|
We're on Steam Early Access now! http://store.steampowered.com/app/224740 Go buy it! (Saves will be in an internal test branch later today, and will be pushed to the main tree early next along with support for Unicode machines after we have verified that they are Perfectly Safe.) nvining fucked around with this message at 04:01 on Aug 16, 2014 |
# ? Aug 15, 2014 18:11 |
|
|
# ? Apr 28, 2024 11:56 |
|
Stumbled across this and thought it was relevant to today's news. Prepare thineselves, gaslamp.
|
# ? Aug 15, 2014 18:59 |
|
Lammy! posted:Stumbled across this and thought it was relevant to today's news. It's pretty quiet, actually. Or maybe that's the exhaustion talking.
|
# ? Aug 15, 2014 19:03 |
|
I don't see how that comic is at all relevant to Early Access as a phenomenon.
|
# ? Aug 15, 2014 19:04 |
|
Oh, right, I forgot. We have an exciting new Video here which instructs you on the many ways which you may Stave off Starvation in the colonies: https://www.youtube.com/watch?v=SZMG035ne6E
|
# ? Aug 15, 2014 20:06 |
|
nvining posted:Oh, right, I forgot. We have an exciting new Video here which instructs you on the many ways which you may Stave off Starvation in the colonies: I approve of this most heartily. It would seem that caviar is the most efficient way to obtain foods as several new sources of meat will readily present itself after harvesting!
|
# ? Aug 15, 2014 21:19 |
|
nvining posted:We're on Steam Early Access now! And I'm in!
|
# ? Aug 15, 2014 21:29 |
|
I just bought the game!
|
# ? Aug 15, 2014 22:19 |
|
Just bought this myself, but every time I try to do any sort of renovate the game just crashes(even just placing a workbench or lamp will crash it), other then that I haven't had any critical buggs.
|
# ? Aug 15, 2014 23:03 |
|
Choyi posted:Just bought this myself, but every time I try to do any sort of renovate the game just crashes(even just placing a workbench or lamp will crash it), other then that I haven't had any critical buggs. Yep! This one is known about, and will be fixed by Monday.
|
# ? Aug 15, 2014 23:21 |
|
quick question: What do you think the tutorial is gonna be put in?
|
# ? Aug 15, 2014 23:27 |
|
HogX posted:quick question: What do you think the tutorial is gonna be put in? I'm sorry, I don't understand the question. What do I think the tutorial is going to be put in? Any of the following: - Obleskian Storage Locker - Canopic Jar - Spice Racks might be good. If you are asking for *when*, there is a quick start guide available from the Steam Page as a PDF.
|
# ? Aug 15, 2014 23:30 |
|
The game froze sort of, just doing their last animation on repeat. This happened after I was fiddling around with the stockpiles since my overseer was picking up some planks and then putting them back again on a loop. I think I clicked the "allow all in stockpile" option to the left rapidly a couple of times before the game froze. I got a good first impression and really liked how the workshops work.
|
# ? Aug 15, 2014 23:36 |
|
nvining posted:I'm sorry, I don't understand the question. What do I think the tutorial is going to be put in? Any of the following: Whoops, didn't notice the mistake. So you're not going to put in a getting started thing? Or just a 'how to do basic stuff' bit in the game?
|
# ? Aug 15, 2014 23:38 |
|
Zteuer posted:The game froze sort of, just doing their last animation on repeat. This happened after I was fiddling around with the stockpiles since my overseer was picking up some planks and then putting them back again on a loop. I think I clicked the "allow all in stockpile" option to the left rapidly a couple of times before the game froze. I got a good first impression and really liked how the workshops work. Can you send us your replay to contact@gaslampgames.com? Please check the bug forum for more information.
|
# ? Aug 15, 2014 23:39 |
|
HogX posted:Whoops, didn't notice the mistake. So you're not going to put in a getting started thing? Or just a 'how to do basic stuff' bit in the game? There will eventually be something? It's possible I might add an in-game help system that just echoes what is in the Getting Started Guide, for instance. Anyhow, we'll see.
|
# ? Aug 15, 2014 23:40 |
|
nvining posted:There will eventually be something? It's possible I might add an in-game help system that just echoes what is in the Getting Started Guide, for instance. Anyhow, we'll see. Alrighty, I was just curious about that. Also within the first 5 minutes of my first game, three fishmen attacked my settlers, and were promptly shot to death. Some would say an ill boding on the future of this colony, I say it's fresh seafood that comes to you!
|
# ? Aug 15, 2014 23:43 |
|
Thanks anyone who tuned in! AndroidHub fucked around with this message at 03:40 on Aug 16, 2014 |
# ? Aug 16, 2014 02:17 |
|
nvining posted:We're on Steam Early Access now! I think you mean http://store.steampowered.com/app/224740 Also for some reason it's not showing up in the new releases list (which E.A. games only do if you have show DLC checked anyway, but I do) but that's probably just the Steam store being janky as it has been lately.
|
# ? Aug 16, 2014 02:28 |
|
A bit sad to hear about abandoning the HD4000, I was hoping to be able to play on my girlfriend's laptop while on the ferry and such. Oh well, I guess I'll have to make due with playing at my desk.
|
# ? Aug 16, 2014 03:16 |
Gibbo posted:A bit sad to hear about abandoning the HD4000, I was hoping to be able to play on my girlfriend's laptop while on the ferry and such. Oh well, I guess I'll have to make due with playing at my desk. Might as well give it a shot if you are buying it anyway. It seems to work on my HD4000 laptop.
|
|
# ? Aug 16, 2014 06:01 |
|
nvining posted:Oh, right, I forgot. We have an exciting new Video here which instructs you on the many ways which you may Stave off Starvation in the colonies: "Five Rounds Rapid!" We still love you, Brigadier... (I don't care if that wasn't a real reference. Don't tell me.)
|
# ? Aug 16, 2014 13:13 |
|
nvining posted:Can you send us your replay to contact@gaslampgames.com? Please check the bug forum for more information. I think I may be dumb and I know my eyes aren't good. Noticed in my last game just now that when you pause the game the exact same behaviour as in my report is shown. I may have hit the space bar by accident and then not noticed the really small change in the pause icon. Sorry about that guys!
|
# ? Aug 16, 2014 14:12 |
|
Clockwork Empires - Linear Gameplay Disrupted by Pause Key
|
# ? Aug 16, 2014 14:25 |
|
Recommended: OS: Windows 7, 64-Bit Version (By Appointment to Her Majesty) Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter Memory: 8 GB RAM Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!) DirectX: Version 9.0 Network: Broadband Internet connection Hard Drive: 8 GB available space Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor
|
# ? Aug 16, 2014 17:50 |
|
How can you drop that without posting the minimum specs too: Minimum: OS: Windows 7, Operating System of The Lower Classes Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model) Memory: 4 GB RAM Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. DirectX: Version 9.0 Hard Drive: 4 GB available space Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All.
|
# ? Aug 16, 2014 17:57 |
|
ThaGhettoJew posted:"Five Rounds Rapid!" Of course it was. Both our sound guy and myself are big Doctor Who fans; I grew up with it. (this is also why there's a police box in Dredmor.)
|
# ? Aug 16, 2014 21:35 |
|
I encountered a problem: The game still functions, and the menus look fine, I just have no background. It worked fine the first time I tried running the game, but I decided I needed to lower the resolution and some settings to improve performance. So I did, and when I went to run the game again, I get this every time (no matter what combination of resolution and graphics settings I try). Is this a bug anyone else has encountered, or is my graphics card making GBS threads the bed? It's an AMD Radeon R7 200 Series (4095 MB). I've been having problems with it, so this could just be me.
|
# ? Aug 16, 2014 21:48 |
|
Changing the terrain quality from the default (which I believe is High) can cause the above. Reset it (or delete your config.xml file from Documents\Gaslamp Games\Clockwork Empires\ and let Steam regenerate it), and that will likely fix the issue. EDIT: Also I've seen this from turning Ambient Occlusion off, too, actually. So check that also.
|
# ? Aug 16, 2014 22:52 |
|
That does seem to be fairly low quality terrain graphics.
|
# ? Aug 16, 2014 22:53 |
|
Poil posted:That does seem to be fairly low quality terrain graphics. I set them to medium. Where's the attention to detail, gaslamp??? This is bullshit I'm demanding a refund. (Kidding, obviously . I'll try Rydash's solution, thank you!)
|
# ? Aug 16, 2014 22:55 |
|
Ainsley McTree posted:I encountered a problem: Ah, the Unseen Geometries event.
|
# ? Aug 17, 2014 01:03 |
|
Ainsley McTree posted:I encountered a problem: Hey, try deleting config.xml from your documents/gaslamp games/clockwork empires folder
|
# ? Aug 18, 2014 18:46 |
|
A first pass of saves got bumped to our internal testing branch. We'll keep you posted.
|
# ? Aug 18, 2014 20:38 |
|
Daynab posted:Hey, try deleting config.xml from your documents/gaslamp games/clockwork empires folder I was going to post the same problem as a bug, but this fixed it, thanks.
|
# ? Aug 18, 2014 21:14 |
|
Maybe this is obvious in game and i'm missing it, but what do addons do? Some are obvious; an electric saw increases the speed at which you saw stuff. But what does a spice rack do? What do those two things that extend out of the carpentry shop do? Also, two questions/suggestions: 1) Is there any plans for finer sorting in stockpiles? I'd love to be able to set something as the "just wood and planks" stockpile, for example. 2) Is there any way/any plans to have an option to make it so your colonists won't eat specific foods? I want to make cabbage stew, but all my colonists just go ahead and eat the cabbages before I can actually cook them. This might be fixed once ownership comes into effect and I can force a work crew to just work the kitchen.
|
# ? Aug 19, 2014 14:54 |
|
As far as I'm aware spice racks are still cosmetic. Stockpiles are still on the cards for a full rewrite, and doubtless the food system will be overhauled.
|
# ? Aug 19, 2014 15:05 |
|
I thought the stockpile system already got some love - specifically, that if you click on one, a window comes up listing the stored commodities with toggles across the top for things to get stored in them. (Although, you'd better be fast on those toggles, because if someone has begun their approach with some steaming fresh bonemeal to your wood-only pile, they will still put the bonemeal in if you toggle those settings after the 'put bonemeal in stockpile' job is accepted by a colonist.) Problem being it's not abundantly clear that functionality exists without accidentally clicking on a stockpile and suddenly wondering why the commodities window suddenly jumped to the middle of the screen. Edit: And now that I'm reading more carefully, perhaps you knew about the categories thing and were hoping for item-specific filters. I have no knowledge of those plans! Rydash fucked around with this message at 16:59 on Aug 19, 2014 |
# ? Aug 19, 2014 16:57 |
|
Rydash posted:Edit: And now that I'm reading more carefully, perhaps you knew about the categories thing and were hoping for item-specific filters. I have no knowledge of those plans! Yeah, I'd like more fine controls. Also is Bonemeal actually used for anything? I harvested some and then clicked on my crops but there was no option to actually use it.
|
# ? Aug 19, 2014 17:02 |
|
|
# ? Apr 28, 2024 11:56 |
|
Garbo posted:2) Is there any way/any plans to have an option to make it so your colonists won't eat specific foods? I want to make cabbage stew, but all my colonists just go ahead and eat the cabbages before I can actually cook them. This might be fixed once ownership comes into effect and I can force a work crew to just work the kitchen. You can force a work crew to just work the kitchen. Look at the workshop window, see which work crew has claimed it, then go to them in work crews and click off everything but "workshop jobs", which should be the red brick factory. Garbo posted:Yeah, I'd like more fine controls. Also is Bonemeal actually used for anything? I harvested some and then clicked on my crops but there was no option to actually use it. Bonemeal is used to nurture saplings, turning them from useless ground decoration into proper sources of logs. You can do the same thing with sulphur fertilizer if you decide you don't like ammunition.
|
# ? Aug 19, 2014 17:06 |