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EroticBlacksmith posted:I'm not sure how many people have noticed, but if you hover over a node it'll have a ticker displaying names of people playing in that node. Since you only ever really need 1 or 2 people it's a lot nicer than that old number system which only listed how many groups were playing. That shows the people in the system, not in the particular node. So it's pretty useless.
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# ? Jul 29, 2014 22:04 |
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# ? May 9, 2024 13:45 |
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Devlan Mud posted:That shows the people in the system, not in the particular node. So it's pretty useless. Ah, that is dumb and useless then.
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# ? Jul 29, 2014 22:09 |
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I thought those were still the names of people who bought the founders pack like 2 years ago. Either way the game has always suffered from not just letting you matchmake with ANY game that fits a simple filter list. It's kinda old hat at this point, it should've been added back when the game was first "released" just for basic quality of life sake.
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# ? Jul 29, 2014 22:14 |
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EroticBlacksmith posted:I'm not sure how many people have noticed, but if you hover over a node it'll have a ticker displaying names of people playing in that node. Since you only ever really need 1 or 2 people it's a lot nicer than that old number system which only listed how many groups were playing. Devlan Mud posted:That shows the people in the system, not in the particular node. So it's pretty useless.
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# ? Jul 29, 2014 22:27 |
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Really, given that the game is based on grinding, I should be able to type in a search filter like "Neural Sensors," and a matchmaking tab showing unfilled and joinable squads meeting those criteria should be displayed. UI14 has me spending more time painfully spinning stupid little lovely planets and less time actually playing the game.
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# ? Jul 29, 2014 22:29 |
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Sputnik posted:Really, given that the game is based on grinding, I should be able to type in a search filter like "Neural Sensors," and a matchmaking tab showing unfilled and joinable squads meeting those criteria should be displayed. UI14 has me spending more time painfully spinning stupid little lovely planets and less time actually playing the game. If they had done what they did except the nav menu pulls up the pre-14 star chart instead of this spinning bullshit just that alone would make it 10x better.
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# ? Jul 29, 2014 22:36 |
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What they need is the old starchart - the paths between locations and planets were more immediately obvious, as were the complete/available/locked status of locations. Minus the solar system orbit view - Any pretense of realism was abandoned when they locked relative planet positions instead of having independent orbits. Plus Supreme Commander strategic zoom. Fine map movement? Pan around normally. Need to look at opposite end of solar system? Zoom out, move mouse, zoom in. Fast.
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# ? Jul 29, 2014 22:55 |
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Yeah after taking a break and playing other games with matchmaking, Warframe's lack of a search for groups function feels really terrible. You should be able to search for xp groups, boss kill groups, materials farming groups and so on. poo poo next time they have a stream I'm going to spam the crap out of them and tell the devs they need to implement a search function, it's really stupid that they don't have that.
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# ? Jul 29, 2014 23:02 |
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Update 15 Added matchmaking for specific parameters. Hotfix 15.0.1 Fixed bug where typing neural sensor with two spaces inbetween would make your Kubrow die. Fixed bug where looking for EXP groups would put you into nanospore farming groups. Fixed G3 spawning on the Prologue.
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# ? Jul 29, 2014 23:11 |
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The interface would break in the same way the clan one does when you try to join anyone through that.
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# ? Jul 29, 2014 23:19 |
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HOTBRAKE 14.0.11 (https://forums.warframe.com/index.php?/topic/278042-hotfix-14011/)
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# ? Jul 30, 2014 00:00 |
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Azran posted:Fixed bug where typing neural sensor with two spaces inbetween would make your Kubrow die.
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# ? Jul 30, 2014 00:06 |
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Passburger posted:HOTBRAKE 14.0.11 pvp nerfs ahoy code:
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# ? Jul 30, 2014 00:09 |
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I notice they haven't touched Dread or Antimatter Drop. Cool, I can still one-shot cores.
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# ? Jul 30, 2014 00:12 |
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Azran posted:Yeah, dogs are a good idea with terrible implementation. They are a credit sink, they can die permanently and don't even Vacuum poo poo. Dogs cannot be removed from your inventory. Ever. If you want all 4 dog types you have to spend a shitload of plat on more stasis slots and pray to RNGesus. Coldbird posted:Gremlins were okay when they were introduced, but not amazing. Like most full auto secondaries, you run out of ammo a lot against anything tough, and the raw DPS advantage doesn't make up for it vs. other, more accessible lowbie guns like Vastos. Gremlins were initially fantastic due to being full auto and ignoring armor. Then, with damage 2.0, they became poo poo. They don't have burst dps, they don't have sustained dps, they are just poo poo. I miss them. edit: pvp nerfs Eventually they have got to realize that they're not going to be able to balance this in a way that's actually fun. Denzine fucked around with this message at 00:27 on Jul 30, 2014 |
# ? Jul 30, 2014 00:24 |
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Oh. People told me they could die permanently if they did not get their space vaccines regularly and hit 0%
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# ? Jul 30, 2014 00:27 |
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Yeah that's what I assumed but it turns out that's not the case. It's just a plat farm for DE.
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# ? Jul 30, 2014 00:29 |
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Somebody looked around and said they found some lines indicating that you could starve your dog by not giving them their Dew injections but I *doubt anybody wants to carry out the science. *Not really, somebody out there wants to roleplay Vick I bet Warkak fucked around with this message at 00:38 on Jul 30, 2014 |
# ? Jul 30, 2014 00:31 |
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I'm inadvertently going to be testing that since I don't have a credits to afford the stupid DNA stabilizer, check back in two days and I'll tell you what happens to my stupid spacedog. Good thing I already got my dna imprint off his useless rear end.
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# ? Jul 30, 2014 00:38 |
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Denzine posted:Gremlins were initially fantastic due to being full auto and ignoring armor. They still have a pretty great aesthetic/sound/animation combo, though, better than most of the actual full-auto primaries except maybe Sobek.
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# ? Jul 30, 2014 01:19 |
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What's a good area to start out at? Earth seems to have the lowest level missions but I just seem to be getting rolled a lot if I can even get a full team.
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# ? Jul 30, 2014 05:08 |
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Pubs have been even more terrible then usual lately, try to get a group of all-goons if you can.
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# ? Jul 30, 2014 05:15 |
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Akboltos actually had 5 less damage than the Gremlins back then, so the Gremlins were actually more ammo efficient. Then Akboltos got an extra 20 damage and well who cares about Gremlins now.
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# ? Jul 30, 2014 05:16 |
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Berke Negri posted:What's a good area to start out at? Earth seems to have the lowest level missions but I just seem to be getting rolled a lot if I can even get a full team. Mercury -> Venus -> Earth is the progression for newbies.
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# ? Jul 30, 2014 05:24 |
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It looks like the connection issues are still around. Lost all xp/rewards after getting a black screen after a mission, and took 3 retries to log in.
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# ? Jul 30, 2014 12:36 |
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They seem to be getting hit by a DDoS again.
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# ? Jul 30, 2014 12:40 |
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Are people doing a DDoS when their rails might flip because loving lol if that's the case.
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# ? Jul 30, 2014 12:46 |
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Tracula posted:Are people doing a DDoS when their rails might flip because loving lol if that's the case. homo homini lupus
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# ? Jul 30, 2014 13:14 |
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Comte de Saint-Germain posted:homo homini lupus All means of warfare are suitable. Too bad it's literally for a loving internet video game, if such is the case.
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# ? Jul 30, 2014 13:20 |
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It would honestly be the funniest goddamn thing if that were true, just because of the pointlessness of it all. There's absolutely zero reason to hold a rail, so if some idiot actually paid to point someone's botnet (I highly doubt they'd have their own) at DE so they could hold on to an utterly pointless piece of video game real estate for a few more days I'd probably die laughing.
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# ? Jul 30, 2014 13:26 |
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Helter Skelter posted:It would honestly be the funniest goddamn thing if that were true, just because of the pointlessness of it all. There's absolutely zero reason to hold a rail, so if some idiot actually paid to point someone's botnet (I highly doubt they'd have their own) at DE so they could hold on to an utterly pointless piece of video game real estate for a few more days I'd probably die laughing. It's not impossible. If it were the case that a giga-nerd who was in control of a botnet was responsible, I'd honestly find it even more laughable.
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# ? Jul 30, 2014 13:29 |
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I admit I am a loving idiot but what benefits does owning a rail even give?
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# ? Jul 30, 2014 13:30 |
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Tracula posted:I admit I am a loving idiot but what benefits does owning a rail even give? You get a percentage of the credits/resources from people who run missions on it. Only most of them are setting it to around 10-15% at most, and some are even at 0%, so it can't possibly be paying enough to make up for what they're paying out as battlepay.
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# ? Jul 30, 2014 13:31 |
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I found out last night that mods are shared between frames, so I will not need 1 each of the rare mods for each frame, like flow, streamlined, etc, correct? This is a good thing since I finally got a streamlined last night after about 30 hours played and I am still waiting for some of the better rare mods and also and energy siphon. Are there is exceptions to the mods being shared among all my frames in inventory? What about weapons mods, are they also treated the same?
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# ? Jul 30, 2014 13:41 |
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So I'm a little confused with how the new starchart works. Last I played it was all interconnected nodes with greyed out areas where you have yet to unlock. I had unlocked about 80% of the map back then, and now when I look at the map I don't know where the next unlock missions are? Are they a specific colour or symbol? Also what are dark sector missions?
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# ? Jul 30, 2014 13:46 |
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Vendictus Prime posted:I found out last night that mods are shared between frames, so I will not need 1 each of the rare mods for each frame, like flow, streamlined, etc, correct? This is a good thing since I finally got a streamlined last night after about 30 hours played and I am still waiting for some of the better rare mods and also and energy siphon. Are there is exceptions to the mods being shared among all my frames in inventory? What about weapons mods, are they also treated the same?
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# ? Jul 30, 2014 13:47 |
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Vendictus Prime posted:I found out last night that mods are shared between frames, so I will not need 1 each of the rare mods for each frame, like flow, streamlined, etc, correct? This is a good thing since I finally got a streamlined last night after about 30 hours played and I am still waiting for some of the better rare mods and also and energy siphon. Are there is exceptions to the mods being shared among all my frames in inventory? What about weapons mods, are they also treated the same? They all work the same. The basic rule is that you can slot the same mod as many times as you want, but you can only actually use it on a single equipped item. The main time this matters is if your sentinel is using the same weapon type you may be carrying, in which case you would need duplicate mods. This is another reason for the popularity of Carrier, which comes with a shotgun, otherwise the least utilized weapon type. Early on it didn't actually work like this and you had to manually transfer all your mods any time you wanted to change gear or frames. Was pretty much completely non-excellent.
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# ? Jul 30, 2014 13:49 |
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Tracula posted:I admit I am a loving idiot but what benefits does owning a rail even give? Vendictus Prime posted:I found out last night that mods are shared between frames, so I will not need 1 each of the rare mods for each frame, like flow, streamlined, etc, correct? This is a good thing since I finally got a streamlined last night after about 30 hours played and I am still waiting for some of the better rare mods and also and energy siphon. Are there is exceptions to the mods being shared among all my frames in inventory? What about weapons mods, are they also treated the same? 1. Use a Kubrow instead. Dogs don't use guns. 2. Have your sentinel use a weapon type that you're not (ie, use the Carrier's shotgun if you're using a rifle, etc.). 3. Remove all mods from your sentinel's weapon and unequip the sentinel's attack precept. Sentinels tend to not die nearly as much when they're not attracting attention to themselves by shooting at stuff, and their utility (in the form of things like shield restoration or Carrier's Vacuum), tends to outweigh their offensive capability by a country mile anyway.
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# ? Jul 30, 2014 13:54 |
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Pierson posted:The only time you'll ever have a problem with equipping mods is with your Sentinel's weapon, since they use Rifle/Shotgun mods. I am pretty sure I experienced this with "Serration" already. I was using the auto install ( I know now not to now, thanks for the advice on that one) and Serration was on my carriers weapon and I had to move it to my primary.
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# ? Jul 30, 2014 13:54 |
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# ? May 9, 2024 13:45 |
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Correct, can't have the same mod equipped twice on an active frame/weapon.
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# ? Jul 30, 2014 13:55 |