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Dominic White posted:And here I am absolutely loving it. It's pure Mikami. Resident Evil 4 remade for 2014, pretty much, but that's cool with me. It's much tighter than RE4 - the enemies are always threatening, and ammo/health is always very scarce. It's an action horror game but never falls into the Dead Space pitfall of making the player an unstoppable god of destruction. I don't get the comparisons to RE4. I always had plenty of ammo in that game where as The Evil Within you seem to not have enough ammo to fight through most situations. (This is just from watching streams of it, at least)
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# ? Oct 18, 2014 03:30 |
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# ? May 18, 2024 01:34 |
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Dominic White posted:And here I am absolutely loving it. It's pure Mikami. Resident Evil 4 remade for 2014, pretty much, but that's cool with me. It's much tighter than RE4 - the enemies are always threatening, and ammo/health is always very scarce. It's an action horror game but never falls into the Dead Space pitfall of making the player an unstoppable god of destruction. The issues are all endgame focused, and they are quite bad. Like around halfway through it completely drops all the RE4 pretenses and becomes a really bad RE6 ( coming from someone who enjoyed RE6! ). I mean it'll be worth it when it goes on sale, but I'm not sure $60 for 4-5 hours of new RE4 is worth it.
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# ? Oct 18, 2014 03:31 |
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Xeras posted:I don't get the comparisons to RE4. I always had plenty of ammo in that game where as The Evil Within you seem to not have enough ammo to fight through most situations. (This is just from watching streams of it, at least) I always seem to have just enough. Ammo drops are very tightly controlled. I'm maybe closing in on halfway through and it feels kinda like the initial village battle (y'know, with the chainsaw guy chasing you and eveyr shot counting) from RE4 extended into a full game.
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# ? Oct 18, 2014 03:36 |
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CJacobs posted:Question: Are there still big spiders in Grimrock 2? Question Answer: Yes. Better Question Answer: You can go outside. That's my answer. (Real answer: I'd say that compared to Grimrock I, Grimrock is about 3 times more content (outside environments / assets / monsters / levels) and I haven't beat it yet. ) Malek fucked around with this message at 03:48 on Oct 18, 2014 |
# ? Oct 18, 2014 03:46 |
Mootallica posted:Admittitedly I haven't puchased anything from them since 2013 - but it used to work flawlessly with a fake address and the same CC I'm using now. I did read somewhere though that anything involving 2K is a lot more stringent with its checks - so I guess it just caries of my belief of "gently caress 2K you worthless cunts". Hope not, because I had intentions of buying it from Amazon.
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# ? Oct 18, 2014 03:56 |
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So now this is the time to finally get XCOM. Should I get XCOM: EU + THe Bureau or the complete collection?
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# ? Oct 18, 2014 03:56 |
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Malek posted:Question Answer: Yes. Sweet, I'll probably pick it up sometime then.
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# ? Oct 18, 2014 03:58 |
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noELrunes posted:So now this is the time to finally get XCOM. Should I get XCOM: EU + THe Bureau or the complete collection? Complete collection. The Bureau is very skippable, but Enemy Within is not.
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# ? Oct 18, 2014 04:03 |
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noELrunes posted:So now this is the time to finally get XCOM. Should I get XCOM: EU + THe Bureau or the complete collection? They're two very different games. If you want XCOM the way it's super loving great, get the one that gives you enemy within. If you're a crazy person you'll get the one that doesn't include enemy within. That said, as a completely separate game , Bureau is a really nicely done strategy thirdfirst person shooter. The best of those are something along the lines of a Rainbow Six game, but Bureau is actually very good for what it gives you.
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# ? Oct 18, 2014 04:17 |
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New DLC for Secret of the Magic Crystals
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# ? Oct 18, 2014 04:22 |
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After completing the coloring book DLC challenge, Jivjov gifted me this too. I'm at a loss for words...
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# ? Oct 18, 2014 04:24 |
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Are horse hats tradeable on the Steam marketplace?
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# ? Oct 18, 2014 04:25 |
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It is literally named "Dress Up", day one purchase.
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# ? Oct 18, 2014 04:41 |
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noELrunes posted:So now this is the time to finally get XCOM. Should I get XCOM: EU + THe Bureau or the complete collection?
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# ? Oct 18, 2014 04:42 |
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I played the demo for The Stanley Parable and I laughed so loving hard at EIGHT I'm almost embarrassed. I ended up buying the game and playing it for about two hours straight and it was amazing. I got the 8888888888888888 and 430 achievements. Niggurath posted:Also I feel it's good to point out that if you vote in that silly Golden Joystick Awards thing, you should still be able to get X-Com for free and an 80% off coupon for the expansion. I voted in the awards but I don't understand where I'm supposed to get my voucher. I just want EW dammit!
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# ? Oct 18, 2014 05:05 |
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Just got Grid 2 on the free weekend, and holy poo poo, this game looks stunning. I've played a couple races, and it seems like the perfect mix of sim/arcade that Project Gotham Racing (RIP) used to represent. The menus are as good as Codemasters have ever done (and has probably the least annoying weird narrators/driving coaches ever). Not sure why this game didn't take off, other than Codemasters being idiots and marketing it as a sim, I guess, judging by the angry reviews from driving grognards. Is there a catch? I probably won't have much time to play tomorrow before the free time expires, so I'm really tempted to drop $7.50 while it's on sale. (I do wish it had cockpit mode, though, that was the best part of PGR and Grid 1 )
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# ? Oct 18, 2014 05:15 |
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I haven't played a racing game since Mariokart DD on the Gamecube (unless Trials counts) and I am almost done downloading Grid 2 for the hell of it. I have no idea what I will think of it honestly. Maybe I will keep checking the rear-view mirror for blue shells.
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# ? Oct 18, 2014 05:16 |
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Niggurath posted:Also I feel it's good to point out that if you vote in that silly Golden Joystick Awards thing, you should still be able to get X-Com for free and an 80% off coupon for the expansion. I went through the vote, too, so I could give the game to some rando on my friend list but never got anything from it. No code, no nothing.
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# ? Oct 18, 2014 05:21 |
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abraham linksys posted:Just got Grid 2 on the free weekend, and holy poo poo, this game looks stunning. I've played a couple races, and it seems like the perfect mix of sim/arcade that Project Gotham Racing (RIP) used to represent. The menus are as good as Codemasters have ever done (and has probably the least annoying weird narrators/driving coaches ever). Not sure why this game didn't take off, other than Codemasters being idiots and marketing it as a sim, I guess, judging by the angry reviews from driving grognards. The catch for me was that the multiplayer apparently uses your Steam region for matchmaking which, coupled with its lack of popularity, meant it was 100% dead every time I tried to play it. It's a shame because the single player has a (for my taste) pretty basic gameplay loop of race tournaments, get new cars, race new tournaments. The multiplayer is the mode that has all sorts of progressive performance upgrades and a levelling system. Is it a solid racer worth the asking price? Absolutely.
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# ? Oct 18, 2014 05:46 |
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Kaubocks posted:I played the demo for The Stanley Parable and I laughed so loving hard at EIGHT I'm almost embarrassed. I ended up buying the game and playing it for about two hours straight and it was amazing. Thanks a lot, jerk, you made me break my "No video game purchases until next week" rule so I can get this game. I HOPE YOU'RE HAPPY
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# ? Oct 18, 2014 05:50 |
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So in Abyss Odyssey, what exactly does mana do? It isn't used for special moves. This game doesn't explain any of its systems to you.
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# ? Oct 18, 2014 06:11 |
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Anonymous Robot posted:So in Abyss Odyssey, what exactly does mana do? It isn't used for special moves. This game doesn't explain any of its systems to you.
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# ? Oct 18, 2014 06:13 |
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Niggurath posted:The mana bar is for your special ability that lets you take on the form of an enemy. When the bar is full, then you can perform a special attack (using a combination of both attack buttons) to throw out a slow but powerful projectile and any enemy the projectile hits can allow you to get the enemy's soul if they are on the same relative level as you. So if you're too low level then you can't just immediately get a boss soul. I've played as enemies by buying them from shops before, but they seem like a bad idea because their moves are a bit worse than my normal ones. Am I just not to the good ones yet, I guess?
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# ? Oct 18, 2014 06:21 |
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Anonymous Robot posted:I've played as enemies by buying them from shops before, but they seem like a bad idea because their moves are a bit worse than my normal ones. Am I just not to the good ones yet, I guess? I fully agree though that there are quite a few poorly explained mechanics, but the Abyss Odyssey thread is still open and has some useful information.
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# ? Oct 18, 2014 06:30 |
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Niggurath posted:Yeah, the enemies you can play as can either be utter poo poo or pretty good. Like the early plant giants are great, they're reasonably low level and their specials do massively damage and they have a big health pool. Pretty much every enemy you can play as can be practiced in the training section of the game and it's a good way to get a feel for each one. But yeah, if you were wanting to get more enemies added to the purchaseable list then you have to start capturing them (or going to the '?' marked floors as those will give you the ability to automatically get a random enemy soul). Do enemy souls have their own health? I figured if I was taking damage while playing as them, it was killing me.
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# ? Oct 18, 2014 06:35 |
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Anonymous Robot posted:Do enemy souls have their own health? I figured if I was taking damage while playing as them, it was killing me.
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# ? Oct 18, 2014 06:38 |
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Yaws posted:I should have read this thread before purchasing The Evil Within.
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# ? Oct 18, 2014 07:09 |
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Man now I really want a Dishonored-esque Predator game.
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# ? Oct 18, 2014 07:18 |
I've found that people who are upset with Stanley Parable are generally taking it entirely too seriously and trying to find some In other news, I finally booted up Arkham City again. I never got too far in it, last time I played was before the Steamworks patch and my new graphics card, and I come back to find my save files are gone (Steamworks patch I'm guessing)... and my 360 controller flatly refuses to be detected by the game now, where it worked just fine before. The gently caress?
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# ? Oct 18, 2014 07:25 |
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I also want to add that people who complained about Alien AI being unpredictable were simply worng. It really adds to the atmosphere that it doesn't have set patrol paths and decides to run from one place to another on a whim. This makes it feel more animalistic and real.
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# ? Oct 18, 2014 07:25 |
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Anonymous Robot posted:Did Black Mesa source become 100% finished yet? I'm not sure if adding the last area is still intended but it's not worth playing either way in my opinion. They completely hosed up everything with the soldier enemies, and so the difficulty curve is basically a horizontal line with straight vertical spikes anytime they appear. They force you to slowly f5-f9 your way through every encounter with them, memorizing where they are after multiple quickloads and popping out of cover to hit them with your precious tenth of a second before they all aimbot you to death. I was incredibly disappointed because everything up to them felt like it really brought half life up to modern standards, then it became aimbot whack-a-mole.
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# ? Oct 18, 2014 07:34 |
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Why would you complain about it in the first place? Or are people really that upset at the incredibly violent and vile defeat every five minutes? I guess getting... penetrated, then ripped to shreds is more jarring in first person. Maybe it's just amusing when it happens in third person to a silent protagonist A-la Dead Space. I haven't played the game yet and DS1 offended me. It was almost like the death animations are an extension of the dev's sadism, and the way the necromorphs growl at the camera most of the time afterwards makes it even more personal. Sounds crazy, but again, look at the dev diaries for DS1. The devs get engorged describing the death anims. NeoSeeker fucked around with this message at 07:38 on Oct 18, 2014 |
# ? Oct 18, 2014 07:35 |
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Thanks Assassins Creed Brotherhood, yes I would like to sit through 15 minutes of unskippable credits before getting to play/save post-game Ezio, thanks ubisoft. thanks
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# ? Oct 18, 2014 07:36 |
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Quest For Glory II posted:Thanks Assassins Creed Brotherhood, yes I would like to sit through 15 minutes of unskippable credits before getting to play/save post-game Ezio, thanks ubisoft. thanks This is why you play either AC2 or Black Flag. I hope to christ Alien goes on sale soon.
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# ? Oct 18, 2014 07:39 |
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Gestalt Intellect posted:I'm not sure if adding the last area is still intended but it's not worth playing either way in my opinion. They completely hosed up everything with the soldier enemies, and so the difficulty curve is basically a horizontal line with straight vertical spikes anytime they appear. They force you to slowly f5-f9 your way through every encounter with them, memorizing where they are after multiple quickloads and popping out of cover to hit them with your precious tenth of a second before they all aimbot you to death. I was incredibly disappointed because everything up to them felt like it really brought half life up to modern standards, then it became aimbot whack-a-mole. Either they patched the soldiers at some point or there were some dead simple console tweaks that someone figured out to fix their bullshit.
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# ? Oct 18, 2014 07:40 |
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NeoSeeker posted:Why would you complain about it in the first place? Or are people really that upset at the incredibly violent and vile defeat every five minutes? You sound like the same kind of person that genuinely thinks the new Tomb Raider game is some kind of fetish thing. CJacobs fucked around with this message at 07:43 on Oct 18, 2014 |
# ? Oct 18, 2014 07:40 |
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NeoSeeker posted:Why would you complain about it in the first place? Or are people really that upset at the incredibly violent and vile defeat every five minutes?
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# ? Oct 18, 2014 07:40 |
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CJacobs posted:You sound like the same kind of person that genuinely thinks the new Tomb Raider game is some kind of fetish thing. Don't judge it as if I'm looking at it in a black and white manner. The rest of the game is peachy, what I'm describing is a subtone some disturbed developer kept pushing for and the rest caved in. I've seen the death animations for the new tomb raider. You can't deny there isn't a bit of pure sadism in there. What point is there in watching the player character (an extension of the player by the way) getting spiked through the skull and by some miracle grasping for life even though there's a branch going straight through the center of their brain. At the very least it's way too sensationalized. Sure it's neat to see what actually happens when you fail, but there's a point where you can't help but think a little part of it is just fuckin creepy. NeoSeeker fucked around with this message at 07:46 on Oct 18, 2014 |
# ? Oct 18, 2014 07:42 |
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NeoSeeker posted:Don't judge it as if I'm looking at it in a black and white manner. The rest of the game is peachy, what I'm describing is a subtone some disturbed developer kept pushing for and the rest caved in. Tomb Raider was just an example and I do agree that they take the "let's beat up Lara Croft to make her a badass" thing a little too far. I just don't agree with you on Dead Space. The point of it, as a near-launch-title for PS3, was to demonstrate the level of realism the PS3 was capable of by making things be as realistic as possible even up to the last few seconds before the screen fades out and it reloads from the last checkpoint. One of Dead Space's touting points is that it doesn't beat around the bush with cutting away from the gory deaths because the developers made sure to tune things so that if you died in the game, it was your fault, and they took steps to preserve your immersion in it even in death. The very core of the game revolves around the dismembering of enemies, making the deaths as prolonged as possible because unlike other shooter games, going right for the head does not work. It makes total sense for them to impose that same brutal nature on the player because removing that would make it disingenuous. Does that mean the developers are SUPER DUPER EXCITED ABOUT GORE AND DEATH AND KILLING? No, because they're video game developers and that is a mechanic in the game they made. CJacobs fucked around with this message at 07:47 on Oct 18, 2014 |
# ? Oct 18, 2014 07:44 |
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# ? May 18, 2024 01:34 |
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As I said before, I agree it adds to the oppressive nature. But, again, it goes too far some times. Maybe I'm creeped out by that dev log I saw a bit too much. I really need to find that video. The guy gets way WAY too excited about it. https://www.youtube.com/watch?v=aIdkR85kpKs Not the video I was talking about, but skip to the last death. You gotta admit, someone had a bad childhood. NeoSeeker fucked around with this message at 07:53 on Oct 18, 2014 |
# ? Oct 18, 2014 07:47 |