Dirty Players are the best players. Also, more zombies because zombies are awesome. This post is dedicated to James Wade, Norse Lineman and Dirty Player who died before he ever got to foul a single guy with his new skill.
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# ? Sep 21, 2014 04:51 |
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# ? Apr 27, 2024 08:54 |
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Save for Ghoul, Tackle Man, that was some saucy wolf play. You kept the dream alive and I was on the edge of my seat.
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# ? Sep 21, 2014 04:51 |
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Dirty Player, so you can properly punish POMBers, Save for a Ghoul.
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# ? Sep 21, 2014 06:41 |
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That last half was hard to watch at times but I'm glad I endured through it so I could see that glorious highlight reel. I also love how you just threw caution to the wind and started giving absolutely zero fucks in part, even if you won't admit it, because of the death of a player who's name you couldn't remember. In summation, gently caress Amazons. Dirty Player and save for a ghoul
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# ? Sep 21, 2014 07:18 |
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Kick, Save for Ghoul. Rest in peace, What's-your-face. You will not be forgotten.
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# ? Sep 21, 2014 07:45 |
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New ghoul KING OF SKILLS
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# ? Sep 21, 2014 08:12 |
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Kick and Ghoul because Ghoul and kickzombie.
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# ? Sep 21, 2014 08:30 |
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Kick New ghoul that just wants the other team to Ghoul It
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# ? Sep 21, 2014 09:03 |
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For the record, I offered to record Macho Man Randy Savage sound bites for him ever time he fouls for the LP, and he declined saying he never fouls. 3 minutes into the second half and you are a dirty lier GNU
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# ? Sep 21, 2014 11:03 |
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Block Save for a Ghoul If you're voting for ANOTHER zombie (putting the team at 13 players) you better be voting for Dirty Player, too. You're not going to see the entire team KO'd on a regular basis, but the risk of ejection justifies some extra depth.
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# ? Sep 21, 2014 12:14 |
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Save for a Ghoul named Assistant Coach Kick
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# ? Sep 21, 2014 12:21 |
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Save for Ghoul Wrestle for Bonecruncher McGraw
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# ? Sep 21, 2014 12:44 |
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New Ghoul and Kick sounds good to me. Victor has a bad habit of not failing dice rolls when you really need him to, it's terrible. TheNabster fucked around with this message at 13:25 on Sep 21, 2014 |
# ? Sep 21, 2014 13:20 |
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Save for Ghoul, Kick How many players have we lost now? We've run through 3 ghouls, a werewolf, a flesh golem and... a couple zombies? I forget which ones.
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# ? Sep 21, 2014 14:54 |
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Krumbsthumbs posted:Save for Ghoul, Kick Hungrylike, Ra's Al, Flesh Prince, Franken Castle, Riff Raff (fired), and now THC. I think that's all of them
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# ? Sep 21, 2014 15:01 |
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Save for Ghoul Bonecruncher McGraw
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# ? Sep 21, 2014 15:10 |
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Buy a Ghoul Dirty Player
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# ? Sep 21, 2014 15:16 |
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Head Cheerleader didn't die, she just joined the rest of the squad on the sidelines. Buy a third cheerleader And Dirty Player for that zombie guy.
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# ? Sep 21, 2014 15:37 |
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This team is hungry for some Ghoulash. (also Dirty Player.)
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# ? Sep 21, 2014 16:47 |
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Save for Ghoul Block
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# ? Sep 21, 2014 16:51 |
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Buy a Ghoul Dirty Player
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# ? Sep 21, 2014 17:05 |
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Ghoul Wrassle
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# ? Sep 21, 2014 21:48 |
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Tally it up, ~24 hours till voting closes Bonecruncher Level Dirty Player - 10 Kick - 8 Wrestle - 4 Tackle - 2 Block - 2 Spare Cash Save - 21 Zombie - 2 Third Cheerleader - 1
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# ? Sep 21, 2014 21:52 |
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Kick, it always seems so useful.
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# ? Sep 21, 2014 22:03 |
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Camoes posted:Kick, it always seems so useful. Kick is much more useful in fumbbl when you can actually decide when to use it. It also means you have to have a zombie not on the los or in a wide zone.
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# ? Sep 21, 2014 22:21 |
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Camoes posted:Kick, it always seems so useful. People say this a lot but.. why? What's so useful about it other than eliminating those rare kicks where the distance, wind, and/or bounce all magically collude to force your ball out of bounds? At 1700+ TV, teams aren't going to be screwed over by a deep kick the way fresh Chorfs, Dwarves, or Khemri might be. You need a Blitz to capitalize on a shallow kick, and even then Necromantic aren't exactly flush with dudes who are good at sneaking through to get the ball from their starting positions in a good defensive formation. Kick sucks. Especially on Cyanide.
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# ? Sep 21, 2014 22:33 |
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Also makes it so your opponent can't really load a side. Since you can just kick to the other side then they have to burn a bunch of movement. And you can always get a blitz.
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# ? Sep 21, 2014 22:46 |
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When you don't have kick you pretty much just have to kick to the middle of the opponents half in order to make sure that they don't get a touchback. But when you have kick and you are up against like dwarves or khemri you can kick the ball to the back of the pitch and separate runners from blockers/Tomb guardians which is a massive advantage. Or if you are up against like elves you can kick short and force them to either make a few rolls to put the ball in a safe spot or force them to commit to a punching fight they can't win. Or hope for a blitz and just catch it. That being said I usually don't take kick on my teams because most of my favorite teams are slow so kick isn't as useful. Edit; Victor Vermis probably knows all this already but I wanted to make a post about it anyway.
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# ? Sep 21, 2014 23:24 |
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Save for Ghoul Wrestle Make it so!
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# ? Sep 22, 2014 00:20 |
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CongoJack posted:Edit; Victor Vermis probably knows all this already but I wanted to make a post about it anyway. Another thing to consider with Kick is the team you're using and its most commonly used defensive formations. This is Gnu's defensive formation against Zons for a Turn 1 Kickoff: With 2x Wights, 2x Flolems, 2x Wolves, and 1-2 Ghouls, there will be 3 LoS Zombies and 1-2 side zone zombies for protecting Wolves and/or Ghouls from Blitzers. You don't want the Flolems on the sides because they're slow to react and you need them to hold the center of the field. This is Gnu's formation against Zons for a Turn 6 Kickoff: On a short drive, Gnu denies the sidelines by placing his Flolems in the side zones. Although a Wight is missing here, the team is short a Ghoul now, so the result is the same: There is a Zombie in the middle zone. As Veloxyll and Congo Jack mentioned in their examples of "Loaded Side" formations and defending against cagey teams, playing defense on a short drive is objectively a good time to have Kick! I don't think it is terribly useful for the only kickoff you're guaranteed see at least once per game, though- that being the long drive kickoff. Better to have a Zombie that is good at taking up space, screening, taking down opposing players, or removing opposing players.
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# ? Sep 22, 2014 00:41 |
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Franken Castle (Rest In Piss) got to use Kick a couple times IIRC, but I won't go out of my way to get a kick zombie in a place to use it. Cyanide's Kick isn't such a useful skill that I will alter my defense to take advantage of it. If a zombie is going to be inside the Wide Zone and not on the LoS I'll make it a Kick zombie, sure, but it's more of a luxury than a necessity Though, like people mentioned, Necromantic are one of the few teams which prefer to only field 3 linos, and those linos on defense will always end up on the line, because I'd rather have my Flesh Golems free to position on my terms. Putting Flolems on the line defensively isn't wrong, per se, but they can sometimes get caught up in the scrum or just get knocked down and dispatched
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# ? Sep 22, 2014 01:10 |
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GNU Order posted:Cyanide's Kick isn't such a useful skill Whats the difference between kick and cyanide's kick?
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# ? Sep 22, 2014 01:17 |
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Jade Star posted:Whats the difference between kick and cyanide's kick? Fumbbl's kick (and kick as it's interpreted in the rulebooks) has you roll the kickoff scatter die first and lets you choose whether or not to apply Kick to it. So, if you roll a 6 on the kick die, you can see where the ball would land and choose whether or not you want it to be 6 squares away or 3 squares away. It may seem a bit trivial but it's really handy and offers you more flexability, especially if you just want to put the ball in a corner, aim for the middle of one corner, and the ball scatters 6 squares towards the center (or rather the opposite corner). Having Kick be applied automatically puts the ball right in the middle of the field (which is what you wanted to avoid) but letting the ball scatter 6 squares means the ball goes 3 more squares away towards a corner. e- For posterity's sake here is the text from the CRP GNU Order fucked around with this message at 01:25 on Sep 22, 2014 |
# ? Sep 22, 2014 01:21 |
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Have you not put kick on ask to activate?
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# ? Sep 22, 2014 01:28 |
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IIRC either you can't put it on ask or it doesn't do anything
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# ? Sep 22, 2014 01:52 |
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Yea cyanide kick sucks, get Dirty Player instead because its more interesting and fun.
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# ? Sep 22, 2014 05:45 |
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Turning Kick to ask in Cyanide is as effective as switching Dodge to ask. You are actually meant to be able to not use dodge. So you can not get your mans surfed and instead fall over like a worthless lino. A surf is guaranteed off the pitch. A Knockdown lets you roll armour and you might only get stunned even if they beat armour.
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# ? Sep 22, 2014 06:43 |
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Regardless of if kick is good in cyanide blood bowl, it sounds BORING. Getting a positional advantage whereby you slow the opponent down by a turn so that a turn is simply wasted and nothing awesome happens on that turn won't make videos better. That's why I voted for dirty player, I wanted to vote for pass block, but I doubted anyone would agree with me and I wanted to make sure kick lost.
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# ? Sep 22, 2014 12:35 |
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The new player had better be too ghoul for school.
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# ? Sep 22, 2014 14:30 |
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# ? Apr 27, 2024 08:54 |
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Here's a neat thing I just saw on Fumbbl: Kick Off Simulator.
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# ? Sep 22, 2014 16:16 |