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Fat Samurai posted:Piracy is yet to wreck a single industry, so I'm guessing GW will survive 3D printers. Delfs shouldn't die that often unless you're facing bash all the time. Or are insisting on rolling the wrong results on cas dice (you should stop that). DE are a running team. They even have a runner. If you're lucky enough to get some doubles for a few Guards and a Mighty Blow (though these days you're more likely to see blanket MB because people are hoping to roll a second double for broken PO bullshit), you should be able to cage when you want to. Although as with any elves screening works very well and is more likely to leave you retreating space when the opponent goes ALL MENS and you'd rather not (meaning you don't have enough block, guard or strength to knock them over). Being a fast team, you should be able to pull the ol' switcharoo on slower teams, fake on one side and go down the other. Against softies, you could try to push right through, at least until they leave an opening (though in that case I'd consider sending one guy long on the other side to make the other guy have to think whether he wants to send 2 guys away from the action to cover it or risk it dodging out on a 2+). Some turns you want to go all in, mark all the opponents, bash as hard as you can, some turns you want to pull back and regroup. When exactly, you decide based on your experience. Passing game is more of a side thought in my experience. Though you can build your runners any way you want of course. Dump off can ruin people's day.
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# ? Jun 9, 2014 09:33 |
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# ? Apr 29, 2024 00:45 |
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Veloxyll posted:Why bother buying fresh Linemen? Loners are basically as good, and then you don't care when they get punched and die. a) I'm bad at this game. b) The Treacle Mine Road Gang will not accept somene called 'Teynalin' or something silly like that. Only good, proper names like Foul Ole Ron, Altogether Andrews and The Duck Man are good enough for my team. Also, casualties may have include a blitzer or two. EDIT: Thanks Duuk, didn't see your answer while posting. Fat Samurai fucked around with this message at 10:04 on Jun 9, 2014 |
# ? Jun 9, 2014 09:36 |
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Veloxyll posted:But will they survive themselves? There's nothing more depressing than a Loner MVP.
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# ? Jun 9, 2014 10:01 |
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Mighty Dicktron posted:There's nothing more depressing than a Loner MVP. Dead Loner MVP.
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# ? Jun 9, 2014 10:19 |
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I stand corrected.
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# ? Jun 9, 2014 10:30 |
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Mighty Dicktron posted:There's nothing more depressing than a Loner MVP. Dead LVL 5 ghoul MVP
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# ? Jun 9, 2014 10:51 |
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Mighty Dicktron posted:There's nothing more depressing than a Loner MVP. Everything dead except the Loners.
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# ? Jun 9, 2014 11:09 |
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Veloxyll posted:Dead Loner MVP. I dunno, at that point it kind of wraps around to hilarious.
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# ? Jun 9, 2014 12:35 |
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New vote tally, voting ends around 6 CST tonight Dr. Wight Level Mighty Blow - 17 Guard - 14 Strong Arm - 1 Sure Hands - 1 Grab - 1 Roll Skulls? Roll Them - 1 Don't - 1
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# ? Jun 9, 2014 14:53 |
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Guard will be more helpful in the recovery game, and this is befitting Doctor Wight. Stop rolling skulls, I need you to get within 50 TV of 1410.
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# ? Jun 9, 2014 14:58 |
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Mighty Blow to make our mad 'mantic the master of man-mangling. Sacrifice your firstborn to Nuffle so you can stop rolling dub skulls.
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# ? Jun 9, 2014 15:06 |
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Roll the dub skulls like a real man!
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# ? Jun 9, 2014 15:08 |
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Let the dice fall where they may.
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# ? Jun 9, 2014 15:13 |
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Guard because we don't want your blitzer to be running around. That's actually a good use of TV. Roll only Skull/Push from now on so you never get what you want, but can't complain about the bad dice because it's not dub skulls.
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# ? Jun 9, 2014 16:04 |
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AJ_Impy posted:Let the dice fall where they may. As long as where they fall is more skulls.
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# ? Jun 9, 2014 16:04 |
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namad posted:They'd sell personal print licenses, not for resale. Lots of things are labeled not for resale. If people open a big profitable businesses reselling things printed with the non-resale license then they sue them and take all the profits. It's like letting a movie theatre play a movie. Or well any business really? Oh, no doubt they *could* survive and maybe even make a mint, but the corporate thinking at GW makes me less confident about them actually pulling that off than say, the known innovative and daring businessmen at Microsoft. The one thing GW got going for them is that it will always (for like, a decade) be more expensive and harder to make decent copies of plastic mans compared to digital data to a disc or over the internet (and in this case, you gotta pirate the schematics too, probably). But here their new ~premium~ price-point strategy becomes a problem for them, and is especially at odds with accessible piracy, because they shrink their market and if they can't actually offer any added-value (like say, collectors edition DVDs), and an army of plastic mans cost 500 bucks to put together by buying from them, it quickly becomes way more tempting to go through the hassle of piracy. Perhaps not a business killing thing on its own in a vacuum but GW got far more in common with say, the comic book industry, than they do with some big movie or game publisher. Comic books do "okay...ish" at best, unlike the bigger industries (that can even take advantage of some of the plus sides of piracy), that's gonna be harder for any miniature maker to manage.´ This is all assuming that 3D printers actually become a thing, as in are affordable enough for your almost-average-joe to be competitive with just buying the drat models. I'm not some 3D printer technovore so I dunno how that's actually going to turn out.
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# ? Jun 9, 2014 16:10 |
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Keeping my Guard vote. Nuffle cares not how the dice fall, only that they are thrown
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# ? Jun 9, 2014 17:33 |
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Go for Mighty Blow. I want to see blood. Blood!
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# ? Jun 9, 2014 18:24 |
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Guard Roll skulls constantly.
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# ? Jun 9, 2014 18:25 |
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I'm going to have to vote for Mighty Blow and Skulls for the Skull Throne. edit: VVVVV MRLOLAST posted:Mighty blow is good because that will make him skill faster and he can get piling on then. ftfy TravBot fucked around with this message at 19:06 on Jun 9, 2014 |
# ? Jun 9, 2014 18:29 |
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Mighty blow is good because that will make him skill faster and he can get guard then.
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# ? Jun 9, 2014 18:50 |
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Might blow isn't that good unless you specialise him into it. Plus we have better players to turn into murder pieces. What the murder pieces need is support like guard. Wights are also ag3 pieces so they have no problem of leveling. (My vote is still strong arm.)
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# ? Jun 9, 2014 20:16 |
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Iretep posted:Might blow isn't that good unless you specialise him into it. Plus we have better players to turn into murder pieces. What the murder pieces need is support like guard. Wights are also ag3 pieces so they have no problem of leveling. (My vote is still strong arm.) Wights aren't supposed to even touch the ball, let alone pass it. Sure you can make a werewolf into a better murder piece, but even that requires doubles twice to happen.
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# ? Jun 9, 2014 20:41 |
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Steelpudding posted:Wights aren't supposed to even touch the ball, let alone pass it. Sure you can make a werewolf into a better murder piece, but even that requires doubles twice to happen. You say that, but why would the Wight Touchdown Dance exist unless it was meant to be seen?
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# ? Jun 9, 2014 20:43 |
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Counterpoint: The tree-men have a touchdown animation as well.
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# ? Jun 9, 2014 21:37 |
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Fumbles posted:Counterpoint: The tree-men have a touchdown animation as well. How did you ever discover this?
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# ? Jun 9, 2014 21:40 |
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That is always worth going for. Touchback on turn one and spend 8 turns praying he doesn't take root.
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# ? Jun 9, 2014 21:40 |
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Is it possible to get extra movement on a treeman?
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# ? Jun 9, 2014 21:46 |
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my dad posted:Is it possible to get extra movement on a treeman? Yup! It can help them stand up without rolling.
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# ? Jun 9, 2014 21:48 |
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Yes. It is one of, if not the best things to get on them. 3MA means they stand up without having to roll a dice, and they can actually chase things like blorcs and dwarfs.
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# ? Jun 9, 2014 21:49 |
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We'll see a +MA tree in action once the LP team gets high enough value to play my halfling team. It's pretty good to have, but it's still a tree so once it takes root that stat-up is just wasted TV. Oh also another vote for guard, since it'll help with managing frenzy.
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# ? Jun 9, 2014 22:36 |
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goatface posted:Yes. It is one of, if not the best things to get on them. 3MA means they stand up without having to roll a dice, and they can actually chase things like blorcs and dwarfs. I'd say +MA over everything else. Esp. since you can roll another. Edit: Full disclosure, I don't think I've played more than 3 or so games with a treeman on my team, ever. But I've specced and played against them plenty. More edit: vv Zombies are in a class of their own imo. Duuk fucked around with this message at 22:39 on Jun 9, 2014 |
# ? Jun 9, 2014 22:37 |
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Night10194 posted:How did you ever discover this? You can check the animations in game. The Undead and Ogres are hilarious.
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# ? Jun 9, 2014 22:38 |
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Wolves don't need two doubles to become amazing murders, just one for MB is enough. Piling on is far from absolutely necessary unless you're going whole hog on the 'I suck at the game and can't win unless I just roll good cas dice, so lets do more of that'. Duuk posted:+ST is nice, 3db on st3 dudes without assists, but might be getting superfluous (and has the block or ST dilemma). Let's talk about this for a second. 2db with block = 1/36 chance of failing (only dub skulls) 3db without block = 1/27 chance of failing. That means that, roughly, you'll fail 1 more block in 100 blocks with a 3db than with block. Thats not bad odds, so the question becomes what else does the +st give you that would make it worthwhile to fail 1 more block in 100, on average. Thats a thing you can really only answer yourself as it depends on the team and the player and a million other things. The point I just wanted to make is that the majority of bloodbowl players will foam at the mouth if you take +st on a big guy instead of block and honestly the numbers are pretty much equal and there are good reasons you may want more strength. It's one of those cases where the popular opinion isn't actually based on solid ground as much as p eople might think. Agent355 fucked around with this message at 23:34 on Jun 9, 2014 |
# ? Jun 9, 2014 23:24 |
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Man you guys sure are talking a lot of nerd poo poo, including all the talk of minis earlier VOTING DONE Dr. Wight Level Mighty Blow - 20 Guard - 19 Strong Arm - 1 Sure Hands - 1 Grab - 1 Roll Skulls? Roll Them - 5 Don't - 3 Other - 3 [/quote] Very close, but it looks like we're going with Mighty Blow Also, I will continue to roll skulls, as requested by you all
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# ? Jun 10, 2014 00:11 |
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Agent355 posted:Let's talk about this for a second. The last point alone is reason enough to take +ST instead of Block.
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# ? Jun 10, 2014 00:22 |
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Agent355 posted:Strong words That is some good hard math, and ST7 is super cool. Thing is, I would think that the point of a tree is to tie up as many opponents as possible without you needing to send any extra help. Which means, if there's two dudes rubbing against your ST7 tree, suddenly you're right back down to the good old 2 dice, no block. Ultimately, both are nice which is why, for me at least, it would still be a dilemma.
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# ? Jun 10, 2014 00:24 |
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Get multiblock and a guard friend.
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# ? Jun 10, 2014 00:32 |
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Duuk posted:That is some good hard math, and ST7 is super cool. Thing is, I would think that the point of a tree is to tie up as many opponents as possible without you needing to send any extra help. Which means, if there's two dudes rubbing against your ST7 tree, suddenly you're right back down to the good old 2 dice, no block. Ultimately, both are nice which is why, for me at least, it would still be a dilemma. Thats why it really comes down to a choice based on what player you're talking about. For instance I would almost always give a tree +st for unassisted 3dbs. In your scenario you could just as easily put a dude on his 2 dudes to get a 3db again. Beast of nurgle would always get +st for it's interaction with tentacles even though it wouldn't help with 3dbs as much as a tree. Kroxigor would always get block because lizards don't need more strength. Moving from 5 to 6 strength doesn't actually give 3dbs unassisted anyway so block is far and away better for punching. People in general will always parrot 'ALWAYS TAKE BLOCK' I just don't think thats true at all, it's only true if the +st isn't actually going to do anything for you.
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# ? Jun 10, 2014 00:39 |
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# ? Apr 29, 2024 00:45 |
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Agent355 posted:Thats why it really comes down to a choice based on what player you're talking about. Also Cowmans get 3dbs unassisted on blitzes against 3st guys with +St. And you can just get Jugganaught for blocking. Also then you can punch trees. Or you could roll +ST twice and get tents, then no-one will escape your cow ever! (Unless they're a skink)
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# ? Jun 10, 2014 00:44 |