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Those magnificent bastards read his book. edit Dear Germans, The Koenig Tiger will just have to be penetrated from the rear, like your swine of a mother. Regards, The Russians.
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# ? Jul 5, 2014 08:06 |
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# ? Apr 29, 2024 11:18 |
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Gamerofthegame posted:Soviet Dickbutt, stat.
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# ? Jul 5, 2014 09:45 |
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Huzzah, I think that's it.
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# ? Jul 5, 2014 09:56 |
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dublish posted:Current orders, please correct me if I'm wrong. Kaislioc posted:1st Rifle Company, Machine Gun section (Maxim M1910): Get in the truck. 1st Rifle Company, Machine Gun section (Maxim M1910) Just so it's 100% clear: Deploy on the truck. Wait for for further orders. Hallo Deustchers Ich spreche barbarian nicht. Danke fur das mail. Liebe du Russland
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# ? Jul 5, 2014 10:20 |
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dtkozl posted:These are not my orders. SMGs are to take the rail station, the town is the rifles problem. Get your men in the objective and advance onto the train station. Use your MGs and anti tank gun to cover them. Allow my men some time to organise before storming the rail station. Positions in the town momentarily will allow them to be fresh and ready for the fight at the station.
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# ? Jul 5, 2014 10:44 |
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I think that GIF says it all, really. It's been looping the whole time was writing this. Since we haven't got a deadline for orders yet, I'm going to do a draft order below. I'll make any changes tomorrow, and make it official 24h from now. Draft order for 2-6, 76mm Gun "Phallic symbol of the Proletariat" and 2-7, Studebaker 6x4 Truck 'Move, you bastard' Deploy in Square Q-14, Gun being towed by truck, plus any other units ordered to ride with us. Immediately Move fast towards the ford, as per the map below. move quick across the ford, then move fast to N-3. Any other units riding in the truck may be dropped off as per their orders, but don't deviate from the mapped route. Deploy Gun near the edge of the foliage, viewing towards the forest at H-3. Move truck behind buildings to the south, facing south. Map: End. Herpicle, After reading what Dtkozl said, I've gone with position 3 because it'll support our company most directly as it moves to it's objectives. Moving fast on the roads is a calculated risk, I'm happy taking. Also reconsider the Q-4 position, it has good concealment, and sees straight down the railway, and sooner or later something will move along the rails. Finally, I don't know about vehicle speed in the game, what is the best speed to cross the ford in this drat thing?
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# ? Jul 5, 2014 10:46 |
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Jaguars! posted:
Position 3 sounds fantastic.
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# ? Jul 5, 2014 10:50 |
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Cool, we'll see how it goes.
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# ? Jul 5, 2014 10:55 |
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Sorry all, have been having a very busy week/end between the holiday and my sister's wedding. :3 2nd Company - 1st HMG Detatchment These will probably be amended based on feedback, but will stand until such time. Deploy in Truck 2-7 along with Jaguars!'s 76mm gun 2-6 and ride with until out mutual dismount point (assuming we both fit which I think I read we did.) Then, move quick to the house indicated, and set up for westward facing overwatch of the rail station. edit: Orange = Fast, Yellow = Quick (I'm not 100% sure we're in a good spot for this but it doesn't seem completely dumb!)
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# ? Jul 5, 2014 14:54 |
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TehKeen posted:(I'm not 100% sure we're in a good spot for this but it doesn't seem completely dumb!) I think it is the best position we have available at this time. If we could get to OP Flygon or Graveller that would be better, but I'm expecting heavy kraut presence there. We'll be weeding them out, not seizing them first.
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# ? Jul 5, 2014 15:39 |
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Current orders. TehKeen, Kaislioc, and Jaguars have been added.
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# ? Jul 5, 2014 16:02 |
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The Merry Marauder posted:
Hi, Grey Hunter! Here is a slight revision! The approach is the same, so: But I want to motor boldly up onto the hill, not be secure and mousy next to it! So: Arrow indicates facing.
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# ? Jul 5, 2014 16:12 |
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So, by request, a note to all T-70 commanders! That would be uPen, simplefish, and duckfoot. But not really uPen, since I asked him to do what he is doing and I would look foolish if I instructed him otherwise! Your role is primarily one of scouting. We must seize positions of (somewhat distant) advantage with alacrity, but not wade into the objective and get stuck into combat. That is what the poor bloody infantry is for! Bear in mind that you are easy meat close in and alone. You should get eyes on the objective and the enemy's approach thereto, but it is not your job to hold it or contest it yourselves, but to help our main force do so with a maximum amount of knowledge, and as a secondary role, harass and disrupt the enemy from a distance. When the time comes to advance and seize the objective, we will do it in a combined, coordinated fashion! I'm afraid I must echo dtkozl's concern about that level of specificity, simplefish - I fear it is a sure route to disappointment, given the way this game is being conducted.
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# ? Jul 5, 2014 16:22 |
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Your concerns are noted, but for the opening turn, and having played GH CM before, I'm going to have to go with the devil being in the detail and what with the long turn time, sticking to my guns as it were. When we get down to 1 minute turns it'll get a lot more straightforward. As for the scouting role, I'm sticking close to my T70 buddy (as ordered*) - the only difference being that there are some nice covering trees that I'd like to take advantage of while looking down the railway line, and that takes me into the objective. I am not about to get close to a building; I know that my armour is made of paper so I am not about to go anywhere near open ground if I can help it. If needs be I will happily retreat out of that yellow shading and reposition - I am not trying to be a hero here (I would like to play this game for as long as possible - hence the caution in the orders) * The Merry Marauder posted:Putting a tube and eyes looking down the track ASAP seems valuable. I'd hope simplefish would work with you. (I'm currently following his lead with regard to my final position) simplefish fucked around with this message at 17:18 on Jul 5, 2014 |
# ? Jul 5, 2014 17:08 |
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These orders now outdated. New orders at http://forums.somethingawful.com/showthread.php?threadid=3647490&pagenumber=9&perpage=40#post431854508simplefish posted:
ORDERS ADJUSTMENT 3rd Tank Company, 2nd Light Tank (T-70M (M1943)) (TANK COMMANDER--Simplefish) THE WRITTEN ORDERS TAKE PRIORITY - MAP ORDERS ARE AS AN AID ONLY POINT 1 UNBUTTON Allow anyone who wants to DEPLOY MOUNTED SET TARGET ARC from 180 degrees to 270 degrees DISTANCE as far as is possible FAST from start to first turn at POINT 2 POINT 2 TURN as on the map FAST to POINT 3, using cover as well as possible (I don't think this is too gamey since my tank commander will be able to see a lot that I can't) POINT 3 (PINK BOX) This is decision time. (again, not too gamey I think since it would be suicide to drive into artillery) - IF arty is falling on the ford, TURN TANK and FAST to POINT XX (keep that turret pointing towards the Hun) - IF arty is NOT falling on the ford, MOVE along the most stable-looking path through the pink box, at MOVE speed ------POINT XX --> Face everything WEST and await further orders. POINT 4 (BLUE LINE UP TO SOUTH BANK OF FORD) MOVE to the ford - IF artillery starts to fall, BUTTON UP but DO NOT TURN BACK 4b A few metres before the water, QUICK across the water POINT 5 (FROM THE FORD TO THE TRACKS) FAST from the opposite bank in ONE CONTINUOUS STRAIGHT LINE until JUST BEFORE (i.e. south of) the railway tracks POINT 6 (AT THE TRACKS) UNBUTTON if buttoned CANCEL the TARGET ARC MOVE into objective, as shown on the map, FACING mostly WEST and staying SOUTH OF (below) THE TRACKS STOP when covered by trees (shown on map) Allow anyone who wants to DISMOUNT END ORDERS simplefish fucked around with this message at 11:40 on Jul 7, 2014 |
# ? Jul 5, 2014 17:14 |
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My plan was to hunt along the northern edge of OP graveler, giving me a view of the northwest approach and a direct approach from Ford fuchsia, like so. Once I've got contact, I'll pull back. Is this a bad idea? I'm new so guidance or micromanaging is welcome...
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# ? Jul 5, 2014 17:20 |
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I appreciate the mindset, but I feel like you will be swatted by something, and any intelligence we glean will be brief. If it is a grave risk you are willing to take, however, I will not forbid it or anything of that nature. If you were to do the same thing once we had some infantry scouts up to help with spotting, it would be a deal safer and less explosive, I think.
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# ? Jul 5, 2014 17:23 |
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Well we already have a T70 going up to the tracks; I was asked to work with him. He's sitting north of the tracks. I'm sitting south. He's carrying infantry. I've offered to carry infantry. If dtkozl is to be believed, I will neither see nor be seen by enemy on the way up there (the argument for not having the target arc en route) There is no way the Germans can get to the railway before us. I fail to see the risk. What am I missing?
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# ? Jul 5, 2014 17:28 |
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You realize I'm talking to duckfoot there? Because I'm pretty sure ze Germans can get something smashy into LoS of GRAVELER in five minutes.
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# ? Jul 5, 2014 17:31 |
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Ah, right. No, I thought that was about me. Carry on!
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# ? Jul 5, 2014 17:32 |
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e: nvm.
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# ? Jul 5, 2014 17:43 |
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The Merry Marauder posted:Because I'm pretty sure ze Germans can get something smashy into LoS of GRAVELER in five minutes. This is the issue that is stopping me from ordering 2nd Company to storm the station without proper organisation. We should exercise extreme caution when engaging an unknown foe.
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# ? Jul 5, 2014 18:05 |
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simplefish posted:Ah, right. No, I thought that was about me. Carry on! Yeah we should be perfectly safe for the first 5 minutes which is why I'm not nervous about being on the more exposed north side of the rail. The German route to the trail is a lot longer unless they use a very exposed crossing.
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# ? Jul 5, 2014 18:06 |
Alright Grey Hunter, that'll do. Please quote the offending request in the German thread and reply with this gif as a message from us, thanks.
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# ? Jul 5, 2014 18:35 |
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Hey, Gamer, that reminds me:Gamerofthegame posted:I will huddle/hunt against the building in J10 keypad six, OP Eevee, on the north side staring down to the west. You mean J6 here, I assume. J10 would be a bad place to be. Also, I wouldn't use keypad notation without explaining it, lest you mislead Grey or the rest of your comrades.
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# ? Jul 5, 2014 18:42 |
Whoops, yes. And squares are a bit big otherwise. Grey, changing my orders to J6. Mistake was probably a little obvious, but. Gamerofthegame posted:The two units going to Abra ought to hop on the IS-2s. You're going to the same place and otherwise Flamethrowers hustle like rear end and they don't have commanding binocs. No reason to not.
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# ? Jul 5, 2014 18:46 |
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3rd Tank Company, 1st T-34-85 (Medium Tank) - Zhar-ptitsa Deploy at Q-14 with the other T-34-85s. One of RedLobster's SMG (2nd Company, 2nd Platoon) squads will start catching a ride as listed in his orders. Unbutton immediately. Rebutton upon enemy fire. Wait about 15 seconds before moving to try and avoid clumping. (Adjust as needed based on other orders) Quick to OP Diglett, using Ford Cerulean. Reduce speed as necessary at the Ford for the safety of the tank and it's passengers. -If possible, point the gun West before crossing the ford, and Southwest after crossing. Upon arrival at OP Diglett, unload passengers and face Southwest. (The other T-34-85's will be there too, position as needed to avoid clumping.) If there is time, huddle/Hunt on the north side against the building closest to OP Lapras (J-6) facing west.
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# ? Jul 5, 2014 19:46 |
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You guys in the t-70s you can spot the same whether you are 5 meters from the target or 500 meters from the target so long as you have a clear line of sight, just keep that in mind. If you look at the photos duckfoot you are not going to see much, those trees are on a hill and if you follow the light green ring around those trees (OP Haunter) you can see from the overhead map you are just staring at a slope leading up to the edge of a forest and not much else. Probably isn't reason for you to change your orders at the moment as won't get there in 5 minutes anyway. Also you need to have a stop order at Diglett to allow your passengers get off. Everyone our main effort is going towards supporting the SMG company take the rail yard, so always keep the question "will this directly help a SMG platoon?" forefront on your mind. dtkozl fucked around with this message at 20:52 on Jul 5, 2014 |
# ? Jul 5, 2014 20:46 |
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Grey Hunter posted:I have been asked to relay this message from the German commander. NWS Memorize *this* penetration table, bratan.NWS NWS Willie Tomg fucked around with this message at 21:13 on Jul 5, 2014 |
# ? Jul 5, 2014 21:08 |
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Current orders. Krysmphoenix has been added, Merry Marauder simplefish and gamerofthegame have been updated.
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# ? Jul 5, 2014 21:12 |
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Just going to outline the greater strategy for seizing the rail station: The troops who are dropped off by the tanks will prepare for a direct assault from the south-east of the station. The foot group will circle around via OP Charmander to OP Haunter. This will be the basis of the next round of orders. I don't want to move in until the support is in position, such as the HMGs or the AT gun. I dont want to suddenly lose every man I have thanks to an unprepared assault, as I do so often on my own.
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# ? Jul 5, 2014 21:39 |
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HerpicleOmnicron5 - Red Army Humanitarian of the Year, 1944
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# ? Jul 5, 2014 21:56 |
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Willie Tomg posted:HerpicleOmnicron5 - Red Army Humanitarian of the Year, 1944 Hey, I just want as many soldiers as possible to be able to send unique pictures of their junk to Berlin. That is what we're doing with the station, right?
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# ? Jul 5, 2014 22:54 |
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HerpicleOmnicron5 posted:Just going to outline the greater strategy for seizing the rail station: Herp no, the force at diglett will wait for the rest to arrive and the other two platoons will come through the objective. A rifle platoon will be at Charmander to give you support.
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# ? Jul 6, 2014 00:06 |
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dtkozl posted:Herp no, the force at diglett will wait for the rest to arrive and the other two platoons will come through the objective. A rifle platoon will be at Charmander to give you support. Hey tatankatonk, as of now none of 1st Company's Rifle Platoons have actually been ordered to cross the river. Should we make provisions to cross after ~3-4 minutes or so in the first turn?
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# ? Jul 6, 2014 02:08 |
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No, 1st Company is staying at the river bank for this set of orders.
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# ? Jul 6, 2014 03:20 |
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tatankatonk posted:No, 1st Company is staying at the river bank for this set of orders. Alright, sounds good.
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# ? Jul 6, 2014 04:04 |
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...It's beautiful.
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# ? Jul 6, 2014 05:04 |
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24 hours on the order limit After that I will begin the long task of setting everything up. PLease make sure your orders are clear and easy to find.
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# ? Jul 6, 2014 07:13 |
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# ? Apr 29, 2024 11:18 |
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Orders for 2-6, 76mm Gun "Phallic symbol of the Proletariat" and 2-7, Studebaker 6x4 Truck 'Move, you bastard' Deploy in Square Q-14, Gun being towed by truck, and HMG 2-4 (Tehkeen's unit) aboard. Immediately Move fast towards the ford, as per the map below. move quick across the ford, then move fast to N-3. Deploy Gun near the edge of the foliage, viewing towards the forest at H-3. Drop off HMG, which will then move according to Tehkeen's orders Move truck behind buildings to the south, facing south. Map:
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# ? Jul 6, 2014 07:58 |