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Nothing before Mirage should ever be cited as a valid precedent for anything, ever. Probably nothing from Planar Chaos either.
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# ? Jun 6, 2014 01:06 |
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# ? Jun 15, 2024 00:34 |
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Everblight posted:The problem with Venomdrinker is this: I disagree. They printed Melira, and she hoses poison worse than this guy ever could. He's not too bad to play around, since any level of poison between 10 and 15 not only doesn't win you the game, but causes you to lose as a SBA if he's ever removed. DAD LOST MY IPOD fucked around with this message at 02:33 on Jun 6, 2014 |
# ? Jun 6, 2014 02:30 |
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Completely busted, especially with cascade.
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# ? Jun 6, 2014 02:38 |
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I think that's what the second ability is for, but Cascade casts from exile, so it doesn't help.
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# ? Jun 6, 2014 03:38 |
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LordSaturn posted:I think that's what the second ability is for, but Cascade casts from exile, so it doesn't help. Just change the last two sentences to "If this was cast using suspend, you win the game".
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# ? Jun 6, 2014 03:51 |
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For the rules of this contest, does the card have to say "you win the game" or can it be functionally the same? Because that card would be way cooler if it said "deals 30 damage to target creature or player" instead.
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# ? Jun 6, 2014 04:00 |
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Kabanaw posted:For the rules of this contest, does the card have to say "you win the game" or can it be functionally the same? Because that card would be way cooler if it said "deals 30 damage to target creature or player" instead. From the rules of the contest: quote:Your entry needs to have "win the game" or "lose the game" somewhere on it. Something that deals 20 damage or mills 60 wouldn't count. For example, Phage the Untouchable would be fair game but Dark Depths wouldn't. Infect or poisonous on a card by themselves don't count either, wise guy
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# ? Jun 6, 2014 04:03 |
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Kabanaw posted:For the rules of this contest, does the card have to say "you win the game" or can it be functionally the same? Because that card would be way cooler if it said "deals 30 damage to target creature or player" instead. quote:Super Kaio-Ken
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# ? Jun 6, 2014 04:04 |
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Mikujin posted:I don't know how everyone can look at that card and just not see the most clear path to success: Well it removes the flavor of DBZ taking ten episodes to do anything.
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# ? Jun 6, 2014 04:05 |
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Mighty Dicktron posted:Well it removes the flavor of DBZ taking ten episodes to do anything. I guess it could be Suspend 10 for one R/W. But as a "FIGHT FOR JUSTICE" card it's clearly in white, maybe in red given how it accomplishes this (brute force). But a DBZ-themed card that wins games pretty much has to have Clash on it.
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# ? Jun 6, 2014 04:11 |
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Yes, I realize that the vote is not relevant, but I realized that Will of the Council is neat flavor for something like this.
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# ? Jun 6, 2014 04:57 |
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Actually, you could make it so the vote isn't binary. Loses a little flavor, but "Starting with you, each player votes for another player. The player with the most or tied for the most votes loses the game."
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# ? Jun 6, 2014 06:03 |
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Spectral Werewolf posted:Actually, you could make it so the vote isn't binary. Loses a little flavor, but "Starting with you, each player votes for another player. The player with the most or tied for the most votes loses the game."
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# ? Jun 6, 2014 06:16 |
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# ? Jun 6, 2014 07:10 |
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The clause might be a bit oppressive, but I think the wording works. I was thinking more towards counterspells, but I don't know if "If ~ is countered, you lose the game instead" is valid wording, so it's a bit grandiose (and dangerous) now. I also was drawing a blank on an image, which is a pain.
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# ? Jun 6, 2014 07:31 |
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The idea here is mini-gameish; if you're sacrificing all your creatures, you open yourself up to being one-shot once you have enough Auction counters to matter, bu if you aren't careful your opponent(s) can get it right out from under you.
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# ? Jun 6, 2014 08:31 |
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Is it possible for multiple players to win at the same time with that card?
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# ? Jun 6, 2014 13:39 |
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LordSaturn posted:I think that's what the second ability is for, but Cascade casts from exile, so it doesn't help. poo poo, didn't realize that. Let me fix the templating. I looked up the templating-- this is the cleanest way to do what I want. I wanted to make it so you can't Cascade into victory. And yes, taking ten turns at a minimum is an essential part of the flavor. DAD LOST MY IPOD fucked around with this message at 14:03 on Jun 6, 2014 |
# ? Jun 6, 2014 13:58 |
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Dungeon Ecology posted:Is it possible for multiple players to win at the same time with that card? That's true, and very awkward. Here's a slight tweak that prevents that. Edit: You saw nothing. Namagem fucked around with this message at 16:22 on Jun 6, 2014 |
# ? Jun 6, 2014 14:34 |
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You might as well call this "Contract with Johnny" because it's so in need of combo pieces to do anything worthwhile. A+++++ would cast again.
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# ? Jun 6, 2014 18:28 |
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Spectral Werewolf posted:Actually, you could make it so the vote isn't binary. Loses a little flavor, but "Starting with you, each player votes for another player. The player with the most or tied for the most votes loses the game." I wanted to do a card like that as monoblack, but I couldn't think of a way to cost it or fix it to keep it from being "X number of players just lose", which strikes me as being really unfun, so I eventually scrapped the idea. This is multiplayer oriented.
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# ? Jun 6, 2014 18:44 |
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Ramos posted:
When Viva La Revolucion enters the battlefield, choose an opponent with a higher life total. When that player loses the game, you win the game. Whenever a creature you control attacks the chosen player, it gains Dethrone until end of turn.
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# ? Jun 6, 2014 18:50 |
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Everblight posted:You choose players, you name cards. Thank you.
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# ? Jun 6, 2014 19:14 |
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If you change the second ability to trigger on attack, then you're going to be granting Dethrone to creatures that have already attacked, so they can't get a counter unless you then have a second combat phase. I'm not actually sure if the static version actually works. I can't think of a precedent to check.
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# ? Jun 6, 2014 19:52 |
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Please get your Superfriends jank on here. (For proper flavour, use any and all combinations of pre-Mending 'walkers with no/reduced sparks: Karn, Liliana, Sorin, Nicol Bolas and Teferi. No-one with Green, which is maybe a bit awkward for a five colour card.) Hahaha, I got a legitimate common into this challenge! Only because all schemes are common but, still, I revel in this.
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# ? Jun 6, 2014 21:40 |
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Oh look, I made a BW one: Thought about maybe having it hand out vampire and human tokens to each side and working on the relative numbers, but it was fiddly.
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# ? Jun 6, 2014 22:24 |
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Edited this card to make it cleaner and so it all fits within 8 lines of text.
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# ? Jun 7, 2014 00:22 |
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Another drawing victory condition. This one might be too easy though. The exact numbers for cards like these can be pretty tough some times. I think at eight creatures you can't expect to just dump your hand and win with this, but that it's still possible with a deck built around it. Slow, but inevitable (unless your opponent has a hexproof guy, but hey). Someone already took this name, but gently caress it, I'm running with it. I'd like to see what the manabase is like for a deck built around this. Phage junior, but as a ninja. The mana costs might be too high, but boy, is your opponent going to have to play it safe once they've taken their doom counter and you have 5BB open. One of the tricky parts of this contest is that I'm not sure if I want to make really clever cards that build up to their own win condition, or just stick with simple "You win the game when X happens" cards, which is what the majority of Wizards designed cards in this vein are. "Win the Game" is kind of the sledgehammer of card designer skills. It looks pretty loving awesome when you use it right, but it's rarely the right tool to actually use, which makes this a good contest category.
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# ? Jun 7, 2014 02:57 |
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Yeah I have no illusions this is all that original, but it fits within the flavor of the rest of the cards from the set.
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# ? Jun 7, 2014 06:02 |
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GyroNinja posted:
Given that it's also a Phyrexian thingy, being an artifact is probably also more in-theme. My riff on something similar: quote:Phyrexian Compleator 1(PG)(PB)
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# ? Jun 7, 2014 06:13 |
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GyroNinja posted:
I think it is. Between Jin-Gitaxias and Blue Sun's Zenith (and most draw spells in general) being blue, I don't think it's the hardest thing to gather up seven cards. But I like the idea so I'm ok, numbers are a development issue I'd say. Also, reposting one of mine from the Greek Mythology challenge, similar to your Cultural Victory, with an Odyssey slant to it. The Islands clause refers to how the journey of Odysseus ultimately was to return to Ithaki, and to his wife Persephone. "Nostos" means "the return to home", and it's a central theme of the epic. Although part of me wants to make one based on another poem, but I'm not sure how.
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# ? Jun 7, 2014 12:59 |
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Here's another, except I'm not 100% on this one, hence the playtest border: I kinda want to add deathtouch to it, but I feel like that would be too much. It's basically Vraska's assassin tokens as is, though (It started life as "One hit KO", a red spell that was a sorcery that did this for one turn.) Namagem fucked around with this message at 14:10 on Jun 7, 2014 |
# ? Jun 7, 2014 14:07 |
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At 10 lands, your opponents' little guys don't have the stamina to reach you. At 20 lands, your opponents' spells can't reach you. At 30 lands, you're king of all that you see, and a substantial amount of what you can't see, and therefore big enough to just ignore the peasantry entirely.
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# ? Jun 7, 2014 16:21 |
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Veyrall posted:
This could probably stand to be buffed a little, 30 lands is outrageous. What about : "Creatures with power less than half the number of lands you control, round down, cannot attack you. As long as you control ten or more lands, you have hexproof. At the beginning of your upkeep, if you control 25 or more lands, you win the game." If you want to make it harder to win, swap the GU cost for a UW (or even monowhite, there isn't much blue about it) cost, since forcing you to dip into green to cast it actually makes it easier to win with, what with green ramp being a thing. I like how this card is simultaneously the durdliest EDH wincon ever, and also punishes other do-nothing EDH decks.
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# ? Jun 7, 2014 16:56 |
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Serperoth posted:I think it is. Between Jin-Gitaxias and Blue Sun's Zenith (and most draw spells in general) being blue, I don't think it's the hardest thing to gather up seven cards. But I like the idea so I'm ok, numbers are a development issue I'd say. Let's see, the Iliad was about the Trojan War, which was won by the Trojan Horse, which is already a card. Ignoring the way it already works, something like Tap > Make a man > If you have 20 of those mans, YOU WIN! YAY!
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# ? Jun 7, 2014 17:04 |
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I had basically exactly the opposite idea.
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# ? Jun 7, 2014 17:06 |
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megane posted:I had basically exactly the opposite idea. This would be pretty awesome to hard cast with Hive Mind out.
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# ? Jun 7, 2014 17:10 |
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HitTheTargets posted:Let's see, the Iliad was about the Trojan War, which was won by the Trojan Horse, which is already a card. Ignoring the way it already works, something like Tap > Make a man > If you have 20 of those mans, YOU WIN! YAY! I was thinking more along the lines of the poem Ithaki, which is about looking at the journey and not the destination. Trojan Horse, if I were to make it, I'd have it exile your dudes from the battlefield, or an one-sided Show and Tell effect, rather than making tokens. Just personal opinion.
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# ? Jun 7, 2014 17:20 |
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Everblight posted:Words I buffed it a little for other formats, though it's kind of a bastard in EDH now. I am also completely fine with winning the game as a state-based effect upon playing your 20th land.
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# ? Jun 7, 2014 17:54 |
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# ? Jun 15, 2024 00:34 |
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Updated one more time, should be completely workable now.
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# ? Jun 7, 2014 18:32 |