Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Lunchmeat Larry
Nov 3, 2012

Mordaedil posted:

This was a while ago, but me and my friends wer essentially chilling and learning some basics about botany when some people called for the shuttle for no other reason than that the round was really boring for them. The AI dutifully called the shuttle and I whine a bit over the radio that starting a new round wasn't going to solve their problem and they yelled back at me that this wasn't a strict RP server.

What is the policy for this, should one really be allowed to just call the shuttle because nothing is happening?
Yes.

Honestly I think the shuttle should auto-call - once - at 60 minutes, the crew can recall it if they like, and it's not really a huge hassle to do so if they really want to.

Adbot
ADBOT LOVES YOU

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
It was maybe 30 minutes in, but we were basically finally getting set up in botany, so it really ruined the round for us on experimentation-wise and the following round there were a lot of new botanist that made things a bit harder to have an oversight on, so we didn't quite get as far before our poo poo blew up.

I am not entirely clear what happened, but it might have been a case of the traitor dying relatively early on, basically accomplishing nothing and there being nothing else going on with no admins on. I just found it a bit odd, as my policy is that if you're not finding fun, you should make your own, either by practicing your job or by going to other sections of the ship and see what other people are doing and maybe pitch in.

It was over a week ago on LLJK4, but I don't remember the exact time, but I don't mean it as to file a complaint, I'm just curious if that is considered proper or not.

Lunchmeat Larry
Nov 3, 2012

30 minutes in? No, that's poo poo, still plenty of time for things to happen. I maintain that boredom is a good reason after 50-60 minutes, but sure as hell not before that.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

WEEDLORD CHEETO posted:

Yes.

Honestly I think the shuttle should auto-call - once - at 60 minutes, the crew can recall it if they like, and it's not really a huge hassle to do so if they really want to.

Agreed. Generally by the 60 minute mark either every traitor's dead, or they've killed everyone else. The problem with thinking a round should be allowed to run longer is you've got at least half the crew dead and floating around as ghosts. Eventually they're going to get bored and leave, and then you've got very few people for the next round on. Rinse and repeat with diminishing crew.

LookieLoo
Feb 10, 2011

Michaellaneous posted:

I don't like the notion of destroying if someone has a robust round. Those are so rare anyway.

If it's 50 minutes into a 'robust' round and all the comms are cut then the traitor is probably the only one having fun.
Tedious hour long rampages didn't used to be rare, it's why certain combinations of traitor items aren't possible for a solo traitor to get anymore.
I've witnessed too many 2 hour long rounds that needed an admin to call the shuttle to care what one single player thinks, spare a thought for those that died 10 minutes in.

Now obviously I'm not some kind of robot so if something fun is happening and a lot of people are involved in it then I'll just let it go for as long as it needs.

Bonfire Lit
Jul 9, 2008

If you're one of the sinners who caused this please unfriend me now.

LookieLoo posted:

If it's 50 minutes into a 'robust' round and all the comms are cut then the traitor is probably the only one having fun.
I've never seen anyone cut all of the comms for a reason other than trying to be an utter shitdick, so if you cut off all comm dishes (including the mining one), the server should probably just gib you and automatically call the shuttle

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
Most jobs will have peaked by the time a round hits 50-60 minutes anyway. Genetics will have a few powers to horse around with, mining will have their fancy armour, botany will have had time to get high and fall asleep, robotics will be sitting on a mountain of suits no one wants to be borged in, etc. So you can call the shuttle and very few people will object.

Attack on Princess fucked around with this message at 14:19 on Jun 30, 2014

Grayshift
May 31, 2013
I think the ideal shuttle call time is ~55 minutes, so a 60 minute auto-call also sounds like a good idea to me. People who cut the comm dishes are awful.

Calling the shuttle because nothing is happening is also perfectly fine, though the earliest I'd consider a call for that reason is 40 minutes.

Main Paineframe
Oct 27, 2010
I never, ever call the shuttle without informing the crew and giving them the chance to say "no" first, unless the crew has been utterly slaughtered already. 50-60 minutes is a good time to start asking, though - by then most jobs have at least had a chance to get at their perks or use up everything they can reasonably do, and the traitor usually should have done what they wanted to do by then unless sec has been on their rear end all round or something. I don't like calling at 30-40 minutes unless ordered to, because it cuts some jobs short before they can get to the fun part, and sometimes traitoring takes a while to prepare and get going.

Main Paineframe fucked around with this message at 15:19 on Jun 30, 2014

Catgirl Al Capone
Dec 15, 2007

I think calling the shuttle in circumstances where little has been going on for 30 mins+ can make things more interesting for everyone involved. The antag effectively has a time limit to plan how to best complete their remaining objectives - and with some resourcefulness, most antags can force the shuttle to recall anyways if they need to stall out more time.

It does kinda screw over the people playing straight and experimenting, though, I see that. Maybe adminhelp? I don't know if they'd be annoyed by something so trivial but it couldn't hurt to try.

Main Paineframe
Oct 27, 2010
It also screws over traitors who are working the more time-consuming jobs for nefarious purposes (a traitorous geneticist who wants to go on a superpowered rampage has to lie low for 35-40 minutes first while injectors research) or who got in trouble with security and spent 15-20 minutes getting chased, interrogated, and brigged.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I made rainbow weed as a botanist before someone caused a hullbreech and killed my spacebee. Then I butchered a monkey in hopes I could feed it to my mutant rainbow weed. Then they called for the shuttle, probably due to the numerous and constant explosions. I tried to walk into the escape shuttle but I lagged and teleported outside the station apparently. No idea what happened there.

Hobo Clown
Oct 16, 2012

Here it is, Baby.
Your killer track.




Would it be possible to add a sort of "Joe Syndie attempts to splash the contents of the beaker onto Staff McPubbie" message, like there already is with syringes and force-feeding? Right now there's really no defense against getting a face full of Sarin every round (and it seems like everybody but me knows how to make the stuff). Maybe add a sort of instant-splash traitor item so the option is still there if you want to spend some telecrystals first.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Hobo Clown posted:

Would it be possible to add a sort of "Joe Syndie attempts to splash the contents of the beaker onto Staff McPubbie" message, like there already is with syringes and force-feeding? Right now there's really no defense against getting a face full of Sarin every round (and it seems like everybody but me knows how to make the stuff). Maybe add a sort of instant-splash traitor item so the option is still there if you want to spend some telecrystals first.

It doesn't really work the same way as the other delivery methods though. With the others you're theoretically trying to grab them and slap on a patch/inject a needle/shove a pill into their throat. A beaker's more of a "think fast, whoops thrown acid in your face" surprise thing.

Besides, if you're going to kill people with Sarin, there's far better ways then a beaker on a single target.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

a medical mystery posted:

I think calling the shuttle in circumstances where little has been going on for 30 mins+ can make things more interesting for everyone involved. The antag effectively has a time limit to plan how to best complete their remaining objectives - and with some resourcefulness, most antags can force the shuttle to recall anyways if they need to stall out more time.

It does kinda screw over the people playing straight and experimenting, though, I see that. Maybe adminhelp? I don't know if they'd be annoyed by something so trivial but it couldn't hurt to try.

Some kind of rule for autocall might be a good idea, though. I think in a recent round we had a traitor (apparently this is secret) and then gradually kill everyone on the station using (apparently this is secret). So basically everyone was stuck as ghosts because the traitor would rather camp and kill new arrivals than call the shuttle.

hyphz fucked around with this message at 19:19 on Jun 30, 2014

Main Paineframe
Oct 27, 2010

hyphz posted:

Some kind of rule for autocall might be a good idea, though. I think in a recent round we had a traitor ------------ and then gradually kill everyone on the station using ---------------. So basically everyone was stuck as ghosts because the traitor would rather camp and kill new arrivals than call the shuttle.

In cases like those, you can just adminhelp for a shuttle call, though it wasn't needed in that case because a borg managed to call the shuttle. In fact, that was the exact situation I was thinking of arguing against early/automatic shuttle calls, since he had to spent forty minutes researching superpowers and injectors before he could even start his rampage. I do wish you hadn't talked about how he did it though, because it's an easy exploit anyone with Genetics access can do and is practically impossible to counter.

LookieLoo
Feb 10, 2011

Making an exploit widely known is the fastest way to get it fixed.

Admiral Funk
Oct 1, 2012

Please send them a very large crate marked "SCIENCE. PROBABLY DANGEROUS. BUT VERY SCIENTIFIC. YES."
You can just cut cameras.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
You have to know what's going on to cut cameras. Having 40 minutes of quiet followed by everyone on the station getting remote-murdered with no recourse one by one isn't really fun for anyone involved. I hope it gets fixed.

Zamujasa
Oct 27, 2010



Bread Liar

Admiral Funk posted:

You can just cut cameras.

You have to be in range of a camera to cut it. Being in range means you're in TK range. Being in TK range means you get a long-distance c-saber to the face.



hyphz posted:

Some kind of rule for autocall might be a good idea, though. I think in a recent round we had a traitor move to the syndie shuttle and then gradually kill everyone on the station using telekinesis and a c-saber through cameras. So basically everyone was stuck as ghosts because the traitor would rather camp and kill new arrivals than call the shuttle.

Autocalling would ruin rounds where everybody's working to solve the Solarium, since there might not be anybody available to go recall it right away. If there's only a rampaging traitor, the AI is dead, and nobody who can call the shuttle, adminhelping it will usually get the shuttle called.

Though in my experience, on a higher-pop server (30+), it's rare that such circumstances ever arise. You're more likely to see it on a very-low-pop server where some rear end in a top hat boobytrapped the arrivals shuttle and then went braindead out of boredom.

hailthefish
Oct 24, 2010

Maybe something like.. if it's more than 50 minutes into the round AND more than 70% of the crew is dead, have the shuttle automatically called?

Coolguye
Jul 6, 2011

Required by his programming!
I get that a really bad experience in this game can turn you off of it for quite a while, since you invest so much time into this game per round, but is this really so big a problem that we need more obtuse changes? I feel like a lot of the discussions that go on here actually stem from a handful of people having a bad round more than chronic problems that are seriously dragging down the game. I get that it's frustrating, really I do, but trying to hamfistedly throw a blanket rule over the issue is overwhelmingly likely to make problems worse, not better.

To be clear, I'm talking about shuttle auto-calling, not TK working through cameras. It really seems like this conversation, like a lot of these other quite frankly half cocked ideas for changes, come from someone having an isolated bad experience, a handful of other people sympathizing and seeing how it could be lovely or half-remembering a similar bad experience from months ago and telling their story like it happened a few days ago. Even as a player, I'm just not really convinced that this is a big enough problem to worry about fixing in any way.

Coolguye fucked around with this message at 19:35 on Jun 30, 2014

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!
Is there a way the brig could get a "belongings flusher"? Basically a disposal pipe that activates at the same time as the floor flusher, so you can put a prisoner's poo poo (backpack, pocket items, etc) in it and they get spat out with them when their time is up. Anything that makes the brig more friendly to use.

Main Paineframe
Oct 27, 2010

Admiral Funk posted:

You can just cut cameras.

The problem was that no one knew what was going on (or even that anything was going on at all) except the ghosts - you'd just be standing around doing whatever you do and all of a sudden you're taking c-saber hit and you can't see who's doing it or where they're coming from, and you'll probably be in deep crit and suffocating before you can even gasp out a confused radio message. Most of the dead assumed they'd been hit by some kind of cloaker; it wasn't till they tried to observe the killer or asked the ghosts what the hell was going on that they figured it out.

neogeo0823
Jul 4, 2007

NO THAT'S NOT ME!!

Mice Everywhere posted:

Is there a way the brig could get a "belongings flusher"? Basically a disposal pipe that activates at the same time as the floor flusher, so you can put a prisoner's poo poo (backpack, pocket items, etc) in it and they get spat out with them when their time is up. Anything that makes the brig more friendly to use.

To move away from the shuttle-calling chat for a minute, I remember there being a discussion a couple months back about something like that for the brig. Personally, I'd like to see an automatic machine that gets placed in the doorway into the cell that quickly strips all the possessions off a detainee, outfits them with an orange jumpsuit, and then shoves them into the cell. Once their brig sentence is up and they've used the flusher to get out of the brig, the machine just packs their poo poo up and sends it out the same pipe right after them. Preferably smacking them in the head with it if they don't move out of the way fast enough.

And of course, anyone with brig access doesn't get molested by the machine. So a sec officer could walk in just fine. And also of course, if the thing gets emagged it should have a bunch of fun effects, like stripping everyone that goes through it, or mixing up all of the items it collects from the prisoners and sending them out randomly with the people leaving, or giving them random articles of clothing instead of a jumpsuit.

Catgirl Al Capone
Dec 15, 2007

Mice Everywhere posted:

Is there a way the brig could get a "belongings flusher"? Basically a disposal pipe that activates at the same time as the floor flusher, so you can put a prisoner's poo poo (backpack, pocket items, etc) in it and they get spat out with them when their time is up. Anything that makes the brig more friendly to use.

Speaking of, what's the best way to keep a traitor's "harmless" items safe from the clutches of other officers so they can get them back and have another shot at funhaving? I used to keep them on my person for safekeeping and hand them over after the brig sentence but doing that in the halls by the brig chute is just asking to be disarmed and farted on while a greyshirt runs away cackling with his sweet new pen.

Takanago
Jun 2, 2007

You'll see...

a medical mystery posted:

Speaking of, what's the best way to keep a traitor's "harmless" items safe from the clutches of other officers so they can get them back and have another shot at funhaving? I used to keep them on my person for safekeeping and hand them over after the brig sentence but doing that in the halls by the brig chute is just asking to be disarmed and farted on while a greyshirt runs away cackling with his sweet new pen.

Just throw the items into the brig. :downs: What could go wrong?

Coolguye
Jul 6, 2011

Required by his programming!

neogeo0823 posted:

To move away from the shuttle-calling chat for a minute, I remember there being a discussion a couple months back about something like that for the brig. Personally, I'd like to see an automatic machine that gets placed in the doorway into the cell that quickly strips all the possessions off a detainee, outfits them with an orange jumpsuit, and then shoves them into the cell. Once their brig sentence is up and they've used the flusher to get out of the brig, the machine just packs their poo poo up and sends it out the same pipe right after them. Preferably smacking them in the head with it if they don't move out of the way fast enough.
I kind of miss the personal belongings locker from Shroom, but having a machine automate all that might be a little much. Part of what keeps Security from being too supercop-y is the fact that properly detaining someone is a pain in the rear end. If you don't really pay attention to what's going on you can leave a suspect with more than enough to break out, and even if you do pay attention but are not quite quick enough you can still find yourself on the receiving end of a derringer.

President Ark
May 16, 2010

:iiam:

neogeo0823 posted:

if the thing gets emagged it should have a bunch of fun effects, like stripping everyone that goes through it, or mixing up all of the items it collects from the prisoners and sending them out randomly with the people leaving, or giving them random articles of clothing instead of a jumpsuit.

If it's emagged, it has a 33% chance of ripping your skin off. :unsmigghh:

e: or it completely disassembles the victim into a pile of organs

Comic
Feb 24, 2008

Mad Comic Stylings

Coolguye posted:

I kind of miss the personal belongings locker from Shroom, but having a machine automate all that might be a little much. Part of what keeps Security from being too supercop-y is the fact that properly detaining someone is a pain in the rear end. If you don't really pay attention to what's going on you can leave a suspect with more than enough to break out, and even if you do pay attention but are not quite quick enough you can still find yourself on the receiving end of a derringer.

It's more that it's just not worth the effort because people consider anything more than 30 seconds of brigging to be too long. It takes longer than that sometimes just to drag someone to a brig, especially if they put up a fight.

Catgirl Al Capone
Dec 15, 2007

Comic posted:

It's more that it's just not worth the effort because people consider anything more than 30 seconds of brigging to be too long. It takes longer than that sometimes just to drag someone to a brig, especially if they put up a fight.

I remember years ago I didn't know any better and brigged someone for something like over 5 minutes. I got some well-deserved poo poo for that but I do think that brigging should actually serve as enough of an inconvenience to be a deterrent, it feels counter-intuitive to go through all the trouble of arresting someone only to have them pooped back out in less than a minute.

Coolguye
Jul 6, 2011

Required by his programming!

Comic posted:

It's more that it's just not worth the effort because people consider anything more than 30 seconds of brigging to be too long. It takes longer than that sometimes just to drag someone to a brig, especially if they put up a fight.

People can whine and moan and complain about the sentence all they want, if you're so pissy about having to cool your heels for a minute or two, don't crime.

Hell, when Cogmap was first starting out there were no timers, and the expressed sentiment from multiple admins was 'yep, it's moderately escapable, but if you're worried about being thrown in there and forgotten, don't commit bullshit crimes.'

That was probably a bit too far to the other side, but seriously, whining about a few minute brig sentence when you were caught red handed is like whining you were killed by a traitor. Only the biggest babies do it.

Coolguye fucked around with this message at 22:15 on Jun 30, 2014

ellbent
May 2, 2007

I NEVER HAD SOUL
I remember back when security had something like six or seven cells all with their own individual timers, with the belongings locker and everything. I forget what station that was, but because of how loving horrible it was to be forgotten I spent every Security Officer round sitting in the circular desk area in the center doing nothing but processing prisoners that other officers dropped off and making sure they got released on time and with all their stuff. Managed to get my title changed to Warden by the HoP occasionally. They were fun rounds, really. Kept the system running smoothly, gave the prisoners someone to talk to, made sure nobody got permabrigged by some shitlord on a power trip. Felt good. Didn't get murdered nearly as often as my colleagues.

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!

ellbent posted:

I remember back when security had something like six or seven cells all with their own individual timers, with the belongings locker and everything. I forget what station that was, but because of how loving horrible it was to be forgotten I spent every Security Officer round sitting in the circular desk area in the center doing nothing but processing prisoners that other officers dropped off and making sure they got released on time and with all their stuff. Managed to get my title changed to Warden by the HoP occasionally. They were fun rounds, really. Kept the system running smoothly, gave the prisoners someone to talk to, made sure nobody got permabrigged by some shitlord on a power trip. Felt good. Didn't get murdered nearly as often as my colleagues.

See, I wish security could be like that all the time. It's more fun to evade the system if the system is actually running in the first place.

Main Paineframe
Oct 27, 2010

Mice Everywhere posted:

Is there a way the brig could get a "belongings flusher"? Basically a disposal pipe that activates at the same time as the floor flusher, so you can put a prisoner's poo poo (backpack, pocket items, etc) in it and they get spat out with them when their time is up. Anything that makes the brig more friendly to use.

Isn't there a chute in the Sec lobby that flushes stuff (or people) out to the hallway? If a prisoner is decently well-behaved you can always just give them back their stuff in person, but if they're a troublesome jackass I don't want to get close to, then I'm not going to go out of my way to make sure they get all their stuff back.


Mice Everywhere posted:

See, I wish security could be like that all the time. It's more fun to evade the system if the system is actually running in the first place.

From a non-sec perspective, sure. From sec's perspective, it's a pain in the rear end to run a system that everyone's just going to evade anyway. It's like when the HoP starts handing out all-access - it may be fun for the guys with all-access but it's usually really annoying for the people whose departments are getting looted by a constant stream of graysuits and shady strangers. Then again, it's a little hard for me to see it from the prisoner's perspective, because no matter how blatantly I gently caress with Sec, I've never been brigged - either sec completely ignores me, or they just gun me down and flush my corpse.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Fleshy pod armor is now a thing.:science:

Bonfire Lit
Jul 9, 2008

If you're one of the sinners who caused this please unfriend me now.

Main Paineframe posted:

it's an easy exploit anyone with Genetics access can do and is practically impossible to counter.
This is exactly why TK shouldn't work through cameras. It's even more bullshit than the uncounterable cloak when flashes and T-Rays stopped to work on them, and that got changed.

Zamujasa
Oct 27, 2010



Bread Liar
Seems like a good solution to the brig-belongings problem is a Personal Closet (that you swipe with their ID card and lock their items in), and a "changing area" between the brig and the station at large, with a Security-only station-facing glass door (with a button so anyone can open it from the inside) and two small "changing rooms" with internally-lockable doors, so you can open your personal closet and get all your stuff back.


But to be honest, the number of times I've seen someone get successfully brigged is in the single digits. It's remarkably difficult to actually accomplish it when anybody who sees someone getting dragged by Security is usually quick to enact vigilante justice, or follows along and tries to raid Security while the door's open.

Maybe the Port-A-Brig could be modified so that it has a pop-up menu that could auto-strip and dump all possessions (aside from headset, shoes, and jumpsuit) or teleport someone directly into the brig? That'd give it a bit more use (especially since you can resist your cuffs while inside, and pop out ready to run or fight!)... That way you'd be able to increase the ability of Security to apprehend people without really increasing their firepower. It'd also help the problems where bad Security officers strip everything from a prisoner, including their headset, which is generally considered really lovely.


I'm trying to think of a good "upgrade" to the job that makes it play better without making it significantly more powerful. The mineral magnet is a really good example; it makes Mining more accessible, makes the spoils of mining much more accessible and on-station (no clumsy belt-hell or teleporting to an empty office), and the lack of certain ores (or their extreme rarity) means it's still viable to go mining in the asteroid field proper. (It also focuses all the activity, so there's a lot more cooperation and mutual interest. It is a really good feature :shobon: )



Bonfire Lit posted:

This is exactly why TK shouldn't work through cameras. It's even more bullshit than the uncounterable cloak when flashes and T-Rays stopped to work on them, and that got changed.

There's also no way to actually tell if the person is even nearby, unless you have thermals. After all, the person using TK could also have X-Ray or thermals themselves and be hiding in another room you can't see.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED
Re: boringness being a reason to call the shuttle:

Admins have a semi-official policy where if we're online and the round's going long, we don't interfere if any of the traitors are still alive and doing things. It's bad form to poo poo all over someone's round with badminning that isn't obvious from the get-go (though mistakes are sometimes made.) However, if someone's being a douchebag and sloooowly killing every single person on the station with the AI dead and every way to call the shuttle cut, we sometimes ~mysteriously~ call the shuttle because gently caress that. When all the antagonists are dead, we sometimes take an overly long round that people are refusing to end for stupid reasons as a license to bang our asses on the Meteors, Fartstorms and Black Holes, Oh My buttons until people get the point. If a round's going on for over a hundred minutes and nothing of note has happened for a half hour, half the station's in pieces, and you're that one shitheel that throws a fit over asking for a shuttle call, nobody likes you. They don't care what you're up to, the other 45+ people on want to start having fun again.

Re: sec and prisoners:

Security and prisoner interaction is sort of a mess because of gray areas in the rules and player culture that will likely never get fixed without making other things way worse. Most security officers don't do anything but ticket you or give a stun-and-fart for anything short of attempted murder, which is the point where you're breaking the rules if you're doing it as a nontraitor so its the admins' job to deal with it. Anything beyond is met with a summary execution for most rampages, a brigging for edge cases possibly followed by execution, and once in a blue moon, an attempt at a trial that usually ends in disaster if an admin's not helping it. Brigging someone for petty crimes, while it is what should be done for repeat offenses or serious examples, often gets people ripshit pissed, and only makes them escalate things, which often makes sec loathe to brig anyone without a very good reason.

And I'm not just saying shitlords get mad when they're brigged, we get adminhelps from regular players sometimes when they're brigged for doing things they drat well know they should be brigged for. It doesn't help that the sorts of officers most likely to enforce brigging for offenses are the sperglords who follow Space Law codes from other servers and try to keep people in the brig for 20 minutes because they stole the captain's hat, harmbatoning them the entire time they're transferring them. It leads to a laissez-faire attitude from sec to anything short of naked treachery, which is met with immediate and brutal violence, which ends up meaning the brig is often pointless in a round.

Ideally I'd like to see more sec officers enforce reasonable brig sentences on people for crimes worth it, to see knee-jerk vigilantes who try to spring anyone they see in cuffs savagely beaten and thrown into the brig as well without the crew backing them up, and to see petty criminals and kleptomaniacs not flip a poo poo IRL when someone actually arrests them for breaking into a high security area and stealing everything not nailed down, then proceed to get more and more violent and disruptive because they think security can't kill them if they haven't broken any rules, because then security would be breaking the rules.

Pro tip, guys: I, personally, will not shed too many tears if you just so happen to trip and hurl an utterly unrepentant jackass out of the airlock as a security officer if he's been giving you hell for like 30 minutes straight after five briggings. Just be absolutely sure you can prove they had it coming or else it'll be on your rear end.

Adbot
ADBOT LOVES YOU

Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go
If I see traitors murdering the entire station and the shuttle's not getting called, I'll take a quick look and see who's actually doing it. If I think it'll be fun for both the traitor and all the dead folks, I'll call the shuttle and respawn all the dead people as an assault team of chefs or monkeys or whatever and send them off as a revenge swarm, then give the traitor just enough of a boost to potentially survive. Stimpacks and a shotgun or a good melee weapon usually makes for a good ENDBOSS last stand sorta scenario. The dead folks often all die again anyways, but they get to have a glorious second death.

Daeren posted:

Re: sec and prisoners:

...
Ideally I'd like to see more sec officers enforce reasonable brig sentences on people for crimes worth it, to see knee-jerk vigilantes who try to spring anyone they see in cuffs savagely beaten and thrown into the brig as well without the crew backing them up, and to see petty criminals and kleptomaniacs not flip a poo poo IRL when someone actually arrests them for breaking into a high security area and stealing everything not nailed down, then proceed to get more and more violent and disruptive because they think security can't kill them if they haven't broken any rules, because then security would be breaking the rules.

Pro tip, guys: I, personally, will not shed too many tears if you just so happen to trip and hurl an utterly unrepentant jackass out of the airlock as a security officer if he's been giving you hell for like 30 minutes straight after five briggings. Just be absolutely sure you can prove they had it coming or else it'll be on your rear end.

I agree with all of this. Security isn't there specifically to hunt traitors to the death, you're there to keep the peace. Angry disruptive vigilantes and people who throw a tantrum after getting caught doing crimes can get hosed. You don't have to let people go just because they don't have any traitor gear, if you catch someone beating the poo poo out of another player, stealing important stuff, or generally doing dangerous shady poo poo, go right ahead and brig them. If they start screaming that security should be overthrown* or killed, just fuckin' keelhaul them. If some idiot fucks up your attempt to arrest another criminal, arrest them instead for interfering with your job.

*don't kill people just for complaining about security tho, especially if a guard's actually being awful (mindslave, idiot, etc)

Dr. Cogwerks fucked around with this message at 23:47 on Jun 30, 2014

  • Locked thread