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Hahaha, to get to Pripyat in LA you have to go through an underground tunnel and, when you emerge, you get right into a Mil vs Mon fight. Sound familiar to anyone? The last underground location seems really familiar as well. Although I hope I find freedom soon, since I've met one of them, and that was scripted. Seems really weird having tons of Duty around without them.
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# ? May 20, 2014 22:22 |
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# ? Apr 28, 2024 23:19 |
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I am trying to play through Call of Pripyat for the first time right now. I forgot how much fun these games could be. I beat SoC years ago and loved it, but never finished Clear Sky or CoP. I am playing on the hardest difficulty and I just had a fun time with that quest early on in the game where you try to steal info from the mercenary base. I upgraded an L85 with a 4x scope and used it to shoot down a couple of their guards wandering around the perimeter, then the rest of them came out after me. There was a running gunfight and they chased me away from the compound, but I was able to slip away and sneak into the compound from the back and steal the info while they were out looking for me. I could hear grenade detonations around my previous positions as I was sneaking into the back. I like how you can trick them like that. Monolith. posted:The nights are incredibly dark, especially if you use Full Dynamic Lighting. Make sure you get the scope changer as well as the default scopes look terrible and are mostly all washed out. The weather goes from clear and sunny to very rainy to incredibly foggy and when its night it gets extremely dark. Why do so many mods do that? The AI has no trouble seeing and shooting at me from pretty far away at night - why would you want to make it impossible to see them when they can see you?
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# ? May 21, 2014 03:57 |
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To my knowledge only two mods do dynamic enemy sight. SGM for Pripyat and OGSE for SoC. Not even Misery does it, despite what their fictional patch notes say.
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# ? May 21, 2014 14:34 |
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So this mod is on the way and inspired by Stalker: https://www.youtube.com/watch?v=OOg0BhlIvyQ when you get to 45 seconds and realise what game this is a mod for.
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# ? May 21, 2014 19:30 |
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Ha, that's loving cool. In the comments the modder explains some of the weirder hacks he had to do to implement effects like camera shake and motion blur in that engine, really fascinating stuff:quote:The Y rotation on the camera is a bit of a hack. Basically the player is looking down at a CamTexture on the floor, which is projecting the players true position/rotation on it. The Y rotation is then handled by rotating this camera with SetActorAngle.
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# ? May 21, 2014 20:29 |
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Just now found out that LA was released. Took a break from stalker waiting patiently on Ddraig's SoC labor of love and/or ogse 0293. Unfortunately I saw that the ogse guys have opted not to release an English version for 0293 which really sucks because it was looking quite awesome. I've had trouble getting their global illumination and npc flashlights to work, and I *really* wanted to see some of the removed zones added back in (without some of the crazier mods like Stalker Soup, etc). I saw that the LA guys apparently released another patch recently. Is it getting better? I was watching a LP today and the world design is what I had always wished Stalker would look like. One of my favorite parts of the setting (and horror type games in general) are regular unassuming farm like areas and abandoned infrastructure. The swamp is one of my favorite areas just because the background makes it look so vast and natural. Long story short...my game backlog has grown again and I'm starting to feel that old fashion itch to venture back into the Zone.
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# ? May 22, 2014 02:06 |
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Fosson posted:Just now found out that LA was released. Took a break from stalker waiting patiently on Ddraig's SoC labor of love and/or ogse 0293. Unfortunately I saw that the ogse guys have opted not to release an English version for 0293 which really sucks because it was looking quite awesome. I've had trouble getting their global illumination and npc flashlights to work, and I *really* wanted to see some of the removed zones added back in (without some of the crazier mods like Stalker Soup, etc). Basically, there are a couple of official patches and unofficial patches, if you venture further back a page or two, they are linked, essentially; it looks fantastic, plays very well, even vehicles work almost coherently, but it can feel a little desolate and sparse. The plot is pretty odd, but some of the defects in stuff can probably be attributed to them being "forced" into releasing early.
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# ? May 22, 2014 02:17 |
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staberind posted:Basically, there are a couple of official patches and unofficial patches, if you venture further back a page or two, they are linked, essentially; it looks fantastic, plays very well, even vehicles work almost coherently, but it can feel a little desolate and sparse. That's what I thought. I read through the past 12 pages earlier at work and haven't really been home to research more so I'm basically at the "renewed obsession" phase before walking back into the Zone. I think I will just reread again, I thought I saw something where the A-Life was set to a much shorter range of activating. That, bugs, and tunnels! I have to say though, working at an old uranium enrichment plant, there are a lot of tunnels in the Cold War era structures. Here's hoping to the increase/fix of the A-Life and addition to the sparse areas though. I kind of wondered if they were going for a less is more on the mutant wildlife (ogse and some other mods seem to make them too abundant), but certainly everyone would expect stalkers and groups searching and fighting over areas. I wish my office thin client at least had sound, but I watched on my downtime today, skipping around until he was almost through Agroprom and had scoured the Military building. The plot as far as text seemed pretty good and stalker-ish, though I remember one goon saying that it kind of...uh, loses itself a bit.
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# ? May 22, 2014 02:35 |
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Kenzie posted:
I have no idea. Sometimes it seems to work if you have a silencer on but other times you just get blasted from the darkness.
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# ? May 22, 2014 03:13 |
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Fosson posted:... though I remember one goon saying that it kind of...uh, loses itself a bit. Well, yeah, it has bent the original premise of the game, I don't disagree with their ideas of, for instance, explaining the origins of some mutants, however the process was a bit fumbling & made my brain itch, while still impressing me a little, with custom animations. Overall, so far, I'm very impressed with a lot of stuff, however, I think "less is more" wrt "explaining" some of the zones mutants. plot wise I still have quite a bit to go, having restarted a couple of times, so maybe it makes more sense later as stuff comes together.
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# ? May 22, 2014 03:50 |
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I mainly like exploring poo poo. Which is why I have yet to finish Fallout 3 after all these years - something new comes to my attention while I walk the Waste.
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# ? May 22, 2014 04:06 |
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Oberleutnant posted:So this mod is on the way and inspired by Stalker: Good lord. I heard the sound and said to myself, "No. I'm mistaking that from something else. What other game uses that?" But unbelievably, outrageously, it's from that engine. No loving way.
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# ? May 22, 2014 15:51 |
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So after getting stuck in Lost Alpha due to a glitch (namely, that the game CTD whenever I come within 500 meters of the sin guy I have to deliver documents to) I decided to put it down and wait for the next patch. Instead I picked up Misery 2.1 for the very first time! I booted it up, decided to get into a tussle with some snorks and was immediately killed in 2 hits. Alright, let's avoid them. Got to Skadovsk and took the anomaly quest from Beard. Managed to slip into the ship, grab it and meet up with the bandits that wait for you outside. Got into a firefight with them, dying probably a dozen times before finally managing to kill them all without suffering any grievous damage. Looted their corpses and ran back to Skadovsk where I promptly dropped dead as I walked through the door because the artifact was irradiating me and I neglected to buy any sort of artifact container. Reloaded and sprinted again, hurriedly giving Beard the artifact before spending around 30% of my cash buying cigarettes to chain smoke in order to get rid of the radiation. Basically what I'm saying is vanilla Stalker games slap you in the face for making stupid decisions. Misery, on the other hand, will break a bone for each mistake you make and then call you a bitch for not manning up and continuing anyway. I loving love it but I can totally see why it would turn some people off. Also, is there any moderately cheap way for me to repair my heavily damaged (~45% durability) armor and headgear or am I honestly just better off buying new ones? I like the whole new repair system they've set up but I really wish I'd known about it when starting cuz I let my gear get 9 kinds of hosed up before I realized how difficult repairing it would be. Oberleutnant posted:So this mod is on the way and inspired by Stalker: Also, just occurred to me; Do "flatness" upgrades for weapons improve damage as well or is that misremembering something? I figured it's boosting bullet velocity, should probably improve damage a bit so...am I wrong?
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# ? May 24, 2014 16:30 |
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InequalityGodzilla posted:Also, just occurred to me; Do "flatness" upgrades for weapons improve damage as well or is that misremembering something? I figured it's boosting bullet velocity, should probably improve damage a bit so...am I wrong? As far as I can remember, it just means the round becomes more accurate at longer ranges - you don't have to gently caress with aiming above the target as much. Kinda like below. Maybe they modify the rifling
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# ? May 25, 2014 01:27 |
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Flatness would be so you don't have to arc the round as much. Compare base flatness of a VSS to one with the 30%+ flatness; the arc becomes much less.
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# ? May 25, 2014 01:56 |
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Kind of related: Nature's documentary on the Zone See how many stock sounds used in this documentary also show up in S.T.A.L.K.E.R. (I counted 3)
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# ? May 25, 2014 04:55 |
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It has been awhile and I wanted to play CoP again. Did they ever unfuck Misery v2 or did they continue down that inane road away from the first version? A million random items and combat not being short and vicious like version one completely turned me away from the initial release. Or is SGM more stable now? Last time I tried playing 2.2 it was pretty uh...whacky. The mutant wave event and uncle yars quest were still buggy and corrupting and the new zones were unfinished or buggy or something (I recall an item you couldn't actually find.)
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# ? May 26, 2014 01:02 |
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InequalityGodzilla posted:So after getting stuck in Lost Alpha due to a glitch (namely, that the game CTD whenever I come within 500 meters of the sin guy I have to deliver documents to) I decided to put it down and wait for the next patch. Instead I picked up Misery 2.1 for the very first time! Goddamnit when are they going to patch LA? i want to play it damnit!
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# ? May 26, 2014 01:24 |
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Synnr posted:It has been awhile and I wanted to play CoP again. Did they ever unfuck Misery v2 or did they continue down that inane road away from the first version? A million random items and combat not being short and vicious like version one completely turned me away from the initial release. AFAIK: The Misery devs themselves haven't totally unfucked v2, though there's at least been some patches (both official and unofficial) trying to address those problems. Maybe give it a shot? I was never much into Misery so I can't really comment on its recent developments. SGM 2.2 is still completely botty-hosed. It ran relatively well for me, but there have been posts in this thread reporting a very unstable experience, so YMMV. I would say either go into 2.2 expecting a bug/crash every second, or playing v1.7--the more stable version--instead. FWIW, I havne't played 1.7, but found more than a few parts of 2.2 to be really irritating. I'd guess 1.7 is at least more bearable?
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# ? May 26, 2014 08:23 |
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2.1 was actually really stable and fun for me.
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# ? May 26, 2014 08:32 |
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Misery is hosed and will be for the foreseeable future. If you're one of the lucky ones it happens to work perfectly for, that's great, but they've routinely lied about patches, implemented features and how they work since 2.0. I can tell you personally that half of the fixes they supposedly put into 2.1 they simply haven't bothered. I routinely get angry messages on moddb where people are blaming me for not fixing issues in 2.1 where my fixes have supposedly been implemented but haven't. The developers are also content to stick their fingers in their ears and ignore legitimate problems because they personally haven't encountered them, therefore they do not exist. I would get a routine crash when looting mutants. Told MDT, promptly got told 'this doesn't crash, shut up'. It was only when every single Russian player using a Russian version of the game said the exact same thing as me that they realised there was a serious fault in that script and their fix was to use the English version of the game. I'm slightly annoyed with them, if you can't tell.
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# ? May 26, 2014 12:55 |
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I'm wondering what kind of Jim Jones hold their leadership maintains over the team, or if each person really believes that lying about their fixes is the proper course of action?
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# ? May 26, 2014 13:13 |
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Misery is one of the most unfun mods besides Zone of Alienation.
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# ? May 26, 2014 13:19 |
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It goes way beyond fixes. Even fundamental mechanics don't work like they say they do. That piece of info about keeping your weapon holstered or people will shoot at you? Complete bullshit. I've scoured every single script and not come across any mechanic like that. What actually happens is that every smart terrain will spawn one of two versions of a squad, one that is always hostile to the player and one that isn't. So reputation or common sense means gently caress all as the RNG could just make it that every single stalker squad not hostile or hostile, hence the wildly conflicting reports of difficulty. All those smug fuckers who say it's not as hard as other people say probably ran into a situation where the RNG favoured them. You can keep your gun out at all times and if people shoot at you its because they always were going to, not some vague mechanic that doesn't actually exist.
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# ? May 26, 2014 13:20 |
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So what STALKER mods are worth it if Misery is a piece of poo poo and Lost Alpha is very buggy and unpolished?
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# ? May 26, 2014 13:29 |
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I always liked the Complete mods for SoC, CS and CoP, they're just compilations basically, but are pretty thoroughly done and were always very stable and un-buggy.
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# ? May 26, 2014 14:02 |
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Mr. Fortitude posted:So what STALKER mods are worth it if Misery is a piece of poo poo and Lost Alpha is very buggy and unpolished? The OP links to some good mods. I personally really enjoyed OGSE; it's one of those crazy "everything and the kitchen sink" Russian mods, but it's still very well done.
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# ? May 26, 2014 14:40 |
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Mr. Fortitude posted:So what STALKER mods are worth it if Misery is a piece of poo poo and Lost Alpha is very buggy and unpolished? Autumn Aurora 2, Complete 2009(2012), maybe Priboi Story Overhaul for Shoc. OGSE (http://www.moddb.com/mods/old-good-stalker-evolution) as well. It's a little tough and it plays differently every time. I hate Clear Sky but this mod is very stable and pretty cool: http://www.moddb.com/downloads/stalker-clear-sky-mod-pack-2012 Arsenal Overhaul 2.2, SGM 1.7 (http://www.igniferous.net/SGM/ i used the Blackbyte Edition Full). Always read the README of your mod. I verify my integrity of the cache to make sure my game is clean whenever I install a new mod. E: In OGSE, good luck with the very beginning. I have no idea how to make the Hind do its thing and how Sid gets triggered to give you the second quest. You'll probably end up getting shot by the chopper a bunch until it triggers. OGSE is also really cool cause you can configure the hell out of the mod with a built in config too that launches each time you open the game. Monolith. fucked around with this message at 16:57 on May 26, 2014 |
# ? May 26, 2014 16:39 |
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Trying to play Lost Alpha and it keeps CTDing with this error: Expression : m_foot_bones[leg_type] != BI_NONE Function : CStepManager::get_foot_position File : step_manager.cpp Line : 196 Description : foot bone had not been set Anyone have any idea what the hell this means?
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# ? May 26, 2014 19:06 |
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NEED TOILET PAPER posted:AFAIK: Ddraig posted:Misery is hosed and will be for the foreseeable future. Well that blows, I was hoping to play around with something again. I'm a bit tired of the base game and literally don't care at all about all these weapon texture modpacks I keep finding on moddb. Welp! Monolith. posted:Misery is one of the most unfun mods besides Zone of Alienation. Well I fully admit I never found anything quite enjoyable in version two, but besides fiddling with the merchant values in version one, I quite enjoyed that one. I just don't get why they went so far away from that in the second version.
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# ? May 26, 2014 19:12 |
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One thing about the Misery fan base is that it loves rape! http://www.moddb.com/mods/stalker-misery/forum/thread/women-in-the-zone There are no women in the Zone because of Then there was that excellent piece someone wrote about their personal back story for the Black Road where Degtyarev is robbed and raped by a group of bandits because they gonna gently caress you til you love them.
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# ? May 26, 2014 20:20 |
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bunnielab posted:Trying to play Lost Alpha and it keeps CTDing with this error: It's a well known bug. Probably be fixed with the upcoming patch, or you could use the Serious fixes. e: Direct link: https://mega.co.nz/#F!w5MlySqT!_u_55fpb5eDMebhjnllVoQ
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# ? May 26, 2014 20:24 |
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Ddraig posted:One thing about the Misery fan base is that it loves rape! Reminds me of watching a video for a big upcoming ArmA3 mod where for a split second a 'rape' command came up on the action wheel.
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# ? May 27, 2014 03:21 |
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Acquire Currency! posted:Reminds me of watching a video for a big upcoming ArmA3 mod where for a split second a 'rape' command came up on the action wheel. Hey now, it's a whole new Army now that don't ask don't tell is gone. Soldiers need to get with the program or else. *wink* *wink* But seriously, why do people have to cross the line like that in every hobby. I think paintball is the only one I have left that hasn't crossed the rape/women are sex slaves line. Two Feet From Bread fucked around with this message at 04:34 on May 27, 2014 |
# ? May 27, 2014 04:31 |
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Does anyone else suffer from stuttering while playing Arsenal Overhaul 2.2?
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# ? May 27, 2014 20:07 |
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Ddraig posted:Misery is hosed and will be for the foreseeable future. If you're one of the lucky ones it happens to work perfectly for, that's great, but they've routinely lied about patches, implemented features and how they work since 2.0. I can tell you personally that half of the fixes they supposedly put into 2.1 they simply haven't bothered. I routinely get angry messages on moddb where people are blaming me for not fixing issues in 2.1 where my fixes have supposedly been implemented but haven't. For the record, I was talking about SGM 2.1, not Misery. I'm not sure if you were replying to me or not, just thought I'd clear it up in any case.
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# ? May 27, 2014 21:10 |
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Azran posted:Does anyone else suffer from stuttering while playing Arsenal Overhaul 2.2? It's Call of Pripyat, it does that. Shoker mod didn't stutter too badly but welcome to the Xray engine.
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# ? May 28, 2014 03:09 |
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So now LA crashes when I try to go to the Research center for the first time. It get a popup saying that my video card cant handle the settings and to lower them. But even setting them to min doesnt help. Any ideas?
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# ? May 29, 2014 00:31 |
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Considering I do not enjoy a lot of the most simulation-y stuff that you do in Misery (like having to buy a stove to cook your food, the insane amount of useless items, how hosed up the economy is) would I enjoy Misery 1.2? I never really played it so I don't know what's the difference, but if they made a 2.1 version it must mean the original one is really good?Monolith. posted:It's Call of Pripyat, it does that. Shoker mod didn't stutter too badly but welcome to the Xray engine. Oh, alright. Thanks.
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# ? May 29, 2014 07:45 |
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# ? Apr 28, 2024 23:19 |
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Arsenal Overhaul - Clear Sky will be released tomorrow.code:
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# ? May 29, 2014 16:11 |