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Crises sent. What new horrors await!
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# ? Oct 14, 2014 22:13 |
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# ? May 21, 2024 08:36 |
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Crises are returned to the deck
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# ? Oct 14, 2014 22:16 |
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Lol. David snipes a zomebie at the gas station Talia (3) murders another zombie at the gas station David (4) searches the gas station
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# ? Oct 14, 2014 22:17 |
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I need a new post for all these updates. David takes out a zombie at the gas station, as does Talia. Talia receives a wound from exposure. David searches at the gas station. Cards sent. Noise?
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# ? Oct 14, 2014 22:22 |
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Kerro posted:I need a new post for all these updates. Talia a gun, she doesn't need to roll for exposure? Maria (2) searches the hospital
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# ? Oct 14, 2014 22:26 |
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Oh right yeah, sorry. Maria searches the hospital. Card sent! Keep?
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# ? Oct 14, 2014 23:35 |
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Phonepost make all the noise.
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# ? Oct 15, 2014 17:00 |
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Maria makes every last noise. 4 more cards sent. Choose 1 to keep.
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# ? Oct 15, 2014 20:16 |
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Keep 2 Outsiders: (Outsiders, Hospital) Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. Add 1 helpless survivor token to the colony. Put my new person at the school. Move Maria to the school Maria kills a zombie for free
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# ? Oct 15, 2014 20:31 |
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Loretta Clay joins tarbrush's following as his ranks continue to grow! Loretta Clay: Cook, 20 2 4; Colony: (4+) Once per round you may add 2 food tokens to the food supply. Loretta is placed at the school Maria moves to the school and kills a zombie without rolling for exposure (it still requires a dice though)
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# ? Oct 15, 2014 20:36 |
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Does it? Crap. Welp, Loretta's not long for this world then. Use my last die to kill the zombie.
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# ? Oct 15, 2014 20:40 |
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Morale: 3 Rounds: 3 Food: 0 Crisis cards: 0 Waste: 6 Players Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Cards: 4 Dice: 6 1 4 Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x2 Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 0 Dice: 4 3 3 2 Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x2 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 1 Dice: 3 6 1 Locus Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Cards: 5 Dice: 1 5 4 4 tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Maria Lopez: Teacher, 48 4 2; School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Loretta Clay: Cook, 20 2 4; Colony: (4+) Once per round you may add 2 food tokens to the food supply. Cards: 2 Dice: Action queue: GTR's turn
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# ? Oct 15, 2014 20:48 |
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Weep Uncontrollably Send Jon to School Copy Teacher Spend 1 to kill a zombie Search School (3) Send Andrew to Library Search Library (6)
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# ? Oct 15, 2014 21:15 |
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drat, wish you hadn't done that--I was planning on stuffing the school with high-influence survivors to kill off tarbrush's.
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# ? Oct 15, 2014 21:17 |
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Nice plan, but I could not give less of a poo poo about the fate of Bait and Noisemaker. They'd be wearing bacon scarves if I could spare the food.
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# ? Oct 15, 2014 22:08 |
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I just figure you need fewer dice.
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# ? Oct 15, 2014 22:23 |
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GTR weeps uncontrallably Jon moves to the school and is unaffected by exposure. Copying the teacher's amazing fighting moves, he then kills a zombie and searches. Card sent! Andrew moves to the library, is also unaffected by exposure, and searches. Card sent! Keep cards or make noise?
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# ? Oct 15, 2014 22:40 |
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Keep Cards Play Book on Jon Play Ousiders (1) Requesting a hand check to see if I have anything else to add/play
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# ? Oct 15, 2014 22:44 |
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GTR plays Outsiders 1 Sparky joins GTR's following! Sparky: Stunt Dog, 10 2 2; Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. Jon equips a book School Blueprints: (Book, School) Equip: Once per round, when performing a search at the school with this survivor you may look at and keep 1 additional card. Hand check sent
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# ? Oct 15, 2014 22:59 |
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Play 2 cards into the Crisis Also I hosed up because I didn't realize there was full noise at the School. But at least I have a dog
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# ? Oct 15, 2014 23:24 |
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What do we need to do at the school, then? Barricade?
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# ? Oct 15, 2014 23:28 |
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I don't think there's noise at the school? The noise-making was at the hospital.
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# ? Oct 15, 2014 23:30 |
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That's correct, the school is not currently at risk of overflowing. GTR, any further actions?
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# ? Oct 15, 2014 23:41 |
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Obtain Better Reading Comprehension End Turn
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# ? Oct 15, 2014 23:47 |
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Brian: use book to barricade entrance 2 Ashley: move to Library Ashley: use ability to barricade Library Ashley 2: kill zombie at Library Arthur: move to Library Arthur 3: search Library
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# ? Oct 15, 2014 23:58 |
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GTR attempts to find better reading comprehension. Instead, you find: Junk Morale: 3 Rounds: 3 Food: 0 Crisis cards: 2 Waste: 6 Players Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x2 Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 0 Dice: 4 3 3 2 Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x2 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 1 Dice: 3 6 1 Locus Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Cards: 5 Dice: 1 5 4 4 tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Maria Lopez: Teacher, 48 4 2; School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Loretta Clay: Cook, 20 2 4; Colony: (4+) Once per round you may add 2 food tokens to the food supply. Cards: 2 Dice: Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Equipped: School Blueprints: (Book, School) Equip: Once per round, when performing a search at the school with this survivor you may look at and keep 1 additional card. Sparky: Stunt Dog, 10 2 2; Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. Cards: 2 Dice: Action queue: Max Peck's turn
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# ? Oct 16, 2014 00:01 |
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Brian barricades entrance 2 Ashley moves to the library. Ashley receives frostbite from exposure! Ashley builds a barricade and slaughters a zombie. Ashley is unaffected by exposure. Arthur moves to the library, receiving 1 wound from exposure, and searches. Card sent! Keep?
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# ? Oct 16, 2014 00:06 |
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Bleh. Keep Arthur 3: search again
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# ? Oct 16, 2014 00:08 |
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Tell me what to do. I'm kind of lost on The Plan now.
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# ? Oct 16, 2014 00:16 |
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gently caress if I know. Apparently we're doing the crisis (no reason not to with two cards in already). Someday we need to actually get weapons. Getting enough will probably require somehow dislodging tarbrush from the gas station. Probably we need to plan on starving at least one round.
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# ? Oct 16, 2014 00:19 |
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Taking the police station might be easier. I can clean filth with the janitor, kill two zombies with the sheriff, then barricade, assuming no bites. But then I contribute exactly nothing to the crisis.
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# ? Oct 16, 2014 00:26 |
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Arthur searches again at the library. Card sent! I realise I should probably keep the update posts updated with your current progress towards the main objective. Currently have you have 3/10 food cards stashed.
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# ? Oct 16, 2014 00:27 |
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Poison Mushroom posted:Taking the police station might be easier. I can clean filth with the janitor, kill two zombies with the sheriff, then barricade, assuming no bites. But then I contribute exactly nothing to the crisis. I don't know if there are enough weapons left at the police station, is the thing. Bleh, again. I have to have something better than this. Noise.
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# ? Oct 16, 2014 01:06 |
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Noise made at the library. Card sent.
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# ? Oct 16, 2014 01:09 |
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Keep a card. I don't know at this point. Brian: use ability to increase 4 to 5 Ashley 5: search the Library, no noise regardless of card Maybe she's better luck. I do still have free actions to take, just want to see the card first.
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# ? Oct 16, 2014 01:12 |
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Ashley searches. Card sent!
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# ? Oct 16, 2014 01:20 |
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Keep, of course. Um. Hm. I might want a spot at the grocery store next round, we'll see how things go. Double-check with me before leaving me a spot, I guess. Olivia: heal self Play 2 cards into crisis End turn That's 4 cards total for the crisis. Probably need food to go to the objective more than we need +1 morale? I dunno.
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# ? Oct 16, 2014 01:27 |
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Olivia heals herself, and Max Peck plays 2 cards into the crisis Morale: 3 Rounds: 3 Food: 0 Crisis cards: 4 Waste: 6 Main objective cards: 3/10 Players Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x2 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 1 Dice: 3 6 1 Locus Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Cards: 5 Dice: 1 5 4 4 tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Maria Lopez: Teacher, 48 4 2; School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Loretta Clay: Cook, 20 2 4; Colony: (4+) Once per round you may add 2 food tokens to the food supply. Cards: 2 Dice: Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Equipped: School Blueprints: (Book, School) Equip: Once per round, when performing a search at the school with this survivor you may look at and keep 1 additional card. Sparky: Stunt Dog, 10 2 2; Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. Cards: 2 Dice: Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x1 Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 1 Dice: Action queue: Poison Mushroom's turn
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# ? Oct 16, 2014 01:38 |
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Arthur should be at the library, and the library should have 1 noise token.
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# ? Oct 16, 2014 01:42 |
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# ? May 21, 2024 08:36 |
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How much m ore do we need for the crisis? Anything?
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# ? Oct 16, 2014 01:42 |