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Samurai Sanders posted:drat, they can't stop making shows that take place in the far future of UC, can they?
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# ? Oct 7, 2014 23:07 |
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# ? May 5, 2024 05:33 |
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And as TARDISman said, it keeps them from having to invent some new BS particle.
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# ? Oct 8, 2014 00:43 |
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Samurai Sanders posted:drat, they can't stop making shows that take place in the far future of UC, can they? I think Tomino just wants all of his Gundam stuff to take place in the same setting so he can reuse a few concepts. Which is fine by me, it's so far in the future that it's basically a new setting anyways.
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# ? Oct 8, 2014 00:45 |
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Looking at the player list from Project Cross Zone, it's a huge shame Megaman never got to be in SRW. (Shut up, Tekkaman Blade got in, Megaman could too). I mean, any of the various Mega Man series coudl easily fit in depending on the game. I'll just add that to my growing list of "Cool Stuff I'd like to see in a game but never will".
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# ? Oct 8, 2014 02:58 |
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MonsieurChoc posted:Looking at the player list from Project Cross Zone, it's a huge shame Megaman never got to be in SRW. (Shut up, Tekkaman Blade got in, Megaman could too). I mean, any of the various Mega Man series coudl easily fit in depending on the game. Classic Mega Man and Roll, piloting robots based on their supers from Marvel VS Capcom*. Or maybe some kind of Voltron made out of Beat/Rush/Tango. *combo attacks with Koji and Sayaka
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# ? Oct 8, 2014 03:01 |
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Srice posted:I think Tomino just wants all of his Gundam stuff to take place in the same setting so he can reuse a few concepts. I just see it as an attempt at something similar to Gaia Gear, really. Only with way less literal Char clones for now.
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# ? Oct 8, 2014 04:27 |
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Srice posted:I think Tomino just wants all of his Gundam stuff to take place in the same setting so he can reuse a few concepts.
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# ? Oct 8, 2014 05:43 |
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Light Gun Man posted:Classic Mega Man and Roll, piloting robots based on their supers from Marvel VS Capcom*. Or maybe some kind of Voltron made out of Beat/Rush/Tango. Not absurd enough. I need a 2S size Mega. I'm thinking Mega Man riding Rush like Pegas, throwing Gumdams around with Guts Man's Super Arm. Mid-season upgrade is the Rush Adaptors from 6. Dodgetank the mooks in hover mode, then switch to power mode for the boss.
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# ? Oct 8, 2014 06:13 |
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blakyoshi posted:Not absurd enough. I need a 2S size Mega. I'm thinking Mega Man riding Rush like Pegas, throwing Gumdams around with Guts Man's Super Arm. His last attack is basically his Final Smash from Super Smash Bros. But, y'know. Flashier.
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# ? Oct 8, 2014 06:17 |
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Samurai Sanders posted:Is there any sign of the newtype concept? Or at this late stage is it just assumed that everyone is one (or it never existed in the first place)? Oh, and I was amused to that one of the countries is called Ameria. Daler Mehndi fucked around with this message at 10:27 on Oct 8, 2014 |
# ? Oct 8, 2014 10:25 |
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Daler Mehndi posted:There is something going on that may be interpreted as Newtype shenanigans. It was called Ameria in Turn A too.
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# ? Oct 8, 2014 10:44 |
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Gaius Marius posted:It was called Ameria in Turn A too.
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# ? Oct 8, 2014 11:38 |
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TARDISman posted:His last attack is basically his Final Smash from Super Smash Bros. It was infinite Mega Man. A great war host comprising every Mega Man in creation.
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# ? Oct 8, 2014 12:15 |
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TARDISman posted:His last attack is basically his Final Smash from Super Smash Bros. Tons of shouting and HUGE, brushstroke kanji plastered all over the screen. gently caress yeah. The first Megaman X game soundtrack would sound so great as a SRW remix
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# ? Oct 8, 2014 14:11 |
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Revolver Bunker posted:Those will be great additions to SRW. Cross Ange on the other hand while it has interesting mecha designs may not be savable. Its sort of in the vein of Gravion in my book. The suit designs are beautiful though, i'd love to see them in SRW. What did everyone think of Captain Earth? Eternal Volfogg fucked around with this message at 19:23 on Oct 8, 2014 |
# ? Oct 8, 2014 18:45 |
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Eternal Volfogg posted:Its sort of in the vein of Gravion in my book. The suit designs are beautiful though, i'd love to see them in SRW. It was okay. It'd slot in with pretty much any SRW ever, it was pretty standard fare. Could be some interesting mechanics behind the units, using SP as ammo for high-power everything-piercing attacks is the first thing that comes to mind.
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# ? Oct 8, 2014 23:08 |
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Eternal Volfogg posted:What did everyone think of Captain Earth? It was a boring, uninteresting waste of some cool mecha designs. I watched six episodes and had to drop it.
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# ? Oct 8, 2014 23:37 |
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NotALizardman posted:It was a boring, uninteresting waste of some cool mecha designs. I watched six episodes and had to drop it. It had a rad hat
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# ? Oct 8, 2014 23:55 |
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Eternal Volfogg posted:What did everyone think of Captain Earth? It was bad. The plot meanders about and does absolutely nothing interesting at all despite having interesting concepts, it wastes half the series repeating itself constantly, and the greatest crime is that it barely makes use of its incredible mechanical designs in the slightest. There's actually relatively few fights involving the full-sized robots and virtually all of them are over in less time than their stock footage combination sequence. Ultimately the greatest crime was that it was loving boring. SRW could easily salvage it.
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# ? Oct 9, 2014 00:51 |
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Something fun is gonna come along on the 23rd for those of you who enjoy robot games! in the meantime, here's some fancy images we had made for promotional stuff. Diabetes Forecast fucked around with this message at 03:19 on Oct 12, 2014 |
# ? Oct 12, 2014 03:05 |
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I just started Masou Kishin 4 and I like it, but I noticed Akurasu has very little useful information for it. Is there anywhere else that does?
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# ? Oct 16, 2014 19:43 |
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Portable Staplefrog posted:I just started Masou Kishin 4 and I like it, but I noticed Akurasu has very little useful information for it. Is there anywhere else that does? Not really in English. The Masoukishin games don't have a very big fanbase even among the SRW fans.
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# ? Oct 16, 2014 19:44 |
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ImpAtom posted:Not really in English. The Masoukishin games don't have a very big fanbase even among the SRW fans. I know, which is strange since the art style looks like it would have more appeal there...
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# ? Oct 17, 2014 00:29 |
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Portable Staplefrog posted:I just started Masou Kishin 4 and I like it, but I noticed Akurasu has very little useful information for it. Is there anywhere else that does? http://suparobokouryaku.com/masoukisinf/ There is a Japanese walkthrough for it, if that helps. I'm not sure exactly what info you're looking for, but if that doesn't have what you need there are probably a few others.
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# ? Oct 17, 2014 00:33 |
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Portable Staplefrog posted:I know, which is strange since the art style looks like it would have more appeal there... The thing about MK series is that the gameplay is really dated. When the remake of the first game came out, I think most people sort of tolerated that because it's meant to be a "faithful" remake per se, but then they stretched it out for 4 games... Banpre took something that many people were hyped for (the return of MK to SRW) and basically just squandered it for the most part.
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# ? Oct 17, 2014 03:48 |
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I'm stalled on stage 40-something of MK4 because literally every enemy is identical and has 20,000 hit points right now. It's not difficult, just intensely boring. It was going so well up until now...
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# ? Oct 17, 2014 03:55 |
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Davzz posted:Just the art style? It doesn't feel that distinctive to me... We could basically just say the only recent MK game worth playing is OGs2.
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# ? Oct 17, 2014 04:00 |
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I'm still on stage 14 or so, so maybe I'll agree later, but I don't see any major problems with the gameplay that wouldn't also be true of the main series. It doesn't do anything truly unique, but I wasn't really expecting it to. It feels like a SRPG. Should it not? Also, on further searching, Akurasu did have the main thing I was looking for, a table of the upgradeable skills and their translations.
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# ? Oct 17, 2014 17:57 |
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Portable Staplefrog posted:I'm still on stage 14 or so, so maybe I'll agree later, but I don't see any major problems with the gameplay that wouldn't also be true of the main series. It doesn't do anything truly unique, but I wasn't really expecting it to. It feels like a SRPG. Should it not?
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# ? Oct 17, 2014 18:00 |
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By the way, for those of you thinking of getting a Playstation TV, SRWZ2-1 and 2-2 look really good on the big screen. Basically they look like the PS2 games pre-Z, but widescreen and with better animations.
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# ? Oct 19, 2014 21:26 |
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So is anyone here thinking of getting Super Hero Generation? I'm looking to buy a few more weird Japanese games before the year's out and it looks neat enough, but I've never played one of those Gundam/Ultraman/Kamen Rider cross-over RPGs before so I'm interested in hearing what people have to say about them/SHG.
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# ? Oct 21, 2014 06:42 |
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There's not really a precedent to judge SHG in the franchise, I haven't played any of the previous games but I believe none of them played like it; if you've played a Gundam G Generation game, Super Hero Generation is by the same team with the same type of gameplay.
1st Stage Midboss fucked around with this message at 09:50 on Oct 21, 2014 |
# ? Oct 21, 2014 09:47 |
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1st Stage Midboss posted:There's not really a precedent to judge SHG in the franchise, I haven't played any of the previous games but I believe none of them played like it; if you've played a Gundam G Generation game, Super Hero Generation is by the same team with the same type of gameplay. But I don't think you can use G Generation as a judge either, because I'm pretty sure a bunch of G Gen mechanics aren't going to be in this... unless there's some kind of Ultraman and Kamen Rider evolution system... Incidentally Ingram and Viletta were originally from that franchise. Weird knowing that considering they're usually connected to the SRX team.
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# ? Oct 21, 2014 09:58 |
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Samurai Sanders posted:I'm stalled on stage 40-something of MK4 because literally every enemy is identical and has 20,000 hit points right now. It's not difficult, just intensely boring. It was going so well up until now... This is a disease that every Masoukishin game eventually falls prey to.
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# ? Oct 21, 2014 19:27 |
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Davzz posted:Yes, that's my opinion too. I believe the old SHG games were "regular" RPGs so this is a departure from the norm of that series. Super Hero Operations was where they got connected to the SRX team in the first place, right down to piloting the R-Gun. Since they were the heroes, of course they stayed for the entire time, so probably when Alpha came out the whole thing with Ingram being a traitor was a lot more shocking. Bullet, Kusuha, Ryoto, and Leona were all part of the SRX team back then too. I know Bullet and Kusuha were shopkeepers, but I forget what Leona and Ryoto did. (I vaguely remember one of them saving your game, but don't quote me)
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# ? Oct 21, 2014 20:10 |
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This is only tangentially related but the thread is a little quiet and I figure some of you might be interested. I am running a Kickstarter for a tabletop Mecha RPG called Battle Century G. It is pretty much a love letter to SRW, translating the spirit of the franchise to roleplaying, so if you like playing pretend with giant robots you lose nothing by giving the free version of the manual a skim. e: And I forgot to say, I don't want to derail this thread so if you have any questions or comments we should take it to the TG Kickstarter one. GimmickMan fucked around with this message at 01:31 on Oct 28, 2014 |
# ? Oct 27, 2014 20:22 |
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Holy poo poo, I can't believe it took me until stage 20 to realize you could refund skills back into PP in coffin of the end. Combine this with unspent SP being converted into PP at the end of a map and for the fist time ever I feel completely overwhelmed with resources in a winkysoft game.
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# ? Oct 27, 2014 21:07 |
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GimmickMan posted:This is only tangentially related but the thread is a little quiet and I figure some of you might be interested. Oh wow, did not know you were a goon when I stumbled upon your blog some time ago. My tabletop group has been waiting for a good mecha system to come along, so you'd better believe you have my backing.
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# ? Oct 28, 2014 00:06 |
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Ryoga posted:Holy poo poo, I can't believe it took me until stage 20 to realize you could refund skills back into PP in coffin of the end. Combine this with unspent SP being converted into PP at the end of a map and for the fist time ever I feel completely overwhelmed with resources in a winkysoft game. Just as a warning, because this confused me for aaaaages when playing it and I figure it's worth telling in case you're blind like me: You actually have a limited number of slots to equip your skills into, and you need to select them after buying them for them to go into said slots. I got to stage 25ish with all my characters having no skills at all. I was always wondering why I could never activate support attacks...
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# ? Oct 28, 2014 00:27 |
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# ? May 5, 2024 05:33 |
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GimmickMan posted:This is only tangentially related but the thread is a little quiet and I figure some of you might be interested. I'll get in on this too, I've been on a mecha game kick for a year or so now.
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# ? Oct 28, 2014 01:24 |