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Tiggum
Oct 24, 2007

Your life and your quest end here.


2house2fly posted:

The opening chapter of The Witcher 2 gets dragged down by assuming a LOT of familiarity with the previous games/books.
This really annoyed me in the first one, because despite everyone knowing you've lost your memory, they still seem to expect you to know what's going on and what to do. The amnesia seems like an obvious cover for explaining stuff to the player, but it isn't used that way at all.

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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Anatharon posted:

The Witcher is basically summarized to me by "Why?". As in, why take the time to play it when better games are easier to get into. :v:

At least that jerkoff king dies.

Preferences I guess? I think it's a really fun game and not that hard to get into personally. But I just like killing monsters and exploring, so I honestly didn't even try to follow the storyline in-depth. :v:

MiddleOne
Feb 17, 2011

I actually enjoyed the original Witcher as well. There were some parts that really dragged (the loving swamp for example) but mostly it was a good game set in an interesting world.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Persona 3 FES: There's a status condition, I forget which one it is, I guess it's Fear, but it makes every hit against you critical and sometimes causes you to lose your turn. It wouldn't be a problem normally, but when you encounter groups of 2-5 enemies who can cast it on the entire party, even if it misses on 2-3 of your party members, it will probably get most of you if all of the enemies are casting it, which they will be. The safest thing to do is run, but since it makes you lose your turn you can't always do that (you can only tell your player character to run, not the rest of the party. And if he dies it's a game over.)

PsychoInternetHawk
Apr 4, 2011

Perhaps, if one wishes to remain an individual in the midst of the teeming multitudes, one must make oneself grotesque.
Grimey Drawer

StandardVC10 posted:

Persona 3 FES: There's a status condition, I forget which one it is, I guess it's Fear, but it makes every hit against you critical and sometimes causes you to lose your turn. It wouldn't be a problem normally, but when you encounter groups of 2-5 enemies who can cast it on the entire party, even if it misses on 2-3 of your party members, it will probably get most of you if all of the enemies are casting it, which they will be. The safest thing to do is run, but since it makes you lose your turn you can't always do that (you can only tell your player character to run, not the rest of the party. And if he dies it's a game over.)

If you think the crits suck, just wait until you fight something with ghastly wail, which instantly kills anyone with fear, and watch both happen in one turn. Hello unavoidable game over!

Also, dear Super Mario 3d World, I really want to 100% you, but apparently that requires beating every stage with every character and I don't know if I effectively want to play through the whole game five loving times, especially since you don't seem to give me a way to track who I've beaten what stage with.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

muscles like this!
Jan 17, 2005


Playing the PS4 launch game Knack and its gimmick is that the main character can grow bigger by adding more of these "relics" to his body. You'd think something like that would be tied to a progression based system where the further you get in the game the bigger he gets. Instead its just kind of random throughout levels.

AMooseDoesStuff
Dec 20, 2012
A Mod for Civ 4 called 'Caveman to Cosmos' adds like, hundreds of new techs and units and so much stuff and it's amazing and great and then you research something and where before you had Spock reading out quotes, you get some nasally nerd with a really strange speech pattern raspily reading out quotes.
It's awful. And there's like 3 different guys and one of their mics just has ATTROCIOUS quality. I get that it's a mod and I can't exactly expect Spock, but jesus I cringe everytime I research something now.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

PsychoInternetHawk posted:

If you think the crits suck, just wait until you fight something with ghastly wail, which instantly kills anyone with fear, and watch both happen in one turn. Hello unavoidable game over!

Also, dear Super Mario 3d World, I really want to 100% you, but apparently that requires beating every stage with every character and I don't know if I effectively want to play through the whole game five loving times, especially since you don't seem to give me a way to track who I've beaten what stage with.

Same. I did manage to get most the stages done with the hardest character though - I pretty much used Toad for everything.
It's still complete bullshit though.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
No FarCry 3, I really don't need you to re-play the long rear end conversation I just had every time I either re-load the game or complete an optional side mission. Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer.

RyokoTK
Feb 12, 2012

I am cool.

PsychoInternetHawk posted:

Also, dear Super Mario 3d World, I really want to 100% you, but apparently that requires beating every stage with every character and I don't know if I effectively want to play through the whole game five loving times, especially since you don't seem to give me a way to track who I've beaten what stage with.

At some point, you unlock the ability to see who you cleared a given level with. I think it's once you unlock World Crown. You do NOT need to clear each level five times to unlock Crown, you just need to get all the collectables in each stage and get all the gold flags once. 100% doesn't net you anything other than the stamps.

Tiggum
Oct 24, 2007

Your life and your quest end here.


moosecow333 posted:

Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer.

This applies to so many games. There's a really awesome thing, but you get it so late that it ends up just being disappointing because you feel like you never got a chance to play with it. Two examples:

In Saints Row IV you have to finish the game to get to use the mech suit outside of its specific missions and activities.

Right near the end of Hydrophobia: Prophecy you suddenly get this water-manipulation power. It's not even that good, I just don't understand why the left it for so late in the game.

Punished Chuck
Dec 27, 2010

moosecow333 posted:

Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer.

If it makes you feel any better, the very first bit of gameplay footage they showed from Far Cry 4 had the main character using the wingsuit, so I think they listened to the fans on that one.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Tiggum posted:

This applies to so many games. There's a really awesome thing, but you get it so late that it ends up just being disappointing because you feel like you never got a chance to play with it. Two examples:

In Saints Row IV you have to finish the game to get to use the mech suit outside of its specific missions and activities.

Right near the end of Hydrophobia: Prophecy you suddenly get this water-manipulation power. It's not even that good, I just don't understand why the left it for so late in the game.

Really anything to break up the monotony of Hydrophobia would have been great, that game is the Sam's Cola of action-adventure games.

WeaponGradeSadness posted:

If it makes you feel any better, the very first bit of gameplay footage they showed from Far Cry 4 had the main character using the wingsuit, so I think they listened to the fans on that one.

Plus 4 takes place in the Himalayas so hopefully that means more vertical space to use it in :woop:

SpookyLizard
Feb 17, 2009
Give me a grappling hook too, make it first person Just Cause 2.

Nostalgia4ColdWar
May 7, 2007

Good people deserve good things.

Till someone lets the winter in and the dying begins, because Old Dark Places attract Old Dark Things.
...

Nostalgia4ColdWar has a new favorite as of 01:29 on Mar 31, 2017

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

50 Foot Ant posted:

One of the things that drags games down is the goddamn playtesters.

Counterpoint: half the posts in this thread.

kazil
Jul 24, 2005

A fancy little mouse🐁!

50 Foot Ant posted:

One of the things that drags games down is the goddamn playtesters. poo poo that was good was cut out.

Which leads me Left 4 Dead 2. Playtesters whined and the adaptive scripting for maps was removed (At least this was what was being said at the time, maybe it isn't true). If you don't know, it was this great poo poo where depending on how good you were doing was which routes opened up and which asset drops were on or off. This led to not being able to just memorize the fastest/easiest path and just twitch your way through. A small, easy example is on the first level of The Parish. When you go into the corner diner, there may or may not be a door behind the counter. If the Director is pissed at you (you're doing great) it'll be closed, and you have to go around the cover and take the longer route. If you're getting stomped, it's got a chance of being open and thus reducing your exposure. It made for great, dynamic maps, but at the last second it was cut from the maps because the playtesters cried that they had to explore, ran the risk of having to double back, and felt like it was unfair. On some of the official maps, if you open them up in Hammer, you can see the triggers still there and disabled. If you reenable them, the whole goddamn game changes, with alternate routes and trying to decide: Do you take the risk to see if the shorter route is open, or do you stick the longer route and play it safe? Playtesters dragged the goddamn game down, even the multiplayer.

I can't speak for it personally, but Valve is one of the few that really does well with playtesting and if the playtesters didn't like it it probably wasn't good.

Nostalgia4ColdWar
May 7, 2007

Good people deserve good things.

Till someone lets the winter in and the dying begins, because Old Dark Places attract Old Dark Things.
...

Nostalgia4ColdWar has a new favorite as of 01:29 on Mar 31, 2017

Euphoriaphone
Aug 10, 2006

I picked up The Wolf Among Us during the Steams sale, and I just started the first episode. Wolf's voice actor is not suited to the role at all, and it drags me out of the story every time I hear him speak. After recently finishing Transistor, I'm especially irritated, as that game had a horrible VA, too (if you've played it you know exactly who I'm talking about). In Transistor the VA was good at least, he just didn't match the character design in the slightest. Wolf's VA doesn't sound like Wolf looks, and turns in a bad performance to boot.

SpookyLizard
Feb 17, 2009
That Dynamic stuff was present to some degree in the original one, right? I know the Director placed/moved various items and spawns based on your progress and ability, but I don't remember for certain if it did other poo poo too. It certainly sounds like a fun as gently caress feature, though.


Also you also have issues with these spergs and their meta game, and their need for consistency. That the game needs to be balanced to their needs, so they can have the optimal run with the best time and the most efficient weapon.

Payday 2 has similar issues with it's higher difficulties. The game becomes bland and uniteresting, despite the high amounts of cop murder, because you need the exact right built with the right weapons with the right guns to even be able to complete the mission.

Which is loving stupid.

Cuntellectual
Aug 6, 2010
Speaking of Payday 2 the cops get such neat gear that you never get to use. There should be a mission where you get to play as a Cloaker and Taser and whatnot.

Don't even need to make new enemy models, just say that you're digging up information on a corrupt department or something :effort:, the Taser and Cloak is pretty awesome. Also the shoguns you get are kinda eh. Or at least the ones I got.


Killer is Dead is dragged down by how badly it wants to be Killer7 but fails in every way.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

kazil posted:

I can't speak for it personally, but Valve is one of the few that really does well with playtesting and if the playtesters didn't like it it probably wasn't good.

You listen to the director's commentary of a Valve game and you start wondering why they invite such rookies to their playtest and suspect them of dumbing down the game. Then you play other/older games and you note all the problems that those kind of folks would have solved. I remember playing Sin (the '98 FPS) and being completely stumped at a certain section. It was obvious that I needed to do do something with a pipeline so water would fill up the pit I was standing in, but I couldn't find out what. So I looked up a walkthrough. Turns out I needed to look ALL THE WAY up and shoot at some planks or crates being held up by a crane, so they would bust the pipe open. No visual cues, no audio cues.

John Murdoch
May 19, 2009

I can tune a fish.
I'm not sure if Valve necessarily gets it right all the time either. Portal 2 was kind of weirdly uneven and I assume it was at least partly due to their playtesting methods. (Though there were other development issues from what I recall, so who knows.)

SpookyLizard posted:

Payday 2 has similar issues with it's higher difficulties. The game becomes bland and uniteresting, despite the high amounts of cop murder, because you need the exact right built with the right weapons with the right guns to even be able to complete the mission.

Which is loving stupid.

Thankfully this only really applies to the dumb bragging rights hard highest difficulty level. You can do more or less whatever through the rest of the game. Though spergs are gonna sperg no matter what.

John Murdoch has a new favorite as of 11:19 on Jul 7, 2014

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Action Tortoise posted:

Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

I've completely locked myself out of a pretty big questline in Two Worlds 2 because apparently you have to talk to a certain NPC twice after rescuing her. Which wouldn't be a big deal except the first time you talk to her after the rescue she basically tells you to leave/come back later and talk to her again. Except if you leave the building the door permanently locks and you can never return to her. If you don't talk to her the second time, a door you need never unlocks so you can't do the next step in the quest. So what you're supposed to do I guess is completely ignore what she says and just keep hammering the dialogue buttons? :shrug: I knew the game was pretty poo poo quality going in, but I do get tired of feeling like I'm constantly fighting the glitchiness to progress. Even most Bethesda RPGs haven't been this bad.

I'm on the PC version too and apparently there aren't even console commands that can unlock the doors or set the quest stage.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Action Tortoise posted:

Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

If it's any consolation that sidequest's reward I think is just lower Chaos. I do hope in the sequel that the makers opt for a faction or reputation system instead of the old good/evil dichotomy. If the sequel can pack in as much scenery, set-pieces and grotesque charm like the Dead Eels level it could stand to be the best Deus-Thief-Em-Up ever.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
It's been said before but the randomized bone charms in Dishonored were frustrating, especially when paired with their awful balance and the fact that there were so many different playstyles; charms like the one that let you choke out guards almost instantly were a necessity for non-lethal playthroughs but it all came down to an RNG whether you got that at all in favor of the ability to drink from sinks or recover slightly more health from food. And with one exception all the bone charms are decided when you load the map so you can't even cheese it by reloading until you get a good one.

Same thing with Gear in Bioshock Infinite. It's almost funny how you can get gear that gives you abilities while riding skylines a good map or two before you even encounter skylines for the first time.

Brain In A Jar
Apr 21, 2008

The worst thing, the worst loving thing about loving Dishonored, is that there's no in-mission stats screen, so God loving help you if you're trying to ghost a stage.

You have to keep one manual save per five minutes at minimum, and if at the end of your hour+ long loving ordeal the game tells you that someone spotted you at some point, well, gently caress you, bitch. Why not take an educated guess at which part of the level you hosed up because Dishonored isn't going to tell you poo poo.

You load back to where you think is the most likely place that you hosed up and replay the entirety of the rest of the level, again, in full, to completion. Still spotted?

Guess what FUCKFACE, your completely context-free assumption of where you hosed up was WRONG, and now you get to play the rest of the level again, from the next earliest checkpoint that you might have ostensibly hosed up in the solid hour you were originally playing this game.

There are achievements for this. Achievements! Someone played through this loving game, and decided that at no point being able to access your mission stats during gameplay was not only not an oversight, but actively loving desirable, and just smiled and nodded it through QA.

That same person later went back to their empty apartment, laid a large blue tarpaulin on the living room carpet, and paid handsomely for a Japanese prostitute to poo poo in their mouth.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Brain In A Jar posted:

The worst thing, the worst loving thing about loving Dishonored, is that there's no in-mission stats screen, so God loving help you if you're trying to ghost a stage.

You have to keep one manual save per five minutes at minimum, and if at the end of your hour+ long loving ordeal the game tells you that someone spotted you at some point, well, gently caress you, bitch. Why not take an educated guess at which part of the level you hosed up because Dishonored isn't going to tell you poo poo.

You load back to where you think is the most likely place that you hosed up and replay the entirety of the rest of the level, again, in full, to completion. Still spotted?

Guess what FUCKFACE, your completely context-free assumption of where you hosed up was WRONG, and now you get to play the rest of the level again, from the next earliest checkpoint that you might have ostensibly hosed up in the solid hour you were originally playing this game.

There are achievements for this. Achievements! Someone played through this loving game, and decided that at no point being able to access your mission stats during gameplay was not only not an oversight, but actively loving desirable, and just smiled and nodded it through QA.

That same person later went back to their empty apartment, laid a large blue tarpaulin on the living room carpet, and paid handsomely for a Japanese prostitute to poo poo in their mouth.

And it's still better than Deus Ex: Human Revolution because at least they let you know your ghost/nonlethal stats at the end of each level and have a pop-up in the prologue letting you know that kills there still count towards a lethal/nonlethal ending.

MiddleOne
Feb 17, 2011

I've been playing a lot of CS:GO for the last month and when the new operation came out I shelled out 5 euro to participate beacuse hell why not. As part of the deal you get missions which reward you with skins and boxes. Boxes which can be sold for 2-4 euro a pop on the market so I've already gotten my money back. It's pretty cool.

What bums me the gently caress out is that you get a limited amount of missions (max 2 at a time), they're random drops for winning and since they're undroppable (as far as I know) you're pretty much forced to finish them if you want more. This has forced me to get acquainted with the new community maps introduced as part of the operation. The problem is that with the exception of Castle and the oil platform one they're all awful messes which suck to play. For example the draw distance fog gimmick on one of the maps (which I loathe btw) is a performance disaster which makes the FPS of myself and everyone I know drop like a stone. If Valve is going to make us play lovely community maps trough matchmaking the least they could do is actually polish them up. :psyduck:

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


It'd be good if a game like Dishonored was divided into missions that could freely be revisited. Let's say you finish a mission completely unseen and you get a badge for ghosting it. Achievements could hinge on getting every ghost badge. You could freely replay a mission until you get every possible badge in the one run.

In a game not strictly divided into missions, like DXHR, the player should be given a personal record detailing the number of people killed, alarms set off and shots fired. Basically the same thing like in Fallout 3, New Vegas and Skyrim.

I hear that for all the poo poo the Thief reboot got, it had a nifty custom difficulty system. You could choose to get a game-over if you are ever spotted by a hostile target, or should you accidentally kill someone.

Inspector Gesicht has a new favorite as of 14:25 on Jul 7, 2014

Robzor McFabulous
Jan 31, 2011

...of SCIENCE! posted:

It's been said before but the randomized bone charms in Dishonored were frustrating, especially when paired with their awful balance and the fact that there were so many different playstyles; charms like the one that let you choke out guards almost instantly were a necessity for non-lethal playthroughs...

Yup. Guess which one was the very last bone charm I got on my non-lethal playthrough.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

moosecow333 posted:

Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer.
The wing suit was a lot of fun, but I broke the poo poo out of a few missions by flying past points you are supposed to walk to in order to progress the mission. At one point I had to reload a save file from an hour earlier because the game actually expected you to walk on the sides of a gorge, shooting the enemies from behind cover instead of flying through it all like a flying squirrel with a knife. I got to the file or whatever at the end and couldn't do anything with it. Turns out when you step on a certain spot, someone runs off with it or something.

I'm playing through Thief currently, and it's not bad. But I hate the hub city map. It looks like many places are connected that aren't, and you have to take a roundabout route that makes no sense unless you have memorized the boring, drab city. Also I hate the main character's costume. Corsets don't even look good on women, don't put one on a man.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Robzor McFabulous posted:

Yup. Guess which one was the very last bone charm I got on my non-lethal playthrough.

I lucked out and got that midway through my low chaos run.

I think the game should keep track of your stats and give you charms based on your playthrough. Choked everyone out, get the choke faster charm. Fight through every encounter get the faster sword swinging charm.

Re: Two Worlds 2 I tried to show it off to my cousin on my 360 and it loaded a game with no textures. Imagine opening up a project file from a 3d modeling package and seeing everything in that default grey texture from the environment art to the character models. It's a fun but very busted game.

MiddleOne
Feb 17, 2011

moosecow333 posted:

Also, why did you wait until the end-game to give us the wing suit? That thing is sweet as hell and I would have loved to play with it for longer.

I'm guessing they took this complaint to heart since Far Cry 4 takes place in the mountains.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

Xoidanor posted:

I'm guessing they took this complaint to heart since Far Cry 4 takes place in the mountains.

I read that a big deal during developement is they wanted to put elephants in the game, and since they already did Africa in Far Cry 2 they decided on south Asia. I don't know how many elephants you'll find in the Himalayas but what the hell do I know.

Philippe
Aug 9, 2013

(she/her)

I also don't dig that Dishonored doesn't display your Chaos score openly during missions.

In general, the Chaos mechanic is weird and sort of arbitrary. Killing people raises your Chaos score, and not killing them reduces it. But stealing plague cures from poor people, killing active plague vectors and robbing rich dudes blind does nothing. What up with that?

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
The other problem with the Far Cry 3 wingsuit is that if you haven't deployed your parachute yet hitting the terrain in any way kills you instantly. So I would keep taking running jumps from ridges and dying when they aren't quite steep or high enough.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Inspector Gesicht posted:

It'd be good if a game like Dishonored was divided into missions that could freely be revisited. Let's say you finish a mission completely unseen and you get a badge for ghosting it. Achievements could hinge on getting every ghost badge. You could freely replay a mission until you get every possible badge in the one run.

Dishonored is divided into missions that can be freely revisited though? I guess not for the purposes of the achievement though.

The whole chaos system really doesn't make a lot of sense anyway. I went through a level killing guards like crazy (I think at the end it was around 20 or so) and still got low chaos because I went with the non-lethal options on the key targets.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

LoonShia posted:

I also don't dig that Dishonored doesn't display your Chaos score openly during missions.

In general, the Chaos mechanic is weird and sort of arbitrary. Killing people raises your Chaos score, and not killing them reduces it. But stealing plague cures from poor people, killing active plague vectors and robbing rich dudes blind does nothing. What up with that?

All of Dishonored's non-lethal stuff was added late in development after seeing how many people responded to their previews hoping they could do a non-lethal run. This is why the methods of non-lethally disposing of targets and the rewards for doing so are almost always completely divorced from the rest of the level.

It's especially awkward with the Pendleton Twins, since the nonlethal takedown for them is to do a completely unrelated sidequest for some guy in a completely different map and when you get back to the pub Lord Treavor talks about how he feels bad about having them killed and then you go upstairs and there's a letter from him going "oh btw I heard you didn't actually kill them thanks :)" because they couldn't add new voice acting.

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