelunky talk, tv talk How do you forget about the strawberries the size of a small dog's head?
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# ? May 2, 2014 18:34 |
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# ? Apr 28, 2024 18:29 |
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I've been growing increasingly tired of Idle Thumbs' insistence on keeping in like two minute stretches of them dancing around a conversation that they maybe do or don't want to have and marveling at eachother's idiosyncrasies or whatever it is they're doing during those segments. I don't know if they've been doing it more often or if I used to think it was funny, but that and the fact that I got absolutely nothing out of even the segments of this last episode that weren't a complete waste of time are starting to make me think I should stop listening.
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# ? May 2, 2014 20:13 |
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I've had my fair share of "i don't care for this topic at all or disagree with their reasoning" moments too, but that's always the case in a highly unstructured "semi-improv" show swinging widely in tone and what hits or misses is also entirely subjective. If you think your tastes have drifted out of the podcast's range then looking for a better matching alternative is probably the best way. Hell, Idle thumbs has been going since 2008, and 6 years is a lot of time for both your tastes and the podcast in question to change.
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# ? May 2, 2014 20:28 |
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HMS Boromir posted:I've been growing increasingly tired of Idle Thumbs' insistence on keeping in like two minute stretches of them dancing around a conversation that they maybe do or don't want to have and marveling at eachother's idiosyncrasies or whatever it is they're doing during those segments. I don't know if they've been doing it more often or if I used to think it was funny, but that and the fact that I got absolutely nothing out of even the segments of this last episode that weren't a complete waste of time are starting to make me think I should stop listening. I'm not sure how long you have been listening but IT probably isn't for you if this stuff annoys you.
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# ? May 2, 2014 20:48 |
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It doesn't bother me that much but I do think it's a bit weird that they spend a lot of time starting then deciding not to say things. It is a podcast and the audience tunes in to listen to you say things! It's probably more interesting than you give it credit for! Also I kind of want to buy a Wii U for Smash Bros but I know it'll never capture the magic of 4 wavebirds on a crappy TV. That and the fact that it's out for 6 months on the 3DS first
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# ? May 4, 2014 14:17 |
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I might be going against the grain here, but unfortunately I think that Tone Control has been an utter failure as an experiment. Steve Gaynor pulls out these amazing guests, but unfortunately he always seems to be fumbling and bumbling around, tripping over his thoughts, it's almost as if he didnt prepare and is winging it while trying to formulate the questions in his head as he's already speaking. He takes way too long on certain areas, doesn't cover any new territory explored before in other, deeper interviews, he's never in command or really interested in specific things that might catch the eye of someone who's way into the games his guests may have made. "sooo ummmmm about yourrr level designs... ummm... can you.... walk me through what might have been in your head as your designing them... ummm because..... to me.... as a designer.... I've always been interested in what that really means... soooo how did you come up with the level designs?" I'm sorry, maybe I've been too exposed to proper interview podcasts like WTF of the Nerdist, I just feel that Gaynor didnt really plan or have the right mindset to really dig into the minds of the people he's interviewing and what they're really all about, this was especially damning in the Ken Levine episode, where we never really got a sense of Ken and never dug into his struggles and perfectionist streak during the designs of Infinite, and what his mindset is.
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# ? May 4, 2014 19:18 |
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Al-Saqr posted:I might be going against the grain here, but unfortunately I think that Tone Control has been an utter failure as an experiment. Steve Gaynor pulls out these amazing guests, but unfortunately he always seems to be fumbling and bumbling around, tripping over his thoughts, it's almost as if he didnt prepare and is winging it while trying to formulate the questions in his head as he's already speaking. He takes way too long on certain areas, doesn't cover any new territory explored before in other, deeper interviews, he's never in command or really interested in specific things that might catch the eye of someone who's way into the games his guests may have made. I really liked the relaxed format. It felt like I was listening in on, well, "conversations with game developers." I loved it when they went off on weird little tangents (like the xcom dude talking about that commercial he was in). Felt more natural than a professional interview and Steve just sort of followed whatever he thought was interesting. I enjoyed them.
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# ? May 4, 2014 19:26 |
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Yeah, I thought that was the main point of Tone Control, it's very laid back and free form. It's intentionally not a structured interview.
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# ? May 4, 2014 19:43 |
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Also he isn't a journalist by trade iirc. He probably needs some practice
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# ? May 4, 2014 20:02 |
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ja2ke posted:I love GameCube peripherals. I still think Crystal Chronicles was ahead of its time. I'm probably biased because I'm a huge fan of co-op hack-n-slash games like Gauntlet Legends and Marvel: Ultimate Alliance, but God that game would have been so awesome if you didn't have to jump through so many hoops to play it the "right" way (and if getting some of the best items didn't rely on you playing through the full game with four people in order to build up your hometown).
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# ? May 4, 2014 20:03 |
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The Ken Levine episode of Tone Control did seem really off, I don't know if it was because he use to be Gaynor's boss or his wife being in the same room, but Gaynor was really struggling to articulate his questions properly. Ended up sounding awkward and uncomfortable. I really liked the previous Tim Schafer and especially the Jake Solomon episodes though, those were super cool and I learned a lot.
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# ? May 5, 2014 00:52 |
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Also I dunno why this makes me happy but the Bravewave sponsor that pops up a bunch on Idle Thumbs was started by a Kuwaiti guy with 0 contacts in the music or videogames industries. He just started emailing composers of videogames he played as a kid if they'd be interested in doing an album for the first one (World 1-2) and I guess it snowballed from there. The company is based in Japan but I think he's still mostly in Kuwait and goes back and forth. I'm guessing the fact that they can pay for ads now means they're doing alright?
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# ? May 5, 2014 09:41 |
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THE AWESOME GHOST posted:I'm guessing the fact that they can pay for ads now means they're doing alright? I imagine they got a huge boost in publicity/cash from when they participated in this bundle a few months back, where even if you assume every copy cost $1, that's still their share of $22k added to anything they got from people looking them up afterwards.
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# ? May 5, 2014 10:28 |
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Jesus Christ how many bundles are there these days? Are there any non-Humble ones that aren't packed with total garbage?
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# ? May 5, 2014 11:10 |
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If you honestly wanted an answer: IndieGala has become a weird crapshoot, sometimes running really good bundles and sometimes being utter trash. Their new model is doing smaller weeklong sales while a 'main' bundle runs over the course of a month and slowly unlocks additional titles for BTA purchases. Groupees does a lot of smaller, topic-specific bundles and also has a focus on musicians as well (because of how they began), but their "main" bundles (Be Mine [thing/number]) are usually solid and they've just implemented a $1 minimum policy, with the occasional tiered one. IndieRoyale started as a strong one but now they're very much "buy a bunch of stuff that might get Greenlit" or Desura-focused and possibly crap. The latter makes sense because, well. They're owned by Desura. Bundle Stars is dirt cheap and should only be purchased, rare exceptions aside, because you just want All The Games on Steam, and they tend to fill 8-12 game bundles with weird obscure titles. I can think of at least 5 more sites that run bundles, most up-and-comers, but it's a hideous mess to keep track of all this at this point, even if you just want to occasionally get an indie title cheaper because "Oh, that sounds fun (but not $20 fun)".
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# ? May 5, 2014 11:19 |
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I tend to go with Humble Bundles because they usually come with soundtracks packed in, and there's been some incredible ones in the past(to name a few: Shatter, Antigravity, Fastfall, Risk of Rain OST, PPPPPP, The Swapper OST, Tiny & Big OST), so even if I have all the games in the list I'll usually chip in the minimum amount needed to get all the soundtracks. Are there any other good ones that come with indie game soundtracks? Sorry if there's already a thread for these things.
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# ? May 5, 2014 11:39 |
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Syrg Sapphire posted:If you honestly wanted an answer
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# ? May 5, 2014 15:42 |
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Syrg Sapphire posted:I imagine they got a huge boost in publicity/cash from when they participated in this bundle a few months back, where even if you assume every copy cost $1, that's still their share of $22k added to anything they got from people looking them up afterwards. I looked around a bit and its mostly funded by Mohammed's day job still.
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# ? May 5, 2014 17:42 |
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Stan Taylor posted:I really liked the relaxed format. It felt like I was listening in on, well, "conversations with game developers." I loved it when they went off on weird little tangents (like the xcom dude talking about that commercial he was in). Felt more natural than a professional interview and Steve just sort of followed whatever he thought was interesting. I enjoyed them.
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# ? May 5, 2014 20:06 |
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Scorchy posted:I really liked the previous Tim Schafer and especially the Jake Solomon episodes though, those were super cool and I learned a lot. Same here. I was really sad when they ended because Tim and Jake had a bunch of cool stories.
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# ? May 5, 2014 20:08 |
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I loathe Ryan Payton with a passion and even that was a cool episode to me. The Ken Levine episode just felt a bit off.
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# ? May 5, 2014 23:42 |
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Was "chippy" always a word used to describe electronics giving a person attitude, the equivalent of a human being lippy? Because that should really be coined if it hasn't.
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# ? May 9, 2014 06:35 |
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coyo7e posted:Was "chippy" always a word used to describe electronics giving a person attitude, the equivalent of a human being lippy? Because that should really be coined if it hasn't. The English will probably murder you if you appropriate one of their cutesy slang terms.
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# ? May 9, 2014 07:01 |
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Al! posted:The English will probably murder you if you appropriate one of their cutesy slang terms. Also I blame Doctor loving Who. Has no-one told the US that's a children's show?
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# ? May 9, 2014 07:47 |
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TetsuoTW posted:Also I blame Doctor loving Who. Has no-one told the US that's a children's show? In that case, I hope to god that's not where everyone's hearing "wank" from.
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# ? May 9, 2014 08:10 |
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I think it's just inspiring Wenglishness.
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# ? May 9, 2014 08:51 |
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TetsuoTW posted:I think it's just inspiring Wenglishness. I've always liked "weeabrits".
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# ? May 9, 2014 08:55 |
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I wanted to say "Wanglicism", but I can't get past the wang. That's what she sai
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# ? May 9, 2014 08:58 |
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Idle Thumb Sean Vanaman had an interesting conversation with a desperate TF2 item trader.
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# ? May 9, 2014 10:00 |
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I had one of those and I just gave it away to some random guy because I hadn't even considered the shadow of the idea that it would be worth anything.
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# ? May 9, 2014 10:05 |
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Please tell Sean not to do that, Jake/Chris. The Sparkly Lugers, especially if you said that it was from internet celebrity Sean Vanaman, are still worth hundreds of dollars. Like 300-400 minimum still, I believe. If anything, sell it and donate the money to charity or something. That conversation is a hell of a lot like a lot of messages I've gotten for my valuable hattes, even down to the song singing and "I'll suck yo dick" stuff(even had a few threats!). If I was looking to make free money by begging random dudes for their items, I'd offer anything like that too. But professionals have standards. Hakkeshu, you likely had a regular one, which are worth ~20 bucks. Telltale employees got special ones that have a sparkly unusual effect, which is otherwise unobtainable except by Valve employees. Captain Invictus fucked around with this message at 10:23 on May 9, 2014 |
# ? May 9, 2014 10:20 |
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Maybe I SHOULD tell him to destroy his, to drive up the value of mine!
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# ? May 9, 2014 14:27 |
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Sell it and use the money to replace some of your real teeth with gold teeth
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# ? May 9, 2014 14:29 |
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I'd back a kickstarter that had idle thumbs/campo Santo recreate a rap music video, ideally a trap style music video like Gucci Mane or Wocka. Or the Trinidad James classic all gold everything. And now I can't get the mental image out of my head of Jake squatting next to 24in rim, shooting dice and fanning himself with a fan made of hundred dollar bills. Optimus Subprime fucked around with this message at 14:39 on May 9, 2014 |
# ? May 9, 2014 14:34 |
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Al! posted:Sell it and use the money to replace some of your real teeth with gold teeth If this is in the US that would be more like a quarter of a tooth edit: oh wait, haha, silly me, the Community Sparkle Lugermorphs are going for nearly a thousand dollars. I really hope Sean didn't just give his away for a (literal) song. And if he wants me to broker it for him so he doesn't have to deal with the hassle of the terrible tf2 economy as well as getting a billion scammers trying to get it. That's the sort of item that'll attract the most devious, Snidely Whiplash moustache-twirling ones. If dealing with a random dude on the internet is a problem, you could ask Brad Shoemaker, I've done a fair amount of business with him in the past, so I figure maybe a dude you guys actually know in person could assuage concerns. If you or he would like to talk, I've got an SA-Mart thread with various details, or you can just add me on Steam to talk. http://forums.somethingawful.com/showthread.php?threadid=3507625 http://steamcommunity.com/id/spessmarine/ Captain Invictus fucked around with this message at 15:49 on May 9, 2014 |
# ? May 9, 2014 15:04 |
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Captain Invictus posted:If this is in the US that would be more like a quarter of a tooth WELL THEN obviously he will have go to another country to get them.
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# ? May 9, 2014 15:06 |
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Oh man, new Dota Today! And it looks like Daft Souls talks about Dota as well! Yessss. Did anyone listen to the newest Judge John Hodgman? It was about a dude who took too long during his turns in boardgames and was pretty funny, as usual.
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# ? May 9, 2014 23:27 |
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Two notes about Abject Suffering: 1. Jenni from Video Games Taco joins us to talk about a dumb little horse MMO. http://duckfeed.tv/asp/36 2. We reached our first goal on Patreon, so Abject Suffering is now on a weekly format. Thanks everybody who made that happen!
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# ? May 12, 2014 17:20 |
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Song For The Deaf posted:2. We reached our first goal on Patreon, so Abject Suffering is now on a weekly format. Thanks everybody who made that happen! Awesome! Abject Suffering is a great show, glad you're having success on Patreon.
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# ? May 12, 2014 17:34 |
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# ? Apr 28, 2024 18:29 |
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Real quick: We're a little light on responses about Killer 7 which is surprising given that it's such a polarizing game. If you want to send something in, we still have about 3 hours til when we record. https://www.duckfeed.tv/contact
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# ? May 12, 2014 22:59 |