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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
If we're going after a telepath, we should at least wait until w can invest in some psychic resistance talents first.

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Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

Kegslayer posted:

I think this is why we shouldn't be going to the party and playing the game at all. We've been away for far too long and as a Tech Priest, we're always viewed with suspicion and mistrust due to our worship of the Emperor as the Omnissiah. Going to a social function hosted by our mind read Nemesis who has spent the last several decades at the heart of the family and cultivating relationships is not going to go well for us.

Rogue Traders need to be aware of the rules of polite society but the rules don't apply to them because they're Rogue Traders not to mention that our Patriarch expects us to break those rules and think outside the box.

We don't need to follow the rules of meat, we just need to prove our worth with our actions. It's the only logical choice.

It deserves mention that the reason for meeting Limosa is not to curry favor. It's to prove we're not a threat to them. We're talking Machiavellian politics here, we're a problem to be solved until proven otherwise. I assure you, as favored heir of the rogue trader Limosa has a LOT of ways to deal with problems.

Having said that though, I'm still going with D&C. We can't afford to follow up our success here with a failure for the Lord Sire, and losing our only completely loyal minion would be a harsh setback.

Kegslayer
Jul 23, 2007

FireSight posted:

We play along until there is an advantage to us NOT playing along. Not playing along for the sake of not playing along gains us nothing and could cost us a lot. Play along, find out what the dudes angle is, and THEN we can start snubbing him.

Never give up a chance to gain intel at little personal risk. A public venue/event means little chance of assassination attempts (other than poisoning, so we just don't drink or eat anything).

We've always been on the outer edges of the Family and our recent return has sky rocketed us into the limelight especially since we've just taken out a potential heir. A party might not be a good place for an assassination but it is a good place for us to make a faux pas or have our pskyer cousin torment us socially for all to see.

We don't have any real information about what's been happening within the Family politics but they don't have any information on us either. Gaining info is important but how much trustworthy information can we expect to gain from such a social interaction? It'd be better for us to play to our strengths and say bug a servitor or hack into private comms.

Blundering into family politics without any sort of preparation or research is not a good idea.

Edit: ^^^^^^^^^^^
I don't think we are skilled enough to convince him that we're not a threat though. We've just manipulated the Rogue Trader himself to take out a potential heir, we have the Magos and the mysteries of Mars on our side and we're also part of a not so secret organisation that has a reputation for hunting down mutants and psykers.

The minute Limosa puts this altogether we're going to jump to the number one spot on his poo poo list.

Kegslayer fucked around with this message at 01:21 on Oct 13, 2014

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
We do need to involve ourselves socially, and we ought to verbally spar with Limosa sooner or later just to get his measure--without letting him see much of us. We've just taken out Cruentus so he's very interested in us now, if we don't go to him he'll come to us.

But we need our own affairs in order. Check on Woodhouse C, then examine the final battlefield D, then figure out a secure way to report our findings to the Inquisition. If we must choose between social engagements, we should extend our deepest apologies to Limosa for having to miss his party, making a perfunctory but passable excuse, and see what Amacita wants to say. But when we go... expect the unexpected.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



A x
B x x
C x x x x
D
D then C x x x x x x x x x x x
D C A B x x x
A + C x

Im still feeling creative, so lets get this ball rolling

It’s good to be the Queen

Even as Lord-Sire and the Magos were leaving the battlefield, you were striding towards the ramshackle house which was the source of your most recent trauma. Trash and debris was pushed out of the way by the strength of your step, and behind you workers were already welding the walls back together. The mercenaries, too, were leaving, in an unruly mob; you noticed some of them were still unshaven or even half clothed.

Omegas bring out the sense of purpose in everyone, it seemed. As they should.

Megabite refused to come closer to the house, so you made a show of telling her to stay. Now the excitement had died down, Fluors had also come out, acting for all the world as if she had been there. She settled imperiously next to Megabite, seeming to say Was that all?. If you can maintain half that level of gravitas in the site of the Warp Incursion, you will do well.

The cleansers look up as you approach. Some were already bagging the bodies of the dead cultists for processing. Some of the bags were very small, though. The remainder were gathered amongst a pack of missionaries and Tech-Acolytes, chanting various rituals, moving incense, speaking in binary, or, most ominously, plugging in large hoses to tanks of holy water and anti-viral washes. With a gesture, you dismiss them. “I need to inspect the site.”

They bow and file a few dozen meters away, standing by for your go-ahead. Everyone there had seen how your words had caused your Lord-Sire to dismember the infamous Widowmaker, and that meant you were a meteorically rising star. Even beyond the respect given your Family; you were starting to receive looks of awe and fear. Surely your arcane lore, learned on the Forge-World, would reveal the deep secrets on how to prevent such another monster from arising again.

The bodies themselves had been left untouched, unchanged from how you had left them. Although … Pushing aside the decaying intestines, you examine for the strange glands or organs that you had observed previously. Mm… no, they had been removed. Extracted, it looked like, with some skill or talent with a blade. Scalpel like, one could say, although you didn’t remember the creature wielding blades. You had been a bit distracted at the time, though.

File that bit of data entry away then. Strange Warp-creature wanted strange organ growths for strange and unknown reasons. Omnissiah knows that won’t bite you in the hydraulics later.

Whelp, on to the next site. With only the slightest falter in your step, you exit the house of nightmares, gesture to the Cleansers. “I am done here. Proceed with your Holy Duties.” The mass of them bow deeply, silencing their conversations with each other, and begin the rituals anew, chanting, incense, holy water, etc, etc, etc. It will be hours, perhaps a day, until they finish, and the surviving materials will be subject to incineration blasts. With the Warp, you could never be too sure.

Indeed, some rituals included destroying all witnesses and subjecting them to the same process, but apparently the Lord-Sire believed this was a small enough incursion to not require the Holiest of Cleansings. Good thing the Cleansers didn’t know that, either, or the Family would never have volunteers. As it was, it was an excellent job until it wasn’t.

The Cleansers hadn’t gotten to the battlefield site yet, where a company of mercenaries were massacred. Logic suggested that, if the Thing had taken the organs away, they would be in the hallway on the way to the massacre. Cursory searching didn’t reveal them, however, and you were still debating how much of a priority you should put on that search. Perhaps it could be tasked to the Cleansers, or some such.

The massacre itself was … interesting. Some two or three hundred men and women, scattered across corridors, access points, walkways, and intersections. The area had already been blocked off by blast doors, and pedestrian traffic being routed around it. It was almost pleasantly quiet, the simple hum of engines and pipes that kept the ship alive, and Megabite and Fluors looked up to see your reaction. The bodies themselves were, in fact, odd. You observed almost no physical injuries, suggesting they died of some sort of Warp attack, Psyker or otherwise.

The fact that every single damned one of them was smiling probably had something to do with that assessment.

The Cleansers will probably start working on this area within eight or so hours, so you have time to decide if it needs a more thorough search; the cursory one you completed won’t reveal much more. Meanwhile, though, Woodhouse suggested he was in some danger, so it was well past time you made yourself down to the Deeps, where the call had come from. The crowds gave you a wide and respectful berth - your various actions and public parades of heretics had certainly made an impression, and many among them whispered the Benediction at you. Some even asked for your Blessing, which was new.

Woodhouse himself was slumped over a table in one of the better areas of the Deeps. Not half as good as your quarters, of course, but still quite nice for what they had to work with. Sitting next to him, two women and a man, watching you with cold and practical eyes. Glancing casually about you, you notice the place is well designed for a firefight, granting maximum protection to the table before you, and leaving a dozen lanes of fire open on your approach.

Good thing everyone was all friendly-like, then.

With casual disinterest, you pull over a chair, sit in it, facing them. “You appear to have my man.”

The three figures were decorated and tattooed in extensive animalistic styles. The man appeared in the regalia of a Hellhound, including implanted horns on his brow. The woman on the left was shaved head, with tentacles tattooed and shifting on her scalp. Finally, the woman on the right had exaggerated trapezius, almost certainly surgery, as well as a depressed, nearly absent nose. That would be the three Gangs, then. Hellhound, Kraken, and Basilisk. And judging by their regalia, almost certainly their leaders. Sitting at one table in peace, waiting for you.

Basilisk smiled toothily, revealing fangs, but Kraken smoke, her voice deep and oddly accented. “That we do. Normally we would leave a drugged man such as him where he lay, but he actually highlights a problem we have.”

You make a show of showing surprise. “All three of you.”

Hellhound laughs, leans forward. “All three of us. The Omega event put an end to our little discussion, as well you know, and that allows us to have this nice discussion with you.”

Basilisk cocked her head. “First though, we have to ask. Who are you backing?”
You smile easily. “Backing?”
Kraken gestured impatiently. “Since you’ve come back, you’ve spend no time above-deck, instead focusing on the Shallows and Between. That means you are planning a From-Below opening. That means that, eventually, you will choose one of us to back and be supported by. If you succeed above-deck, our position will be strengthened accordingly.”
You raise your eyebrows. “Who are the others supporting?”

Basilisk snorts. “None of us, as well you know. Amacita has made no moves ever, Limosa stayed above-deck constantly, and Widowmaker made his allies in the mercenaries. Most of the lesser Family followed Limosa or Widowmaker. So who are you backing?”
You smile again. “I haven’t made my decision yet.”
Hellhound slapped the table. “Bah, have it your way. Let’s discuss the real business we asked for this meeting.”
Kraken nodded, losing all humor. “We have a problem.”
“Oh?”
Basilisk looked disgusted. “Someone is running a new line of drugs. Not one of us, not a known drug. We aren’t getting a cut. Symptoms include megalomania, narcissism, sensory overload. Sometimes euphoria or unconsciousness. Even worse, its prone to overdose, and is killing customers. It’s getting out of hand.”
You make a gesture towards Woodhouse. “And him?”
“A minor dose, we think. Early stages, anyway. But when Ching Shih,” All three make a gesture, “connects our below-deck problem with your man, we know a message when we see it. So, that’s the situation. What are you going to do?”

A, Check the massacre site for the missing organs. This will be an extensive search, checking ships logs, Machine Spirits, performing Biologis work, opening the walls and seeing if anything was concealed.
B, Ask to see some of the drug overdose bodies , it sounds like a promising lead. The organs are long gone or destroyed in the fight with your Lord-Sire, and this has potential.
C, Put in a pin in this for now and Prepare for Limosa’s Party.
D, You need to find where Amacita is, the old storage center is somewhere Between
E, Check in with the Magos for further information, maybe test out your shiny new algorithms.
F, Something else

Join
1 Kraken
2 Hellhounds
3 Basilisk
4 Hold off for now

Loel fucked around with this message at 04:15 on Oct 13, 2014

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
1 - Hydras should be Krakens? Also do we know anything about these gangs, namely, why we should choose one over another?

If we do decide to go with a gang, we should try and recruit all three.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



MaliciousOnion posted:

1 - Hydras should be Krakens? Also do we know anything about these gangs, namely, why we should choose one over another?

If we do decide to go with a gang, we should try and recruit all three.

Yes that is a thing. Bleh, sick posting makes for weird posting.

You read in a newspaper a while ago the following:

Meanwhile, the internal politics of the Deeps had taken a turn for the worse; apparently recent explosions had shattered a fragile truce, and the Basilisks were pushing hard on the Hellhounds, having seized two decks and many vital supplies, personnel, and living space. The Krakens, meanwhile, were trying to reestablish the truce, or at least use it to their advantage, but the body count was in the hundreds, with no end in sight.

Wentley
Feb 7, 2012
B. However, it would be worthwhile to see if this is connected to Amacita's problem.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Hmmm, all the corpses were smiling and there is a new drug easy to overdose on below decks? I smell a Slaaneshi cult! B

Grognan
Jan 23, 2007

by Fluffdaddy
D and 1 Going by meta knowledge we are almost certainly dealing with some sort of pleasure-cult. This drug sounds exactly like something the Prince/Princess of hedonism would foster. Not that I would know anything about such pleasure-cults.

Grognan fucked around with this message at 03:11 on Oct 13, 2014

Waci
May 30, 2011

A boy and his dog.

Slaan posted:

Hmmm, all the corpses were smiling and there is a new drug easy to overdose on below decks? I smell a Slaaneshi cult! B

Also there was what looks, sounds, smells, quacks, and walks like a daemon of Slaanesh running around.

Arkanomen
May 6, 2007

All he wants is a hug

Slaan posted:

Hmmm, all the corpses were smiling and there is a new drug easy to overdose on below decks? I smell a Slaaneshi cult! B

Smiling!? On our spacehulk!? Heresy.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Problem is, we have no lore skills based around Chaos or daemons or the Warp. We'll need to find a source of information, after we B investigate the happy drugs.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



MaliciousOnion posted:

Problem is, we have no lore skills based around Chaos or daemons or the Warp. We'll need to find a source of information, after we B investigate the happy drugs.

Next time you see the Thing you could see if it knows anything :)

Kegslayer
Jul 23, 2007
Voting for A

We are clearly dealing with an enemy powerful and skilled enough to summon and command a daemon on board a space hulk that is undoubtedly protected by the usual Gellar fields and various wards and detection mechanisms. We need to find out all we can about the beast since its probably the reason why the Inquisition assigned us here in the first place. We will not engage in the same complacency and laziness that killed our rival heir.

The drug has resulted in numerous dead bodies so we can always make find more overdoses at a later date.

There's no need to deal with Limosa just yet but we should send a field report up the Inquisition food chain about the Thing and also noting how terrified Limosa looked during the Lord Sire's judgment. Limosa is obviously one of the guilty cultists by virtue of being a psyker but we can deal with the extent of his guilt at a later date.

Can we send one of our servitors to locate Amacita?

We should ask to acquire a sample of the drug and get some of the bodies sent to a cryo chamber for later study. The search for corruption needs to take precedence over all but there's no reason why we can't make a start on our other leads.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Well, they're quite forward for underworld types.

Normally this wouldn't really be any of our poo poo to deal with, but we do seem to be positioning ourselves Below, and this drug poo poo is suspicious given what we just saw at the scene of the warp incursion.

We don't care right now about the gang infighting--and for that matter, let them make their overtures for our support before we decide. We should investigate the bodies, yeah, but we can't snub the rest of the family forever. What do we need to do to prepare for Limosa's party? And we shouldn't necessarily believe that Amacita's simply refused to play the game. We need to figure out what he's up to. And, ugh, we should do more investigating and find those organs--poo poo, that's everything.

In order, B C A D. I'm still suspicious of Amacita but he's not a known threat right now. Of course, what we don't know we don't know can be the most dangerous unknowns of all...

EDIT: Oh yeah also we need to find secure comms and report to the Inquisition at the earliest chance we get, and we should also get ourselves a pet servo-skull or something that we can send off to talk to people in our stead when we can't decide where to go first.

Pirate Radar fucked around with this message at 03:47 on Oct 13, 2014

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Chantilly Say posted:

Well, they're quite forward for underworld types. [...]

Picture them as... semi-official Authorities for the Deeps. The Gangs manage all the life down here that the Lord-Sire doesn't care about dealing with, and they manage their own hierarchies and areas of dominance. This is like the City Council/Officer's Club talking to you as equals. The Lord-Sire (and more often, the Greycloaks) can come down here show their dominance, but they don't usually bother.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Kegslayer posted:

Can we send one of our servitors to locate Amacita?

Yes, Megabite could, although communicating would be tricky.

edit: checked my notes, you also have a Servoskull and some other stuff. See below.

Loel fucked around with this message at 04:31 on Oct 13, 2014

Obscil
Feb 28, 2012

PLEASE LIKE ME!
B and 1

I think it is important for us to support the krakens, because they are seeking a truce. If there is a truce between the gangs, then we might be able to get all of the gangs on our side. Also, we should try to get some support from the machine cult. If there's any way for the machine cult to support us as a possible heir, that would be good.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Obscil posted:

B and 1

I think it is important for us to support the krakens, because they are seeking a truce. If there is a truce between the gangs, then we might be able to get all of the gangs on our side. Also, we should try to get some support from the machine cult. If there's any way for the machine cult to support us as a possible heir, that would be good.

The Omega event forced a truce to the war for now, but that may break out again, particularly if the drug distribution goes sideways.

For the Machine Cult, consider working on cultivating the Magos, they are always up to one project or another. And they already have you placed as the intermediary between Machine Cult and Family.

McSpanky
Jan 16, 2005






B1

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

LowellDND posted:

For the Machine Cult, consider working on cultivating the Magos, they are always up to one project or another. And they already have you placed as the intermediary between Machine Cult and Family.

Oh yeah, we can't forget this--we should keep up our obligations there. What does the Magos think about the warp incursion? Any errands we can run for him?

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Chantilly Say posted:

Oh yeah, we can't forget this--we should keep up our obligations there. What does the Magos think about the warp incursion? Any errands we can run for him?

Could always make your way up that way :D Means missing other options though, opportunity cost etc.

Ill go ahead and add it to the list cuz why not.

Checking my notes, all your repairs and changes should be done by now. So you have the following available:

1 Woodhouse
1 Cyber Mastiff Megabite
1 Fluor-Cat Fluors
1 Riding Servitor
1 Servoskull
3 Generic Servitors

The Vote is a follows:

A x
B x x x x x x x
C
D x
E
F
BCAD x

1 x x x x
2
3
4

Loel fucked around with this message at 04:30 on Oct 13, 2014

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Opportunity cost is a bitch. Not changing my answer though, we can save checking in with the Magos for another time. We've got this on our plate for now.

Lanky Coconut Tree
Apr 7, 2011

An angry tree.

The angriest tree
It's probably too late for my plan to change anything, but here goes.

3 servitors, we summon them and have them take Woodhouse away to detox and calm the gently caress down. He's possibly warp tainted, so we should keep that in mind. Leave a note on one of the servitors saying "Hey, I'm going to Limosa's party, prepare everything I need to know. Everything."

One servo-skull goes off to skull joke at Amacita. We can use the skull to open a line of comms with Amacita right?

Summon our riding servitor so we can get around faster, beep beep.

And now for the Gangs.

"You are in the running to earn my favour. This is the first test. Use your resources and find out where this pleasure drug is coming from. Do not interfere with anything, nor touch or use the drug. I want intel on who's producing it, where it's being produced. If they resist, kill them. I want them alive preferably.

Hide anything from me and I will have you and your Gang declared Warp Taint. Complete this test successfully and you will have earned a lot of my respect. Speed is required, so I suggest working together, I will not have my time wasted by petty infighting."

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Yes, Im picturing the servo skull doing a little pop-up hologram that'll transmit you and them.

Lanky Coconut Tree
Apr 7, 2011

An angry tree.

The angriest tree

LowellDND posted:

Yes, Im picturing the servo skull doing a little pop-up hologram that'll transmit you and them.



This is how I imagine communications going.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Lanky Coconut Tree posted:



This is how I imagine communications going.

Bwhahah, yes. Communication aboard ship happens through Skeleton Mimes.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

LowellDND posted:

Yes, Im picturing the servo skull doing a little pop-up hologram that'll transmit you and them.

r2skull2

Lanky Coconut Tree
Apr 7, 2011

An angry tree.

The angriest tree

LowellDND posted:

Bwhahah, yes. Communication aboard ship happens through Skeleton Mimes.



Conference call in progress

Arkanomen
May 6, 2007

All he wants is a hug
All future communications in binary are replaced with xylophone noises.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Think I figured out what the Magos is working on.

HiHo ChiRho
Oct 23, 2010

B and while it seems everyone wants to back 1, I'm going for 4. Backing one would convince the other two to gang up on the one that we back. Backing up all three is basically ignoring them. Backing two, and letting them know that, would be the better choice. Let the idea sit for a while, let each leader come to us individually with what they can bring to the table and who they would prefer to work with the most, and we can wipe out a three party gang system into a two party one. Americans should know how much gets done in a two party political system (not a loving lot). But if we back two, then the other one doesn't stand a chance.

e:

I was going to quote LCT's post with this song since it was the first thing I thought of, then I noticed the video with it and laughed.

https://www.youtube.com/watch?v=Jp-gX5C3vZI

HiHo ChiRho fucked around with this message at 06:01 on Oct 13, 2014

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Knock them down to two and give each of the remaining gangs a torpedo. Mutually Assured Destruction.

Don't actually do that.

Sogol
Apr 11, 2013

Galileo's Finger
B?

Unite the Gangs

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
B: Deal with the drugs. Shows that we intend to keep handling the problems that crop up in the Deeps, and may lead us to the cult.

As for the gangs, "You've got one job on this ship, and that's keeping the Deeps quiet. Now you've gone and screwed that all up with your little war, and I need it to stop. While you were off shooting each other to pieces the Enemy got a foothold on our ship. Now originally I hadn't planned to back one of you over the others, plenty of things an up and coming family star could do to make all of your lives a little easier. Having said that, you find another way to handle your little turf dispute or I'll throw in with the Krakens as the only ones smart enough to show a little restraint. Now I don't care if you set up formal duels, play a game of cards, or run death races in between. Just handle your problems quietly.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
B4 with Uniting the Gangs as a long term goal. Uniting the Gangs and getting them to follow us means real control of the Deeps, which is something I think that perhaps our dear Family undervalues greatly.

My paranoia also suggests these strange organs, the daemon, this new drug, and the cult we're searching for are all linked.

Arkanomen
May 6, 2007

All he wants is a hug

Tran posted:

B: Deal with the drugs. Shows that we intend to keep handling the problems that crop up in the Deeps, and may lead us to the cult.

As for the gangs, "You've got one job on this ship, and that's keeping the Deeps quiet. Now you've gone and screwed that all up with your little war, and I need it to stop. While you were off shooting each other to pieces the Enemy got a foothold on our ship. Now originally I hadn't planned to back one of you over the others, plenty of things an up and coming family star could do to make all of your lives a little easier. Having said that, you find another way to handle your little turf dispute or I'll throw in with the Krakens as the only ones smart enough to show a little restraint. Now I don't care if you set up formal duels, play a game of cards, or run death races in between. Just handle your problems quietly.

Throwing in with this one. Threat of the warp should slap some sense into them.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Yeah, tell them were friends with everyone in the deeps. If the three gangs keep poo poo quiet we'll do the best for all of them. They've all made a friend.

But if any of them start making issues they'll make an enemy. Whoever helps us might be a closer friend. What we need help with right now us finding the source of the drugs, so go find it.

Adbot
ADBOT LOVES YOU

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


paragon1 posted:

B4 with Uniting the Gangs as a long term goal. Uniting the Gangs and getting them to follow us means real control of the Deeps, which is something I think that perhaps our dear Family undervalues greatly.

My paranoia also suggests these strange organs, the daemon, this new drug, and the cult we're searching for are all linked.

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