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Duuk
Sep 4, 2006

Victorious, he returned to us, claiming that he had slain the drought where even Orlanth could not. The god-talkers were not sure what to make of this.

Fat Samurai posted:

Piracy is yet to wreck a single industry, so I'm guessing GW will survive 3D printers.

I think I'm the only player more succesful at defense than offense, at least with my Dark Elves. It seems that every time I attack my opponent get's an extra turn and wrecks my guys before they can do anything, but on defense I manage to recover the ball quite often. That's making my team pretty unbalanced, with 3 guys at level 3 (blitzers and a lineman that keeps getting MVPs), one at 2 (a runner with STR 4 who is going to become my dedicated ball recoverer n defense and will never learn a pass skill) and the rest at 1.

Another problem is that I'm at 1200 TV and don't have any Witch Elves yet. I started with 4 blitzers, 1 Runner and the rest linemen, and deaths are forcing me to buy extra linemen. I'm at least two good matches away from a WE.

What's the proper attack strategy for a DE team? I'm mostly running the sides with light screens rather than cages, trying to keep one or two guys as possible receivers, but I'm finding I don't have enough Strengh, skills or movement to move easily.

Delfs shouldn't die that often unless you're facing bash all the time. Or are insisting on rolling the wrong results on cas dice (you should stop that).

DE are a running team. They even have a runner. If you're lucky enough to get some doubles for a few Guards and a Mighty Blow (though these days you're more likely to see blanket MB because people are hoping to roll a second double for broken PO bullshit), you should be able to cage when you want to. Although as with any elves screening works very well and is more likely to leave you retreating space when the opponent goes ALL MENS and you'd rather not (meaning you don't have enough block, guard or strength to knock them over). Being a fast team, you should be able to pull the ol' switcharoo on slower teams, fake on one side and go down the other. Against softies, you could try to push right through, at least until they leave an opening (though in that case I'd consider sending one guy long on the other side to make the other guy have to think whether he wants to send 2 guys away from the action to cover it or risk it dodging out on a 2+). Some turns you want to go all in, mark all the opponents, bash as hard as you can, some turns you want to pull back and regroup. When exactly, you decide based on your experience.

Passing game is more of a side thought in my experience. Though you can build your runners any way you want of course. Dump off can ruin people's day.

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Veloxyll posted:

Why bother buying fresh Linemen? Loners are basically as good, and then you don't care when they get punched and die.

a) I'm bad at this game.
b) The Treacle Mine Road Gang will not accept somene called 'Teynalin' or something silly like that. Only good, proper names like Foul Ole Ron, Altogether Andrews and The Duck Man are good enough for my team. :colbert:

Also, casualties may have include a blitzer or two.

EDIT: Thanks Duuk, didn't see your answer while posting.

Fat Samurai fucked around with this message at 10:04 on Jun 9, 2014

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.

Veloxyll posted:

But will they survive themselves?


Why bother buying fresh Linemen? Loners are basically as good, and then you don't care when they get punched and die.

There's nothing more depressing than a Loner MVP.

Veloxyll
May 3, 2011

Fuck you say?!

Mighty Dicktron posted:

There's nothing more depressing than a Loner MVP.

Dead Loner MVP.

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.
I stand corrected.

Steelpudding
Apr 21, 2010

I've got Balls of Steel!

Mighty Dicktron posted:

There's nothing more depressing than a Loner MVP.

Dead LVL 5 ghoul MVP

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Mighty Dicktron posted:

There's nothing more depressing than a Loner MVP.

Everything dead except the Loners.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Veloxyll posted:

Dead Loner MVP.

I dunno, at that point it kind of wraps around to hilarious.

GNU Order
Feb 28, 2011

That's a paddlin'

New vote tally, voting ends around 6 CST tonight

Dr. Wight Level
Mighty Blow - 17
Guard - 14
Strong Arm - 1
Sure Hands - 1
Grab - 1

Roll Skulls?
Roll Them - 1
Don't - 1

apostateCourier
Oct 9, 2012


Guard will be more helpful in the recovery game, and this is befitting Doctor Wight.

Stop rolling skulls, I need you to get within 50 TV of 1410.

1stGear
Jan 16, 2010

Here's to the new us.
Mighty Blow to make our mad 'mantic the master of man-mangling.

Sacrifice your firstborn to Nuffle so you can stop rolling dub skulls.

Average Lettuce
Oct 22, 2012


Roll the dub skulls like a real man!

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Let the dice fall where they may.

CommaToes
Dec 15, 2006

Ecce Buffo
Guard because we don't want your blitzer to be running around. That's actually a good use of TV.

Roll only Skull/Push from now on so you never get what you want, but can't complain about the bad dice because it's not dub skulls.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

AJ_Impy posted:

Let the dice fall where they may.

As long as where they fall is more skulls.

Pimpmust
Oct 1, 2008

namad posted:

They'd sell personal print licenses, not for resale. Lots of things are labeled not for resale. If people open a big profitable businesses reselling things printed with the non-resale license then they sue them and take all the profits. It's like letting a movie theatre play a movie. Or well any business really?

If a guy shares a couple with his mates though, oh well that's just what they've got to suffer in the modern era of 3d printing, it's certainly not an instant death sentence?

Or heck, lots of digital media like DVDs have drm, maybe by law at some point some idiotic congressman will make it illegal to sell a 3d printer without a built in drm-encryption lock (just like how there is a law that passed that made selling proper unlocked dvdplayers illegal). Region locked dvdplayers are a sin against nature, similar idiotic ideas might keep GW afloat? Or who knows maybe 3d printers won't ever catch on? People often buy plenty of things they can make themselves.

Oh, no doubt they *could* survive and maybe even make a mint, but the corporate thinking at GW makes me less confident about them actually pulling that off than say, the known innovative and daring businessmen at Microsoft.

The one thing GW got going for them is that it will always (for like, a decade) be more expensive and harder to make decent copies of plastic mans compared to digital data to a disc or over the internet (and in this case, you gotta pirate the schematics too, probably).
But here their new ~premium~ price-point strategy becomes a problem for them, and is especially at odds with accessible piracy, because they shrink their market and if they can't actually offer any added-value (like say, collectors edition DVDs), and an army of plastic mans cost 500 bucks to put together by buying from them, it quickly becomes way more tempting to go through the hassle of piracy.

Perhaps not a business killing thing on its own in a vacuum but GW got far more in common with say, the comic book industry, than they do with some big movie or game publisher. Comic books do "okay...ish" at best, unlike the bigger industries (that can even take advantage of some of the plus sides of piracy), that's gonna be harder for any miniature maker to manage.´

This is all assuming that 3D printers actually become a thing, as in are affordable enough for your almost-average-joe to be competitive with just buying the drat models. I'm not some 3D printer technovore so I dunno how that's actually going to turn out.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Keeping my Guard vote.

Nuffle cares not how the dice fall, only that they are thrown

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Go for Mighty Blow. I want to see blood. Blood!

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Guard

Roll skulls constantly.

TravBot
Oct 10, 2004

If we can hit that bullseye the rest of the dominoes will fall like a house of cards Checkmate
I'm going to have to vote for Mighty Blow and Skulls for the Skull Throne.

edit: VVVVV

MRLOLAST posted:

Mighty blow is good because that will make him skill faster and he can get piling on then.

ftfy

TravBot fucked around with this message at 19:06 on Jun 9, 2014

MRLOLAST
May 9, 2013
Mighty blow is good because that will make him skill faster and he can get guard then.

Iretep
Nov 10, 2009
Might blow isn't that good unless you specialise him into it. Plus we have better players to turn into murder pieces. What the murder pieces need is support like guard. Wights are also ag3 pieces so they have no problem of leveling. (My vote is still strong arm.)

Steelpudding
Apr 21, 2010

I've got Balls of Steel!

Iretep posted:

Might blow isn't that good unless you specialise him into it. Plus we have better players to turn into murder pieces. What the murder pieces need is support like guard. Wights are also ag3 pieces so they have no problem of leveling. (My vote is still strong arm.)

Wights aren't supposed to even touch the ball, let alone pass it. Sure you can make a werewolf into a better murder piece, but even that requires doubles twice to happen.

Lord_Ventnor
Mar 30, 2010

The Worldwide Deadly Gangster Communist President

Steelpudding posted:

Wights aren't supposed to even touch the ball, let alone pass it. Sure you can make a werewolf into a better murder piece, but even that requires doubles twice to happen.

You say that, but why would the Wight Touchdown Dance exist unless it was meant to be seen?

Fumbles
Mar 22, 2013

Can I get a reroll?

Counterpoint: The tree-men have a touchdown animation as well.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Fumbles posted:

Counterpoint: The tree-men have a touchdown animation as well.

How did you ever discover this?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
That is always worth going for. Touchback on turn one and spend 8 turns praying he doesn't take root.

my dad
Oct 17, 2012

this shall be humorous
Is it possible to get extra movement on a treeman?

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

my dad posted:

Is it possible to get extra movement on a treeman?

Yup! It can help them stand up without rolling.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Yes. It is one of, if not the best things to get on them. 3MA means they stand up without having to roll a dice, and they can actually chase things like blorcs and dwarfs.

Antlerhill
Nov 6, 2012

Smellrose
We'll see a +MA tree in action once the LP team gets high enough value to play my halfling team. It's pretty good to have, but it's still a tree so once it takes root that stat-up is just wasted TV.


Oh also another vote for guard, since it'll help with managing frenzy.

Duuk
Sep 4, 2006

Victorious, he returned to us, claiming that he had slain the drought where even Orlanth could not. The god-talkers were not sure what to make of this.

goatface posted:

Yes. It is one of, if not the best things to get on them. 3MA means they stand up without having to roll a dice, and they can actually chase things like blorcs and dwarfs.
+ST is nice, 3db on st3 dudes without assists, but might be getting superfluous (and has the block or ST dilemma). +AG is nonissue. On a 5+5 roll, there's the choice of block, jump up, MA, which are all nice.

I'd say +MA over everything else. Esp. since you can roll another.

Edit: Full disclosure, I don't think I've played more than 3 or so games with a treeman on my team, ever. But I've specced and played against them plenty.

More edit:
vv Zombies are in a class of their own imo.

Duuk fucked around with this message at 22:39 on Jun 9, 2014

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Night10194 posted:

How did you ever discover this?

You can check the animations in game. The Undead and Ogres are hilarious.

Agent355
Jul 26, 2011


Wolves don't need two doubles to become amazing murders, just one for MB is enough.

Piling on is far from absolutely necessary unless you're going whole hog on the 'I suck at the game and can't win unless I just roll good cas dice, so lets do more of that'.

Duuk posted:

+ST is nice, 3db on st3 dudes without assists, but might be getting superfluous (and has the block or ST dilemma).



Let's talk about this for a second.

2db with block = 1/36 chance of failing (only dub skulls)

3db without block = 1/27 chance of failing.

That means that, roughly, you'll fail 1 more block in 100 blocks with a 3db than with block. Thats not bad odds, so the question becomes what else does the +st give you that would make it worthwhile to fail 1 more block in 100, on average. Thats a thing you can really only answer yourself as it depends on the team and the player and a million other things.

The point I just wanted to make is that the majority of bloodbowl players will foam at the mouth if you take +st on a big guy instead of block and honestly the numbers are pretty much equal and there are good reasons you may want more strength. It's one of those cases where the popular opinion isn't actually based on solid ground as much as p eople might think.

Agent355 fucked around with this message at 23:34 on Jun 9, 2014

GNU Order
Feb 28, 2011

That's a paddlin'

Man you guys sure are talking a lot of nerd poo poo, including all the talk of minis earlier

:siren:VOTING DONE:siren:
Dr. Wight Level
Mighty Blow - 20
Guard - 19
Strong Arm - 1
Sure Hands - 1
Grab - 1

Roll Skulls?
Roll Them - 5
Don't - 3
Other - 3
[/quote]

Very close, but it looks like we're going with Mighty Blow


Also, I will continue to roll skulls, as requested by you all

Veloxyll
May 3, 2011

Fuck you say?!

Agent355 posted:

Let's talk about this for a second.

2db with block = 1/36 chance of failing (only dub skulls)

3db without block = 1/27 chance of failing.

That means that, roughly, you'll fail 1 more block in 100 blocks with a 3db than with block. Thats not bad odds, so the question becomes what else does the +st give you that would make it worthwhile to fail 1 more block in 100, on average. Thats a thing you can really only answer yourself as it depends on the team and the player and a million other things.

The point I just wanted to make is that the majority of bloodbowl players will foam at the mouth if you take +st on a big guy instead of block and honestly the numbers are pretty much equal and there are good reasons you may want more strength. It's one of those cases where the popular opinion isn't actually based on solid ground as much as p eople might think.

The last point alone is reason enough to take +ST instead of Block.

Duuk
Sep 4, 2006

Victorious, he returned to us, claiming that he had slain the drought where even Orlanth could not. The god-talkers were not sure what to make of this.

Agent355 posted:

Strong words

That is some good hard math, and ST7 is super cool. Thing is, I would think that the point of a tree is to tie up as many opponents as possible without you needing to send any extra help. Which means, if there's two dudes rubbing against your ST7 tree, suddenly you're right back down to the good old 2 dice, no block. Ultimately, both are nice which is why, for me at least, it would still be a dilemma.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Get multiblock and a guard friend.

Agent355
Jul 26, 2011


Duuk posted:

That is some good hard math, and ST7 is super cool. Thing is, I would think that the point of a tree is to tie up as many opponents as possible without you needing to send any extra help. Which means, if there's two dudes rubbing against your ST7 tree, suddenly you're right back down to the good old 2 dice, no block. Ultimately, both are nice which is why, for me at least, it would still be a dilemma.

Thats why it really comes down to a choice based on what player you're talking about.

For instance I would almost always give a tree +st for unassisted 3dbs. In your scenario you could just as easily put a dude on his 2 dudes to get a 3db again.

Beast of nurgle would always get +st for it's interaction with tentacles even though it wouldn't help with 3dbs as much as a tree.

Kroxigor would always get block because lizards don't need more strength. Moving from 5 to 6 strength doesn't actually give 3dbs unassisted anyway so block is far and away better for punching.

People in general will always parrot 'ALWAYS TAKE BLOCK' I just don't think thats true at all, it's only true if the +st isn't actually going to do anything for you.

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Veloxyll
May 3, 2011

Fuck you say?!

Agent355 posted:

Thats why it really comes down to a choice based on what player you're talking about.

For instance I would almost always give a tree +st for unassisted 3dbs. In your scenario you could just as easily put a dude on his 2 dudes to get a 3db again.

Beast of nurgle would always get +st for it's interaction with tentacles even though it wouldn't help with 3dbs as much as a tree.

Kroxigor would always get block because lizards don't need more strength. Moving from 5 to 6 strength doesn't actually give 3dbs unassisted anyway so block is far and away better for punching.

People in general will always parrot 'ALWAYS TAKE BLOCK' I just don't think thats true at all, it's only true if the +st isn't actually going to do anything for you.

Also Cowmans get 3dbs unassisted on blitzes against 3st guys with +St. And you can just get Jugganaught for blocking.
Also then you can punch trees.
Or you could roll +ST twice and get tents, then no-one will escape your cow ever! (Unless they're a skink)

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