|
Yea i should have made clearer that that list is totally not for DW. Four stores in particular jumps from the easiest mission in the game to pretty loving hard. Zaphod42 posted:Why do you list Ukranian job as easier than Jewelry store, out of curiosity? Bingo, note that all of my "easy" missions are bagless. And Hard Jewelry should have about as many cops as Hard Ukrainian, you just can't do Ukrainian on normal. That's also the only time i put the pro and non pro versions for the same on there, and it's because of how much easier the tiara makes things. Oh and Ukrainian has the shutters.
|
# ? Jul 2, 2014 21:17 |
|
|
# ? May 6, 2024 02:29 |
|
Tulip posted:God drat i am so hyped for the DLC i can't even believe it this is going to rule so loving much i love shotguns. I'd list Shadowraid under "Challenging" or "Hard" myself, but I run with a team that has loving trivialized it. Now if Shadowraid had a Pro version I'd fully agree with you because gently caress that noise, we still gently caress up 2 out of 3 times due to desync, ladders or bad luck. After the stealth changes I'd fully consider Framing Frame (especially pro) to go into the "I get too mad to properly rate this challenge" category though. And yeah, Firestarter Day 2 is where C4 shines. As the team's explosives expert my route is generally: run to evidence room, shoot lock, check for loot and slap a charge on the grate if needed, run to server room (team mates should have found it by now) blow doors, drill security shutter. We're generally gone by the 2nd or 3rd assault.
|
# ? Jul 2, 2014 21:21 |
|
I've been running a lot of jewelry store for fast stealth XP or courier packages, so that's good to know Although I've switched to running diamond store for the bigger bonus.
|
# ? Jul 2, 2014 21:22 |
|
Alkydere posted:I'd list Shadowraid under "Challenging" or "Hard" myself, but I run with a team that has loving trivialized it. Now if Shadowraid had a Pro version I'd fully agree with you because gently caress that noise, we still gently caress up 2 out of 3 times due to desync, ladders or bad luck. Part of the trouble with Shadow Raid (and GO Bank) is my ratings are largely based on going loud. Stealth running things is often very RNG dependent, and require a great deal of familiarity with the map (and my list was kind of intended for new players to try to figure out which mission they should try next based on how hard their last one was). I simply don't really know how to rate stealth difficulty, since like half of the stealth runs i do successfully* are done with the team at 75 detection and our only silenced weapon being a Thanatos and usually involve us being completely baffled. *Excluding Diamond. Diamond we've got down to an exact science.
|
# ? Jul 2, 2014 21:59 |
|
Shootingblanks and me were both talking about it when we were shooting cops this morning, are they going have you reload the Striker in a realistic plainfully long manner or are they going do what every game with the striker does and 'put round in hole, round automatically chambers'? In case you're wondering, this is how you reload it. http://youtu.be/Uoy14h6K5TY?t=2m57s Back Hack fucked around with this message at 22:38 on Jul 2, 2014 |
# ? Jul 2, 2014 22:01 |
|
I still haven't done a proper Framing Frame loud (it was only on Very Hard), but I loving hate GO Bank because that tiny building is so exposed, and if the bank vault is completely out in the open there's only one place to hold up there. Cops also steal bags back pretty easily from the loot cage unless you get a roof spawn. Basically gently caress GO Bank. The new shotguns look identical to the IZHMA and Reinfeld stats wise. From the site descriptions it doesn't sound like there are new mods compatible with the old guns, besides maybe frag rounds.
|
# ? Jul 2, 2014 22:02 |
|
So I noticed when I'm zoomed in with a sniper rifle that my reticle kind of snaps to the next invisible point when moving it, and I believe that is a DPI issue but I'm not really sure because I've never given much serious thought to that sort of thing. However, this issue is annoying me enough that I would like to know if there is a way to fix it. I thought bumping up the DPI in the mouse control panel and decreasing windows pointer speed would give me more dots while maintaining my previous aiming speed so it would be smoother but no that didnt happen at all. Oh god this wasn't supposed to be that complicated: "Mouse aiming snaps to invisible dots on a grid. Why?? please help" There. EDIT:Never mind I figured it out. turning down aiming and look sensitivity completely in the options menu fixed it. Lastdancer fucked around with this message at 23:00 on Jul 2, 2014 |
# ? Jul 2, 2014 22:11 |
|
Back Hack posted:Shootingblanks and me were both talking about it when we were shooting cops this morning, are they going have you reload the gun in a realistic plainfully long manner or are they going do what every game with the striker does and 'put round in hole, round automatically chambers'? So I've seen a few youtube videos of dudes showing off guns and how they work, but this is the first one I've seen where the guy is just "Yeah this gun is a piece of garbage, here's everything that sucks about it." I love it. Also I like that the textdump in the video info says that this weapon is basically rendered obsolete by the Saiga-12.
|
# ? Jul 2, 2014 22:19 |
Fellis posted:Absolutely. There are a couple of variations on it but that is a good start for an all-rounder shooter/medic with a bit of stealth utility. If you wanted a pure loud build you could drop the Ace spotter, if you don't want to use shotguns you could drop those skills, etc. Infamy levels can also change the build slightly because you can skim on points here and there. I'd share the builds with you but Paydayskills.info seems to be down right now. So far, contrary to everything I predicted about Payday 2, I really enjoy the game. It can actually even be challenging - it took me and my friend, as well as some random Australian pubbie who was literally The One Pubbie To Rule Them All (Read: Skilled and mature.), around an hour and a half to stealthily complete the Framing Frame job on the Death Wish difficulty. I guess I should spent some money for at least these Gage DLCs (since said friend has Big Bank DLC). Mod achieving in Payday 2 is like the second coming of RNGesus. Edit: i spel gud cinci zoo sniper fucked around with this message at 22:50 on Jul 2, 2014 |
|
# ? Jul 2, 2014 22:33 |
|
Geight posted:So I've seen a few youtube videos of dudes showing off guns and how they work, but this is the first one I've seen where the guy is just "Yeah this gun is a piece of garbage, here's everything that sucks about it." I love it. Apparently the big issue with nearly every single problem in that video was that the "Street Sweeper" is an American knockoff of the Striker. The original being a half-decent weapon and the American version being a giant pile of poo poo. In short, the textdump is really amazing in conjunction with the video. That being said, the Striker/Street Sweeper is one of the most hilarious weapons in games because no two games animate it being reloaded the same way. Honestly on all versions the spring-loaded magazine system seems to be a bigger hindrance than a boon. In an actual combat situation just having extra drum-magazines on your belt seems more useful than having a spring-fed magazine you have to reload shot by shot with loose shells from your pocket. Doesn't mean I'm not going to love killing cops in payday 2 with one. Alkydere fucked around with this message at 22:41 on Jul 2, 2014 |
# ? Jul 2, 2014 22:38 |
|
Back Hack posted:Shootingblanks and me were both talking about it when we were shooting cops this morning, are they going have you reload the Striker in a realistic plainfully long manner or are they going do what every game with the striker does and 'put round in hole, round automatically chambers'? Is there no way to change out the drum for a whole new mag? I figure that's how they'd do it, and just make the animation for changing drums take a long time. But I guess you can't really change the drum on a street sweeper, eh? So then yeah, you'd have to load them individually. For a shotgun that isn't unheard of in games though.
|
# ? Jul 2, 2014 22:41 |
|
Back Hack posted:Shootingblanks and me were both talking about it when we were shooting cops this morning, are they going have you reload the gun in a realistic plainfully long manner or are they going do what every game with the striker does and 'put round in hole, round automatically chambers'? Him having to rewind the cylinder to continue ejecting shells was pretty much the most hilarious mechanical setup I've seen. I'd love to animate that.
|
# ? Jul 2, 2014 22:43 |
|
Zaphod42 posted:Is there no way to change out the drum for a whole new mag? I figure that's how they'd do it, and just make the animation for changing drums take a long time. The gun is like a giant double action revolver and the drum is like the cylinder. There's tons of mechanical stuff going on in there and it's all intertwined with the trigger mechanism. Edit: actually they explain it better in the video, but yeah the street sweeper is a hilarious gun DoombatINC fucked around with this message at 22:51 on Jul 2, 2014 |
# ? Jul 2, 2014 22:49 |
|
Alkydere posted:Apparently the big issue with nearly every single problem in that video was that the "Street Sweeper" is an American knockoff of the Striker. The original being a half-decent weapon and the American version being a giant pile of poo poo. In short, the textdump is really amazing in conjunction with the video. There is no improved version of the gun; all they did was remove the loading port/plate and added a deflection plate so the round doesn't hit you in the hand when it comes flying out. It's still a poo poo gun.
|
# ? Jul 2, 2014 22:51 |
|
DoombatINC posted:The gun is like a giant double action revolver and the drum is like the cylinder. There's tons of mechanical stuff going on in there and it's all intertwined with the trigger mechanism. So what you need is a giant drum-sized slug speedloader? (I know, the existing design wouldn't work that way)
|
# ? Jul 2, 2014 22:51 |
|
Zaphod42 posted:So what you need is a giant drum-sized slug speedloader? (I know, the existing design wouldn't work that way) I want to see a break-action Street Sweeper with speedloaders. You'll need one person to hold the gun open, one to steady the loader over the cylinder with both hands, and one to press the shell release. Hold [F] to help your teammate reload
|
# ? Jul 2, 2014 22:54 |
|
Zaphod42 posted:So what you need is a giant drum-sized slug speedloader? (I know, the existing design wouldn't work that way) They had them in Borderlands
|
# ? Jul 2, 2014 22:55 |
|
Baiard posted:Him having to rewind the cylinder to continue ejecting shells was pretty much the most hilarious mechanical setup I've seen. I'd love to animate that. Hold F to Wind Magazine "Who sold us this gun, the cops?"
|
# ? Jul 2, 2014 22:59 |
|
Most single day stealthable missions are easy as poo poo regardless of difficulty with the exception of Big Bank. Four Stores requires a bit more effort on deathwish but it's not that bad especially if you can chain ECM's long enough to kill the cameras.
|
# ? Jul 2, 2014 22:59 |
|
I'll be the voice of dissent and say that I'm not obscenely hype about shotguns. I was Loco Techforcer Prime for the entire time I played before GO Bank (took a break between December and March) but I haven't been pumped (heh) about shotguns since I went Infamy. I think this is at least in part because I'm using the poo poo out of assault rifles and the Kobus 90 now. I was never able to take out Bulldozers reliably with the Loco even if I had Overkill active, the Kobus 90 ends that problem forever. So basically what I'm saying is I despise fun in all of its forms.
|
# ? Jul 2, 2014 23:01 |
|
I want this version of the Streetsweeper in the game - the "Ladie's Home Companion" (actually its real name): http://www.securityarms.com/firearm/1788 That poo poo is TINY. It's a reduced calibur-version that's almost pistol-sized. And it looks like there's no foregrip at all, you just hold the drat vented barrel...!
|
# ? Jul 2, 2014 23:06 |
|
Back Hack posted:Shootingblanks and me were both talking about it when we were shooting cops this morning, are they going have you reload the Striker in a realistic plainfully long manner or are they going do what every game with the striker does and 'put round in hole, round automatically chambers'?
|
# ? Jul 2, 2014 23:06 |
|
Back Hack posted:There is no improved version of the gun; all they did was remove the loading port/plate and added a deflection plate so the round doesn't hit you in the hand when it comes flying out. It's still a poo poo gun. Hah, really? Honestly, actually seeing a video of a real/non-video game one, I'm not surprised at all. As I said, rewinding and reloading that gun under fire looks like it would be the worst thing in real life. Rotten Red Rod posted:I want this version of the Streetsweeper in the game - the "Ladie's Home Companion" (actually its real name): http://www.securityarms.com/firearm/1788 That looks like a good way to get burns.
|
# ? Jul 2, 2014 23:09 |
|
The DLC sight says it takes a lot longer to reload than a normal shotgun so I assume at best we'll have a manual feed same as the Reinfeld and Loco. At worst it'll be the whole load and wind ordeal, which I think is more likely. I doubt that shells will have to be manually ejected. It'll probably be a good OH poo poo! tool with a deep mag, but poor sustained fighting ability which is fine for a secondary. -Zydeco- fucked around with this message at 23:13 on Jul 2, 2014 |
# ? Jul 2, 2014 23:09 |
|
Rotten Red Rod posted:I want this version of the Streetsweeper in the game - the "Ladie's Home Companion" (actually its real name): http://www.securityarms.com/firearm/1788 That's not a vent, that's a heat shield. Still not a bright idea to be holding onto it, though, but it's designed to keep you from touching the barrel itself, which will actually be hot.
|
# ? Jul 2, 2014 23:31 |
|
Shima Honnou posted:That's not a vent, that's a heat shield. Still not a bright idea to be holding onto it, though, but it's designed to keep you from touching the barrel itself, which will actually be hot. Yeah, I figured as much, I just didn't know the term for it. But it's hilarious they they totally built a shotgun without any sort of forward grip.
|
# ? Jul 2, 2014 23:37 |
|
Holy poo poo the street sweeper is loving garbage irl hahah.
|
# ? Jul 2, 2014 23:40 |
|
I asked the group I was playing with if they would do framing frame since I've never stealthed it I made the worst mistake
|
# ? Jul 3, 2014 01:26 |
|
so what are the best options for preplanning stealth in Big Bank? I've yet to actually do it - I know poison cake is one of them but my regular group lacks inside man (so far)
|
# ? Jul 3, 2014 01:32 |
|
Anyone who is on the fence about, doesn't care about, or doesn't like X thing about HoxHud know this: It fixes the damage direction indicator. If you want to disable every other thing in it including the cheaty enemy HP circle you can open up the .lua and find a well commented list of what everything does. Knowing exactly where the shots are coming from may make it less like Dark Souls () but it is the best QoL change of all of them.
|
# ? Jul 3, 2014 01:33 |
|
Bus Stop or bust
|
# ? Jul 3, 2014 01:33 |
|
clockworkjoe posted:so what are the best options for preplanning stealth in Big Bank? I've yet to actually do it - I know poison cake is one of them but my regular group lacks inside man (so far) Stealth:
I haven't had enough trouble with The Beast to justify buying the Thermite Drill. Honestly, it's an interesting idea as it means you don't have deploy the pig under sniper fire and you have a drill that's guaranteed to not waste time breaking, but its too expensive to get both the Thermite Drill and a non-poo poo escape.
|
# ? Jul 3, 2014 01:56 |
|
I've always been curious if good auto-turrets can make the c4 escape a bit less painful. I don't know their range, or how long they can fire fully-upgraded, so I've just wondered.
|
# ? Jul 3, 2014 02:12 |
|
Plan Z posted:I've always been curious if good auto-turrets can make the c4 escape a bit less painful. I don't know their range, or how long they can fire fully-upgraded, so I've just wondered. I'm sure they would help, but more to keep the cops in the interior away, so players can focus on the snipers and bag throwing, but I have done the c4 escape once, and that was enough. There's literally no reason to get anything other than the bus for a loud job since they all cost the same. If the C4 escape was 2 favors, it would be worth it, but that sniper alley is crazy, even on normal.
|
# ? Jul 3, 2014 02:35 |
|
I don't think the C4 is so bad, but the Bus is so unbelievably good it's hard to compete. If you could take Thermite + C4 it would be competitive.
|
# ? Jul 3, 2014 02:40 |
|
I've had luck on the c4 countersniping, you just have to aim for the struts and the penetration'll kill them.
|
# ? Jul 3, 2014 02:43 |
|
Tulip posted:I don't think the C4 is so bad, but the Bus is so unbelievably good it's hard to compete. If you could take Thermite + C4 it would be competitive. Pretty much. Elevator Trick is almost as good but it doesn't have as much cover (your exit's in the middle of the bank's rear lobby) and could probably be worth 1 or 2 favors less than Bus Stop. C4 trick should only be worth 2-3 favors really though, holy poo poo is that painful as you've got 4 windows each with a queue of snipers behind them, waiting for their turn to shoot at you/be shot. The only advantage C4 Tunneling has is that you don't have to drag the loot through the bank before getting shot at by all the snipers like with the default airlift. But the bus is soooo good. Short trip + lots of cover + car loading zone/exfiltration point with no cop spawns in it. Alkydere fucked around with this message at 02:55 on Jul 3, 2014 |
# ? Jul 3, 2014 02:53 |
|
The Bus Stop escape should probably be nerfed so that you have to wait awhile for the bus (as in minutes, like an escape driver). It's really a no-brainer option right now, and that's poor balance.
|
# ? Jul 3, 2014 03:03 |
|
Back Hack posted:There is no improved version of the gun; all they did was remove the loading port/plate and added a deflection plate so the round doesn't hit you in the hand when it comes flying out. It's still a poo poo gun.
|
# ? Jul 3, 2014 03:08 |
|
|
# ? May 6, 2024 02:29 |
|
The favor system needs a lot of tweaking and I hope they're doing it. Costs are weird, and the limit feels awfully low to me. edit: I words good Darwinism fucked around with this message at 03:20 on Jul 3, 2014 |
# ? Jul 3, 2014 03:09 |