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Dorans Blade (often x2) -> IE+Berserker Greaves -> PD or Shiv - shiv for instant powerspike, PD for better scaling -> LW -> Bloodthirster 4th item -> Banshees/GA/QSS defensive item around this point The real trick to IE rush is that it opens up more options for buying. If you have 1400 gold when you back, pick up your 2nd Dorans and a pickaxe. If you have 1600, buy a BF and a health pot to go with the one Doran you started with.
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# ? Aug 8, 2014 14:13 |
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# ? Apr 29, 2024 14:44 |
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Roland Jones posted:Huh, neat. So, for Jinx and Caitlyn (my two non-Tristana ADCs I like), how would I want to go about things item-wise? Also, rune pages, the OP is recommending lifesteal quints for Marksmen when last I played people were saying to go flat AD there. The changes prompt a shift back? (Similarly, armor versus health seals, is that still the same or has that shifted again too?) IE, Boots, Shiv/Phantom, LS, BT/Defensive item is basically the go to build now.
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# ? Aug 8, 2014 14:17 |
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So judging by what you're all saying, my usual start of Boots -> Blade of the Ruined King -> Trinity Force is a bad idea?
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# ? Aug 8, 2014 14:21 |
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SirSamVimes posted:So judging by what you're all saying, my usual start of Boots -> Blade of the Ruined King -> Trinity Force is a bad idea? On Cait/Jinx, yes. You can get away with an early BORK on Trist or Kog (for assassination/survivability, respectively). Edit: Triforce is still really good on Kog and basically a must buy every game.
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# ? Aug 8, 2014 14:22 |
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The Mash posted:Dorans Blade (often x2) -> IE+Berserker Greaves -> PD or Shiv - shiv for instant powerspike, PD for better scaling -> LW -> Bloodthirster 4th item -> Banshees/GA/QSS defensive item around this point Sexpansion posted:IE, Boots, Shiv/Phantom, LS, BT/Defensive item is basically the go to build now. Gotcha. Thanks much. Edit: Any rune advice, meanwhile? AD versus LS versus AS quints and Armor versus Health seals in particular. Roland Jones fucked around with this message at 14:28 on Aug 8, 2014 |
# ? Aug 8, 2014 14:22 |
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I forget how long it's been, but Trist also got a quality of life buff on her W some time back which when she's in meta turns out to be huge. That thing used to be janky as gently caress and if you got cc'd during it, it would teleport you back to the point where you jumped from, and I'm pretty sure people could still damage you in the air as if you were standing at the point where you jumped from. Her R and E also got normalized to be the same range as her autos, which means lategame you can tack on that healing debuff from safety as well as punt people further away from you if you're doing it from the maxiumum range. She might actually be the safest of the ADCs with dashes now instead of the opposite like it used to be. Kog is still probably stronger in general since he takes less items to come online than Trist and has actual lane bullying power, but he's got zero actual escape other than waddling. A Stupid Baby fucked around with this message at 14:26 on Aug 8, 2014 |
# ? Aug 8, 2014 14:24 |
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Roland Jones posted:Huh, neat. So, for Jinx and Caitlyn (my two non-Tristana ADCs I like), how would I want to go about things item-wise? Also, rune pages, the OP is recommending lifesteal quints for Marksmen when last I played people were saying to go flat AD there. The changes prompt a shift back? (Similarly, armor versus health seals, is that still the same or has that shifted again too?) Flat AD is much better now, lifesteal runes got nerfed a while back. In any case, starting with a dblade and flat AD gives decent enough sustain. Cait's not in the best place right now, obviously she's never going to fall out of favor because of her range, but anyone described as a hypercarry is really good now. Jinx and Trist are almost identical in terms of mid-game build: IE, PD/SS. Kog is scary with TF and BORK because you proc %HP damage in physical and magic, and if you pop the BORK active after you land a Q you have serious burst. Also the single most fun build in the game is Twitch's ghostblade bork assassination build.
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# ? Aug 8, 2014 14:30 |
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Roland Jones posted:Edit: Any rune advice, meanwhile? AD versus LS versus AS quints and Armor versus Health seals in particular. I didn't realize this, but it seems like most of the pros are running Attack Speed quints on ADCs now. AD reds, armor/health yellows, flat MR blues.
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# ? Aug 8, 2014 14:35 |
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Yeah, a lot of higher ELO bot lanes are running 1x AD, 1x AS quints and a mix of flat HP and arm seals. 5 HP 4 ARM is what I've been running.
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# ? Aug 8, 2014 14:41 |
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TheModernAmerican posted:Flat AD is much better now, lifesteal runes got nerfed a while back. In any case, starting with a dblade and flat AD gives decent enough sustain. I mainly play Cait when I can't play Jinx; Jinx is far and away my favorite ADC and her not being touched much beyond the passive buff since I last played does not upset me one bit. Never tried Kog; was tempted to before but he was apparently awful then so I didn't bother. Might give him a try now though since I can't always play Jinx. Sexpansion posted:I didn't realize this, but it seems like most of the pros are running Attack Speed quints on ADCs now. AD reds, armor/health yellows, flat MR blues. That's why I was wondering about AS quints versus AD/LS. Also HP versus Armor because I'm not sure what the benefit/trade-off for each is exactly.
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# ? Aug 8, 2014 14:52 |
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I checked probuilds fairly recently and was surprised to see a bunch of people had switched back to LS quints from aspd on their ADC pages. Did I just happen to click on a bunch of abnormal games or did it flip-flop back and forth a bit when lifesteal items were nerfed?
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# ? Aug 8, 2014 15:01 |
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A Stupid Baby posted:I forget how long it's been, but Trist also got a quality of life buff on her W some time back which when she's in meta turns out to be huge. That thing used to be janky as gently caress and if you got cc'd during it, it would teleport you back to the point where you jumped from, and I'm pretty sure people could still damage you in the air as if you were standing at the point where you jumped from. Her R and E also got normalized to be the same range as her autos, which means lategame you can tack on that healing debuff from safety as well as punt people further away from you if you're doing it from the maxiumum range. What are your thoughts on AP Trist?
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# ? Aug 8, 2014 15:02 |
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In the last thread I was talking about how I felt like Janna was out of the meta right now. I was totally wrong. Totally. Won a game last night with an absolutely awful team comp (Zed mid, Yasuo top, Darius jungle)that had no business winning pretty much because of how hard Janna's shield scales. Janna is really good, and I think it just took a while for me to click with her. I think I was just bad at Janna.
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# ? Aug 8, 2014 15:05 |
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I really like the Sona changes. I guess she's my "main", I've played the most ranked games with her and my winrate with her is pretty good, but I only just managed to play a few games with her since the changes. She just feels more potent now, and more interesting to play as I try to get people in the auras instead of just floating around spamming abilities. Visual upgrade looks nice, great particle effects. No complaints from me at all, I think they did a great job with the rework. Played her the same as usual, AA-Q-Power Chord is absolute beast at level 1 still.
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# ? Aug 8, 2014 15:08 |
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Biowarfare posted:What are your thoughts on AP Trist?
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# ? Aug 8, 2014 15:14 |
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Biowarfare posted:What are your thoughts on AP Trist? One of the most horrific experiences I've ever had in League was playing Ashe in an ARAM against an AP Trist who had the micro skill to W on top of me, pop DFG before landing, E, and ult me, then jumping out. This happened at least 5 times. My smart teammates refused to help me at all so I ended up hanging back around two screens back because I was the only squishy, then I got yelled at for not dealing damage in fights. We ended up winning because I finally landed an ult on her mid-jump.
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# ? Aug 8, 2014 15:15 |
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TheModernAmerican posted:the micro skill to W on top of me, pop DFG before landing, E, and ult me, then jumping out Is that micro skill or just good precision clicking+apm? Is there an effective difference? I don't know why but some jargon still confuses me a bit.
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# ? Aug 8, 2014 15:18 |
If it makes you feel any better, I got shut out really hard by an AP Trist mid. But since she doesn't do anything late game, we just had to stall the game a little bit. Her entire damage is based around jumping into a group. She doesn't do much damage when she's dead.
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# ? Aug 8, 2014 15:23 |
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glomkettle posted:Is that micro skill or just good precision clicking+apm? Is there an effective difference? I don't know why but some jargon still confuses me a bit. I imagine in this case, micro means little
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# ? Aug 8, 2014 15:25 |
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Nevermind I just read the entire post and that is NOT what he meant
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# ? Aug 8, 2014 15:26 |
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Invalid Validation posted:If it makes you feel any better, I got shut out really hard by an AP Trist mid. But since she doesn't do anything late game, we just had to stall the game a little bit. Her entire damage is based around jumping into a group. She doesn't do much damage when she's dead. Sometime in S3 I tried out AP Kog in a normal and had the misfortune of being matched against an AP Trist. It was one of the most miserable laning phases I've experienced to date, but at least lategame I was able to melt her before she even landed on me. We still lost because no one on my team (myself included) had any idea how to play the objective game at that time, but it was really satisfying when the Trist asked me in /all where my damage was coming from.
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# ? Aug 8, 2014 15:30 |
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glomkettle posted:Is that micro skill or just good precision clicking+apm? Is there an effective difference? I don't know why but some jargon still confuses me a bit. Yeah, it's more or less just good clicking in this case. I've always been under the impression that micro and macro were just nerd terms for tactics and strategy.
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# ? Aug 8, 2014 15:55 |
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I learned my lesson. Always be Yi.
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# ? Aug 8, 2014 15:59 |
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A Saucy Bratwurst posted:
It is always, Time to Yi.
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# ? Aug 8, 2014 16:02 |
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Wrong, it's time to ryze.
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# ? Aug 8, 2014 16:05 |
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exethan posted:
Please be sensitive of ancient thread memes.
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# ? Aug 8, 2014 16:06 |
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exethan posted:
Top lane or mid?
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# ? Aug 8, 2014 16:09 |
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BI NOW GAY LATER posted:Please be sensitive of ancient thread memes. I wasn't even going by a meme. All of those Yi games were easy wins, the yasuo one we lost loving hard.
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# ? Aug 8, 2014 16:14 |
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exethan posted:
Nope, I checked my watch and it's definitely time to Yi. Your watch must be broken.
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# ? Aug 8, 2014 16:16 |
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exethan posted:
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# ? Aug 8, 2014 16:17 |
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exethan posted:
Together we ryze
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# ? Aug 8, 2014 16:17 |
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Tonetta posted:Together we ryze This made me remember that they made this: BI NOW GAY LATER fucked around with this message at 16:25 on Aug 8, 2014 |
# ? Aug 8, 2014 16:20 |
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Sexpansion posted:Top lane or mid? Usually mid, easier farming / more kill potential with ignite. I'm now 12-3 with him, one of the games I played legitimately bad and we had support nidalee so it was my fault for not dodging that one. I then lost two more games due to AFKers. ryze in pieces
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# ? Aug 8, 2014 16:20 |
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Tonetta posted:Made a new song for a new thread, I could probably finish this one sometime. Read it in Ice Cube's voice by the second line. Solid. The Mash posted:You're right, that dumb Udyr skin was worse The worst legendary. Sexpansion posted:As always, I think these are really good. It's my favorite "tier list", if you want to call it that, by far. I'll take a look at it on my next adjustment cycle. Having a strong jungler is the most important thing in solo queue I think. I've tripped back and forth on it numerous times and I think it's almost the only role left in the game where I feel like someone can truly "carry" their team to victory. Roland Jones posted:Huh, neat. So, for Jinx and Caitlyn (my two non-Tristana ADCs I like), how would I want to go about things item-wise? Also, rune pages, the OP is recommending lifesteal quints for Marksmen when last I played people were saying to go flat AD there. The changes prompt a shift back? (Similarly, armor versus health seals, is that still the same or has that shifted again too?) For Tristana, Jinx, and Caitlyn, I think you can run this setup for all three (it's a pretty standard hyper-carry page, this one in particular is from Samsung White Imp): AD +8.5 / AS +14% / MR +12 / Armor +9 M: 9 AD | S: 9 Armor | G: MR | Q: 3 AS This is the best Marksman page in my opinion:
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# ? Aug 8, 2014 16:29 |
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It occurs to me now that not making the thread title "League of Legends S4.5: I think everyone is overtuned" was a missed opportunity. Also the ultimate skin is clearly going to be #LCSBIGPLAYS Lee Sin. Also the Victorious skin will be for him and one of the winning team skins. chumbler fucked around with this message at 16:35 on Aug 8, 2014 |
# ? Aug 8, 2014 16:30 |
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exethan posted:
The Ryze Shall South Again?
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# ? Aug 8, 2014 16:30 |
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Invalid Validation posted:If it makes you feel any better, I got shut out really hard by an AP Trist mid. But since she doesn't do anything late game, we just had to stall the game a little bit. Her entire damage is based around jumping into a group. She doesn't do much damage when she's dead. Rocket jump is actually her least damaging ability, it just secures kills. The core of AP trist is harassing people down in lane with E (80-260 +100% AP) and instagibbing people with ult (300-500 +150% AP), and then amping all that damage with a DFG.
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# ? Aug 8, 2014 16:56 |
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OtherworldlyInvader posted:Rocket jump is actually her least damaging ability, it just secures kills. The core of AP trist is harassing people down in lane with E (80-260 +100% AP) and instagibbing people with ult (300-500 +150% AP), and then amping all that damage with a DFG. The burst on her W is pretty important though. E has a higher ratio, but when it comes to getting in, getting a kill, and getting out, you don't always have time to wait for the DoT to tick.
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# ? Aug 8, 2014 17:00 |
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glomkettle posted:The burst on her W is pretty important though. E has a higher ratio, but when it comes to getting in, getting a kill, and getting out, you don't always have time to wait for the DoT to tick. Lets say you're a level 11 Trist and you've got a DFG, couple of drings, and sorc boots. Enemy Caitlyn is level 9 with flat MR blues, so they're sitting at 1250 HP with 42 magic resist. DFG Blast: 160 Damage (after MR) Trist Ult: 900 Damage (after MR) Cait is sitting at 190 HP, and can easily be finished off with a rocket jump. You still have E damage and probably ignite on top of that.
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# ? Aug 8, 2014 17:27 |
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# ? Apr 29, 2024 14:44 |
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Crazy Larry posted:I'll freely admit that I was wrong about how much her change would affect her, but, on the other hand, that kind of raises the issue of what was the point. Playing tag with teammates isn't particularly more engaging or proactive or whatever then before. I still think that her E should have been changed to be a more offensive skill - maybe make it a movespeed syphon (kind of like Malphite's Q) where she could share the bonus movespeed with whoever touches her aura. I feel like that would make her fit more in this meta and would have done more to push her in the direction they were looking for with regards to her gameplay being more proactive. Sona's stuff wasn't confined to playing her as a champion, it's at least partially influenced by the fact that always-on auras don't "feel" good for either your team or the other team, and cause both sides to make poor decisions based on somewhat obfuscated information.
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# ? Aug 8, 2014 18:10 |