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Kalenden posted:Any additional opinions on Fire and Ice? I'm enjoying it a lot. Once I hit the inferno worlds last time, the difficulty curve was like a drat brick wall. Now it's easier to do but there is one (in my opinion) rather large dialogue bug in the game. For instance, getting told you have wings for your horse when you actually don't get them to much much MUCH later.
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# ? Feb 11, 2014 22:42 |
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# ? Apr 27, 2024 15:10 |
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Kalenden posted:Any additional opinions on Fire and Ice? Not flying early is annoying, new monsters are slightly different reskins and theres a gamebreaking bug that if certain reptile enemies try to melee the game crashes so I'd wait.
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# ? Feb 13, 2014 11:29 |
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socialsecurity posted:Not flying early is annoying, new monsters are slightly different reskins and theres a gamebreaking bug that if certain reptile enemies try to melee the game crashes so I'd wait. Based on the patching speed of WotN vanilla if you wait you're going to be waiting a while.
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# ? Feb 13, 2014 11:35 |
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socialsecurity posted:Not flying early is annoying, new monsters are slightly different reskins and theres a gamebreaking bug that if certain reptile enemies try to melee the game crashes so I'd wait. Malek posted:I'm enjoying it a lot. Once I hit the inferno worlds last time, the difficulty curve was like a drat brick wall. Now it's easier to do but there is one (in my opinion) rather large dialogue bug in the game. Hmmm, thanks for the replies. I'll wait for when (and if) it gets patched then.
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# ? Feb 13, 2014 14:06 |
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I've seen Steam download updates for the game a few times since the DLC was released. The gamebreaking stuff might have already been hotfixed. I can't confirm though, I only just reached Hades.
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# ? Feb 13, 2014 14:12 |
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socialsecurity posted:Not flying early is annoying, new monsters are slightly different reskins and theres a gamebreaking bug that if certain reptile enemies try to melee the game crashes so I'd wait. So that's what it is. Thanks I was wondering what was causing this... Kanos posted:Based on the patching speed of WotN vanilla if you wait you're going to be waiting a while. Oh... Suspicious posted:I've seen Steam download updates for the game a few times since the DLC was released. The gamebreaking stuff might have already been hotfixed. I can't confirm though, I only just reached Hades. In vanilla you would've got the flying horse by now. (Honestly I like this change as it was given a bit TOO early in my opinion) granted the dialogue is still there... but now, you get it right after you get the last Valkyrie. Also the crashes (for me) are only on the new Ice Island Lizard men caves... asides the occasional over-world inexplicable (WotN has stopped working) bug but just keep a finger on the F5 key and you'll be fine. Malek fucked around with this message at 14:54 on Feb 13, 2014 |
# ? Feb 13, 2014 14:52 |
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I beat the vanilla game last year in May. In my playthrough, there were still bugs and crashes that required weird solutions to get around, poor balancing, and still incompleteable quests. The last patch they released was in January 2013 (!). So unless the expansion also included fixes for the base game instead of introducing more bugs, there have been no hotfixes in over a year of developer silence.
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# ? Feb 13, 2014 23:31 |
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Are the KB games even being made by the same developer now?
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# ? Feb 13, 2014 23:36 |
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victrix posted:Are the KB games even being made by the same developer now? The Legend: 1C Company developed and published Armored Princess: Katauri Interactive was the developer Crossworlds: Katauri Interactive Warriors of the North: 1C-SoftClub Warriors of the North Ice and Fire: Revultive Games ... and if it matters... Legions: Nival
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# ? Feb 14, 2014 20:51 |
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Just got past the Spider boss in my Fire & Ice game. It's still a massive gently caress-you of a fight, but my all-Elven army got it on the second try (ignore the small spiders if at all possible). Since I know what's happening next, I went back to that Elven island to restock for the second part of the festival of gently caress you.
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# ? Feb 15, 2014 23:33 |
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Suspicious posted:I've seen Steam download updates for the game a few times since the DLC was released. The gamebreaking stuff might have already been hotfixed. I can't confirm though, I only just reached Hades. Nope they are still threads popping up about it on the steam forums daily.
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# ? Feb 16, 2014 18:23 |
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Game was updated.quote:1. Fixed dialog with the Owls. Error that allowed adding owls without active quest fixed (requires restart). As far as I can tell, only 3* crash bugs (bolded) were fixed. Suspicious fucked around with this message at 18:06 on Feb 22, 2014 |
# ? Feb 22, 2014 17:58 |
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So I'm slowly plodding through the game. Currently in Demonis, going after the Dragon Tear. I think the problem with the game at the moment is that there are too many good units available. I've got Snow Falcons, Ancient Ents, Rune Mages, Paladins and (now) Demonologists in my army. The Ents are practically artillery at range and bulldozers up close, the Snow Falcons are reasonable almost-dragons, Demonologists = Resurrection, Paladins = Resurrection and Rune Mages = Extra Resurrection. Granted, they've all got pretty steep Leadership requirements, but there's so much stuff in the game it's usually just a matter of when you'll be able to get them.
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# ? Mar 4, 2014 23:28 |
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Another expandalone coming out soon. It better not be a pump and dump
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# ? May 27, 2014 02:42 |
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WYA posted:Another expandalone coming out soon. It better not be a pump and dump Surely you jest
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# ? May 27, 2014 17:24 |
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WYA posted:Another expandalone coming out soon. It better not be a pump and dump That's all this series is about now.
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# ? May 27, 2014 17:34 |
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The Ice & Fire DLC had another major patch a few days ago. It might be playable now.
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# ? May 27, 2014 22:41 |
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So the new KB game is called Kings Bounty: Dark Side and it's twist is that you're "Team Evil, fighting to take over the world". And the dev team appears to be the WotN developers+ new guys. http://steamcommunity.com/app/289520/discussions/0/540743212150920993/ Release Date: May 2014, which seems a little optimistic since today's 5-31-2014. Was anyone brave enough to steam early-access this game? I hope this game doesn't go the Ice & Fire/SotS2 "still broken after 1 yr" route.
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# ? Jun 1, 2014 02:01 |
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quote:Fun so far, if you liked King's Bounty games this is worth a snag. It is nice to play demons/orcs/undead for once. Favorable reviews already
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# ? Jun 1, 2014 03:37 |
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How many years now have they been literally re-selling the same game? I was originally going to say re-skinning the same game, but on reflection that's giving them far too much credit.
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# ? Jun 1, 2014 03:51 |
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Early access could work out in their favor. Their internal playtesting is definitely poo poo, so maybe bug reporting from the early access players will do a better job at catching the game breaking bugs in time for the official release.
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# ? Jun 1, 2014 05:18 |
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^^^^^ right to all the previously mentioned. the QA teams for the previous Kings Bounty games have been almost "Interplay"-esque. aka really bad at finding/fixing bugs. Once a few more reviews appear on steam, I'll feel more comfortable about buying it. The Team Evil approach is a good change for the series. Hopefully you get to interact with some of the heroes from earlier KB games. Bill Gilbert as a divorceable husband would be hilarious.
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# ? Jun 1, 2014 13:42 |
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tuluk posted:Bill Gilbert as a divorceable husband would be hilarious. Suddenly very interested. Really hope they are that clever. I'm also a little more inspired to try and finish WotN.
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# ? Jun 1, 2014 15:42 |
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I really wish I didn't have to fight the urge to pay them money for what will likely be another buggy, poorly-balanced hack job like WotN. I managed to resist buying Ice and Fire, why am I having so much trouble resisting this? It's like a little voice is whispering "This time it'll be different, it'll definitely be as good as Armored Princess! You can even use demons and undead from the beginning until having to wait till the goddamned endgame!"
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# ? Jun 1, 2014 16:31 |
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While I dislike the buggy gameplay, I will never dismiss a company that makes the same game with minor improvements every time. It feels like each year there's a new installation of this series, just the same as the last with new things to find. Takes up 20-40 or so hours of my life for a month or so then I move on to other things my strategy RPG fix stated to the fullest. I think AP/Crossworlds with that awesome mod that allowed your stacks to level was the best thing ever, and while WotN didn't live up to it, it wasn't bad although quite a bit more linear. The fact that this game apparently starts you with the Undead/Demon stuff I never get around to using? gently caress. Yes.
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# ? Jun 1, 2014 21:08 |
Funny how it seems that demons are out of all the races the easiest to get to help against the undead threat in the end game. Seems a bit weird that you can just waltz up to the demon leader after poo poo starts going down and she just says "Ok! Happy to help!". Meanwhile elves and dwarves need actual effort to get them to help against something that even the demons agree is a threat to everyone. By the way, there are certain areas in Demonis that are blocked off by this small volcanoish thing, is the way to get there somewhere outside Demonis, or is it linked to the Demonlord Astatoth (or what was his face) in Hades?
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# ? Jun 1, 2014 23:19 |
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Well one of you guys needs to bite the bullet and tell us whats up
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# ? Jun 2, 2014 03:52 |
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I rechecked at steam forums for KB: Dark Side. Lots of bug postings, 3/4 of the threads are russian language so I can't be certain of the vibe regarding KB: Dark Side. 1 more review popped up...so far it's 4 positive/2 negative. Gonna keep KB: Dark Side on my wishlight and revisit it in 2 months. I love the Kings Bounty series, but I still haven't finished WotN vanilla, and have another 20+ games I want to finish. Worse case KB: Dark Side turns out to be shovelware and can be ignored. Or bought heavily discounted during a Steam Summer/Winter Sales event for morbid fascination play.
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# ? Jun 2, 2014 05:57 |
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I got it. I'll give it a few hours and report back.
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# ? Jun 2, 2014 09:20 |
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I caved. Classes are Orc(warrior), Demoness(Paladin), and Vampire(Mage). Of note is that Demoness/Paladin now has the highest leadership growth instead of Orc/Warrior and the Resurrection skill is nowhere in sight. Each character gets their own little intro area that basically boils down to "Comically evil "good guys" kill everyone in your place of residence, you beat up a few groups of patrolling dudes and then run away". Every "race" of troops seems to have their own special abilities now. Elves retain favored enemy, Demons gain Frenzy(stacking atk/def/cooldown reduction that builds up as you deal and take damage), Undead have Necro Energy(dead troops drop Eviln globs for your guys to eat and heal from), Orcs retain Adrenaline, I forgot to check dwarves and humans. The game looks pretty cheap. Tilesets so far are the same old reused KB stuff and the new troops I've seen so far are just model edits(or in the case of Fire Elementals are simply a fire particle effect). There's no sound when you move around or dig which feels oddly disconcerting. I haven't really gotten into the meat and potatoes of the game yet because the tutorial is overlong and unskippable this time(can't skip the fairly long intro sequence and the "this is how you play KB games" is forced), but so far it looks like Warriors of the North: Evil Races Edition.
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# ? Jun 2, 2014 12:53 |
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Yeah, I just basically got out of the tutorial section which takes an hour+ to get past. Going the Vampire route, and seems ok thus far. More of the same as expected. There seems to be a "build you town of evil people" thing going on so that's a bit different. We'll see how much of it is plot and how much of it is actual content though. It would be cool to see corrupted versions of various enemies that become available and lock you out of other choices but I'm guessing it won't be that in depth. The beginning zones were extremely boring and filled with nothing, once I got back to the starter zone to liberate it, it was like "ok here's where the game actually begins."
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# ? Jun 2, 2014 13:34 |
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ouch. thanks to both of the brave-foolish posters who went early-access on KB:Dark Side. Unskippable tutorial: sounds horrible. The other stuff could be early-access related/russian language content implemented first, etc. Since Demoness class doesn't have the Resurrection skill, what replacment skill did the devs assign to that class? Maybe replaced with something like the following skill I thought up in 4 minutes... Corruption: recruit xxx leadership amount of enemy troops into your army during a turn. Recruited troops over leadership cap level revert back to opponent after 1 player turn Or is that idea too clever for the devs (like my Bill Gilbert as a divorceable husband idea)?
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# ? Jun 3, 2014 00:46 |
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tuluk posted:ouch. thanks to both of the brave-foolish posters who went early-access on KB:Dark Side. Bill Gilbert is in the game as the "Hero from Another World" who guards the Spirit of Light you're trying to defeat as your ultimate goal. There's three different images of him, one for each class from The Legend.
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# ? Jun 6, 2014 11:48 |
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So I'm a ways into this now and I think this might be my favorite of the games actually. I'm really enjoying this "building your secret shelter of darkness" thing. It was nice getting to use the Vampires and Demons in the early game, and while the islands are smaller than other games I feel like bouncing between them is actually enjoyable for the plot. Things aren't always laid out for you, there are occasional times where there are two ways to accomplish the same task and the way the world is getting (re)built around you is very cool. There aren't a terribly large amount of bugs, mostly pathfinding issues. I've had 1-2 hard crashes, but saving often is a necessity in these games because the autosaves are only in the castles which are few and far between. The game needs some polish in a lot of areas, but the level design has been pretty good. The Spirit of Darkness(Rage Pet) abilities are so-so, I think my only problem with them is that having one that pushed units around made getting the Trapper award quite a bit easier.
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# ? Jun 11, 2014 22:37 |
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^^^^ nice. So what powers/leadership capabilities does each class have? PaybackJack posted:there are occasional times where there are two ways to accomplish the same task and the way the world is getting (re)built around you is very cool.
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# ? Jun 11, 2014 22:46 |
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tuluk posted:....are you talking about the devs reseting the maps every patch or does the game allow you to reroll worlds/default starting point ala GalCiv series, or is it something else? Quests being multipathed. I had to blow a guy up so I could talk to the Dark Engineer I recruited and buy some explosives or I could talk to my Dark Mage and he'd whip up something using Antimagic Matter than I got from my Dark Scientist. The game is like all the others in that a large number of dwellings and items are random each game.
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# ? Jun 12, 2014 06:59 |
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PaybackJack posted:So I'm a ways into this now and I think this might be my favorite of the games actually. I'm really enjoying this "building your secret shelter of darkness" thing. It was nice getting to use the Vampires and Demons in the early game, and while the islands are smaller than other games I feel like bouncing between them is actually enjoyable for the plot. Things aren't always laid out for you, there are occasional times where there are two ways to accomplish the same task and the way the world is getting (re)built around you is very cool. Woah, better than Crossworlds? How's the difficulty/pacing?
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# ? Jun 12, 2014 22:55 |
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WYA posted:Woah, better than Crossworlds? How's the difficulty/pacing? Good. The first few islands are laid out a fairly scaled manner but you can bounce between them as you like if you want to push into harder fights. There's a good bit of jumping between islands but usually its for quests not because you are trying to find something that won't slaughter your army. I haven't seen any bosses except some big army fights and I've unlocked all the islands and cleared all but a couple. Its possible/hopeful that they leave them out. I never liked them as they were always taxing on your army as they were pretty much impossible to do "no loss" and the battles themselves were usually frustrating. The plot is the most engaging of the series in my opinion and the money -> rune npc is accessible fairly early. I rarely have to kite enemies. The biggest downside is that the game just isn't finished. There are a few islands that are almost barren of anything and there's a few times where the pathing is broken. Ran into a couple quests that where the log told me one thing but I had to go somewhere else first.
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# ? Jun 13, 2014 07:25 |
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PaybackJack posted:I haven't seen any bosses except some big army fights and I've unlocked all the islands and cleared all but a couple. Its possible/hopeful that they leave them out. I never liked them as they were always taxing on your army as they were pretty much impossible to do "no loss" and the battles themselves were usually frustrating. Great! I've always hated those awful things. They were mostly the same too. Endlessly respawning stacks of junk, the boss doing the moving around thing, the boss being a damage sponge, the boss being immune to everything except damage, not allowed to use rage (seriously? they could at least have made the boss immune to the rage abilities damage and left you able to use the other stuff or damage the infinite respawns) and so on. They were not fun at all. Just slogs of attrition.
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# ? Jun 13, 2014 11:07 |
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# ? Apr 27, 2024 15:10 |
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boss fights: aren't most of the boss fights reused assets from earlier games anyhow? I swear I've seen & fought that stupid spider boss in every single KB game I've played....only the tactical map was slightly different/boss had slightly more HP everytime. I am hoping boss fights are left out too. or that rage get enabled for boss minions like Poil mentioned.
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# ? Jun 13, 2014 11:18 |