Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Last Transmission
Aug 10, 2011

Poil posted:

That was some dodgy orc moves there. But they're agility 3, aren't they?

Black Orks are only agi 2. But yes, the other ork players have average agility.

Adbot
ADBOT LOVES YOU

Average Lettuce
Oct 22, 2012


That was a pretty entertaining half!

tlarn
Mar 1, 2013

You see,
God doesn't help little frogs.

He helps people like me.
Good half, exactly what I expected from Orcs, and you managed some nice plays as well. :orks101:

The way Humans and Orcs were described to me, they're the archetypal teams in Blood Bowl, with Humans built around ball-handling and Orcs built around punching. After that, the other teams branch off from them, having different emphasis on certain aspects or gimmicks. And then you get Goblin teams.

Veloxyll
May 3, 2011

Fuck you say?!

tlarn posted:

Good half, exactly what I expected from Orcs, and you managed some nice plays as well. :orks101:

The way Humans and Orcs were described to me, they're the archetypal teams in Blood Bowl, with Humans built around ball-handling and Orcs built around punching. After that, the other teams branch off from them, having different emphasis on certain aspects or gimmicks. And then you get Goblin teams.

Both of them are middle of the road enough to fake playing the other way when out-elfed/bashed.

PotatoManJack
Nov 9, 2009

Veloxyll posted:

Both of them are middle of the road enough to fake playing the other way when out-elfed/bashed.

Orcs lean to the bashy side where as Humans lean toward the ball handling side. Both teams start with a good number of useful skills like block and sure hands (SURE HANDS!) which are skills other teams need to spend early levels on. This makes them generally strong at lower Team Value. The problem is once teams start getting to higher team value and everyone has their base skills, they start to struggle to keep up. Teams like Lizards and Chaos become bashy monsters that can out bash orc, Humans having limited strength / agi access makes them unable to keep up with the more specialised teams.

That being said, I am a huge fan of the Human team. Human blitzers are actually really good players.

staplegun
Sep 21, 2003

What is with this tryhard orc team with only block and guard on players? I bet he doesn't even have a goblin :colbert:

Iretep
Nov 10, 2009

staplegun posted:

What is with this tryhard orc team with only block and guard on players? I bet he doesn't even have a goblin :colbert:

You'll be hard pressed to find a troll and even more hard pressed to find a goblin on any orc team. Orcs have the most varied team but they sure do enjoy taking the same players over and over.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

PotatoManJack posted:

That being said, I am a huge fan of the Human team. Human blitzers are actually really good players.

Human positionals are basically all High Elf positionals except with one less stat point (3 in the case of catchers) and one more starting skill, for 20k less.

Turns out that is still pretty ok! My highest rated team on FUMBBL was Human, but they really are just slightly worse elves and they fall off with time.

It's especially evident with their Catchers which are drat fine early on but after scorers have gotten a couple levels the fact that it is 2 St 3 Ag instead of 3 St 4 Ag base like an elf really bites you in the rear end.

You have to make a concerted effort to level your Blitzers. They're one of two positionals in the game that get 7 movement and Strength access (along with Skaven Blitzers) and you can have 4.

atelier morgan fucked around with this message at 02:53 on May 23, 2014

PotatoManJack
Nov 9, 2009

UberJew posted:

Human positionals are basically all High Elf positionals except with one less stat point (3 in the case of catchers) and one more starting skill, for 20k less.

Turns out that is still pretty ok! My highest rated team on FUMBBL was Human, but they really are just slightly worse elves and they fall off with time.

It's especially evident with their Catchers which are drat fine early on but after scorers have gotten a couple levels the fact that it is 2 St 3 Ag instead of 3 St 4 Ag base like an elf really bites you in the rear end.

You have to make a concerted effort to level your Blitzers. They're one of two positionals in the game that get 7 movement and Strength access (along with Skaven Blitzers) and you can have 4.

This is spot on. I find human tend to plateau in the 1400-1600 TV range. When starting a human team, I pretty much only run with 1 catcher, and try and use him only as my 'oh poo poo need to score fast' player, and instead focus on my human blitzers who are plenty quick at 7 movement, and have the same agility as catchers and I find are actually harder to knock over because they have block and 3ST.

My normal starting line-up is usually along the lines of:

4 Blitzers
1 Thrower
1 Catcher
1 Ogre
4 Linemen

3 RR

Duuk
Sep 4, 2006

Victorious, he returned to us, claiming that he had slain the drought where even Orlanth could not. The god-talkers were not sure what to make of this.

Iretep posted:

You'll be hard pressed to find a troll and even more hard pressed to find a goblin on any orc team. Orcs have the most varied team but they sure do enjoy taking the same players over and over.

Agreed on goblins, not so many of those in the works. Though when you look at high team value tournaments on fumbbl, they become a bit more common for the throw-teammate oneturn option.

Trolls are amazing though. In the end it comes down to personal preference of course, but a ST5 regen roadblock for a measly 110k? Sign me up. Sure, every once in a while it'll stargaze half the god drat game away because of Really Stupid but when it is conscious, it is a boon (and you get used to planning your moves so that someone can hold its hand pretty easily). With all that strength on the team you can pretty confidently stare down (up) on Lizards and even Khemri.

Of course, then some av8 sissies with clawpomb come around and break your toys but that's bloodbowl.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
So why do I see so much hate for Dwarf teams.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

I'm not a BB expert, but I believe it's because Dwarves are heavily armored, slow, and just overall boring to play against.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Because they're really boring to play against. They don't do anything interesting.

I dont know
Aug 9, 2003

That Guy here...
Also dwarves are so specialized that they play every game the exact same way. Which is part of why they are so boring to play as and against.

Feinne
Oct 9, 2007

When you fall, get right back up again.
This is all generally summarized by just describing Dwarves as Hitler and being done with it.

Zeroisanumber
Oct 23, 2010

Nap Ghost

Feinne posted:

This is all generally summarized by just describing Dwarves as Hitler and being done with it.

If Dwarves were Hitler they'd be more fun to punch.

Pimpmust
Oct 1, 2008

Chaos dwarves, true dwarves

CongoJack
Nov 5, 2009

Ask Why, Asshole
If orcs are a legitimate team than so are dwarves. Literally any complaint you level at dwarves transfers directly to orcs.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think the thing is the dwarf player also doesn't really have any option but to be boring. Both teams can be played boring, but you could go fun places with orcs if you wanted. Dwarfs? Not so much.

CongoJack
Nov 5, 2009

Ask Why, Asshole

Night10194 posted:

I think the thing is the dwarf player also doesn't really have any option but to be boring. Both teams can be played boring, but you could go fun places with orcs if you wanted. Dwarfs? Not so much.

Oh yea, orcs can do fun stuff, like actually using the thrower to throw and throw team mate. but people who play orcs almost literally never do that.

Dwarves can create a team that has dump off/pass/nerves runners but you see that about as often as you see an orc team that actually passes.

Agent355
Jul 26, 2011


CongoJack posted:

Oh yea, orcs can do fun stuff, like actually using the thrower to throw and throw team mate. but people who play orcs almost literally never do that.

Dwarves can create a team that has dump off/pass/nerves runners but you see that about as often as you see an orc team that actually passes.

Dwarf player spotted.

CongoJack
Nov 5, 2009

Ask Why, Asshole
I actually make teams designed specifically to kill or annoy the high armor teams that plague matchmaking, I haven't played them in a while though. Remember these two?

Victor Vermis
Dec 21, 2004


WOKE UP IN THE DESERT AGAIN

Agent355 posted:

Dwarf player spotted.

Eh. The Orc team in the LP is a good illustration of this. The commentary suggests that the Orcs have a speed advantage but that really isn't the case. MA4 Zombies and Flesh Golems tie up the BOrcs and LineOrcs leaving the Wights/Ghoul/W.Wolf to find an edge against the Orc Blitzers. Necros bring half the blocking power but are much better at breaking away for a TD or running down an Orc break.

Orc teams typically don't pass and typically don't use Goblins. Glorified Dwarves.

Agent355
Jul 26, 2011


Playing against extremely slow, guard, block, high AV teams is very boring. Typically nothing happens and the game ends with a low score, like 1-0.

The team that is most guilty of this is dwarves, bar none. Orcs are certainly guilty of it as well, but that fact that dwarves exist gives them a scapegoat.

I can't remember the last time I've played a for fun, non-tournament, game against orcs. Goons just don't play orcs outside of tourneys for the exact reasons given here.

So basically, sure orcs are bad but under no circumstances are they as bad as dwarves.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Thats because you guys are all weenies that don't make proper use of your thrower. With everyone but black orcs having agi 3, orcs aren't that bad at short passes, so working your blitzers to the back of the scrum and then using them as break out receivers if things go bad actually works really well. I mean passing a lot with orcs isn't super optimal, but they can rock the punch/pass hybrid pretty well, especially with a double or two on their blitzers.

GNU Order
Feb 28, 2011

That's a paddlin'

Ok kids enough fighting

:siren:Second Half:siren:
Fairly Elected (GNU Order, Necromantic) vs Arbiet Macht Fries (Magnetic North, Orc)





Final Thoughts
Hurray! Levels and a win and a shiny new werewolf! What more could I ask for? We are quickly accelerating to the point of competence with this team, where each possible matchup seems less and less daunting. Buying the 12th player and the 2nd werewolf will provide a big spike in mobility, murder ability, and Team Value. Our ghoul, Santos Von Hammerstein, has been quietly displaying his competence and is finally being rewarded with a level. But who could forget Beefslab. Oh Beefslab. The prodigal son. Welcome to the big leagues, and may The Flesh Prince follow soon behind you. And he will follow soon, no matter what some snarky co-commentators may say.

Blood Bowl Beginner's Strategy Addendum
Hmm. Not a ton to take away here for you, I'm afraid. I suppose the first half can serve as a word of warning. Sometimes the dice work, and sometimes they don't. If you play hoping for the best, you often end up having to react to the worst. Especially on a team like Necromantic, who are much more reliant on good player positioning and having the right units in the right places. The second half, while boring from a gameplay perspective, serves as the "After" in a Before-And-After shot, demonstrating how a match can go when you can control the board in your favor. From my perspective it may seem like a thin veneer of players holding the line from the Orc Death Cube, but the view from the other side can be daunting, and in this case proved to be too much for my opponent. He could have tried to slog through, but he didn't want to end up pinned against the sideline. I presented him with a path that looked too dangerous, so he tried the other side, turn after turn until there was no way to win.

Votes
What skill should we give Beefslab, the Flolem?
What skill should we give Santos Von Hammerstein, the Ghoul?
What name should we give the new Werewolf?
Because we're only picking one name instead of eleven, I'll be much more open to giving Werewolf #2 the most popular name.






So below me would normally be where Seven Deadly Sins talks about what skills we should give our new players. He's out of town so I'll be covering those duties.


quote:

Beefslab
SDS has a mancrush on this guy, and would like to see him succeed. Therefore, he would like to see skills which put Beefslab in the best position to succeed.
Block - Block is the skill here. In the first half of this match my Flolems got ravaged by Block, and getting Block now not only increases Beefslab's survivability, it makes him better at bopping guys, and racking up that CAS SPP towards the next level.

For the sake of diversity, two other options
Guard - Guard is a great skill, and normally I (GNU Order) would consider it a front-runner skill choice on any player that does not already have Block. In this case, we need Block first, but in due time.
Mighty Blow - Mighty Blow is a skill for the killers. A player with Mighty Blow gets +1 towards his Armor roll against players he knocks down. If he can break their armor without the +1, it goes towards their Injury Roll, meaning he has a better chance of scoring KO's or CASes. Again, a perfectly valid and great skill on a player who has Block, but we do not. Beefslab's next level is where you need to be considering whether Guard or Mighty Blow is the better option.


Santos Von Hammerstein
Our de-facto ballhandler and Dodger extraordinaire, Santos is ready to play with the Big Boys. Discussing this with SDS was very quick, as we both were in agreement immediately on the best options
Block - I may be sounding like a broken record but Block is real good. In this case, Santos having the combintation of Block and Dodge is something we cleverly call Blodge. A Blodge player only gets knocked down if thier opponent can roll a 6, a Defender Down (unless he has Tackle or Wrestle, the possibility of which depends on the opponent but is still super great). This is a perfect combination which makes him a great ballcarrier and a ruthless defender because of how well he can stay on his feet. It's boring but Block is the skill here.

However, for the sake of diversity,
Side Step - If you'll remember from the Pro Elf match, Side Step is not only a great skill for a pesky elf, but would suit our Ghoul almost as well. It makes him an elusive player both on offense and defense, and makes him excel at sticking onto players or getting out of a jam. However, without Block to assure he doesn't get knocked down on a Both Down, Side Step is not the best option
Sure Hands - Sure Hands lets you automatically reroll a failed pickup instead of wasting a team reroll. I would have liked this skill against Pro Elves because it could have turned the tide of the whole match. It's a totally valid skill on Santos who will prove to be our primary ballhandler but doesn't offer much in the way of defense or survivability. It's a skill for another levelup, for sure though.

GNU Order fucked around with this message at 05:18 on May 24, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Give them both block

Let us show them all the power of BOREDOM!

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Block for beef
Wrestle for the ghoul


Because fouling is awesome and should be used more.

Iretep
Nov 10, 2009
Beefslab: Fend and Santos Von Hammerstein: Sneaky git

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Give Beefslab Mighty Blow and Santos Von Hammerstein Side Step

I'll have you know that we are funhavers in this goon LP. :colbert:

Also name the wolf Scabby Doo

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
Block for both of them this is way too early for the gimmicks :cool:

uPen
Jan 25, 2010

Zu Rodina!
Beefslab needs to Grab this early level-up opportunity to become the best wall of meat that you can't get away from this team has ever seen.

Santos needs to learn how to Leap out of danger before his AV7 catches up with him.



:911:

apostateCourier
Oct 9, 2012


Block and Block

No opinion on the dog's name.

X_countryguy
Dec 31, 2007

Whatscha holdup, Tron? If you don't hurry up there's not gonna be any pizza left!
Both block

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

Block and Side Step so that Santos can stand on the sidelines in defiance of God and frenzy. And speaking of frenzy, name the dog Rowlf.

Thanatz
Nov 4, 2010
Give them both Sneaky Git! Let's win with the power of democracy! Also you were being whiny last game and I feel you have deserve this.

tlarn
Mar 1, 2013

You see,
God doesn't help little frogs.

He helps people like me.
Beefslab really should get Block, it's going to make him ridiculous to deal with. The Ghoul definitely should be a Blodge ghoul, make him that much harder to get the ball from when he's making the touchdown run and can't get assistance. Then you give him Sidestep and every time a block is whiffed, he just gets closer to scoring range.

For the werewolf's name, since there's MacGruff, there should be another fighting-for-justice dog, maybe. :v:

https://www.youtube.com/watch?v=E7Ic-WAlyhA

Veloxyll
May 3, 2011

Fuck you say?!

Beefslab needs Mighty Blow to kill more mans.

Von Hammerstein needs fend to be a giant dickbag.

As for the Orcs being like Dwarves - Orcs are frustrating, but they play differently depending how bashing goes. I've seen Orcs pull breakaways and whatnot.
Dwarves have one strategy and additionally dwarves have Block and Tackle on everyone.

Orcs may be AV9 fuckers, but Dwarves are AV9, Thick Skull, Block, Tackle. And all get Strength (read - Guard) on normals. So it quickly becomes a giant blob of Block, Tackle, Guard. So you can neither dodge away from them safely, nor punch them away.
They are literally worse than Murder Chaos. I have beaten Murder Chaos with my Lizards. Dwarves would manage to have inflicted a lot more pain.

GNU Order
Feb 28, 2011

That's a paddlin'

Thanatz posted:

Give them both Sneaky Git! Let's win with the power of democracy! Also you were being whiny last game and I feel you have deserve this.

I was only whiny half the game.

I was an rear end in a top hat the other half.

Adbot
ADBOT LOVES YOU

Zeroisanumber
Oct 23, 2010

Nap Ghost
I would like to order Block x2.

  • Locked thread