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Wanderer posted:(Another useful example of Internet commentators getting high on their own bullshit is the Irrational Games closure. Many people to this day think it's because Bioshock Infinite and/or the Burial at Sea DLC sucked (arguable; I disagree but respect your opinion) or didn't sell (untrue, it sold six million), because jaded rear end in a top hat Internet commentators want to believe that. It's because Ken Levine shut the place down on purpose so he could go do something else, but no, the closure is seen as proof supporting said jaded assholes' argument that B:I is the worst thing since stomach cancer.) It proves the argument that Ken Levine is a selfish rear end in a top hat though. But man capcom should stop loving around with handing their series out to terrible western studios and tweaking street fighter 4 for the eleventh time and make dragons dogma 2.
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# ? Jun 18, 2014 21:55 |
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# ? Apr 29, 2024 12:11 |
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Did Resident Evil 6 really move five million copies? I had no idea RE was still that popular a series. What's the average sales figures for a game like that (a fairly old franchise, A/B-quality title)?
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# ? Jun 18, 2014 22:00 |
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FordCQC posted:"Image," in the context you've been using it, isn't the same thing as reputation. Um, they are inseparable and are one and the same. *pedantic post incoming*
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# ? Jun 18, 2014 22:02 |
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randombattle posted:It proves the argument that Ken Levine is a selfish rear end in a top hat though. Clearly they're only going to continue the slash and burn treatment of IPs if they're only in minor financial trouble while RE and Monster Hunter continues to rake in money. If investing in only the worst devs still nets you a safe return, why do anything else? People will always lap up the same Street Fighter and next Resident Evil after 6, right?
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# ? Jun 18, 2014 22:16 |
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edit:^^^they literally said they want to expand inhouse development, because the quality of outsourced stuff is not up to snuff. I mentioned that on the last page.Zombies' Downfall posted:why is Capcom bankrupt? This thread is occasionally informative and worth it imo. JesusLovesRonwell posted:Hmm. Doggboat fucked around with this message at 22:21 on Jun 18, 2014 |
# ? Jun 18, 2014 22:19 |
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I honestly wouldn't be surprised to see a Capcom developed game announced for TGS.
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# ? Jun 18, 2014 22:30 |
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Beef Waifu posted:I honestly wouldn't be surprised to see a Capcom developed game announced for TGS. Dred Cosmonaut posted:As long as they make dragons dogma 2 its cool
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# ? Jun 18, 2014 22:50 |
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Pierson posted:Did Resident Evil 6 really move five million copies? I had no idea RE was still that popular a series. What's the average sales figures for a game like that (a fairly old franchise, A/B-quality title)? Resident Evil is by-far Capcom's most lucrative franchise, their biggest hit in the West (which today is the #1 market for video games, then Europe where it's also popular) and probably their one rock in the catalog they can rely on to pop a quarterly number. RE5 sold over 8M copies worldwide across PS3/360/PC (this is Capcom's best-selling game in company history, literally) and RE6 did indeed sell over 5M across those same platforms and this was with some absolutely negative reviews and venom from RE fans at the time. Even RE4 sold over 7M copies across PS2/Wii/GC so RE has been pretty popular for almost a decade now. Capcom is lucky to have had it LONG before zombies became a pop culture craze meaning they were able to establish and cement it in gamer's consciousness when they are looking for another zombie fix and heard this series was pretty good. So, to answer your question, a series like RE that is over 18 years old selling those kinds of numbers is absolutely incredible given how many series crash and burn within five years. Justin Godscock fucked around with this message at 23:35 on Jun 18, 2014 |
# ? Jun 18, 2014 23:14 |
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JesusLovesRonwell posted:So, when Destiny releases later this year, are people going to buy it based on a new, untested ip, or on Bungie's reputation? I can almost guarantee that "From the makers of Halo" will appear on the box. I'd imagine they're going to buy it based on multiple factors, most of which will have to do with Activision being past masters of the multimedia full-court advertising blitz. Bungie's track record will certainly play a role, of course, but Activision could sell ice cream in Antarctica. Here's the thing, to revisit an earlier point of yours: JesusLovesRonwell posted:But why would you, as a publisher, make decisions that will actively alienate your core users, at the risk of poor word-of-mouth/press? The people you think are the "core users" aren't. "Core users" are the silent majority, because that's where the money comes from. You absolutely want the crazed, lunatic fringe in your fan community because they do a lot of work for you, but they're a double-edged sword. For every fan Capcom has like Tom Cannon, who founded SRK and organized the Evolution tournament, they've got another few fans like the guy who runs Cammyfan.org (gently caress me, that guy is still updating, burn the Earth). Fans are also notoriously fickle and change-resistant, and this is a constant throughout all areas of creative endeavor. If you want to work in a creative field, which video games ostensibly are, it is crucial to ignore your fans whenever possible. By all means, express gratitude and appreciation, but at no point should the fans feel like they've got a hand on the stick. You want to keep moving, doing what you have to do to keep your company solvent and your employees paid, and if that pisses off your fans, then that's unfortunate but that's how life's got to be. Sometimes you don't get to take the entire party with you. This is a serious problem with online discussion, in that fans of all kinds vastly overrate their importance to creators and their role in the creative and business processes. Their role is to offer a product; your role is to consume it. That is where this relationship ends, full stop, and the sooner you understand this the better.
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# ? Jun 19, 2014 00:19 |
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SALT CURES HAM posted:The new Devil May Cry sold like poo poo because of loving insane amounts of bad PR, not because nobody likes DMC (all the games up to and including DMC4 were successful). Kind of surprised they're doing badly though, especially after SF4's release. They have a ton of strong IP. OneEightHundred fucked around with this message at 00:39 on Jun 19, 2014 |
# ? Jun 19, 2014 00:31 |
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Beef Waifu posted:I honestly wouldn't be surprised to see a Capcom developed game announced for TGS.
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# ? Jun 19, 2014 00:34 |
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OneEightHundred posted:Bad PR? More like bad reviews.
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# ? Jun 19, 2014 00:36 |
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Quest For Glory II posted:Ace Attorney 6 probably. Yeah probably, Ace Attorney's on its big run right now and the Meiji Era game seems like a spin-off rather than a full blown thing. I'd say maybe a new fighter or god-willing DMC, but even Dragon's Dogma 2 would be cool.
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# ? Jun 19, 2014 00:42 |
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Rocketlex posted:I wonder if we could make enough to buy Capcom under the guise of crowdfunding Mega Man Legends 3. Probably not.
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# ? Jun 19, 2014 00:43 |
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Beef Waifu posted:Yeah probably, Ace Attorney's on its big run right now and the Meiji Era game is due for a trailer. The 7th Guest fucked around with this message at 00:48 on Jun 19, 2014 |
# ? Jun 19, 2014 00:43 |
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I said come in! posted:Whatever happened to the Mega Man X series? Capcom happened. X7 and x8 happened. They went 3d, tried to introduce an aggravating teenage character, and sucked.
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# ? Jun 19, 2014 00:52 |
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Beef Waifu posted:Yeah probably, Ace Attorney's on its big run right now and the Meiji Era game seems like a spin-off rather than a full blown thing. Dai Gyakuten Saiban is straight from Takumi and he declares it to be part of the main series, so he might be looking to make it a trilogy in its own right. I expect to get more info on it at TGS and possibly AA6's announcement. I just hope Capcom's financial trouble doesn't keep these games from western releases.
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# ? Jun 19, 2014 00:57 |
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Gibbo posted:Capcom happened. X7 and x8 happened. They went 3d, tried to introduce an aggravating teenage character, and sucked. Hey hey hey! Do NOT put X8 in the same pile as X7. X8 was a good game, but there was no recovering the series after X7 completely destroyed it.
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# ? Jun 19, 2014 00:57 |
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OneEightHundred posted:Bad PR? More like bad reviews. As been mentioned, Capcom isn't struggling nor in any financial peril. They just adopted a new policy regarding share-buying that will both give them a capital infusion (not an indication of bad things) and someone getting a louder voice in the shareholder meetings. They do have strong IPs and honestly had a smarter strategy than most Japanese companies when it came to making North America #1 (not saying much). This isn't THQ, Midway or even Eidos all over again.
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# ? Jun 19, 2014 00:57 |
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Suspicious Cook posted:Dai Gyakuten Saiban is straight from Takumi and he declares it to be part of the main series, so he might be looking to make it a trilogy in its own right. I expect to get more info on it at TGS and possibly AA6's announcement. I just hope Capcom's financial trouble doesn't keep these games from western releases.
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# ? Jun 19, 2014 01:00 |
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Yeah, I think after AA5 met their expectations it's safe to say Capcom is gonna support western releases in the future. I mean the fact they distributed digitally only probated helped out quite a bit so they will probably be taking that approach in the future as well.
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# ? Jun 19, 2014 01:05 |
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Quest For Glory II posted:I think Nintendo will try to get those games localized since AA5 met expectations and Nintendo is looking for any third party support with 3DS that they can get. They made a point of it to talk about Layton/Wright in several Nintendo Directs, and not just as part of a sizzle reel, so they consider both series to be important. Maybe just everything being eShop only has me nervous. I recall seeing someone mention Nintendo stopped Capcom from releasing the rerelease of the first three games on Xbox but I can't seem to find an actual source on it. If that's true, it sounds like they do consider it a valuable series. (Phoenix for Smash Bros.)
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# ? Jun 19, 2014 01:06 |
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Doggboat posted:edit:^^^they literally said they want to expand inhouse development, because the quality of outsourced stuff is not up to snuff. I mentioned that on the last page. I'll believe it when they deliver on this. Finally releasing the Layton Wright game to the west after several years isn't going to prove to me they won't pull another DmC when they get comfortable. Also are those RE6 numbers including the later PC version? Because steam kind of kills the impact of highest grossing game when a sale hits.
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# ? Jun 19, 2014 01:08 |
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Layton Wright being released just now is Level 5's fault, not Capcom's.
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# ? Jun 19, 2014 01:10 |
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Beef Waifu posted:Layton Wright being released just now is Level 5's fault, not Capcom's. They didn't even change the voice actors. What the hell took so long? Did they just set the dialog down with a single unpaid intern and tell him to take out all the U's Americans don't use?
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# ? Jun 19, 2014 01:12 |
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How profitable was RE6? I know it sold a lot of copies, but that's not enough if they're pissing money away during development (BS:I, for one).
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# ? Jun 19, 2014 01:27 |
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Bovineicide posted:How profitable was RE6? I know it sold a lot of copies, but that's not enough if they're pissing money away during development (BS:I, for one). Bioshock Infinite pissed money away? Obviously they didn't piss away enough because the game just screams Cut Content even more than MGS2.
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# ? Jun 19, 2014 01:29 |
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Beef Waifu posted:Layton Wright being released just now is Level 5's fault, not Capcom's. Beef Waifu posted:Yeah, I think after AA5 met their expectations it's safe to say Capcom is gonna support western releases in the future. I mean the fact they distributed digitally only probated helped out quite a bit so they will probably be taking that approach in the future as well.
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# ? Jun 19, 2014 01:33 |
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Bring back Breath of Fire.
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# ? Jun 19, 2014 01:33 |
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Bovineicide posted:How profitable was RE6? I know it sold a lot of copies, but that's not enough if they're pissing money away during development (BS:I, for one). I didn't find any actual numbers, but I did find this quote: Capcom posted:"As a result, [Resident Evil 6] did not meet with our projection," the company's statement reads. "In contrast, Dragon's Dogma became a greater-than-expected hit product in the domestic market, which has high profitability, and became an unprecedented million seller in the recent years as an original title." Looks like the Dragon's Dogma fans might be seeing more from the series if that's the case.
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# ? Jun 19, 2014 01:35 |
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Zain posted:The D-Gauge was a timer and punished you for actively doing what 4 other games in the series encouraged you to do, and that was be a loving dragon. Yeah, that too, but I was referring more to the post-game thing where based on how little you used it you became like 1/8192 of a dragon or some poo poo and that unlocked doors that weren't unlockable the first time around.
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# ? Jun 19, 2014 01:41 |
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Suspicious Cook posted:Looks like the Dragon's Dogma fans might be seeing more from the series if that's the case. Good, I expected RE6's success was just another DMC2 selling well mostly because of better games like RE4. But I'd love to see another Dragons Dogma after the first game and the Dark Arisen expansion.
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# ? Jun 19, 2014 02:04 |
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TaurusOxford posted:Hey hey hey! Do NOT put X8 in the same pile as X7. In fairness, nobody bought any X games after X1. Maverick Hunter X was insanely good and everything people could practically want, but lmao Even funnier than Megaman fans with illusions of grandeur are the people saying that Nintendo should buy the company. When was the last time Nintendo released a PC game? What's Nintendo's online strategy? What's their opinion on competitive balance? (And these are the same people who talk poo poo about Capcom for releasing incremental updates to games year after year, good lord)
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# ? Jun 19, 2014 02:38 |
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Broken Loose posted:In fairness, nobody bought any X games after X1. Maverick Hunter X was insanely good and everything people could practically want, but lmao Yeep. There's a reason why Mega Man 2 and X1 get all the nostalgia. No one cares enough about the other 50+ titles.
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# ? Jun 19, 2014 02:46 |
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Suspicious Cook posted:Maybe just everything being eShop only has me nervous. I recall seeing someone mention Nintendo stopped Capcom from releasing the rerelease of the first three games on Xbox but I can't seem to find an actual source on it. If that's true, it sounds like they do consider it a valuable series. This is the first time I've ever heard of this. Considering how there are PC and iOS ports of the games, I don't think Nintendo has the ability to stop Capcom porting it around. It probably just hasn't moved around that much because the fanbase is already on the DS line and the games fit well with the systems.
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# ? Jun 19, 2014 02:57 |
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According to Capcom's total sales unit data Megaman only moved about 30,000,000 units across 131 games and it doesn't actually specify which games made the money. Compare this to say Street Fighter with 35,000,000 spread across 77 titles, Resident Evil with 61,000,000 across 89 titles, and hell even DMC's 13,000,000 million is pretty impressive with the 19 titles that exist of it. Only reaching 30 mil while having the highest number of titles released is not a good thing. Then again the fact that the Megaman games made 30 mil across all 131 games is shocking enough to me. Here is the data for those curious http://www.capcom.co.jp/ir/english/business/salesdata.html
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# ? Jun 19, 2014 03:05 |
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I don't really care about getting new Mega Man games. Especially since the developers who worked on the last few platformers are both self-publishing a game that looks to be in the vein of the Zero/ZX games and collaborating with Inafune's company on a Classic-ish game. e: And it's really funny that there are people who are still really mad about the MM games that got canned. Capcom just has to put up a Mega Man pencil case or something on their webstore, and articles about it will have comments sections filled with people indignant that Capcom is "mocking" them. Motto fucked around with this message at 03:29 on Jun 19, 2014 |
# ? Jun 19, 2014 03:25 |
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Mingus Dew posted:Yeah, that too, but I was referring more to the post-game thing where based on how little you used it you became like 1/8192 of a dragon or some poo poo and that unlocked doors that weren't unlockable the first time around. Oh yeah, the doors were kind of cool, but it still wasn't really a real BoF game to me. It's hard to really get into the game.
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# ? Jun 19, 2014 06:53 |
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Mingus Dew posted:Yeah, that too, but I was referring more to the post-game thing where based on how little you used it you became like 1/8192 of a dragon or some poo poo and that unlocked doors that weren't unlockable the first time around. Zain posted:Oh yeah, the doors were kind of cool, but it still wasn't really a real BoF game to me. It's hard to really get into the game. It wasn't a BoF game because it didn't suck. For a long time, BoF 2 and 3 were among my favourite JRPGS. Then I stopped being a manchild. Dragon Quarter was the closest thing to a new IP capcom had done in a long long time. If they hadn't branded it as a breath of fire game, it probably would have done better instead of being directly compared to something it wasn't trying to be. This is turning into the "Dragon quarter was a good game. Really." thread. Gibbo fucked around with this message at 08:08 on Jun 19, 2014 |
# ? Jun 19, 2014 07:22 |
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# ? Apr 29, 2024 12:11 |
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Gibbo posted:This is turning into the "Dragon quarter was a good game. Really." thread. I won't lie, I still sunk close to 50 hours into it.
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# ? Jun 19, 2014 12:09 |