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Furism posted:As with everything else, it could be an option you could turn on and off. true dat
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# ? Aug 28, 2014 15:33 |
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# ? May 10, 2024 15:17 |
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How do Ciphers interact with ranged weapons? Any good? Someone mentioned using a pistol and a shield (riot cop style) earlier in the thread and that sounds rad. Any idea if that'll be worthwhile?
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# ? Aug 28, 2014 18:16 |
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Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed.
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# ? Aug 28, 2014 19:00 |
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rope kid posted:Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. Aw! However, good to hear. I'm pretty torn between Rogue and Cipher - realistically I think I like Rogue's playstyle and abilities more, but Cipher has cooler fluff. Hmm!
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# ? Aug 28, 2014 19:27 |
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Please bring back guns with shields, but give them double reloading speed or something.
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# ? Aug 28, 2014 19:57 |
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The Lone Badger posted:This should have a (short) range. So you can throw the book at people. They should also be able to use Mimic Daravon.
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# ? Aug 28, 2014 20:41 |
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After my very brief time in the beta my plan is an arbalest + pike cipher. Nuke someone for gigantic damage then use their ability that causes them to experience the damage again. In combination with Soul Whip's 1.2x modifier I hope it will turn any enemy into mincemeat.
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# ? Aug 28, 2014 21:34 |
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rope kid posted:The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. Aww RIP Psychic Riot Cop 2014-2014 Dust in the wind
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# ? Aug 28, 2014 22:10 |
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rope kid posted:Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. why u do this
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# ? Aug 28, 2014 22:17 |
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Scorchy posted:Aww I liked the idea of a gun and shield. It looks pretty badass. Wish they could keep that and just maybe slow down shots with a shield by 1/3 or something for "reload time".
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# ? Aug 28, 2014 22:28 |
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rope kid posted:Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. That's legit disappointing
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# ? Aug 28, 2014 22:30 |
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rope kid posted:Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. The animation only uses one hand though.
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# ? Aug 28, 2014 22:38 |
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cock hero flux posted:The animation only uses one hand though. Rope kid means balance- and design-wise, not animation. I just wish it could be different.
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# ? Aug 28, 2014 22:41 |
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cock hero flux posted:The animation only uses one hand though. I'm guessing there's supposed to be a reload animation using the 2nd hand that doesn't get used because the shield breaks it.
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# ? Aug 28, 2014 22:51 |
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DatonKallandor posted:I'm guessing there's supposed to be a reload animation using the 2nd hand that doesn't get used because the shield breaks it. You'd think. Reloading a flintlock one-handed would be challenging.
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# ? Aug 28, 2014 23:05 |
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DatonKallandor posted:I'm guessing there's supposed to be a reload animation using the 2nd hand that doesn't get used because the shield breaks it. Is that resulting in rapid fire pistols?
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# ? Aug 29, 2014 00:18 |
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Airfoil posted:You'd think. Reloading a flintlock one-handed would be challenging. Solution: a second flintlock. And when that one has been used, a third.
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# ? Aug 29, 2014 00:21 |
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Drifter posted:Rope kid means balance- and design-wise, not animation.
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# ? Aug 29, 2014 00:27 |
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It would be really cool to have a brace of pistols to fire really fast and then switch to a axe or something.
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# ? Aug 29, 2014 00:29 |
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Krowley posted:Solution: a second flintlock. And when that one has been used, a third. Go full Blackbeard
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# ? Aug 29, 2014 00:31 |
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Pwnstar posted:Go full Blackbeard If I can stick burning fuses in my beard, I'm upping my pledge.
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# ? Aug 29, 2014 00:47 |
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Airfoil posted:If I can stick burning fuses in my beard, I'm upping my pledge. On your facebeard AND your groinbeard. yarrr
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# ? Aug 29, 2014 00:57 |
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I should really finally beat Baldur's Gate 2 before I play this. It's already one of my favorite games of all time and I'm still in Trademeet.
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# ? Aug 29, 2014 01:19 |
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Pistol/shield rules and should stay in imo. Dual weilding pistols should also be in, just triple the reload times so as to make sure you can only do it once in combat.
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# ? Aug 29, 2014 02:46 |
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Matt Barton interviews Fergus Urquhart, part 1: https://www.youtube.com/watch?v=hBkvRaqcIKw
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# ? Aug 29, 2014 02:50 |
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Prokhor Zakharov posted:Pistol/shield rules and should stay in imo. Dual weilding pistols should also be in, just triple the reload times so as to make sure you can only do it once in combat. Make one of them auto drop (or delete and respawn) and force you to pick it back up after combat if you use both at once.
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# ? Aug 29, 2014 02:59 |
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epmode posted:Matt Barton interviews Fergus Urquhart, part 1: My god, an Obsidian-made Deadlands game has been my dream for a long time. Glad to see it's an idea on Fergus's radar, but like him, I too worry that there's not enough interest to make it worth their while.
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# ? Aug 29, 2014 03:46 |
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Speaking of theoretical Obsidian games:nonadventurer posted:If you were to make an Ars Magica CRPG, how would you approach it? Have you ever given it any thought? Would it be similar to PoE in presentation & general style, or would you need to invent something else (something entirely new) for it? Josh Sawyer posted:No, I would do something much, much different for that style of game. The Ars Magica/Darklands style game I’d like to make (despite being TTRPG and CRPG, they share a lot of similar elements) would be much more abstract in terms of how exploration and travel work. Darklands covered the entire expanse of “Greater Germany” (the Holy Roman Empire, more or less) which is a huge amount of territory. To make that work, the focus of exploration was very much on the overland map and the use of those beautiful watercolor-style illustrations and text to describe even huge cities like Nürnberg. Being able to travel from Danzig to Basel and every city in-between was really cool and very different from most CRPGs (including PoE) that focus on a relatively small area and a small number of communities.
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# ? Aug 29, 2014 04:57 |
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rope kid posted:Ciphers are pretty good with ranged weapons. The pistol + shield thing is actually a bug. All guns are supposed to be two-handed. Pirate style pistol shot first followed by rapier attacks second is the best thing ever. FIGHT TO KEEP IT! http://forums.obsidian.net/topic/68063-keep-pirate-style-pistol-plz/ Sensuki fucked around with this message at 05:52 on Aug 29, 2014 |
# ? Aug 29, 2014 05:40 |
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Was flintlock pistol and shield ever used historically? Apart from a single shot before drawing a sword, I would doubt it. On the other hand, I know some crossbowmen had big pavise shields...
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# ? Aug 29, 2014 05:56 |
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applesaucers posted:Speaking of theoretical Obsidian games: aaaaaaaaaaaaaaaaaaaaaaa If Obsidian made an Ars Magica game I could die knowing all is right with the world.
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# ? Aug 29, 2014 05:59 |
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Diomedes posted:Was flintlock pistol and shield ever used historically? Apart from a single shot before drawing a sword, I would doubt it. Pistol and sword combo should stay in, just have the pistol shot first, then engage in melee after
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# ? Aug 29, 2014 06:32 |
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Diomedes posted:Was flintlock pistol and shield ever used historically? Apart from a single shot before drawing a sword, I would doubt it. Probably not. Maaaaaaybe with a buckler.
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# ? Aug 29, 2014 09:21 |
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Diomedes posted:Was flintlock pistol and shield ever used historically? Apart from a single shot before drawing a sword, I would doubt it.
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# ? Aug 29, 2014 09:26 |
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You should be able to dual wield these babies.
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# ? Aug 29, 2014 09:45 |
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Diomedes posted:On the other hand, I know some crossbowmen had big pavise shields...
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# ? Aug 29, 2014 10:00 |
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At least post a good picture of the shield guns:
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# ? Aug 29, 2014 10:06 |
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Sensuki posted:Pirate style pistol shot first followed by rapier attacks second is the best thing ever. Yessss The "can't reload" penalty idea is pretty slick, I think. Should be able to dual wield pistols, though (with that same penalty), so then you can have a character who cycles through multiple pairs of pistols in combat until he ends up with the sword+pistol set up. Yar.
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# ? Aug 29, 2014 10:32 |
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Diomedes posted:On the other hand, I know some crossbowmen had big pavise shields... e: look at this guy, his shield has a window
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# ? Aug 29, 2014 10:54 |
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# ? May 10, 2024 15:17 |
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Does anyone else avoid the Pillars of Eternity forum like the plague? Every time I go on them to see if there any interesting developer discussion all I find is overly verbose lengthy posts about the smallest nitpicky issues, written in the most passive aggressive way. Take this example "Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]", great not only has this guy made 12 threads spouting his opinions, but its just titled in such an arsehole way. There is something about Kickstarter that turns people into such pricks, I feel so sorry for the Obsidian guy having to read and moderate all this, also the developers who have to have their work poo poo on by some armchair designer.
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# ? Aug 29, 2014 11:32 |