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Everblight posted:Are there a significant number of lands with a CMC of 4 nowadays? I don't play Type II. I bet you can make one if you combine the correct stupid cards.
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# ? Jul 29, 2014 01:37 |
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# ? May 17, 2024 14:35 |
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vOv posted:Some things: the last ability can just be "Whenever enchanted creature dies, put a +1/+0 counter on it." And I don't think they do counters that aren't +1/+1 or -1/-1 because of confusion issues. Would this be unbalanced if they were +1/+1? I had embarrassingly forgot if 'dies' was official terminology or not. Also, +1/+0 counters do exist, though they're rather outmoded. I actually started off with +1/+1 counters in mind, but I wasn't certain if that would that would create issues with the creature dying, since, well, now it suddenly had one more toughness than it did before. Anyway, here's the edit, as well as an additional card, and of course more images. , by Andrew 'Andreworks' , by Branko Bistrovic , by Michael Matsumoto Also, I'm quite tickled by the idea of Scribal Familiar as well, Sleep of Bronze.
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# ? Jul 29, 2014 02:13 |
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So this is like 8 different levels of busted right? It isn't just me? Maybe make it "colored mana" so it doesn't combo with itself/ the tokens? As is, these tokens chump block everything without trample forever and dodge wraths as well as any removal. Maybe make them need to tap so they don't dodge both wrath effects? Turn 1, this and tap for a 1/1. turn 2, the opponent tries to kill it. sac in response, the token comes back at the next step (combat, main phase 2, end step etc.) I would keep this as a 1 land hand. No other spells or anything, just this card. the other 59 cards in my deck could be forests, and I would still feel like I had a chance. Gensuki fucked around with this message at 02:37 on Jul 29, 2014 |
# ? Jul 29, 2014 02:33 |
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That sounds like an excellent idea. Honestly, I don't know why I didn't include some sort of check to prevent that sort of growth, aside from sheer lack of thought. Here is the edit, incorporating both measures. I really need to think more, when I'm considering these sorts of mana-tokens. I ponder them without really trying to grasp their consequences far too often. , shot by Noel Casaje
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# ? Jul 29, 2014 02:44 |
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Less dramatically, a good thing to look at here is Eldrazi Spawn, which do something similar with being 0/1 tokens that can be used for mana. The closest thing to a repeatable source of Eldrazi Spawn is Awakening Zone. It requires a three mana investment to get one free per turn for the rest of the game, so even if the constructs were 0/1s, they're still too well priced to be fair. And since it's a land, it'll typically need to be less efficient than a spell counter part. Why not make the second clause simpler with making it a repeatable three or four mana cost ability that pops out a 1/1 that you can sacrifice for mana?
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# ? Jul 29, 2014 02:46 |
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How is triggering on mana emptying that much different from just paying mana to make tokens?
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# ? Jul 29, 2014 02:56 |
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Sleepy Owl posted:How is triggering on mana emptying that much different from just paying mana to make tokens? If someone plays Time stop, you still get the tokens. It also cannot be Stifled since it is a triggered ability and not an activated ability. You generally just can't respond to this is another issue, unless you are destroying the land at instant speed, and I am not too certain on orders, so the tokens may still be put on the stack to be played...? EDIT: vv Oh, cool! Gensuki fucked around with this message at 03:01 on Jul 29, 2014 |
# ? Jul 29, 2014 02:58 |
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Gensuki posted:If someone plays Time stop, you still get the tokens. It also cannot be Stifled since it is a triggered ability and not an activated ability. Stifle does Triggered Abilities too.
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# ? Jul 29, 2014 03:00 |
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Well, it's complicated since I wanted to maintain the flavor that the land takes in unused mana and turns into something else, hence Uncreated. Going to possibly unreasonable lengths to get a better flavor is a fault, I admit. Here is both that suggestion, and a modification that of course maintains the flavor for even further complexity. , by Julie Dillon , by Craig Mullins. Also, my apologies if my frequent iteration is a bother. I can cut down on the number of edits of a single card I post, if it's a problem. Those, also seem like entirely valid issues, and I admit I leaning towards the simple version, despite my inclinations against it.
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# ? Jul 29, 2014 03:04 |
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Localizing the card to one post/image would be good since it would make it easier to find the "winning version." I realized what the original card reminds me of. Besides Assemble the Legion, this is a less limited version of Endless Swarm, an 8 mana spell that is the last spell you get to cast in the game, and in return you get a bunch of tokens forever. If you are paying the three mana for them, I don't think they themselves then need to be required to tap. The biggest issue was the speed that it got out of control, and the resilience is moot if you have to pay more for them than they cost (They're not "free"). Also, it would be 3, T: instead of T, 3:
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# ? Jul 29, 2014 03:11 |
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Sleep of Bronze posted:I bet you can make one if you combine the correct stupid cards. Any creature with a CMC >= 4, Conspiracy naming Saproling, Life and Limb.
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# ? Jul 29, 2014 03:17 |
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Slow day at work... A Welkin Tern for an artifact-themed set. (Sorry if this has been done already -- I didn't play in Mirrodin). The characters in the art seem like the caretakers for the machine, and I wanted to bring that alive with the card rules. I started with the Artificers being 1/1, but decided that putting down 8 power for 6 mana at is pretty powerful, not to mention this being an uncommon card. It's still pretty powerful to put down 3 chump blockers if need be, and it's pretty vulnerable to things like Drown in Sorrow or Bile Blight. And, the hardest one to design: I look at it now, and it looks clean, but I went through a lot of iterations on this card, taking it past Baneslayer Angel levels, and realizing it was way too powerful. I think this is a simple, and more elegant way to represent all three colors and keep the power level at rare. It's a powerful creature on the field, and an abuseable edict effect if you have graveyard recursion like Deny Death in white or a multitude of spells in black. I'm happiest with this one. Here's some more art: illus: Kekai Kotaki
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# ? Jul 29, 2014 03:19 |
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Gensuki posted:Also, it would be 3, T: instead of T, 3: Ability Order of Operations: code:
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# ? Jul 29, 2014 03:19 |
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Just spray it over with chrome and bam, you're in Mirrodin. By FMU on Pixiv. edit: Something a bit more creative. By Aiba Ryosuke, again, Pixiv. Also, Bronze Sleep, where did you get the Beleren font? All the pacts I found don't seem to have it. Ramos fucked around with this message at 03:46 on Jul 29, 2014 |
# ? Jul 29, 2014 03:33 |
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All right, I've got 2 that really spoke to me. Firstly, mostly for fun: And now, for a more serious, yet bland card: I considered costing the demon at 6, but I didn't feel that would be aggressive enough for decks to want to run him, but maybe 5 is a bit too low. thoughts? Also, art contributions: Source: Alexiuss on Deviant Art (http://alexiuss.deviantart.com/art/OH-GOD-WHERE-IS-MY-GUN-471348166) Source: Grosnez on Deviant Art (http://grosnez.deviantart.com/art/Dwarves-final-version-471304432)
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# ? Jul 29, 2014 03:54 |
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Changes made. This will be the up-to-date cards post for me, for this particular contest. Also, thank you for the reference, Cernunnos. I'll be saving that for future reference. , by Ksiaze Krzysztof. Aabcehmu fucked around with this message at 13:55 on Aug 1, 2014 |
# ? Jul 29, 2014 03:54 |
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Wraps some powerful effects, but with the side effect of being a huge target. Art tax: by Guz Boroda
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# ? Jul 29, 2014 08:56 |
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I don't think this works, since I don't think card changes carry over when it changes zones. As soon as it leaves exile, it enters as a new object. Now my stuff because this is fun If you need to attack with this kind of ability, you're probably doing something wrong. And a pair from the band Immortal to pay the art tax
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# ? Jul 29, 2014 10:20 |
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vOv posted:Any creature with a CMC >= 4, Conspiracy naming Saproling, Life and Limb. Cernunnos posted:Ability Order of Operations: Ramos posted:Also, Bronze Sleep, where did you get the Beleren font? All the pacts I found don't seem to have it. (Just call me Sleep or SoB. I knew what I was getting into with this username. )
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# ? Jul 29, 2014 13:45 |
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This card is a bit wonky due to rule interactions with the exile zone. First off, you don't really give creatures permanent pumps without giving them counters. On the other side, using suspend is definitely the way to do. Perhaps it should be: quote:Long Journey (no casting cost) Anyone got any better suggestions for what to do with this?
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# ? Jul 29, 2014 17:37 |
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Some combination of Jhoira and Aeon Chronicler:quote:Exile target creature with X time counters on it. It has "Whenever a time counter is removed from this creature while it's exiled, put a +1/+1 counter on it". If it doesn't have suspend, it gains suspend. Though, that means if you cast Long Journey twice on a creature it might gain two +1/+1 counters every time you remove a time counter. Hm.
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# ? Jul 29, 2014 18:09 |
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That still runs into the changing zones rules. Ramos' phrasing is, by necessity, wordy and pretty unintuitive and the sort of thing I might expect to come out of a Future Sight set, but it does seem to make the card work. If we synthesise the two? Actually, that gets really wonky. When you give exile something and give it suspend, it also has to be cast to return to the battlefield, so retaining counters gets crazy stupid in terms of wording. Sleep of Bronze fucked around with this message at 18:36 on Jul 29, 2014 |
# ? Jul 29, 2014 18:31 |
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Sleep of Bronze posted:That still runs into the changing zones rules. Ramos' phrasing is, by necessity, wordy and pretty unintuitive and the sort of thing I might expect to come out of a Future Sight set, but it does seem to make the card work. Ah gently caress, yeah, you're right.
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# ? Jul 29, 2014 18:32 |
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Still brainstorming: maybe it's better to make it an enchantment (still w/ time counters and put +1/+1s and creatures getting to hold onto counters as they return from exile) instead of a Suspend spell?quote:~ Herp, I just remade Vanishing, another TS mechanic without the best reception, didn't I? Oh well, let's clean that design up a bit at least. quote:~ Sleep of Bronze fucked around with this message at 18:49 on Jul 29, 2014 |
# ? Jul 29, 2014 18:44 |
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You could just have it say Oblivionish Ring XWW Enchantment Vanishing X Exile target creature for as long as ~ is on the battlefield. Whenever you remove a time counter from ~, put a +1/+1 counter on ~. When ~ leaves the battlefield, move each +1/+1 counter on it to the targeted creature. It actually works because of last-known information, though I imagine the only thing they're more loathe to do than bring back suspend is to print a card that has two kinds of counters on it and makes both on its own. v v Originally I had your post quoted, I was riffing on Vanishing, but instead of adding Skullbriar's text, I simply put the +1/+1 counters where they belong - on a permanent on the battlefield Shrecknet fucked around with this message at 19:00 on Jul 29, 2014 |
# ? Jul 29, 2014 18:54 |
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Beeeeeeeeaaaaaaat you!
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# ? Jul 29, 2014 18:58 |
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I have an even worse idea. Name XWW Enchantment Exile target creature with X time counters on it. It gains suspend, if it doesn't have it. Whenever you remove a time counter from exile creature, put a something counter on ~ Exiled creature enters the battlefield with Y +1/+1 counters on it, where Y is the number of something counters on ~. Wording is a bit quick and dirty, but it should work I think. My own submission: Self explanatory, it's a bear man warrior man. And because it's a challenge:
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# ? Jul 29, 2014 19:37 |
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Everblight posted:v v Originally I had your post quoted, I was riffing on Vanishing, but instead of adding Skullbriar's text, I simply put the +1/+1 counters where they belong - on a permanent on the battlefield Bah, fine. Do you ever get tired of being right? I don't know what card I'm making from this, but I need to make a card from this.
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# ? Jul 29, 2014 19:41 |
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Sleep of Bronze posted:
Something something, Cephalid Samurai, something something.
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# ? Jul 29, 2014 19:45 |
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A 1/1 with Bushido 7.
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# ? Jul 29, 2014 19:47 |
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HitTheTargets posted:A 1/1 with Bushido 7. CMC5 probably. 3UU or 2UUU? Any other abilities? Something to do with bouncing maybe?
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# ? Jul 29, 2014 19:51 |
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HitTheTargets posted:A 1/1 with Bushido 7. Was literally doing this before you posted it. Edited by decree for maximum octopus. Both by noah-kh. mdct fucked around with this message at 20:00 on Jul 29, 2014 |
# ? Jul 29, 2014 19:53 |
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Mighty Dicktron posted:Was literally doing this before you posted it. "Can block 7 additional creatures" I approve of the flavor text, though.
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# ? Jul 29, 2014 19:57 |
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It's either that or a weenie that can equip things easily.
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# ? Jul 29, 2014 19:57 |
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Thank you for all the criticism! I've taken Everblight's wording, though I've changed it so that the card itself only ever has charge counters on it, since I'm fairly certain +1/+1 counters are only for creatures. Also, those are some excellent pictures, Serperoth. Edit: A new card, from Mighty Dicktron's offerings. , Zhao Enzhe's Vindictive Mainland. Aabcehmu fucked around with this message at 21:08 on Jul 29, 2014 |
# ? Jul 29, 2014 20:18 |
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Pseudoscorpion posted:
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# ? Jul 29, 2014 21:47 |
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I think it would be cool if it gave you the first effect for G and the second effect for 2, since the second effect is a little bit stronger imo?
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# ? Jul 29, 2014 21:50 |
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Gensuki posted:I think it would be cool if it gave you the first effect for G and the second effect for 2, since the second effect is a little bit stronger imo? Certainly! I actually thought that's what I posted. I guess I just forgot to change it. Edited. Edit: Just realized there was a typo! I corrected that too. Now the number of elves remains constant. Aabcehmu fucked around with this message at 22:07 on Jul 29, 2014 |
# ? Jul 29, 2014 21:57 |
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This falls into the trap of "Too complicated for common/uncommon, not funky enough for rare".
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# ? Jul 29, 2014 22:12 |
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# ? May 17, 2024 14:35 |
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Gynovore posted:This falls into the trap of "Too complicated for common/uncommon, not funky enough for rare". Does the slightly modified and typo-corrected version in my up-to-date post do any better? If it doesn't, do you happen to have any particular suggestions, or does it just not fit the way it is?
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# ? Jul 29, 2014 22:15 |