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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


GW Deathpool: I think, therefore I blam.


You know, I really wish they hadn't completely axed specialists games mini production. I was looking at the prices/selection of Warmaster stuuf on ebay and it suuuuucks.

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fool of sound
Oct 10, 2012

Daedleh posted:

Quote me where the lore says that Orks have this mythical psychic field that is responsible for all their tech working and lets them fire a box of shrapnel as if it were a gun.

I dunno if 'official' 40k lore talks about it, since I don't play it, but the Warhammer 40k Roleplay games go on at length about it. According to the Rogue Trader books, Ork technology is partially instinctive, and does have sound principals; a wierdboy can't just throw a bunch of junk together and call it a shoota; they have to actually build a working gun, and their weapons still require ammo and maintenance. On the other hand, ork technology becomes immediately and vastly less reliable in the hands of non-Orks. Basically, ork tech isn't just 'powered by magic', but the magic is the glue that holds it all together and the grease that makes it run smoothly.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I wanted to get the large tau 54mm model so I can make a diorama of it and an inquisitor playing a game of warhammer playing a game of warmaster but alas they are impossible to find.

moths
Aug 25, 2004

I would also still appreciate some danger.



There's nothing really comparable from competitors, either. They'd basically cornered the market on 10mm fantasy, then murdered it for failing to be their favorite child.

Panzeh
Nov 27, 2006

"..The high ground"

moths posted:

"It works 'cuz I says it do!" is the quote, but I can't remember where that comes from.

Early GW stuff was far more imaginative, casting the orks as a bio-weapon of a long forgotten super race. Ork beliefs psychic influencing reality originally extended way beyond guns; early Madboys' delusion and psychosis could manifest on the tabletop way back in 'Ere We Go.

Old GW had some really cool ideas and concepts. In some ways, the ork thing mirrored how humanity's (and Eldar) pathos created the Chaos gods - except weaponized as a practical application.

They lost a lot of that in the transition to producing GI Joe wolf-force rockets and power armor to protect your power armor. They're making the setting more cartoonish and less unique as they derive works from derived work. The 40k universe of today is something like a tenth generation photocopy of a photocopy. The only real exception is what FFG is doing with the role-playing stuff, which has a lot of callbacks to Rogue Trader days but is married to the IP of today.

Yeah, back in the day while GW's stuff wasn't particularly original, it was at least earnest about what it was.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


moths posted:

There's nothing really comparable from competitors, either. They'd basically cornered the market on 10mm fantasy, then murdered it for failing to be their favorite child.

Yeah, there are some 10mm fantasy stuff out there. But the selection and quality just aren't as good as what was offered in the Warmaster line (though prices are reasonable). Pendraken here on the left for example isn't bad looking, but doesn't seem as nice as the GW on the right. Most of te Pendraken stuff also only has one or two different poses/variations (not a deal breaker, but variety is nice).



I've ended up looking at 6mm fantasy instead for my potential needs, there is some decent selection out there, but I haven't found a set of High Elves I like. I hope Microworld does some eventually, their Evil Elves and Forest Elves look pretty decent.

Galaga Galaxian fucked around with this message at 15:55 on Oct 1, 2014

S.J.
May 19, 2008

Just who the hell do you think we are?

OneThousandMonkeys posted:

You're mistaking Warhammer lore for something that's internally consistent and sensible and then applying that to the faction that's written specifically to be a comedic interpretation of the game's flavor. Orks having a gestalt field where they just believe their tech works against all laws of physics and sense is no less ridiculous, and in fact functionally the same thing, as a space-faring race that doesn't understand their own sacred technology. That loving hysterical Space Wolf warboat was posted on this very page.

You've missed the entire point of my post if you think I'm claiming that GW's fluff is consistent! Way to go!

fool_of_sound posted:

I dunno if 'official' 40k lore talks about it, since I don't play it, but the Warhammer 40k Roleplay games go on at length about it. According to the Rogue Trader books, Ork technology is partially instinctive, and does have sound principals; a wierdboy can't just throw a bunch of junk together and call it a shoota; they have to actually build a working gun, and their weapons still require ammo and maintenance. On the other hand, ork technology becomes immediately and vastly less reliable in the hands of non-Orks. Basically, ork tech isn't just 'powered by magic', but the magic is the glue that holds it all together and the grease that makes it run smoothly.

No, they don't go on at length about it. Well, at least not too much. There are a few sentences about it that are there to justify the penalty non-Ork users take when trying to use Ork weapons and that's pretty much it. Ironically, the FFG authors don't know the fluff as well as they think they do because there were plenty of instances of non-Orks being able to use Ork tech just fine, aside from the typical 'this thing was cobbled together from a 38,000 year old pontiac and a tractor' kinds of issues.

Really, Ork tech works. The Waaagh! (or ORK GESTALT PSYCHIC FIELD that people keep calling it instead for whatever reason) is certainly a thing but we'll never know how much of one because ambiguity, bad writing, unreliable narrators, conflicting reports, etc, etc. It's there in the writers pocket whenever they need to justify something ridiculous though, and that's what's important. In that sense, it's hardly any more significant than Faith in the Emprah, just way cooler and fits into the story differently.

S.J. fucked around with this message at 18:47 on Oct 1, 2014

TheCosmicMuffet
Jun 21, 2009

by Shine

S.J. posted:

plenty of instances of non-Orks being able to use Ork tech just fine

Commissar Yarrick. His banner sticker is literally a diagram of him killing the ork that original had his bionic claw.

There's only 3 possible explanations.

-It's a bionic claw and it works
-It's a claw and it doesn't work, he just has it like a primitive prosthetic to symbolize how badass he is. (note: his in game rules seem to contradict this)
-It's a bionic claw that was manufactured as a replica of the one the ork had because yarrick is a huge neckbeard who wanted an authentic usable ork accessory to go with the banner.

actually I thought of another one to go with our 'Imperials lie' thing:
- The claw is just a primitive human-made bionic claw, and Yarrick had the banner made to match it in order to make everyone think he got it off a dead ork.

More importantly than any of this, however, is how we feel about squigs.

I'm pro-squig.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I like squigs.

Especially with french fries.

TheCosmicMuffet
Jun 21, 2009

by Shine
French fries dipped in ketchup go faster.

It's a psychic phenomenon.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


TheCosmicMuffet posted:

French fries dipped in ketchup go faster.

It's a psychic phenomenon.

Sweet Potato Fries with katsup are the fastest. :smug:

fool of sound
Oct 10, 2012

S.J. posted:

Ironically, the FFG authors don't know the fluff as well as they think they do because there were plenty of instances of non-Orks being able to use Ork tech just fine, aside from the typical 'this thing was cobbled together from a 38,000 year old pontiac and a tractor' kinds of issues.

Perhaps you didn't read the second half of my post; Ork tech works without the Waaaaaargh!; the gestalt just makes it work better and/or more reliably. Massed earnest belief affects reality in the 40k universe, and not just for Orks. There's not really a reason to doubt that Mechanicus prayers and rituals have an effect on human technology as well. Sure, those rituals include mundane maintenance too, but if titans and ships can develop weird pseudo-personalities, whose to say a lasgun can't, albeit a weaker one?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Red ones go faster is a Doppler effect.

S.J.
May 19, 2008

Just who the hell do you think we are?

fool_of_sound posted:

Perhaps you didn't read the second half of my post; Ork tech works without the Waaaaaargh!; the gestalt just makes it work better and/or more reliably. Massed earnest belief affects reality in the 40k universe, and not just for Orks. There's not really a reason to doubt that Mechanicus prayers and rituals have an effect on human technology as well. Sure, those rituals include mundane maintenance too, but if titans and ships can develop weird pseudo-personalities, whose to say a lasgun can't, albeit a weaker one?

No, I read it. But I'm not trying to say you're completely wrong. Having it work better in Ork hands just makes a lot more sense (and a lot more often) the way the universe is actually written if it's explained that Imperials just don't know how to deal with non-standardized tech, and Orks are completely used to it. I mean, it's not like shootas suddenly become strength 10 when there are lots of boys around or anything. And outside of FFG authors, which I believe is part of the 'bad, inconsistent writing' issue, I don't think there's anything talking about Ork tech becoming more reliable due to the Waaagh! either. Also, Titans and Ships do not simply develop awareness or whatever, but they do learn over time. Those personalities might develop quirks over time but their pseudo-consciousness was always there - lasguns don't have any AI equivalent, but the Imperium is so steeped in mysticism and bullshit that those beliefs carry over to any piece of tech regardless of how applicable.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
Orks have been established to be all psychic since the Rogue Trader days. It's how weirdboyz worked, they absorb everyone else's psychic energy and then use it as a weapon.

S.J.
May 19, 2008

Just who the hell do you think we are?

El Estrago Bonito posted:

Orks have been established to be all psychic since the Rogue Trader days. It's how weirdboyz worked, they absorb everyone else's psychic energy and then use it as a weapon.

No one said they aren't psychic.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

S.J. posted:

No one said they aren't psychic.

As a separate concept from the Waaagh.

S.J.
May 19, 2008

Just who the hell do you think we are?

The Waaagh! is, in essence, their collective psychic power and motivation. That's why their psykers are so much more powerful when they're motivated for and/or at war.

Chill la Chill
Jul 2, 2007

Don't lose your gay


The WAAAGH is a weaponized version of the placebo effect which is pretty cool. Now if only tau psychiatrists can socially engineer it and replicate it. :D

S.J.
May 19, 2008

Just who the hell do you think we are?

Chill la Chill posted:

The WAAAGH is a weaponized version of the placebo effect which is pretty cool. Now if only tau psychiatrists can socially engineer it and replicate it. :D

That would be rad. I wanna see hulked out Tau using bits of the battle suit armor they just busted out of as plate mail.

Moola
Aug 16, 2006
Is GW dead yet?

S.J.
May 19, 2008

Just who the hell do you think we are?

Moola posted:

Is GW dead yet?

We're currently facing their necromantically raised remains, and are simply waiting for a bad winds of magic roll before they drop dead.

Moola
Aug 16, 2006

S.J. posted:

We're currently facing their necromantically raised remains, and are simply waiting for a bad winds of magic roll before they drop dead.

Does that mean GW are gonna turn into a skelly???

S.J.
May 19, 2008

Just who the hell do you think we are?

Moola posted:

Does that mean GW are gonna turn into a skelly???

GW is already a skelly, skelebro

Moola
Aug 16, 2006

S.J. posted:

GW is already a skelly, skelebro

Aw yisssssss!

https://www.youtube.com/watch?v=CNj8It2S8Cs

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Panzeh posted:



Yeah, I mean WM/H is cheaper to get into, but you aren't really saving money on models with them, which kinda sucks. The big thing is that you will only ever need one WGRC box. In fact, you'll rarely need more than one of any unit, whereas in 40k with the game being bigger, you have to buy more models just to play. WM/H being cheaper is more a matter of the game being smaller than the models.

The reason I've always seen to justify it is that Privateer press is only about a decade old and not a very big company comparitively, whereas GW has been doing this poo poo almost as long as bandai has and yet is still stuck technologically in the 80's.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Also, say what you will about PP's prices, but when they change to a cheaper material (e.g. metal->restic) they often lower the price of the models in question. See: warpborn skinwalkers and whatever the recent new gatorman resculpt was.

GW does the exact opposite--in a few years we've gone from $11-15 metals for 25mm character models, to more expensive resin, to $30 plastics.

Cue "but they put a few extra options on the sprue to add value, also the initial tooling for plastics is more expensive!" as though we have any reason to believe that these add nearly that amount of unit cost :allears:

Chill la Chill
Jul 2, 2007

Don't lose your gay


In wizard poker we get cool new foils and sets so they have to retool those quarterly. packs should be $10 now.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Wizards begins putting out cards made out of molded metal, calamity ensues at a GP when a player randomizing his opponent's deck suddenly realizes his opponent swapped for an identical deck with sharpened edges.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Players ejected from tournament for using rare card recasts.

BULBASAUR
Apr 6, 2009




Soiled Meat
Speaking of Pokemon Cards, I'm really disliking how mini companies are trying to turn their space barbie games into collectable trading card games with space barbies. If I wanted to play magic the gathering I would play magic, but frankly I hate loving deck building and I really hope they keep that poo poo out of a game with plastic miniatures.

JerryLee posted:

Also, say what you will about PP's prices, but when they change to a cheaper material (e.g. metal->restic) they often lower the price of the models in question. See: warpborn skinwalkers and whatever the recent new gatorman resculpt was.

GW does the exact opposite--in a few years we've gone from $11-15 metals for 25mm character models, to more expensive resin, to $30 plastics.

Cue "but they put a few extra options on the sprue to add value, also the initial tooling for plastics is more expensive!" as though we have any reason to believe that these add nearly that amount of unit cost :allears:

The same thing happened with Drop Zone commander. Their new plastic starters cost almost two times less money and are loaded with useful units.

S.J.
May 19, 2008

Just who the hell do you think we are?

BULBASAUR posted:

Speaking of Pokemon Cards, I'm really disliking how mini companies are trying to turn their space barbie games into collectable trading card games with space barbies. If I wanted to play magic the gathering I would play magic, but frankly I hate loving deck building and I really hope they keep that poo poo out of a game with plastic miniatures.

Any examples of this off the top of your head? I can't think of any but usually any time I see the word 'collectible' I just check out immediately.

BULBASAUR
Apr 6, 2009




Soiled Meat
We had mechwarrior dark age back in the day with blister packs filled with random units.

Right now GWs has space wizard cards and objectives cards. Dropzone has command cards. Xwing has cards for equipment and pilots. I'm pretty sure other games also use cards to keep track of things.

Its a matter of time before they monitise this stuff. In some people's heads its probably cool to add a deck building aspect ontop of the army building aspect but I really don't want to deal with any of that nonsense.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
It's a good way of dealing with rule obsolescence.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




BULBASAUR posted:

We had mechwarrior dark age back in the day with blister packs filled with random units.

Right now GWs has space wizard cards and objectives cards. Dropzone has command cards. Xwing has cards for equipment and pilots. I'm pretty sure other games also use cards to keep track of things.

Its a matter of time before they monitise this stuff. In some people's heads its probably cool to add a deck building aspect ontop of the army building aspect but I really don't want to deal with any of that nonsense.

Malifaux has a deck, but that's a dice substitute. Deadzone has a deck, but that's half codex substitute half dice supplement. Wolsung has codex substitute cards as well, plus a deck of cards that I don't know the function of, but is literally just a skinned deck of 52 playing cards.

BULBASAUR
Apr 6, 2009




Soiled Meat
I have no problem with cards being used to streamline our games, I just worry that it will turn into a deck building experience. I don't want that level of randomness or 'collecting' in a game with plastic miniatures. I guess I have a stigma against card games.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


BULBASAUR posted:

We had mechwarrior dark age back in the day with blister packs filled with random units.

Right now GWs has space wizard cards and objectives cards. Dropzone has command cards. Xwing has cards for equipment and pilots. I'm pretty sure other games also use cards to keep track of things.

Its a matter of time before they monitise this stuff. In some people's heads its probably cool to add a deck building aspect ontop of the army building aspect but I really don't want to deal with any of that nonsense.

Some games have already done randomized unit "boosters" like Monsterpocalypse and the Clix games, so people have already monetized it. Thankfully they never caught on in popularity (for a good reason).

Also, I don't really see how putting things on cards makes it so bad. Would X-wing be better if you were just picking those equipment and pilot upgrades out of a codex? How is putting Luke Skywalker in your X-wing any different from putting your Librarian in Terminator armor? They're just both upgrades.

And as for "Deckbuilding experience", how is that any different from any army list, assuming there is no randomization involved?

S.J.
May 19, 2008

Just who the hell do you think we are?

BULBASAUR posted:

We had mechwarrior dark age back in the day with blister packs filled with random units.

Right now GWs has space wizard cards and objectives cards. Dropzone has command cards. Xwing has cards for equipment and pilots. I'm pretty sure other games also use cards to keep track of things.

Its a matter of time before they monitise this stuff. In some people's heads its probably cool to add a deck building aspect ontop of the army building aspect but I really don't want to deal with any of that nonsense.

Oh, uhm... well, other than the clix, none of those are collectible, but okay :v:. Some times cards just make sense to keep track of things. I'd certainly rather have cards to carry around than whole books. GW has done infinitely more to monetize their books than other companies have to monetize their cards. And the presence of cards doesn't say anything about whether or not the game is a card game.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

LordLobo posted:

first thing I thought when I saw these was 'Dickwolves'

Apparently elite troops in the Imperium can't have decent looking flyers.

my absolute favorite part of the picture is that it's only 2 photos, copy-pasted 3 times each, with the photoshop motion blur filter turned on

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S.J.
May 19, 2008

Just who the hell do you think we are?

Broken Loose posted:

my absolute favorite part of the picture is that it's only 2 photos, copy-pasted 3 times each, with the photoshop motion blur filter turned on

It looks even worse in person.

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