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Serperoth posted:I like those a lot more, with the exception of the green one. Untapping a land for basically one mana can be pretty huge, and decks like Elves couldn't really say no to untapping their Gaea's Cradle, if they can spare the slot. Not sure how you can make the effect weaker while still staying in Green's part of the pie and within the circle. Hmm. maybe if I make it "Untap target Basic Land" instead? Or "Untap target Plains, Island, Swamp, Mountain, or Forest" to open up more options without going too far overboard?
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# ? Jun 27, 2014 00:43 |
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# ? Jun 15, 2024 23:18 |
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Cernunnos posted:Hmm. maybe if I make it "Untap target Basic Land" instead? Or "Untap target Plains, Island, Swamp, Mountain, or Forest" to open up more options without going too far overboard? Alternatively, it could just be "T: Add GG to your mana pool." Or the artifact itself could have the Gaea's Cradle clause of "T: Add G to your mana for each creature you control."
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# ? Jun 27, 2014 00:55 |
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Mikujin posted:Alternatively, it could just be "T: Add GG to your mana pool." Or the artifact itself could have the Gaea's Cradle clause of "T: Add G to your mana for each creature you control." Second one is kind of ridiculous. Add GG to the mana pool would probably be simplest though.
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# ? Jun 27, 2014 00:59 |
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Right, but this one can't be used to cast Myr Superion, where (I think) the other one can thanks to Tribal. Also the red one is way more busted now that it can hit creatures, and becomes a format-defining card like Cursed Scroll instead of just "an okay card" like Kyren Sniper. If this week's contest has taught me anything, it's that none of you should ever be developers because we'd have combo winter in about ten seconds.
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# ? Jun 27, 2014 01:02 |
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# ? Jun 27, 2014 01:08 |
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# ? Jun 27, 2014 01:25 |
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Now that is neat.
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# ? Jun 27, 2014 01:31 |
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OK. Last time posting final changes. Nerfed the Green one to Basic Land subtypes because flexibilty.
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# ? Jun 27, 2014 01:36 |
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# ? Jun 27, 2014 01:42 |
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Kaboom! combo says 'get in my deck, unnnnf'
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# ? Jun 27, 2014 01:44 |
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Alright, got four submissions. I started simple. This card is fundamentally just a twist on Everflowing Chalice; for a small additional startup cost you get additional flexibility. This card is designed as an extension of cards like Mind Stone and Dreamstone Hedron. The idea is for the card to be be good in a multitude of scenarios; when screwed, when flooded, and when developing normally. It might have too much text still but I cut it down as far as I could. This card was originally, as you might have guessed, intended to be an Equipment mana rock, but I felt it made the card more confusing for no reason. I wasn't totally sure how to evaluate the 'all creatures are BoP' effect; Manaweft Sliver seems to be the closest comparison. This one doesn't technically tap for mana so it's probably not eligible, but I thought it was funny.
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# ? Jun 27, 2014 02:01 |
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Perhaps a more balanced sol ring.
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# ? Jun 27, 2014 02:15 |
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Ramos posted:Second one is kind of ridiculous. Add GG to the mana pool would probably be simplest though.
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# ? Jun 27, 2014 02:45 |
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homerlaw posted:
Why is it gold?
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# ? Jun 27, 2014 04:19 |
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A more balanced sol ring eh?
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# ? Jun 27, 2014 04:56 |
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homerlaw posted:
Dang, beat me to the X cost rock.
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# ? Jun 27, 2014 06:31 |
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Gynovore posted:Seriously yeah. 5 would be about the right cost for this. You're right. Also, just for kicks. This is essentially Manalith + Jace's Ingenuity, with the downside of having to sac the Manalith. I don't know if this has been done before, but I feel like it's a nice little tribal ramp. Could be real fun with sacrifice effects. Dungeon Ecology fucked around with this message at 07:39 on Jun 27, 2014 |
# ? Jun 27, 2014 07:25 |
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Fuzzy Mammal posted:A more balanced sol ring eh? It was just as balanced when it was called Ur-Golem's Eye.
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# ? Jun 27, 2014 08:55 |
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Fuzzy Mammal posted:A more balanced sol ring eh? Yes, it's OP, I know. But I do kinda want it to see print, if only to have a Commander game go: Luna Ring, Sol Ring, something else that gives +1 mana, Forest, Explosive Vegetation, go.
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# ? Jun 27, 2014 09:06 |
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Serperoth posted:
These are just different enough to dodge the Reserve List. Personally I'd love to see these printed in a 'Supplemental' set that bypasses Standard and goes straight to Eternal. The price of the Power Nine would crater, shafting the 'collectors' who have been squirreling seventeen Lotuses away in their basement, hoping to parlay them into maybe touching a boob someday.
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# ? Jun 27, 2014 13:31 |
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Fuzzy Mammal posted:A more balanced sol ring eh? Curiously they've never actually done a 1-mana artifact that taps for 1 colorless mana. They probably wouldn't today, as they want to keep ramp that good a green thing.
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# ? Jun 27, 2014 14:53 |
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Thought I'd try my hand at making a monocolor-flavored cycle. I suspect they're either underpowered or overpowered though. What a strange moss-covered rock
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# ? Jun 27, 2014 16:21 |
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Tardigrade posted:Thought I'd try my hand at making a monocolor-flavored cycle. I suspect they're either underpowered or overpowered though. That's one strong cycle I think. Lifegain isn't a huge deal, but five life every turn you don't need the extra mana is pretty good, and the blue one is even stronger, one card a turn plus mana potential. I'd say make them uncommon and up the cost to four, and you should be alright.
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# ? Jun 27, 2014 16:34 |
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Serperoth posted:That's one strong cycle I think. Lifegain isn't a huge deal, but five life every turn you don't need the extra mana is pretty good, and the blue one is even stronger, one card a turn plus mana potential. I'd say make them uncommon and up the cost to four, and you should be alright. There we go!
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# ? Jun 27, 2014 16:43 |
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5 life a turn is nuts. Ramping into that Durdle-Boulder just crushes the dreams of all aggro decks in whatever format that's in and makes all the other decks go to time.
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# ? Jun 27, 2014 17:00 |
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I like how the red and green ones were already underpowered at 3, and now completely ineffectual at four while the white and blue ones were completely busted at three and still absolutely constructed-playable at 4. Hint: gaining 25% of your starting life per turn for no cost is insane. Drawing an extra card each turn, one-sided, should cost, oh 6 or so. Compare that blue one to Jayemdae Tome, another uncommon, and realize that you have made something so much better as to not just strictly obsolete it, but to retroactively destroy people's copies. If we're gonna push these, let's loving push them. Also, what is the relation between boulders and what these cards do? And what is the relation between these cards? You haven't really given them a flavor or interdependency other that "they are mana rocks that do the thing a color does most commonly, in a super-obvious way." Why not tie them together thematically, or give each one something that is secondary in their color to be a little more interesting. So like, Black Rock T: Target creature has Exalted and Swampwalk until eot, put a cc Green Rock T: Target creature gets +1/+1 and Forestwalk and haste, put a cc. White Rock T: Target creature has lifelink and Plainswalk until eot, put a cc Red Rock T: Target creature has "R: +1/+0 until eot" and Mountainwalk until eot, put a cc. Blue Rock T: Target creature has ~ophidian ability~ and Islandwalk until eot, put a cc There. Now you have four mana rocks with a theme drawing them together that do something in the same way (make creatures better) and a subtheme (adds landwalk) that aren't lazy and either hilariously broken or completely ineffectual. I also selected abilities that play nice with "is unblockable" to make them even more interdependent and have some depth. If I wanted to be really clever, I'd give them their enemy landwalk instead of friendly landwalking. Shrecknet fucked around with this message at 17:13 on Jun 27, 2014 |
# ? Jun 27, 2014 17:10 |
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Equipment that taps is rare. In return for only producing colorless mana, the creature doesn't tap with the Equipment. Edit: ˅ Thanks! Thor-Stryker fucked around with this message at 19:02 on Jun 27, 2014 |
# ? Jun 27, 2014 17:49 |
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Thor-Stryker posted:
That's cool I like it. It should probalby say "Only activate this ability if Mana Sieve is attached." Since it's a restriction, and being equipment the fact it's a creature it will be attached to is implicit. Maybe also make it give +1/+1 so this it feels more equipmentlike too. Here's my multiplayer wrecking bomb:
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# ? Jun 27, 2014 18:38 |
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Inspired by a pun.
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# ? Jun 27, 2014 21:13 |
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Zephirum posted:
That's not too dissimilar to the Dota item Soul Ring, which lets you pay life to get temporary mana. Also I like it, it's pretty nice, I feel that the 1 cost helps it not be degenerate.
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# ? Jun 27, 2014 21:25 |
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Here's some ideas I've had lying around. What's a Create A Card thread without a lotus callback, this one to Gilded Lotus. Of course this is probably degenerate in the right deck, even if I tried to reign it in a bit. A cycle of two-color Scuttlemutts that can turn into mana rocks when the going gets tough. W/U probably works the best flavorwise, but I feel like it's an interesting enough effect to reach all five. This probably isn't that playable, or easy to grok, but I was aiming for a concept of a mana rock that ticks up exponentially. It's probably best saved for two turns and tapped for 3 every other turn after that.
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# ? Jun 27, 2014 21:47 |
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Gynovore posted:
Kasonic posted:This probably isn't that playable, or easy to grok, but I was aiming for a concept of a mana rock that ticks up exponentially. It's probably best saved for two turns and tapped for 3 every other turn after that.
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# ? Jun 27, 2014 22:15 |
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Hello. Assuming I have not missed anything and I welcome to post, despite my greenness, I would like to submit my own card for the current contest on Mana Rocks.
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# ? Jun 28, 2014 01:08 |
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Does mana have sources the way damage does? It should.
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# ? Jun 28, 2014 01:22 |
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Aabcehmu posted:Hello. Assuming I have not missed anything and I welcome to post, despite my greenness, I would like to submit my own card for the current contest on Mana Rocks. Nah, you're good. I would recommend using the Magic Set Editor though if you're planning on making a lot of cards, it's a lot more flexible than everything else online that you'll find.
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# ? Jun 28, 2014 01:29 |
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Uhhhh... that gives you infinite mana if you have two. In fact it causes an infinite loop that
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# ? Jun 28, 2014 01:29 |
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Gynovore posted:Uhhhh... that gives you infinite mana if you have two. In fact it causes an infinite loop that Hmm yes you are right
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# ? Jun 28, 2014 01:32 |
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Ramos posted:Nah, you're good. I would recommend using the Magic Set Editor though if you're planning on making a lot of cards, it's a lot more flexible than everything else online that you'll find. I'm glad to hear, and thank you for the advice, I'll be sure to use it from now on. Also, quickly commenting on Fuzzy Mammal's Resonance Stone, while it does no longer draw the game, and generally prevents the previously mentioned case of arbitrary mana generation, it does still allow a corner case involving Mirror Gallery, though, I don't know if that's a serious issue to need rectifying.
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# ? Jun 28, 2014 01:51 |
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OK I tried to make a sort of (?) printable new mox:
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# ? Jun 28, 2014 01:51 |
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# ? Jun 15, 2024 23:18 |
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Here's a fixed (made in MSE instead of some site) version of my previous entry, also new flavor text.
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# ? Jun 28, 2014 03:46 |