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Depressing Drawers posted:The current pre-alpha release is still available on IndieDB, however it's not really representative of the game anymore - Out of a misplaced sense of community however here's a goon alpha release for you guys; Sweet, I'll be checking this out. Looks interesting.
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# ? Jun 19, 2014 14:44 |
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# ? Apr 26, 2024 04:37 |
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Unormal posted:Dynamic lighting: What is this fancy project called / is there somewhere to play it yet?
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# ? Jun 19, 2014 17:56 |
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Bobo the Red posted:What is this fancy project called / is there somewhere to play it yet? It's called Sproggiwood, there's no public beta at the moment, but you can sign up here if you're interested in joining some playtest rounds: http://www.freeholdentertainment.com/beta/ We're just a few days from launching our Steam Greenlight, I'll probably drop in to beg some votes next week! If you want to keep up with progress, we post updates at our Facebook page: https://www.facebook.com/freeholdgames
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# ? Jun 19, 2014 19:17 |
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Hi Roguelikes thread. You can now purchase One Way Heroics on Steam for less than the price of a pack of gum at a convenience store. Well, bye. http://store.steampowered.com/app/266210/
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# ? Jun 20, 2014 03:06 |
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Depressing Drawers posted:I guess I'll pimp my roguelike here while the thread is on the front page, since you guys might be interested in it; Tried this thing. Pretty neat idea. Didn't read the readme until after playing and learning to kick though. I'm no coward It... took a while until I figured out that walking over item drops moved you away from them and I needed to right click.
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# ? Jun 20, 2014 04:43 |
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Zoq-Fot-Pik posted:Hi Roguelikes thread. You can now purchase One Way Heroics on Steam for less than the price of a pack of gum at a convenience store. Well, bye. I've been wanting to try this for a while now. Thanks for the heads up!
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# ? Jun 20, 2014 05:37 |
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Bobo the Red posted:Tried this thing. Pretty neat idea. Didn't read the readme until after playing and learning to kick though. I'm no coward How did it run for you, if you don't mind me asking?
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# ? Jun 20, 2014 13:02 |
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Depressing Drawers posted:How did it run for you, if you don't mind me asking? Mostly pretty well. I think there was one time I noticed some graphics lag when I was looking around.
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# ? Jun 20, 2014 16:37 |
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I don't know if it's been mentioned, but Pixel Piracy is on flash sale on Steam. http://store.steampowered.com/app/264140/ Does anyone know anything about it? Looks interesting.
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# ? Jun 20, 2014 19:17 |
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Well, I would come beg for Sproggiwood Greenlight votes; but we started and ended the greenlight campaign while the forums were down!
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# ? Jun 26, 2014 02:04 |
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Yeeeey! Congratulations!
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# ? Jun 26, 2014 04:03 |
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Unormal posted:Well, I would come beg for Sproggiwood Greenlight votes; but we started and ended the greenlight campaign while the forums were down! That's awesome, congrats!
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# ? Jun 26, 2014 04:11 |
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Unormal posted:Well, I would come beg for Sproggiwood Greenlight votes; but we started and ended the greenlight campaign while the forums were down! Outstanding!
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# ? Jun 26, 2014 04:18 |
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Well drat. Good job!
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# ? Jun 26, 2014 05:29 |
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I voted for Sproggiwood when I saw the Greenlight campaign on Twitter. Congrats! I just started playing Hoplite on iOS. The efficiency of the game design is great! A play through might take only 10 minutes, but it hits basically every roguelike gameplay element I enjoy in that time.
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# ? Jun 26, 2014 05:34 |
Unormal posted:Well, I would come beg for Sproggiwood Greenlight votes; but we started and ended the greenlight campaign while the forums were down! Wow god drat I want to play this now.
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# ? Jun 26, 2014 05:44 |
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brainwrinkle posted:I voted for Sproggiwood when I saw the Greenlight campaign on Twitter. Congrats! I just picked up Hoplite as well. I'm really bad at roguelikes, so it's fun to have one I can actually win regularly. I've only gone a couple of levels past the fleece so I don't know what else there is to find.
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# ? Jun 26, 2014 06:01 |
Awesome. This looks fantastic and I can't wait for it to get released.
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# ? Jun 26, 2014 11:47 |
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Thanks to everyone who voted! Now we just have to finish it
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# ? Jun 26, 2014 16:40 |
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The next ADOM closed pre-release which will be out soon sounds like a big one. The context menus are going to be substantially improved, there will be a central character information screen instead of 5-6 of them, autoexplore is going on, and it will have the ADOM Deluxe features in for testing.
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# ? Jun 27, 2014 04:07 |
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TOOT BOOT posted:The next ADOM closed pre-release which will be out soon sounds like a big one. The context menus are going to be substantially improved, there will be a central character information screen instead of 5-6 of them, autoexplore is going on, and it will have the ADOM Deluxe features in for testing. I might have to pick it up again then. I paid for closed access a while back but I haven't really played it much since then.
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# ? Jun 27, 2014 05:29 |
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BetterLekNextTime posted:I just picked up Hoplite as well. I'm really bad at roguelikes, so it's fun to have one I can actually win regularly. I've only gone a couple of levels past the fleece so I don't know what else there is to find. Achievement, no kill runs, etc.
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# ? Jun 27, 2014 06:36 |
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TOOT BOOT posted:The next ADOM closed pre-release which will be out soon sounds like a big one. The context menus are going to be substantially improved, there will be a central character information screen instead of 5-6 of them, autoexplore is going on, and it will have the ADOM Deluxe features in for testing. Any actual gameplay features?
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# ? Jun 27, 2014 11:26 |
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..btt posted:Any actual gameplay features? Most of that has already been added (races/classes/artifacts/monsters), all that's left to do is the added quests, but only one of those has gone in so far. He also made a cryptic comment in the bugtracker that implied he added several new dungeons to the map for the next version.
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# ? Jun 28, 2014 06:21 |
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What roguelites are similar to Rogue Legacy in that there is still a system for character advancement outside of what is limited to your character's lifespan?
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# ? Jul 1, 2014 07:16 |
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Relin posted:What roguelites are similar to Rogue Legacy in that there is still a system for character advancement outside of what is limited to your character's lifespan? This game is in the same vein but still in alpha. http://vagantegame.tumblr.com/ That being said, play the alpha its pretty dang fun! The loot and levels are more random than legacy, and no progress carries over between death. Looks like its gonna be a pretty fun game.
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# ? Jul 1, 2014 07:24 |
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Relin posted:What roguelites are similar to Rogue Legacy in that there is still a system for character advancement outside of what is limited to your character's lifespan? Well, there's stuff like Binding of Isaac and Risk of Rain, although they're a different sort of progression. Instead of getting bigger stats and stronger starting gear, you unlock more variety in terms of which items can be randomly generated, as well as new characters to play as.
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# ? Jul 1, 2014 07:26 |
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Relin posted:What roguelites are similar to Rogue Legacy in that there is still a system for character advancement outside of what is limited to your character's lifespan? Dungeonman lets you build a hero academy
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# ? Jul 1, 2014 07:47 |
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I guess Spelunky technically sort of counts, if you include opening up shortcuts. More people need to play Spelunky, in any case.
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# ? Jul 1, 2014 07:48 |
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Mark Johnson is doing some really really nice things with ASCII, I'll be heartbroken if the game part of URR sucks because the art design is amazing for an ASCII game.
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# ? Jul 1, 2014 09:31 |
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What's the general gooncensus on The Pit? http://sots-thepit.com I bought it on a steam sale for cheap and have enjoyed it and just bought the expansions during the last steam sale. I am not a huge fan of ASCII based games and enjoyed this for the ease of entry and solid controls/art/usability, which is something most rogue likes seem to actively hate.
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# ? Jul 1, 2014 09:52 |
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Sigma-X posted:What's the general gooncensus on The Pit? Mixed, sometimes you get hosed over on item spawns and end up with an unwinnable game but some people enjoy it despite this.
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# ? Jul 1, 2014 10:01 |
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Are there any roguelikes with class and ability design like TOME's but, uh, better optimized? I love TOME but I'm getting to the point where I'm often just not willing to put up with framerate stuttering and constantly worsening performance the longer the client runs in an ASCII game of all things.
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# ? Jul 1, 2014 10:17 |
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Tuxedo Catfish posted:Are there any roguelikes with class and ability design like TOME's but, uh, better optimized? I love TOME but I'm getting to the point where I'm often just not willing to put up with framerate stuttering and constantly worsening performance the longer the client runs in an ASCII game of all things. I'm not sure how ToME counts as "an ASCII game". I note that 1.2.0 introduced some pretty serious memory leaks which I think are all fixed as of 1.2.2; update to that and turn off all the fancy graphical effects like shaders and see if things improve. As for other games like it, I've got nothing. ToME's class design and "death to consumables" philosophy are pretty unusual.
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# ? Jul 1, 2014 13:24 |
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Sigma-X posted:What's the general gooncensus on The Pit? I really like parts of it and dislike others. The "look everything up in a wiki" crafting system is the biggest turn off for me. The recipes should be better, but you just can't make them until you learn/find it. As it is, it feels like a chore to look them up outside of the game, but I feel like I'm losing out if I ignore crafting, therefore, playing the game feels like a chore.
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# ? Jul 1, 2014 15:53 |
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In about 2 hrs Sunless Sea unlocks on Steam EA. (If you pre-ordered you have a steam key on your humble bundle library section.)
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# ? Jul 1, 2014 16:34 |
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Farquar posted:I really like parts of it and dislike others. The "look everything up in a wiki" crafting system is the biggest turn off for me. The recipes should be better, but you just can't make them until you learn/find it. As it is, it feels like a chore to look them up outside of the game, but I feel like I'm losing out if I ignore crafting, therefore, playing the game feels like a chore. Also, the crafting is a chore at first, but becomes okay when you learn what stuff you should hang on to. Like, you're supposed to play a ton of runs to unlock the basic recipes that you actually need to survive(especially when it comes to food!), which is a dumb idea. So I just looked everything up on the net early on. It's also not that fun, but at least the combinations stay in your PDA when you've made them once. Doesn't matter if you have actually found the recipe in the game.
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# ? Jul 1, 2014 17:26 |
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ToxicFrog posted:I'm not sure how ToME counts as "an ASCII game". I already did, none of it helped. It was a problem before 1.2.0 and continues to be one after 1.2.2, although yeah it might've been even worse in the middle. I don't think the issue is graphics-bound anyways.
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# ? Jul 2, 2014 01:13 |
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From what I remember of ToME's early days, I think DarkGod is just bad at writing optimized code, kind of like the Dwarf Fortress guy. For example (and not to say that ToME is necessarily doing this) if you run a full A* search for every entity on every turn and you have dozens of entities on a large map, then you're going to notice some lag even though the game isn't obviously doing anything difficult.
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# ? Jul 2, 2014 01:54 |
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# ? Apr 26, 2024 04:37 |
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Relin posted:What roguelites are similar to Rogue Legacy in that there is still a system for character advancement outside of what is limited to your character's lifespan? Shiren the Wanderer is like this although it is a proper roguelike, you unlock new helpers/side quests/items in warehouses and so on as you play the game.
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# ? Jul 2, 2014 03:32 |