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Poil posted:That was some dodgy orc moves there. But they're agility 3, aren't they? Black Orks are only agi 2. But yes, the other ork players have average agility.
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# ? May 22, 2014 21:40 |
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# ? Apr 27, 2024 06:47 |
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That was a pretty entertaining half!
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# ? May 22, 2014 22:35 |
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Good half, exactly what I expected from Orcs, and you managed some nice plays as well. The way Humans and Orcs were described to me, they're the archetypal teams in Blood Bowl, with Humans built around ball-handling and Orcs built around punching. After that, the other teams branch off from them, having different emphasis on certain aspects or gimmicks. And then you get Goblin teams.
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# ? May 22, 2014 23:51 |
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tlarn posted:Good half, exactly what I expected from Orcs, and you managed some nice plays as well. Both of them are middle of the road enough to fake playing the other way when out-elfed/bashed.
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# ? May 22, 2014 23:56 |
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Veloxyll posted:Both of them are middle of the road enough to fake playing the other way when out-elfed/bashed. Orcs lean to the bashy side where as Humans lean toward the ball handling side. Both teams start with a good number of useful skills like block and sure hands (SURE HANDS!) which are skills other teams need to spend early levels on. This makes them generally strong at lower Team Value. The problem is once teams start getting to higher team value and everyone has their base skills, they start to struggle to keep up. Teams like Lizards and Chaos become bashy monsters that can out bash orc, Humans having limited strength / agi access makes them unable to keep up with the more specialised teams. That being said, I am a huge fan of the Human team. Human blitzers are actually really good players.
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# ? May 23, 2014 00:19 |
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What is with this tryhard orc team with only block and guard on players? I bet he doesn't even have a goblin
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# ? May 23, 2014 02:04 |
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staplegun posted:What is with this tryhard orc team with only block and guard on players? I bet he doesn't even have a goblin You'll be hard pressed to find a troll and even more hard pressed to find a goblin on any orc team. Orcs have the most varied team but they sure do enjoy taking the same players over and over.
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# ? May 23, 2014 02:27 |
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PotatoManJack posted:That being said, I am a huge fan of the Human team. Human blitzers are actually really good players. Human positionals are basically all High Elf positionals except with one less stat point (3 in the case of catchers) and one more starting skill, for 20k less. Turns out that is still pretty ok! My highest rated team on FUMBBL was Human, but they really are just slightly worse elves and they fall off with time. It's especially evident with their Catchers which are drat fine early on but after scorers have gotten a couple levels the fact that it is 2 St 3 Ag instead of 3 St 4 Ag base like an elf really bites you in the rear end. You have to make a concerted effort to level your Blitzers. They're one of two positionals in the game that get 7 movement and Strength access (along with Skaven Blitzers) and you can have 4. atelier morgan fucked around with this message at 02:53 on May 23, 2014 |
# ? May 23, 2014 02:47 |
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UberJew posted:Human positionals are basically all High Elf positionals except with one less stat point (3 in the case of catchers) and one more starting skill, for 20k less. This is spot on. I find human tend to plateau in the 1400-1600 TV range. When starting a human team, I pretty much only run with 1 catcher, and try and use him only as my 'oh poo poo need to score fast' player, and instead focus on my human blitzers who are plenty quick at 7 movement, and have the same agility as catchers and I find are actually harder to knock over because they have block and 3ST. My normal starting line-up is usually along the lines of: 4 Blitzers 1 Thrower 1 Catcher 1 Ogre 4 Linemen 3 RR
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# ? May 23, 2014 05:00 |
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Iretep posted:You'll be hard pressed to find a troll and even more hard pressed to find a goblin on any orc team. Orcs have the most varied team but they sure do enjoy taking the same players over and over. Agreed on goblins, not so many of those in the works. Though when you look at high team value tournaments on fumbbl, they become a bit more common for the throw-teammate oneturn option. Trolls are amazing though. In the end it comes down to personal preference of course, but a ST5 regen roadblock for a measly 110k? Sign me up. Sure, every once in a while it'll stargaze half the god drat game away because of Really Stupid but when it is conscious, it is a boon (and you get used to planning your moves so that someone can hold its hand pretty easily). With all that strength on the team you can pretty confidently stare down (up) on Lizards and even Khemri. Of course, then some av8 sissies with clawpomb come around and break your toys but that's bloodbowl.
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# ? May 23, 2014 19:37 |
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So why do I see so much hate for Dwarf teams.
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# ? May 23, 2014 20:51 |
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I'm not a BB expert, but I believe it's because Dwarves are heavily armored, slow, and just overall boring to play against.
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# ? May 23, 2014 20:54 |
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Because they're really boring to play against. They don't do anything interesting.
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# ? May 23, 2014 20:54 |
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Also dwarves are so specialized that they play every game the exact same way. Which is part of why they are so boring to play as and against.
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# ? May 23, 2014 21:13 |
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This is all generally summarized by just describing Dwarves as Hitler and being done with it.
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# ? May 23, 2014 21:31 |
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Feinne posted:This is all generally summarized by just describing Dwarves as Hitler and being done with it. If Dwarves were Hitler they'd be more fun to punch.
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# ? May 23, 2014 22:00 |
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Chaos dwarves, true dwarves
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# ? May 23, 2014 22:06 |
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If orcs are a legitimate team than so are dwarves. Literally any complaint you level at dwarves transfers directly to orcs.
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# ? May 23, 2014 22:36 |
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I think the thing is the dwarf player also doesn't really have any option but to be boring. Both teams can be played boring, but you could go fun places with orcs if you wanted. Dwarfs? Not so much.
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# ? May 23, 2014 22:43 |
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Night10194 posted:I think the thing is the dwarf player also doesn't really have any option but to be boring. Both teams can be played boring, but you could go fun places with orcs if you wanted. Dwarfs? Not so much. Oh yea, orcs can do fun stuff, like actually using the thrower to throw and throw team mate. but people who play orcs almost literally never do that. Dwarves can create a team that has dump off/pass/nerves runners but you see that about as often as you see an orc team that actually passes.
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# ? May 23, 2014 22:48 |
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CongoJack posted:Oh yea, orcs can do fun stuff, like actually using the thrower to throw and throw team mate. but people who play orcs almost literally never do that. Dwarf player spotted.
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# ? May 23, 2014 22:53 |
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I actually make teams designed specifically to kill or annoy the high armor teams that plague matchmaking, I haven't played them in a while though. Remember these two?
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# ? May 23, 2014 23:06 |
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Agent355 posted:Dwarf player spotted. Eh. The Orc team in the LP is a good illustration of this. The commentary suggests that the Orcs have a speed advantage but that really isn't the case. MA4 Zombies and Flesh Golems tie up the BOrcs and LineOrcs leaving the Wights/Ghoul/W.Wolf to find an edge against the Orc Blitzers. Necros bring half the blocking power but are much better at breaking away for a TD or running down an Orc break. Orc teams typically don't pass and typically don't use Goblins. Glorified Dwarves.
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# ? May 23, 2014 23:10 |
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Playing against extremely slow, guard, block, high AV teams is very boring. Typically nothing happens and the game ends with a low score, like 1-0. The team that is most guilty of this is dwarves, bar none. Orcs are certainly guilty of it as well, but that fact that dwarves exist gives them a scapegoat. I can't remember the last time I've played a for fun, non-tournament, game against orcs. Goons just don't play orcs outside of tourneys for the exact reasons given here. So basically, sure orcs are bad but under no circumstances are they as bad as dwarves.
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# ? May 23, 2014 23:16 |
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Thats because you guys are all weenies that don't make proper use of your thrower. With everyone but black orcs having agi 3, orcs aren't that bad at short passes, so working your blitzers to the back of the scrum and then using them as break out receivers if things go bad actually works really well. I mean passing a lot with orcs isn't super optimal, but they can rock the punch/pass hybrid pretty well, especially with a double or two on their blitzers.
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# ? May 24, 2014 02:23 |
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Ok kids enough fighting Second Half Fairly Elected (GNU Order, Necromantic) vs Arbiet Macht Fries (Magnetic North, Orc) Final Thoughts Hurray! Levels and a win and a shiny new werewolf! What more could I ask for? We are quickly accelerating to the point of competence with this team, where each possible matchup seems less and less daunting. Buying the 12th player and the 2nd werewolf will provide a big spike in mobility, murder ability, and Team Value. Our ghoul, Santos Von Hammerstein, has been quietly displaying his competence and is finally being rewarded with a level. But who could forget Beefslab. Oh Beefslab. The prodigal son. Welcome to the big leagues, and may The Flesh Prince follow soon behind you. And he will follow soon, no matter what some snarky co-commentators may say. Blood Bowl Beginner's Strategy Addendum Hmm. Not a ton to take away here for you, I'm afraid. I suppose the first half can serve as a word of warning. Sometimes the dice work, and sometimes they don't. If you play hoping for the best, you often end up having to react to the worst. Especially on a team like Necromantic, who are much more reliant on good player positioning and having the right units in the right places. The second half, while boring from a gameplay perspective, serves as the "After" in a Before-And-After shot, demonstrating how a match can go when you can control the board in your favor. From my perspective it may seem like a thin veneer of players holding the line from the Orc Death Cube, but the view from the other side can be daunting, and in this case proved to be too much for my opponent. He could have tried to slog through, but he didn't want to end up pinned against the sideline. I presented him with a path that looked too dangerous, so he tried the other side, turn after turn until there was no way to win. Votes What skill should we give Beefslab, the Flolem? What skill should we give Santos Von Hammerstein, the Ghoul? What name should we give the new Werewolf? Because we're only picking one name instead of eleven, I'll be much more open to giving Werewolf #2 the most popular name. So below me would normally be where Seven Deadly Sins talks about what skills we should give our new players. He's out of town so I'll be covering those duties. quote:Beefslab GNU Order fucked around with this message at 05:18 on May 24, 2014 |
# ? May 24, 2014 05:10 |
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Give them both block Let us show them all the power of BOREDOM!
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# ? May 24, 2014 05:40 |
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Block for beef Wrestle for the ghoul Because fouling is awesome and should be used more.
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# ? May 24, 2014 05:47 |
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Beefslab: Fend and Santos Von Hammerstein: Sneaky git
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# ? May 24, 2014 05:48 |
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Give Beefslab Mighty Blow and Santos Von Hammerstein Side Step I'll have you know that we are funhavers in this goon LP. Also name the wolf Scabby Doo
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# ? May 24, 2014 05:48 |
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Block for both of them this is way too early for the gimmicks
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# ? May 24, 2014 05:52 |
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Beefslab needs to Grab this early level-up opportunity to become the best wall of meat that you can't get away from this team has ever seen. Santos needs to learn how to Leap out of danger before his AV7 catches up with him.
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# ? May 24, 2014 05:58 |
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Block and Block No opinion on the dog's name.
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# ? May 24, 2014 06:08 |
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Both block
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# ? May 24, 2014 06:12 |
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Block and Side Step so that Santos can stand on the sidelines in defiance of God and frenzy. And speaking of frenzy, name the dog Rowlf.
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# ? May 24, 2014 06:13 |
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Give them both Sneaky Git! Let's win with the power of democracy! Also you were being whiny last game and I feel you have deserve this.
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# ? May 24, 2014 06:14 |
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Beefslab really should get Block, it's going to make him ridiculous to deal with. The Ghoul definitely should be a Blodge ghoul, make him that much harder to get the ball from when he's making the touchdown run and can't get assistance. Then you give him Sidestep and every time a block is whiffed, he just gets closer to scoring range. For the werewolf's name, since there's MacGruff, there should be another fighting-for-justice dog, maybe. https://www.youtube.com/watch?v=E7Ic-WAlyhA
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# ? May 24, 2014 06:17 |
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Beefslab needs Mighty Blow to kill more mans. Von Hammerstein needs fend to be a giant dickbag. As for the Orcs being like Dwarves - Orcs are frustrating, but they play differently depending how bashing goes. I've seen Orcs pull breakaways and whatnot. Dwarves have one strategy and additionally dwarves have Block and Tackle on everyone. Orcs may be AV9 fuckers, but Dwarves are AV9, Thick Skull, Block, Tackle. And all get Strength (read - Guard) on normals. So it quickly becomes a giant blob of Block, Tackle, Guard. So you can neither dodge away from them safely, nor punch them away. They are literally worse than Murder Chaos. I have beaten Murder Chaos with my Lizards. Dwarves would manage to have inflicted a lot more pain.
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# ? May 24, 2014 06:17 |
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Thanatz posted:Give them both Sneaky Git! Let's win with the power of democracy! Also you were being whiny last game and I feel you have deserve this. I was only whiny half the game. I was an rear end in a top hat the other half.
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# ? May 24, 2014 06:18 |
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# ? Apr 27, 2024 06:47 |
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I would like to order Block x2.
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# ? May 24, 2014 06:18 |