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Apparently I've played this whole situation masterfully?
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# ? Oct 8, 2014 23:50 |
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# ? May 17, 2024 16:25 |
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tarbrush posted:Apparently I've played this whole situation masterfully?
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# ? Oct 9, 2014 00:12 |
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Screw it Andrew Searches Again With last Die Play 3 "1 Food" Starter cards into Supply
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# ? Oct 9, 2014 01:23 |
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Andrew searches at the Grocery Store. Cards sent. Keep? GTR plays 3 food into the supply GTR, any free actions?
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# ? Oct 9, 2014 02:31 |
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Thought: If we pile back into the center, we'll be mostly safe, but a single bite could wipe half of us out.
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# ? Oct 9, 2014 02:36 |
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Play 1 more card into the Crisis Move Andrew to Colony Play 1 more Starter Food into the pile
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# ? Oct 9, 2014 03:05 |
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GTR plays another card into the crisis Andrew moves to the colony. Andrew is unaffected by exposure! GTR adds one more food to the colony
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# ? Oct 9, 2014 03:08 |
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Morale: 4 Rounds: 4 Food: 5 Crisis cards: 2 Waste: 8 Players Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x1 Cards: 2 Dice: 1 6 2 1 Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x1 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 2 Dice: 1 3 4 Locus Gabriel Diaz: Fireman, 60 2 3; Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Frostbitex1, Wounded x1 Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Cards: 4 Dice: 2 2 4 6 tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Wounded x1 Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Wounded x1 Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 4 Dice: 2 1 6 Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Cards: 4 Dice: Action queue: Max Peck's turn
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# ? Oct 9, 2014 03:14 |
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Well, um. poo poo. Arthur 2: search School while I think about what else to do.
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# ? Oct 9, 2014 03:15 |
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Arthur searches at the school. Card sent, keep?
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# ? Oct 9, 2014 03:18 |
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Ugh, terrible right now. Noise, twice.
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# ? Oct 9, 2014 03:19 |
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Arthur makes noise at the school, figuring he'll work out how to deal with the zombies later..
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# ? Oct 9, 2014 03:21 |
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To be clear, noise again (#2). I've got one card I want to keep, but I'm feeling greedy.
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# ? Oct 9, 2014 03:23 |
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Arthur can't resist the urge to bang dustbin lids together. Another card sent! Choose two to keep (or more noise)
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# ? Oct 9, 2014 04:48 |
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Hm. That's not really what I wanted, but I'm gonna cash it in, I think. Keep the most recent 2 cards Play: 2 Outsiders: (Outsiders, School) Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. Add 1 helpless survivor token to the colony. Play 1 card into the crisis
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# ? Oct 9, 2014 04:50 |
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Ashley Ross joins Max's following and a helpless survivor joins the colony Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Max plays a card into the crisis Any other free actions?
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# ? Oct 9, 2014 04:54 |
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Jesus Christ please make a barricade.
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# ? Oct 9, 2014 04:55 |
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I've only even used one die so far! Ashley: use ability to barricade entrance 2 Brian: use ability to turn a 1 into 2 Ashley 2: attack zombie in entrance 3 Brian: use book to barricade entrance 3 I want to see the exposure result on the attack before figuring out where to move people.
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# ? Oct 9, 2014 04:58 |
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DoW edit: Er, bold all of that middle bit.
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# ? Oct 9, 2014 04:59 |
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Oops kinda getting ahead of myself. Ashley builds a barricade Ashley destroys a zombie at entrance 3. Ashley is unaffected by exposure. Brian barricades entrance 3
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# ? Oct 9, 2014 05:00 |
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Max Peck posted:Hm. That's not really what I wanted, but I'm gonna cash it in, I think. *begins weeping*
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# ? Oct 9, 2014 05:05 |
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Sorry, I just really, really want actions. And while Ashley's not who I wanted, more free barricades really helps. Do we have someone who intends to take out a zombie from entrance 4 yet? I could use the 6 to do that (still risking exposure) and the other 1 to barricade it too, or use the 6 to get another search off. Poison Mushroom, are you intending to keep up the defense of the Hospital? Should I heal the sheriff with Olivia?
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# ? Oct 9, 2014 05:10 |
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We need the hospital, I think. There's no way to make this medicine search otherwise. And there's no way for me to both kill two zombies AND search. So, here's my plan on my turn. Use Janitor to put up a barricade (1-pip), then search (4-pip). Then, move Janitor home, use Sheriff to try to kill a dude, then move sheriff home, assuming he survives. You might want to get the doc out of the hospital before you end your turn, just in case I get bit while shooting zeds.
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# ? Oct 9, 2014 05:19 |
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If you get bit, you can choose to end the survivor there. It's only if you roll to see if you can survive the bite that you risk spreading it. At least that's what the manual says.
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# ? Oct 9, 2014 05:23 |
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The character I just got (now my primary, once Gabriel dies) is REALLY GOOD at searching. If there's a spot open for me somewhere safe, I can spend most of my dice doing that.
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# ? Oct 9, 2014 05:24 |
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I kinda don't want to move the Doc after healing someone, because if she gets frostbit we'll be very sad. Tentative, intentionally non-bolded plan: Ashley 6: attack zombie in entrance 4 Brian 1: barricade entrance 4 Arthur: move to library Olivia: move to grocery store Olivia: heal self if frostbit, heal Harman if blank/wound Locus: a bite result always kills the survivor that rolled it (well except for Sparky), it's the next survivor up that chooses to roll or not.
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# ? Oct 9, 2014 05:25 |
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Do you think moving to the grocery store without searching it is a good idea? That's one more zed than there would be, and it's our second best bet for meds.
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# ? Oct 9, 2014 05:28 |
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Only because it's already somewhat barricaded, yes. It's that or take her back to the colony and consume more food.
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# ? Oct 9, 2014 05:29 |
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Also, Harman's at 2 wounds.
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# ? Oct 9, 2014 05:30 |
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Just remember, you can only move a survivor once per turn. Meaning that we need to coordinate because we can't leave any open spots for Tarbrush to get into. If a spot is open, he can either sacrifice a character, or use his higher-ranked guy to attract an overflow of zombies. I want to get the pilot out into a location to search, so if we can agree on a spot, I can pop into it before Tarbrush's turn. Her ability also lets her look at ANY card, but since Tarbrush goes right after me, I probably won't make that info public. Max Peck posted:Locus: a bite result always kills the survivor that rolled it (well except for Sparky), it's the next survivor up that chooses to roll or not. drat, you're right.
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# ? Oct 9, 2014 05:31 |
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Alright. In that case, then yes, let's pile into the grocery store. I can actually move the Sheriff there to fill up the last spot instead of moving him back to base, if you guy think that's best. That leaves us with a very zed-filled Hospital, but that might be okay ,since I don't think we'll NEED medicine for a while after this.
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# ? Oct 9, 2014 05:36 |
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I'm going to go to sleep, but good luck planning. Just leave a spot for me to do some searching in. If anyone has extra starter gas (assuming that's more likely to be given away), we might want to start using it for important travel... My money is on Tarbrush trying to hole up in the gas station since it's a two-person spot. Unless he finds more people. Nothing we can do to stop him though, short of killing his main guy, which would be tricky.
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# ? Oct 9, 2014 05:36 |
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Keep in mind tarbrush is last this round--we need to get everything done while moving people around. That probably means I do need to deal with the zombie at 4, since Sohpie's the only other survivor there who's yet to go this round. So, let's lock this in first: Ashley 6: attack zombie in entrance 4 Brian 1: barricade entrance 4
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# ? Oct 9, 2014 05:42 |
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There are three spots at the grocery store to fill: * Harman * Daniel? * Sophie? (it's her choice, I suppose) Are we planning to entirely clear out of the hospital?
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# ? Oct 9, 2014 05:46 |
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Also, can we just agree to always put down anyone who gets bit unless they're literally the only person left at their location? I'd really not leave something like that up to the whims of fate and the sunk cost fallacy.
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# ? Oct 9, 2014 05:46 |
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Well, I go next, we can see how my search, and how much noise I have to make to find a medicine to decide whether to fully clear out. But it might not be a terrible idea. We still need 2 more meds, not counting the one I already have.
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# ? Oct 9, 2014 05:48 |
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Poison Mushroom posted:Also, can we just agree to always put down anyone who gets bit unless they're literally the only person left at their location? I'd really not leave something like that up to the whims of fate and the sunk cost fallacy. No, because if we're down to 1 morale after the bite you'd better believe you're gonna roll for the next survivor But I agree that in most cases we will not want to roll. Poison Mushroom posted:Well, I go next, we can see how my search, and how much noise I have to make to find a medicine to decide whether to fully clear out. But it might not be a terrible idea. We still need 2 more meds, not counting the one I already have. We only need 4 total now, and there are now 3 cards played to the crisis (2 from GTR, 1 from me). If you're holding on to one, we're good.
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# ? Oct 9, 2014 05:49 |
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Oh, poo poo, really? Alright, then, let's brace for impact on poo poo. Should we clear zeds or go after tools?
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# ? Oct 9, 2014 05:51 |
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If we make a huge point of stockpiling tools tarbrush will probably just switch the crisis order. I'd say go for food for now and actually maybe make a little progress towards our win condition.
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# ? Oct 9, 2014 05:56 |
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# ? May 17, 2024 16:25 |
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Ashley kills a zombie at entrance 4. Her lucky streak continues and she is unaffected by exposure Brian builds a barricade at entrance 4
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# ? Oct 9, 2014 05:57 |