Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
oblongus
Sep 2, 2011
I got antag 3 games in a row last night on #4 and it was a blast. I haven't been playing for a few months and I noticed that there has been a shift in the way things are done: I gimmicked a bit but as soon as I outed myself everybody on the station came looking for me, weapon in hand. I did pretty well and each time turned into an extended killing spree, going on for about half an hour as endless waves of would-be heroes rushed fearlessly at me. In fact everybody I saw ran straight at me instead of playing along or fleeing. Quite fun but I had to drop the gimmicks fast. For the players who like nothing more than battling antags go for it, this game is meant to be played however you like, but bear in mind it cuts down on the antag's options.

I remember on donut 2 there was a bit of a backlash against supercop NTs, then HoPs, then AIs and people took notice and reigned it somewhat. Judging from last night the supercops are now wearing jumpsuits of every colour and there is no limit to their numbers. Killing an antag will not earn you glory, sometimes quite the opposite. I wouldn't be surprised if attacking or killing people hurts your karma score too :angel:

Adbot
ADBOT LOVES YOU

D1Sergo
May 5, 2006

Be sure to take a 15-minute break every hour.
So you outed yourself and are upset everyone is hunting you down? No agent card/dna scrambler/chameleon projector/cloaking device?


Steal the janitor's shoes, carry some space lube foam with you, change your hat and hide your ID card, that should buy you time.


By the way, my next traitor round I am totally making monkey flashbangs.


D1Sergo fucked around with this message at 19:06 on Jun 12, 2014

LunarShadow
Aug 15, 2013


D1Sergo posted:

So you outed yourself and are upset everyone is hunting you down? No agent card/dna scrambler/chameleon projector/cloaking device?


Steal the janitor's shoes, carry some space lube foam with you, change your hat and hide your ID card, that should buy you time.


By the way, my next traitor round I am totally making monkey flashbangs.

Hell, just changing clothing can throw people off. I had an antag round where I wiffed the second shot of a derringer and the target managed to out me before i blew him up. From there I just went to hide, found the HoP AFK in his office (was running to Cap's room to try and get some gear) and stole his clothing and made myself HoP with hi ID (Also deleted him from the manifest). Not a single person recognized me despite the same name and distinctive hair. Even managed to kill a dude waltzing into the AI chamber, who ID'd me in the process and not single person came to stop me from debraining the AI. The jerk AI did however laser me when he realized I was snagging his APC's power cell.

It is amazing what people will ignore, cause I alternated between extreme stealth and being very obvious. This includes accidentally setting off an entire pack of trick cigarettes in the upload foyer.

Magres
Jul 14, 2011

D1Sergo posted:

So you outed yourself and are upset everyone is hunting you down? No agent card/dna scrambler/chameleon projector/cloaking device?


Steal the janitor's shoes, carry some space lube foam with you, change your hat and hide your ID card, that should buy you time.


By the way, my next traitor round I am totally making monkey flashbangs.

It depends on the gimmick, but if you out yourself as a non-violent antag (Friendly Wizard, Chill-ling, or just 'hey I'm a traitor but I'd rather just gently caress around and have fun instead of murdering people') and people just jump you and kill you, that's lovely because you're punishing someone for doing something more interesting than the N-billionth rampage the server has seen.

oblongus
Sep 2, 2011
I was pretty surprised that three rounds in a row were total bloodbaths, that wasn't what I was aiming for. I thought I'd come up with some good ideas (not exactly "friendly" but quite original), need to think up a better plan b for next time. I do enjoy a deathmatch if it goes in my favour though!

Magres
Jul 14, 2011
What were the gimmicks? It's relevant context

Spy_Guy
Feb 19, 2013

Kayle7 posted:

You are everything wrong with AI players and the reason so many just kill them now instead of try to subvert

:hitler:

People do that? I've been AI quite a lot lately on #2 and the only time that happened was because a traitor had an objective to steal the NNP.

Not gonna say for a second that this guy wouldn't have had it coming, however.

ellbent
May 2, 2007

I NEVER HAD SOUL
People seem to be pretty chill about antagonists. I had an AI round recently where the Chaplain (as Unknown) was strangling a guy to death in the middle of the courtroom/bridge hallway, saw it while switching cameras. Mentioned it on the radio, nobody showed for a while, then the guy just ran away. Bolted him into the men's dorms, said "hey, I've got this murderer trapped if anyone wants to come get him."

Nobody showed or responded on the radio, so after maybe a minute I asked again, waited a bit, then just told him to have a nice day and let him out. Hey, if nobody else cares, I sure don't.

oblongus
Sep 2, 2011
One of them involved a cloak which spooks people but it isn't the unbeatable rampage item it was (plus there were a lot of thermals being passed around). Another I was a wizard trying to negotiate but getting nowhere as people are far too eager to die. Third one was a bomb related thing so might as well hunt me down because I was threatening the blow everything up.

The odd thing was the entire crew was after me, as if they had nothing better to do. I think pulling this stuff off used to be easier but I like a challenge.

Spy_Guy
Feb 19, 2013

ellbent posted:

People seem to be pretty chill about antagonists. I had an AI round recently where the Chaplain (as Unknown) was strangling a guy to death in the middle of the courtroom/bridge hallway, saw it while switching cameras. Mentioned it on the radio, nobody showed for a while, then the guy just ran away. Bolted him into the men's dorms, said "hey, I've got this murderer trapped if anyone wants to come get him."

Nobody showed or responded on the radio, so after maybe a minute I asked again, waited a bit, then just told him to have a nice day and let him out. Hey, if nobody else cares, I sure don't.

I don't like getting traitors caught as an AI. I like loving with them, sure. I don't mind protecting their targets so that they too may live a little longer, though. Basically, I just want the most fun for everyone.

In one case I saw some guy shoot the janitor dead inside the custodial closet, so I bolted it shut as a way to silently go "I saw that! :argh:".
Eventually the traitor spoke up on the radio and said "AI, open the custodial closet, I'm gonna get the janitor's body and see if I can catch the horrible killer!"
Of course, the only sensible response is to commend this responsible citizen for wanting to keep our station free of horrible criminals and let him go about his business. After all, humans would never lie, right?

I like seeing what kinda bullshit people spin to get into areas and if someone's being brazen enough to ellicit a smile from me I'll pretty much always give them what they want.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

ellbent posted:

People seem to be pretty chill about antagonists. I had an AI round recently where the Chaplain (as Unknown) was strangling a guy to death in the middle of the courtroom/bridge hallway, saw it while switching cameras. Mentioned it on the radio, nobody showed for a while, then the guy just ran away. Bolted him into the men's dorms, said "hey, I've got this murderer trapped if anyone wants to come get him."

Nobody showed or responded on the radio, so after maybe a minute I asked again, waited a bit, then just told him to have a nice day and let him out. Hey, if nobody else cares, I sure don't.

To me an AI locking in a traitor without explicit orders from a head is just as bad as law lawyering AIs. You are not a supercop gently caress off.

rifles
Oct 8, 2007
is this thing working

Vanilla Mint Ice posted:

To me an AI locking in a traitor without explicit orders from a head is just as bad as law lawyering AIs. You are not a supercop gently caress off.

It used to be a requirement of the laws, to allow a human to come to harm through inaction implies a necessity to lock bad guys up if you can. It's no longer part of the laws, but I don't think anyone should complain. If you get caught by the AI killing a dude, you should expect to be bolted in and harassed for it.

Lunchmeat Larry
Nov 3, 2012

ellbent posted:

People seem to be pretty chill about antagonists. I had an AI round recently where the Chaplain (as Unknown) was strangling a guy to death in the middle of the courtroom/bridge hallway, saw it while switching cameras. Mentioned it on the radio, nobody showed for a while, then the guy just ran away. Bolted him into the men's dorms, said "hey, I've got this murderer trapped if anyone wants to come get him."

Nobody showed or responded on the radio, so after maybe a minute I asked again, waited a bit, then just told him to have a nice day and let him out. Hey, if nobody else cares, I sure don't.
The important thing to remember, always, is that every SS13 player has the memory span of a goldfish. If you get caught in an awkward situation within a few minutes of being outed as a horrible butcher knife rampager, people will get angry. If it's any longer than that, you'll be fine.

Basically, treat SS13 players like they're dumb guards in a stealth game who go "ALL CLEAR" and go back to ignoring you after searching for a couple of minutes, because that's what they are (this includes me)

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

WEEDLORD CHEETO posted:

Basically, treat SS13 players like they're dumb guards in a stealth game who go "ALL CLEAR" and go back to ignoring you after searching for a couple of minutes, because that's what they are (this includes me)

Yeah, there's usually enough going on in a typical round that most people will sort of forget the background chatter about traitorous stuff when there's usually explosions and mischief happening right in front of them. Just be weary of especially slow, quiet rounds, and rounds where you're a wizard. Even friend-wizards should have a couple of defensive spells ready for the inevitable goon squad out to wreck their nerdy self, because the unsubtle tools given to the wizard generally encourage silly massive brawls.

Iretep
Nov 10, 2009
Few people actually care about alarms the AI give. Most are either doing their own thing like making a hell hole in engineering, doing doctor stuff or growing weed. Basically if security/heads of staff are busy, dead or dumb don't expect anyone to come arrest someone. During small rounds this is a pretty common issue really.

Magres
Jul 14, 2011

Iretep posted:

Few people actually care about alarms the AI give. Most are either doing their own thing like making a hell hole in engineering, doing doctor stuff or growing weed. Basically if security/heads of staff are busy, dead or dumb don't expect anyone to come arrest someone. During small rounds this is a pretty common issue really.

Hell if I were a bored Greyshirt I'd consider finding the traitor and asking if I could help out in non-lethal ways. Everyone can use a pocket healer :buddy:

Main Paineframe
Oct 27, 2010

rifles posted:

It used to be a requirement of the laws, to allow a human to come to harm through inaction implies a necessity to lock bad guys up if you can. It's no longer part of the laws, but I don't think anyone should complain. If you get caught by the AI killing a dude, you should expect to be bolted in and harassed for it.

Sure, but there's limits. One time as a ling, the AI saw me murdering the other ling in crew quarters after a very close fight, so I ducked into the observatory, transformed into someone nobody knew I'd killed, switched my ID with the ID of the person I transformed into, switched my uniform with one from the HoP's manufacturer, and left maintenance in a different direction, and the AI still cared enough to notice my outfit wasn't quite right and call out my new identity as the ling within a minute. People will rarely go out of their way to chase you in response to the AI's alarms, but they'll sure take notice if they spot you in or trying to enter their workplace.

That said, if the AI isn't watching you, fooling people is pretty easy. Try getting your hands on a Spare IDs box and using the ID computer to set fake names and jobs (and all-access) for each of them. Combined with a voice changer and chameleon jumpsuit, you can escape being outed as many times as necessary, as long as you can slip away and get out of sight long enough to make the change.

SL the Pyro
Jun 16, 2013

My soul cries out
with the desire to
FRACTURE
your puny spine.


what do you mean that hotkey disappeared
I can completely understand the lack of effort in hunting down antags; in most rounds I'm quite preoccupied with my own thing since I usually run Engineer (maintaining an engine hellburn), Miner (gotta grab them ores) or anything in the Research Sector (discovering chems and mutations, building legions of cyborgs, etc.). Sometimes killing an antag ends the round early, which puts an abrupt halt to my current project - as well as everyone else's, and that is very frustrating.

My typical attitude in SS13 can be summed up like this:

- Grab a self-defense item(s) of some sort before the antag begins his shenanigans.
- Act benign to and offer services to everyone, regardless of antag status; sometimes this means the antag will leave me alone out of gratitude or because he knows I'll be useful to him (in which case he may or may not mindslave me).
- * If the antag is a murderboner who ATTEMPTS TO KILL ME BEFORE I CAN EVEN TYPE A SIMPLE "hi" IN GREETING (and most of them are, loving why), I use my self-defense item(s) to pacify him. I then heal any damage I did, cram all his stuff into his backpack and throw him out of my department. I do not ruin the antag's round by screaming out his identity for everyone to hear; he made a mistake, he should get another shot, and he learns a lesson in subtlety.
- If he insists on trying to kill me after that, then I'm forced to assume one of his objectives is to assassinate me or otherwise hinder me. He's had his chance at this point, I radio his identity to the station and proceed to open up on him mercilessly, as he will kill me if I don't kill him (or I let him live, but relieve him of all his limbs if I'm feeling especially spiteful).

* Why yes, I do have a rather large gripe about this, but I'll spare you the paragraphs upon paragraphs about why text-based chatting in real time combat sucks rear end. I'm more pissed off about the OMG LIVING BEING SIGHTED KILL KILL KILL MAIM MURDER DESTROY BLARGHRUYHAELYHJALHT attitude most antags fall into.

SL the Pyro fucked around with this message at 01:10 on Jun 13, 2014

Coolguye
Jul 6, 2011

Required by his programming!

Main Paineframe posted:

On this note, use the sleepers as well where applicable. The sleepers in the Medbay lobby have consoles on their right side which allow a person to inject saline-glucose solution into whoever's in the sleeper. As a healing chem, saline isn't great and you can get much better stuff in Medbay or even in medkits. But if someone's in shock, it's faster to drag them to the sleeper, stuff them inside, and mash "Inject" a bunch of times than it is to get a saline bottle from the vendor, get an empty syringe, fill up the syringe three times, and slowly inject them three times.

Sleepers can be useful in very weird situations for dosing yourself with saline, but if you're in the medbay and want to do this stuff, it is both more effective and easier to obtain a couple of medbots. The roughest situation there is if you are a plain MD, in which case yo need to raid both the warehouse and tool storage for the spare borg body (for the arms) and the sensors respectively. But after that, just find a couple of O2 medkits that nobody ever uses and make medbots out of them.

Put one in the main medbay lobby at a damage threshold of 5, and put the other one in the surgery bay with a damage threshold of 25. Radio the crew that the medbot in the lobby is for their little bumps and bruises. Wipe your hands, you're kinda done dealing with the hypochondriacs who are in yellow or whatever, and if you bring someone in with a bad case of needing new crap (because theirs got beat out), the surgery bay medbot will keep them stable for you while you assess their condition.

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!
I wish player attitude towards trespassing was a little more strict, so you would for example have to disguise as a doctor if you wanted to infiltrate the medbay without sec being called. Basically I want non-antags to act like Hitman NPCs. :v:

SugarAddict
Oct 11, 2012

Mice Everywhere posted:

I wish player attitude towards trespassing was a little more strict, so you would for example have to disguise as a doctor if you wanted to infiltrate the medbay without sec being called. Basically I want non-antags to act like Hitman NPCs. :v:

What is this thing called "Sec"?

Iretep
Nov 10, 2009

Mice Everywhere posted:

I wish player attitude towards trespassing was a little more strict, so you would for example have to disguise as a doctor if you wanted to infiltrate the medbay without sec being called. Basically I want non-antags to act like Hitman NPCs. :v:

Yeah, while some level of indifference is fine in my book, I think trespassers into restricted areas should get a yelling and beating depending on how they act. It kind of ruins the difficulty if you can just run into toxins or engineering without proper clearance and attire while nobody cares.

SugarAddict
Oct 11, 2012

SL the Pyro posted:

I can completely understand the lack of effort in hunting down antags; in most rounds I'm quite preoccupied with my own thing since I usually run Engineer (maintaining an engine hellburn), Miner (gotta grab them ores) or anything in the Research Sector (discovering chems and mutations, building legions of cyborgs, etc.). Sometimes killing an antag ends the round early, which puts an abrupt halt to my current project - as well as everyone else's, and that is very frustrating.

My typical attitude in SS13 can be summed up like this:

- Grab a self-defense item(s) of some sort before the antag begins his shenanigans.
- Act benign to and offer services to everyone, regardless of antag status; sometimes this means the antag will leave me alone out of gratitude or because he knows I'll be useful to him (in which case he may or may not mindslave me).
* Why yes, I do have a rather large gripe about this, but I'll spare you the paragraphs upon paragraphs about why text-based chatting in real time combat sucks rear end. I'm more pissed off about the OMG LIVING BEING SIGHTED KILL KILL KILL MAIM MURDER DESTROY BLARGHRUYHAELYHJALHT attitude most antags fall into.

I'm partially with pyro on this, if someone is going on a murder spree, I usually drop whatever I am doing and go help stop him, after he's stopped and dead, I go back to what I am doing, because if I don't I'm just going to get murdered sooner rather than later.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Iretep posted:

Yeah, while some level of indifference is fine in my book, I think trespassers into restricted areas should get a yelling and beating depending on how they act. It kind of ruins the difficulty if you can just run into toxins or engineering without proper clearance and attire while nobody cares.

The trouble is really that there isn't a whole lot you can do short of calling security who probably won't show up. What might be a good idea is, if you're playing sec, set yourself up in a restricted department and make a point to enforce proper clearance. If they refuse to leave when asked you can give them a whack with a stun rod and just drag them outside. They'll probably complain but people complain about anything sec does.

neogeo0823
Jul 4, 2007

NO THAT'S NOT ME!!

You could also try and play as someone's bodyguard. Charge them some sort of fee for the right to whack anyone that gets too close to them.

Coolguye
Jul 6, 2011

Required by his programming!
There's no sense in getting suspicious about people breaking into Medbay because 80% of the time there is no way to get fast healing if you don't break in there. What do you expect people to do, limp around all the goddamn time? It was way more suspicious back when medbots injected magical cure-all drugs and it was impossible for a doctor to do a better job than a bot, regardless of injuries. Nowadays it's really difficult to blame someone for breaking windows and forcing their way in because their alternatives typically involve being slow and/or bleeding out if the doctors are absent or incompetent. Which legit happens a lot.

e: This isn't a complaint, by the way. It's simply a statement of fact. Don't even try to suggest that we should bring back any of the old medbots injecting cure-alls poo poo because that was just bad.

Coolguye fucked around with this message at 03:05 on Jun 13, 2014

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.
Careless Whisper came on the radio in my truck today.

No story here, just SS13 made me love that song so when it actually came on I was like "Hey!"

:unsmith:

Main Paineframe
Oct 27, 2010
After having seen erebite gloves in action a few times, I wish the smelter got blown up more often.

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.


This is what happens when two people in telesci get bored.

Iretep
Nov 10, 2009

Coolguye posted:

There's no sense in getting suspicious about people breaking into Medbay because 80% of the time there is no way to get fast healing if you don't break in there. What do you expect people to do, limp around all the goddamn time? It was way more suspicious back when medbots injected magical cure-all drugs and it was impossible for a doctor to do a better job than a bot, regardless of injuries. Nowadays it's really difficult to blame someone for breaking windows and forcing their way in because their alternatives typically involve being slow and/or bleeding out if the doctors are absent or incompetent. Which legit happens a lot.

e: This isn't a complaint, by the way. It's simply a statement of fact. Don't even try to suggest that we should bring back any of the old medbots injecting cure-alls poo poo because that was just bad.

On another server I've seen people treat medbay like a restricted area. Though they had 3 medics actaually making sure people got treated and using sleep darts to get rid anyone trying to break in.

Admiral Funk
Oct 1, 2012

Please send them a very large crate marked "SCIENCE. PROBABLY DANGEROUS. BUT VERY SCIENTIFIC. YES."

Main Paineframe posted:

After having seen erebite gloves in action a few times, I wish the smelter got blown up more often.

Oh god are you referring to the round where some traitor covered himself in blast proof armor with erebite gloves and started making patches of erebite flooring? Yeesh those recursive god drat explosions.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Nalesh posted:



This is what happens when two people in telesci get bored.

That reminds me of the time I observed a fantastically drunk man teleporting directly onto the AI's core, pissing himself, and vomiting absolutely loving everywhere dozens of times while the AI screamed endlessly in horror and impotent outrage. The phrase "oh god get him off of me" was uttered at least once. I legitimately laughed myself to tears watching that mess unfold.

Zamujasa
Oct 27, 2010



Bread Liar
Someone replaced a bunch of the floor tiles in the escape arm with telecrystal variant ones.

I ended up getting warped into the center grille right below the table, with the tile next to it open to space. No internals, so I did what anybody would do -- dropped the bible I was carrying and farted on it.

But then someone else got warped on top of that tile, too, and since the bible was invisible -- covered by a mountain of gibs and a grate -- they ended up farting on it, too.

Two more people ended up getting teleported to that tile, and one at least tried to break out, but nobody would come disassemble the table. Apparently everybody was randomly farting, so out of nowhere... boom!

All in all, the grille-bible ended up claiming a total of five victims. It was an unintentional deathdrap. :allears:

Main Paineframe
Oct 27, 2010

Admiral Funk posted:

Oh god are you referring to the round where some traitor covered himself in blast proof armor with erebite gloves and started making patches of erebite flooring? Yeesh those recursive god drat explosions.

No, it happened again tonight: a traitor made erebite gloves with blastproof armor, put on a cloaker, and just ran all around the station blowing it up by tweaking his nipples. Rather than making Medbay explode recursively like last night's did, this one just blew up Medbay a half-dozen times then roamed the station blowing up his surroundings every time he saw a living person.

Poolparty
Aug 18, 2013

Convince someone to play SS13 with one sentence:

Main Paineframe posted:

A traitor made erebite gloves with blastproof armor, put on a cloaker, and just ran all around the station blowing it up by tweaking his nipples.

This game will never get old

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Main Paineframe posted:

No, it happened again tonight: a traitor made erebite gloves with blastproof armor, put on a cloaker, and just ran all around the station blowing it up by tweaking his nipples. Rather than making Medbay explode recursively like last night's did, this one just blew up Medbay a half-dozen times then roamed the station blowing up his surroundings every time he saw a living person.

This is absolutely goddamn hilarious.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Why would you ever want to change that!?

hailthefish
Oct 24, 2010

Captain Bravo posted:

Why would you ever want to change that!?

Because it's really loving funny the first couple times, and then really loving stupid for the thousands of times thereafter.

Main Paineframe
Oct 27, 2010

Captain Bravo posted:

Why would you ever want to change that!?

Because it always seems to start with in the traitor standing in the middle of Medbay clicking on himself over and over until everyone there is dead or dying and everything useful is reduced to blasted wreckage, and then going to the next department he wants to destroy and doing the same thing there, pausing only to bomb anyone he passes in the hall until their body is gibbed. Erebite gloves are basically an infinitely-reusable instant pipebomb centered on yourself, and they're so easy to make (along with armor to make you immune to explosions) that they're going to get overused very quickly if something isn't changed.

Adbot
ADBOT LOVES YOU

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
It makes traitor mining charges completely redundant too, and they cost like 9 telecrystals to make. Maybe the smelter shouldn't accept erebite without first being emagged.

  • Locked thread