GorfZaplen posted:Vaginal Prison (SU) Kaidan: A Japanese Ghost Story is shaping up to be a monster. So, too, is "You have come to a game called GOR! *whipcrack*" quote:Is this about that AWFUL film on MST3K?
|
|
# ? Aug 22, 2014 12:36 |
|
|
# ? Apr 27, 2024 20:09 |
|
Topic: 20th-level Monks knocking down the Tarrasque. Holy poo poo, the WotC boards are awful. And now that grogs and non-grogs are playing the same game, it's a weird internal edition war. Already. quote:Well, then let's just let the PCs do whatever they want with any effect they want. In a world full of superhuman abilities and magic and monsters, it makes no sense that it wouldn't work like that. Games, even fantastic ones, necessarily have limits. Just because you are okay with the limits being at X, doesn't mean that your subjective opinion on where those limits are applies to everyone else, or makes sense to everyone else. quote:Dungeons & Dragonballs!!!!!! quote:It trivializes the Tarrasque, though. Such a beast shouldn't be able to be subjected to treatment like that from a mere monk. I don't want to play whack-a-Tarrasque when I play D&D. quote:Grease is the only effect that is listed that targets larger creatures' poor Dexterity saves. But a giant puddle of grease right under the Tarrasque's feet causing it to fall down actually makes sense. Punching it in the toe every turn and causing it to fall down over and over does not make sense. Sorry. Also keep in mind that a caster has to use spell slots for Grease whereas the Monk's attack passively has the effect every time he/she attacks. You'll notice the rest of the effects you listed either do not knock creatures prone and/or allow Strength or Constitution saves which favor large creatures generally. quote:You do understand how pen & paper RPGs work right? The rules serve the game not the other way around. If you end up facing the most terrifying monster on the Material Plane you don't get to go "lol I knock it down every round with my punch!". Seriously man give me a break with this "player agency" crap. quote:This thread is reminding of why I can't play with many D&D players (especially younger players). "But the rulebook says!" is quite possibly one of the most annoying things a player can ever say to a DM. If I'm the DM I say to the person playing the Monk "Hey the way that ability is written is silly to me, and likely an oversight, so I'll give you a choice: either it only affects large and smaller creatures or creatures may make a Strength save against it". And the people I play with would respond with "Cool, you're the DM. I'll choose x option." It's so freaking simple, but many of you seem to be the kind people who argue with DMs. I'll never understand why anyone thinks that's good for a game. quote:I think you may be reading into my disdain for power gaming and metagaming as me being the kind of DM who likes to screw players over all the time. I am pretty hardline on anything I see that enters into the territory of those two things, but for the most part I'm actually quite fun to play with. The OP to me felt like a very straightforward situation where a minor edit would make the ability more in-line with what a 3rd level ability should be (also more in line with other abilities that have comparable effects). I don't play with people who would get bent out of shape over such a minor change as limiting it to large and smaller creatures or something similar. Clearly on this forum there are such people, and I tend to see such people as either power gamers or rules lawyers, two groups I'm not overly fond of. So yeah I was probably a bit too "Hell no, not in my game" but that's my reaction to the things that I find annoying. quote:[b]No.. the reason he (and anyone else not playing dragonballz rpg) don't like it is because it's stupid.
|
# ? Aug 23, 2014 03:53 |
|
quote:
(Maybe this is why grogs don't have a problem with caster supremacy, they just make poo poo up as they go.)
|
# ? Aug 23, 2014 05:59 |
|
quote:For GMs, the goal is to create a living breathing world that isn't just under your control. Random Rolls is a huge part of making that happen, where the world can do things you yourself would not expect. quote:The thing is there are people out there, like Luke Crane, Vince Baker, Ron Edwards, etc. who think that GMs should be punished and not permitted to have fun. It's part of their "deconstruction" of regular RPGs: all GMs are illegitimate patriarchal autocrats who will automatically abuse their authority and must therefore be prevented from having any authority whatsoever. For having wanted to have authority in the first place, they should be relegated to the most mechanical of responses, not allowed to question the rules, not allowed to say "no" to the players, and only serve in a capacity equivalent to the Banker in Monopoly (except the banker usually gets to play, too). emphasis mine. Oh Pundowski-san, never change. Error 404 fucked around with this message at 19:27 on Aug 23, 2014 |
# ? Aug 23, 2014 19:19 |
|
quote:I am really really so glad that they stick to the male descriptions in the WH40k RPG books.
|
# ? Aug 23, 2014 20:53 |
|
This has got to count as grog: http://spoonyexperiment.com/counter-monkey/counter-monkey-dd-5th-edition-review-part-1/ The Spoony One ranting for 2 hours about how the new edition of D&D isn't as good as it used to be. I couldn't watch all of it: I had to stop when he started complaining about how the new races that had been added after 2E didn't belong there.
|
# ? Aug 24, 2014 05:13 |
|
MonsieurChoc posted:This has got to count as grog: EDIT: Jesus loving Christ he spends the first five minutes fumbling trough "I didn't manage to spend my Patreon funds on anything I said I would, sorry." Also hahahaha: "They're calling it just 'Dungeons & Dragons'…not a good sign" is the first loving thing he says about it. And then he talks about 4E for four minutes. Holy poo poo. Long ago I only knew of "Spoony" from some Ultima retrospective video reviews that were pretty good, and then somehow I was linked to some video he did about Pathfinder. "Cool, I'm even in a game of that right now" said I, so I just started watching it. He talked for like 30 minutes about initiative and AoOs and I only then looked at the progress bar to see that there was still an hour of that poo poo to go. Dude needs to learn how to loving streamline. Anyway, here's my modest return to grogs.txt. Apparently they're making CthulhuTech 2nd Edition, and there's some noise about how they're maybe might not gonna be quite so awful about it. quote:
"That isn't a conversation for this thread, but those people were totally loving wrong. Keep how wrong those people were out of this thread, please." And he's right. It wasn't the thread for that. Then he grunted out his wrong-rear end opinion on the argument anyway. That Old Tree fucked around with this message at 06:40 on Aug 24, 2014 |
# ? Aug 24, 2014 06:09 |
|
Plague of Hats posted:Anyway, here's my modest return to grogs.txt. Apparently they're making CthulhuTech 2nd Edition, and there's some noise about how they're maybe might not gonna be quite so awful about it. Excerpts and art from the opening fiction to The Void, Wildfire's newest RPG. According to some, they've turned over a new leaf with this one. But then again... The Void posted:The first slender tentacle gently wormed its way through one of the holes, about hip height. It probed its way through, cautiously but deliberately. The second wasn’t far behind, this one much thicker than the first. It could barely push its way through, but barely was enough. The fear gripped Anastasia again, much worse this time. She grabbed hold of a cargo strap, just to help keep her from collapsing. The Void posted:Just then, the food arrived. Felius had ordered what many had come to call “white people chicken,” while Marcus’ tastes tended more towards the exotic – Echizen jellyfish, which can be toxic if not prepared properly. Which is something Anastasia had forgotten when she asked him to order for her. The Void posted:Marcus stepped up to shake his hand, smiling disarmingly. “Pleasure. I’m Agent Marcus St. Croix. This is Agent Felius Fickerwith and Agent Anastasia Kiss.” The Void posted:From out of the mist, something wriggled. Several meaty green tentacles, tipped with black talons, moving with sinister purpose. Anastasia could feel the chill creeping up the back of her legs.
|
# ? Aug 24, 2014 06:40 |
|
quote:All you people bitching about balance do not loving get it. Like... at all. If you go to a game like D&D, which is about telling a story and having an adventure, and complain about balance issues, you're a loving idiot. In fact, the imbalances, I'd argue, are part of what made early D&D great. Having the unlikely hero overcoming the odds is may more fun, in my (right) opinion. --- quote:Okay, wow.... gotta say this man, regarding the death thing. At 34 years old I have realized something: If you put time into it, you don't want to lose it. If a character dies and stays dead, then every moment of time, from writing down the name to that last roll of the dice, was wasted time. It does not matter how awesome a character was or how they went out, if they are dead, they were a waste. quote:
quote:
|
# ? Aug 24, 2014 09:12 |
|
HahahaGMS posted:"... the abyss also gazes into you." Zak S posted:gently caress off.
|
# ? Aug 24, 2014 15:52 |
|
How would you design a Theatre of the Mind combat system without using abstract positioning?quote:If history is any guide, you do a system that uses exact positioning and distances, and then people just ignore those, using them as general guidelines at best. That's how I've always done it.
|
# ? Aug 24, 2014 20:32 |
|
Nancy_Noxious posted:How would you design a Theatre of the Mind combat system without using abstract positioning? This reads like sarcasm. Are you sure this isn't sarcasm? END THE grog tax: quote:What I wanted to state is:
|
# ? Aug 24, 2014 21:20 |
|
Grogs are wisening up to 5e class imbalances and are zeroing in on the culpits.quote:This whole argument is theorycrafting, since no DM worth his salt would allow a monk into his campaign, especially if the player begins to rules lawyer right from the start.
|
# ? Aug 24, 2014 23:14 |
|
WOTC boards still has some people really upset about Monks getting to do a marginally cool thing. --- Someone points out that anime is not a genre but a medium, another QFTs it... Grog responds posted:You're welcome to "QFT" but that doesn't make it so. Anime is a distinct style, not a medium. It is a style of artwork and storytelling derived from the Japanese animation and storytelling style, it has certain defining characteristics that make its products distinctly Anime. It is in fact a "Genre", and we can tell that is so obviously true that even websites like Amazon seperate it out as it's own distinct genre right beside Comedy and Horror. arnwolf666 posted:
--- quote:Maintaining the "suspension of Disbelief" is important, it is nit clinging to "realism" to ensure that suspension is kept. Having the world behave in a logical and consistant manner preserves the fantasy setting. While the player (singular) might get kicks out of the siliness, the destruction to the suspension of disbeleif to the rest of the group can be nothing less then traumatic. Atheosis(seriously thats his handle) posted:Tank as in the MMORPG use of the term? No, thankfully WotC realized their pen and paper game wasn't a video game, and so now that stuff is up to the DM and how he imagines the monsters he is controlling think. Which is as it should be in my opinion.
|
# ? Aug 25, 2014 03:08 |
|
quote:"Tank" is part of the MMO holy trinity which grew out of the near total inability of MMOs to give rogues anything useful to do, and the need to artifically separate all the legs of that triangle (damage absorption/damage dealing/damage mitigation) which caught on in EverQuest and hasn't wholly left us since. --- quote:
--- Atheosis again posted:People missed facing enemies that seemed to have actual brains and the ability to make tactical decisions for themselves. And you didn't ask your GM anything, you trusted them to control enemies in a believable way. A fighter is not a tank in the MMO sense because this isn't an MMO. Smart enemies will target your squishy casters first. It's up to you to actually come up with a counter to that, and the counter is going to need to be more than "I have X ability so enemy can't do Y". quote:It serves the same purpose. The mechanics may be different, but the overall effect is very much like an MMO tanking system. Hate to break it you but 4E was heavily influenced by MMOs. --- quote:It's precicely the same thing. Sure the DM can overrule the system but honestly it's playing the monster stupid to do so in the vast majority of situations. The only difference at all is that the DM can override the threat system. quote:100% agree with this. And, what's more, there was nothing in D&D 4E that prevented the usage of interesting terrain and combat situations to force tanky situations and the usage of tactics. It's just the design of the game often encouraged encounter design where you had access to all of your abilities. But there was nothing in it explicitly preventing it. The thrill of 4E comes from all the exciting and interesting usages of your encounter/daily abilities to do exciting things in combat. Odd terrain was useful for adding spice, but that's not where the brunt of 4E encounter design came into play. 5E is about the situation surrounding the combat before you get to the rolly bits (I swing my sword). quote:Well, since there is actually a video game based off of 4th edtion (Neverwinter Online) once can rightly claim that 4th plays like a video game. --- 4e had cooldowns, positioning, abilities which forced creatures to pay attention to specific characters, between combat regeneration... You can call it a Japanese strategy game. Sure. Or an MMO. :P When I ran 4e all of my players, each of which had a history with botg JRPGs and MMOs, referred to 4e as being like an MMO. And I'm not bashing 4e. I'm not saying AHMEHGERDIZSOBAD. I am merely saying that 4e is Cinderalla in this story. :P I expect that in my campaign 5e "tanks" (fighter/barbarian/paladin types) are likely going to fulfill the same role those types did in 1e/2e when I ran games decades ago: a big, scary, hairy, angry handful whose mission in life is to get up in the face of anyone threatening the group and hammer them until they stop being a threat. You don't need something as artificial as "threat" or "punishment" (Battlemaster has a maneuver to piss things off, I think, but whatever) to be effective as a burly melee. You just have to put yourself out there and roar a little while flailing about with your sword/axe/hammer. You're dangerous, you're in range, and if you stick to the critters like a bad rash, they'll have to deal with you. ---- I'll just leave this last thing here because it's all Rottle posted:
|
# ? Aug 25, 2014 03:33 |
|
quote:WOW...! Equality is a myth and those that truely believe in it are truely living in a fantasy realm. As for gender bending...heck no! We have enough problems with players acting all wierd that WotC does not need to praise it in a rule set. In my campaings men have on average two extra points in strength and intelligence while women have two extra points of agility and charm. What is next....men and boy love societies in game???? Madness needs to end. What is the modern human condition...sick
|
# ? Aug 25, 2014 03:47 |
WotC being greedy fucks is the reason that the PHB doesn't contain ports of everything published for 3.5. Clearly it is isn't because writing and editing content for a new rule system takes time.some mad guy posted:I'm stopping here. some mad guy posted:Tangentially, there is something a new edition always struggles with. 5E D&D will have to compete in its infancy with the entire corpus of 3E D&D. To me, that means that it would have to be a pretty serious and innovative improvement.
|
|
# ? Aug 25, 2014 09:43 |
|
quote:Oh really? Maybe I'm just a special snowflake, but I tend to get attached to my characters. And the protocol I would use for creation in a Gygax-style game would be very different from a WotC-style game. ------------ From a thread about SECRET HOUSE RULES.
|
# ? Aug 26, 2014 00:52 |
|
I can create any character concept I desire with 5e. Because the rules are not the game. When you learn this, you will probably enjoy all versions of D&D more.
|
# ? Aug 26, 2014 11:16 |
|
Jack the Lad posted:I can create any character concept I desire with 5e. This ... doesn't sound groggy at all? That seems like a pretty sensible opinion. Tax: Some people seriously trying to defend being total shits to girl gamers just for being girls. Because we're the REAL victims, guys. quote:Most nerds, have no social skills. quote:I transferred schools twice to deal with being 'a little uncomfortable' about the vitriol that was thrown at me when I was a kid for liking the wrong things. The problem is I had no point of reference for other people not being shitbags. As far as I was concerned, anyone that was showing an interest in one of my hobbies was trying to find an angle to gently caress with me, because every other occasion it had happened had turned out that way.
|
# ? Aug 26, 2014 22:00 |
|
In a G+ thread about people hating on the head writer for Doctor Who.quote:Kasimir Urbanski 2 days ago I think this is the closest Pundit has ever come to self awareness.
|
# ? Aug 27, 2014 14:58 |
|
Completely inhuman, plague-worshipping xenomorph monsters must adhere to normative gender roles in my tabletop wargame. BTW This is the model in question that is concerned with protecting its feminine je n'sais qua:
|
# ? Aug 27, 2014 19:30 |
|
well at least we know it showers. Speaking of unhygenic things;quote:I am not ashamed to play anime fairies, esp when one of the guys at the table is at least 250lbs of pure lard, full neckbeard, waist-length greasy hair, with a large bald spot, wearing a t-shirt with a dragon on it, and owns an old-rear end blue camaro with the license plate DRIZZT. quote:This is why I love Tzeentch. None of his plans involve me eating poo poo or swallowing more than _____ _______ at a time. Ronwayne fucked around with this message at 22:15 on Aug 27, 2014 |
# ? Aug 27, 2014 19:44 |
|
Gorean Chronicles – Men are from Gor, Women are from Erskan posted:FUND IT! "Real patriarchy" is big honking men lifting stones and raping slaves, none of this namby-pamby culture war poo poo! This one is particularly because I've been getting into history a lot lately (not that you really need to to know this poo poo). Pre-industrial worker-class women did a lot of loving backbreaking labor, but, no, -2 Str +2 Cha for ~verisimilitude's sake~. Look, it's awesome to have fantasy worlds to role play in that have real problems for characters to struggle against, but don't bust out gender essentialist dogma as your reason, you loving hack. Appeal to the fact it's just how you want your fantasy, it's somehow less disgusting that way. Also bonus Amazons stereotype as the one solid escape from Gorean bullshit, and double-bonus "it's not addressed in the books, but Imma say intersex people are viewed as cripples and killed at birth." EDIT BTW: $1,190/$5,000 (flexible funding) with 33 days to go. EDIT 2: One of the two backer comments posted:I’m also curious as to how those bronze pasties stay attached to the slave girls’ breasts. Is that explained in your World Guide? ;-) Jay Dee posted:As to the pasties, that’s down to the prudishness that has developed since the 1970s. If you’re a fan of fantasy art you’ll know that it’s been an issue for a long time. Dejah Thoris’ purple panties on a Barsoom novel cover by Michael Whelan, for one. That Old Tree fucked around with this message at 04:10 on Aug 29, 2014 |
# ? Aug 29, 2014 04:04 |
|
When I was reading the adversaries section, I noticed that most of the enemies has some special ability. It's ok, that they have them, but can't they just be talents? Especially if some of them are completely unreasonable. Eg. a noble you can tell you that he is important, and Fel Bonus number of enemies get's temporary lvl of fatigue because they are scared! If im fightning the noble, I probably know who he is. And there is no saving throw for it. Even if you are Inquisitor with your cadre, and you want to kill some spire noble, and he says "My father is important, you know? He has a whole manufactorium!" And you are like Oh ****, I dont want to mess with this guy. Another ability of some preacher, that when he uses flame weapons, he cannot hit allies. Yeah, you charge the enemy, and lock them down, and I'll pour flaming prometheum on you, and you wont be hit. This feels like special powers in video game, not actual RPG. I dont like it, I think its stupid. This, toghether with unreasonably high HP for master lvl enemies, almost make me see HEALTH BARS whenever i shoot someone.
|
# ? Aug 29, 2014 12:26 |
|
Plague of Hats posted:Look, it's awesome to have fantasy worlds to role play in that have real problems for characters to struggle against, but don't bust out gender essentialist dogma as your reason, you loving hack. Appeal to the fact it's just how you want your fantasy, it's somehow less disgusting that way. Desborough is the gift that keeps on giving. James Desborough via twitter posted:I think we're all for equality, but I would argue women are more than equal now. I guess we need Chronicles of Gor to take them back down from "more than equal" to just equal then!
|
# ? Aug 29, 2014 23:45 |
|
The only reason I think that 5e hasn't imposed a mechanical alignment restriction (as in, if you don't take Lawful alignment in a Monk you will lose class features or not be able to progress) is just due to marketing reasons. They didn't want to scare of the 4e crowd (it caters a lot to the snowflake 'don't-tell-me-how-my-character-must-be-I-follow-my-own-way' crowd). People just want to have all the mechanical benefits with no RP downsides whatsoever. They don't like limits, find playing along with codes 'boring' instead of a challenge that makes a character a different experience than your average 'chaotic manga hero'. =-=-=-=-= And that's why shonen manga heroes don't really make any sense. Everyone who has played a sport or simply studied a discipline knows that talent by itself needs to be backed up by hard training. Most of Goku and Naruto's power-ups and improvements seem half-baked and plucked right from the writer's rear end. That's precisely what I mean. People get the 'Chaotic Monk' reference from characters that lack complete verisimilitude. In a proper story, a character like Goku would become way more disciplined and methodic if he really became a Monk. =-=-=-= Geez... I'm not saying you can't do that stuff in 5e. I'm just giving reasons to why it makes little sense, and why you shouldn't. But of course, you can snowflake your character all you want. You want to pretend that you are a knight as a Barbarian? Be my guest. Still, do not try to sell what's an oddity as a normality. Anything can happen, in theory, if you give it a cheesy backstory. My Sorceress could be the daughter of a dragon. Doesn't mean that I should come up with that background just because she's got dragon bloodline. It's obvious why they removed the mechanic restriction. It's because restrictions don't sell. They asked the crowd, and there were more people who found alignment restrictions 'boring' than those who prefered them. I'm certainly going to keep it in my games.
|
# ? Aug 30, 2014 22:12 |
|
grog posted:When you're faced with 2 At-Wills, 2 Encounter Powers and 1 Daily and told to choose which to use against a Lesser Bugblatter, it's more confusing that being told "You have an axe. There's an enemy. What do you do?". If you're a non-4E Fighter, you simply "attack", and that's the right choice in most circumstances. normal person posted:Hmm. I guess I'm not seeing how 2 At-Wills, an Encounter and a Daily are overwhelming for newcomers. "You can use these any time, this once per battle, and this once per 'day,' which usually amounts to about four battles." Honestly, what I usually see trip people up is the concept of a 'day.' grog posted:There are two things going on that make it unfriendly to new people - one is that you have a coin-flip choice right from the start - At-Will A or At-Will B - with no context to guide your choice. The other is that the names are obscure - do you want to bludge the quaffle or snitch the chaser? another grog posted:..and quite frankly, if you are playing the class of smashing things and there aren't situations that "just attack" isn't tied for or is the optimal choice for the situation - your poo poo is too complicated. Dumb it down.
|
# ? Aug 31, 2014 16:54 |
|
We all know and understand the issues surrounding fighters and wizards, the linear/quadratic debate, the one-trick-pony/ultimate versitility comparison, and all the other parts of this subject which are summed up nicely in the 'Tier principle'. Trouble is, your approach to game design is arguably MORE horrifically flawed than the one used when creating the 3.0 classes in the first place. You are trying to make something which can out-do a wizard in mundane fashion, which is absurd on two fronts: 1) Magic will always trump mundane in broad strokes, and this is both fair and reasonable, even the most preternatural swordsman can't compete DIRECTLY with a portal which spews forth massive immortal demons. The swordsman SHOULD be able to deal with the demons spewed forth and perhaps even destroy the gate itself with an attack, and THAT'S the bit you're seeming to miss. 2) When attempting to fix up a very low-powered and limited class, deciding to do so by out-powering, in one specific area, the most (arguably) broken and overpowered class in the game is NOT a good or reasonable way of balancing it out.
|
# ? Sep 1, 2014 00:00 |
|
Again, exactly as I've played D&D for 30 years. Theatre of the mind, vivid descriptions, let the rules fall away. Everyone describing what's happening in game-world terms, not game-system terms. It's cool that people are rediscovering modes of play that are decades old. It seems to me the achievement of Dungeon World is to give enthusiasts of modern game design permission to play old-school D&D without losing their progressive cred.
|
# ? Sep 2, 2014 07:44 |
|
I think the better historical culture to relate the Empire to is the Roman Empire. Pax Romania had many positives along with the brutality of roman conquest. You can easily relate Star Wars to the turn from roman republic to empire. Is the Emperor more or less evil than Caesar? Did the Empire create the ability to travel and interaction between cultures that the Romans did?
|
# ? Sep 2, 2014 15:37 |
|
For over a year now, I’ve had a nagging thought: Vehicles in Pathfinder should have levels. I mean Pathfinder is a game where everything has a level to it (or some level-derived scaling to it): characters, NPCs, monsters, spells, encounters, mass combat units, magic items, gold, expected damage per round, hit points, saving throws, DCs. And vehicles have none of that?!? Not only that, they do not have an XP value. So according to the rules of the game, So according to the rules of the game, facing a bad guy is just as difficult as facing that same bad guy in a mech. Does that make sense to anyone? Don’t get me wrong, I love vehicles. Adding a vehicle can really make an encounter epic and memorable. Take kobolds for example, what are you likely to remember more: fighting a half dozen kobold or fighting a only 3 kobolds, but they are each driving a giant stone-worked dragon-looking cart that breaths fire? I’d hazard a guess that the latter is far more memorable. The rules as written now have no scaling to them at all, outside of cost. Unfortunately, cost is not a good means of scaling. Compare this for a moment: By the time you are level 5, a group of adventurers can cut their way through a small army of hobgoblins. When they are done, they have a small fortune in mundane arms and armor that they can take to the closest city and cash in. But this is balanced against the weight of the arms and armor. The slower traveling speed and the inability for certain characters such as monks and rogues to not use all their abilities when weighed down means it is much easier for most groups to just leave the weapons and armor on the battlefield and forget them. Now compare that to the vehicle that the hobgoblins came in on. If that small army attacked from several keelboats (using Ultimate Combat stats), not only can they take vehicle and pilot themselves (with potentially a penalty if they do not have the requisite 8 person crew) to a port, but they can also carry all those arms and armor they could not before, allowing them to get even richer. And if they decide to sell it, they have a whopping amount of money to buy other items that the level scaling system says they should not otherwise have. The other options is to take the vehicle’s cost into the expected treasure value of the encounter, meaning the bad guys have less equipment with which to attack the PCs, meaning they deal less damage to the adventurers. See the problem here. It is a catch-22. Now if vehicles had levels to them, a GM would have a guideline as to what kind of vehicle to send the bad guys in with. A GM can decide see that a glider, being a level 1 vehicle should be used by the army of goblins instead of an alchemical dragon. So far, I really have made nothing more than a few minor reasons why a level system is required for vehicles. That was all set up for this: the GP value does not really mesh well with a vehicle’s abilities and difficulty to handle. For example, a 13,000 gp keelboat has 600 hp and requires a crew of 8. Compare that to a 10,000 gp sailing ship (again, both of these use Ultimate Combat stats), which is 50% larger, requires a crew of 20 and has 900 hp. Higher hit points are associated with a higher level. So is larger size and a larger number of followers (if you have the Leadership feat). All of which indicate that the sailing ship is a higher level vehicle. So why does it cost less? Like equipment and magic items, gold piece value is the scaling factor here. Unfortunately, the base rules do not work the way it should. Then case of wagons. There is never a reason for players to buy a light or medium wagon. The light wagon cost 50 gp, can carry up to 1,000 lbs, has 60 hp, and requires a horse to pull it. The heavy wagon, by contrast cost 100 gp, can carry up to 4,000 lbs, 120 hp and, and requires the same horse to pull it as the light wagon as well as the same Drive check. Under a level system: everything would change. The heavy wagon would require 4 horses to pull it, meaning the DC for the Drive check would increase, but so would the amount of cargo that can be hauled. The amount of cargo the vehicle can carry is level dependent. With a level system, you can definitely say that a wagon can carry this much cargo at this level. Next the ramming damage should be changed. The ramming damage under a level system would change based on the level of the vehicle, not on its size. Sure, size should be a factor, but it should be the constant added onto the die roll, not the die roll itself. If it were a creature, its size should be the Strength modifier while the level determines the number of dice to roll for damage. On and on, all the vehicles should have level-based components to them. Tell me what you think. Do you feel that vehicles should have a level?
|
# ? Sep 2, 2014 16:29 |
|
quote:Hi, I just saw your game on kickstarter and I am worried about something, primarily because of your promotional art. ahahahhahahahah oh jesus christ
|
# ? Sep 2, 2014 18:20 |
|
And of course the reply and follow-up.quote:Whole story concept is about a male and female apprentices, so it is an essential part of a story. You will have one male and one female charachter to role-play simultaneously. quote:Oh crap, that's really bad news, pretty much ruined it for me.
|
# ? Sep 2, 2014 19:18 |
|
Morbid topic, I know. Suicide is a controversial subject. I would like to preface this post by saying I am asking about the game mechanics of handling the following scenarios. NOT about the morality, or personal feelings on the subject of suicide. That is a discussion for another place at another time. Now, moving on. In some cultures past (and some would argue present) the honorable suicide is not uncommon, especially among warrior types. To this day the phrase "fall on your/my sword" is used when describing self sacrifice for the presumed greater good (or when joking about such). Many PCs are warrior types. So how would you handle the mechanics of character Suicide? I mean, mechanically, your average Grackletooth stabbed themselves with a vibrosword numerous times in order to die, and they may pass out before dying. Does Suicide get a pass on normal damage rules? Insta-Death? If so does that apply to only honourable suicides or other suicides? If you allow suicide to bypass normal damage rules what about staged suicide, or assisted suicide?
|
# ? Sep 2, 2014 19:46 |
|
Surprisingly someone on tumblr posted:Just because I feel like ranting, I’ve been noticing posts about some new illustration in a D&D book of a ‘typical’ human; which is now a black woman. One question… Someone other than white males in my D&D? Minorities lack imagination!
|
# ? Sep 2, 2014 20:40 |
|
He seriously in the space of two sentences complains bitterly that someone different from him is being represented, then disclaims caring about representation. I'm sure he doesn't think of it as "representation" when it's the "default." Grog tithe: quote:
"A magical burst of fire conjured from nowhere makes sense, but a burst of healing magic is a bridge too far for my verisimilitudes!" Owlbear Camus fucked around with this message at 02:08 on Sep 3, 2014 |
# ? Sep 2, 2014 23:33 |
|
Otisburg posted:Grog tithe: quote:A couple of weeks ago, my group of life-long friends got together for our second Mancation. Mancation is where all the guys get together without significant others and children for the weekend and hang out. We drink, smoke, and play games: card, dice, board, console, and, naturally, RPGs. If any remember, my group drank the 4e D&D Kool-Aid up until the release of 4.5 D&D... er, the D&D Essentials line. After the release of D&D Essentials, they stopped dipping their cups into the punch bowl and stopped playing 4e D&D altogether. We now use the 6e HERO System. edit; a charming aside from our old friend ExploderWizard quote:Well, since all WOTC D&D is special olympics material, its all good. Chaltab fucked around with this message at 01:37 on Sep 3, 2014 |
# ? Sep 3, 2014 01:35 |
|
Chaltab posted:I don't know what's funnier: bashing the edition treadmill of D&D a line before proclaiming his liking for the SIXTH edition of HERO, or the comparison of a game to a mass cult suicide. Eh, the use of "drinking the kool-aid" to mean acceptance or indoctrination has permeated society to point where a lot of people don't even know the origin of the phrase beyond "oh yeah, uh, something happened right?" Here have some more Desborough. quote:From the RPGNet thread in which the usual people like Darren, are being shartdukes: You see! Women can be just as awful as men! EQUALITY!
|
# ? Sep 3, 2014 02:39 |
|
|
# ? Apr 27, 2024 20:09 |
|
Oh, but let's not forget the promotional teaser!Desborough continuing to believe there is no such thing as bad publicity posted:Exotic: Certain slaver houses spend generations breeding slaves for particular traits. Usually this is simply a ‘bred slave’, chosen for beauty, submission and responsiveness. More rarely slaves are bred with an eye to collectors or other purposes. Some have been bred for a particular deformity or physical trait, some for things as exotic as stripes or poisonous saliva glands. I reiterate: promotional. Think about it. Erebro fucked around with this message at 04:01 on Sep 3, 2014 |
# ? Sep 3, 2014 02:51 |