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effervescible
Jun 29, 2012

i will eat your soul
A Non-Shadow of Mordor Little Thing.

I started playing the Dragon Age: Origins DLC Witch Hunt tonight, and something I noticed while managing equipment made me chuckle. In this DLC, you pick up a party member named Finn, a kinda nerdy mage. Among Finn's armor pieces is a "ghastly hat" whose item description says is a gift from his mother that he hates wearing.

It's the only piece of Finn's armor that remains unequipped when he joins the party.

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Yeah Bro
Feb 4, 2012

RareAcumen posted:

Also for the love of god please someone anyone take the part out of GOD HAND where if you do a strong enough attack the enemy just goes flying until they slam into a wall. I really want to be able to send people flying like that in more games that aren't just GOD HAND or Viewtiful Joe.

On the subject of GOD HAND, more games need to steal its difficulty system. Too often I find myself snoozing through the early difficulty levels of Platinum games (after taking 1-2 stages to learn controls) in order to unlock the properly difficult modes. They perfected the system with GOD HAND, so why haven't we seen it again?

Mr E
Sep 18, 2007

Yeah Bro posted:

On the subject of GOD HAND, more games need to steal its difficulty system. Too often I find myself snoozing through the early difficulty levels of Platinum games (after taking 1-2 stages to learn controls) in order to unlock the properly difficult modes. They perfected the system with GOD HAND, so why haven't we seen it again?

They also perfected the taunt, dodge, and camera in that game. If they just released GOD HAND 2 with a different setting but the same system I would just play that all the time like I do with GOD HAND. Bayonetta, and soon 2 are great and almost perfect but GOD HAND is still the best.

RareAcumen
Dec 28, 2012




Luigi's Mansion has better mirrors than Watchdog. :laugh:

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I picked up Luigi's Mansion: Dark Moon at release and only play in small spurts because the game is fun as hell and dripping with character.
Luigi reacts to every little detail in a soft and shaky voice that seems to get a little more confident as time goes on but is always a huge baby when a ghost scares him.
Solving a puzzle or beating a boss is always a matter of relief for him, not a matter of victory.

codenameFANGIO
May 4, 2012

What are you even booing here?

Inzombiac posted:

I picked up Luigi's Mansion: Dark Moon at release and only play in small spurts because the game is fun as hell and dripping with character.
Luigi reacts to every little detail in a soft and shaky voice that seems to get a little more confident as time goes on but is always a huge baby when a ghost scares him.
Solving a puzzle or beating a boss is always a matter of relief for him, not a matter of victory.

I love when Luigi's just kinda looking around at stuff humming along to the theme music. Or when the Dual Scream rings and he pats himself looking for it until you press the button to pick it up.

Aphrodite
Jun 27, 2006

RareAcumen posted:

The one thing that I could go for in more games that Assassin's creed actually got right was freaking people out. If you get enough into your murder-spin of taking people out and then the guy next to them eventually during a finisher some of them will panic and try to run away.

I could've really gone for that when I was playing the Batman games and people kept coming at me despite me just breaking a dude's arm.

Also for the love of god please someone anyone take the part out of GOD HAND where if you do a strong enough attack the enemy just goes flying until they slam into a wall. I really want to be able to send people flying like that in more games that aren't just GOD HAND or Viewtiful Joe.

Batman does have that mechanic. They'll never run away, but in predator rooms as you take out guys the ones left will be terrified.

Babe Magnet
Jun 2, 2008

Terraria's water physics look like rear end.

But there's a new update coming out soon, and the updated liquid physics now look pretty:

https://www.youtube.com/watch?v=jCETFMsrNxE

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Inzombiac posted:

I picked up Luigi's Mansion: Dark Moon at release and only play in small spurts because the game is fun as hell and dripping with character.
Luigi reacts to every little detail in a soft and shaky voice that seems to get a little more confident as time goes on but is always a huge baby when a ghost scares him.
Solving a puzzle or beating a boss is always a matter of relief for him, not a matter of victory.

While I was worried when I heard about the "mission set-up", the game still turned out to be one of my favorites.
I really loved the sort of "cartoony slap-stick" feel going on and while the game didn't have portrait ghosts, the standard goof balls really grew on me with their antics.

Catching Boo's never gets old.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

scarycave posted:

Catching Boo's never gets old.

I love their chuckling noises. Also there's one who says "My name makes no sense!"

poonchasta
Feb 22, 2007

FFFFAAAFFFFF FFFFFAAAAAAAFFFFF FFFFFFFFAAAAAAFFFFF FFFFFFFAAAAAAAFFFFFF FFFFFFFAAAAAAAFFFFF
I love that Luigi's Mansion's online co-op is basically Ghostbusters with mustaches.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

poonchasta posted:

I love that Luigi's Mansion's online co-op is basically Ghostbusters with mustaches.

Winston had a mustache. :colbert:

Related, the Ghostbusters game for the 360 was much, much better than I thought it'd be. The dialogue is funny and clever, the settings can be genuinely creepy, and they even integrate the player fairly seamlessly into the world. The gameplay was pretty neat too, although they eventually relied a little too much on making it a 3rd-person shooter and not enough on actually capturing ghosts.

Also, that game made me hate Peter Venkman. I GOT KNOCKED OUT PETER, GET OVER HERE AND REVIVE ME AND STOP COMPLAINING ABOUT BEING SLIMED.

bawk
Mar 31, 2013

Babe Magnet posted:

Terraria's water physics look like rear end.

But there's a new update coming out soon, and the updated liquid physics now look pretty:

https://www.youtube.com/watch?v=jCETFMsrNxE

I don't get it. It looks the exact same? What's changed?

graybook
Oct 10, 2011

pinya~

death .cab for qt posted:

I don't get it. It looks the exact same? What's changed?

Seems like it's not depicting as many holes as it used to when you had a bunch of fluid cascading down, plus a fading effect on part of the lower edge of the falling liquid.

Leper Residue
Sep 28, 2003

To where no dog has gone before.

Babe Magnet posted:

Terraria's water physics look like rear end.

But there's a new update coming out soon, and the updated liquid physics now look pretty:

https://www.youtube.com/watch?v=jCETFMsrNxE

This is crazy the game has been out since forever, it sells for like a dollar, and they keep updating it with poo poo. Talk about dedication.

death .cab for qt posted:

I don't get it. It looks the exact same? What's changed?

Water flow is very different, also the lava flowed slower than the water(I guess since it's thicker). This is seriously one of those things that they didn't have to do, but did, and are more awesome for it.

Cuntellectual
Aug 6, 2010
F3AR has a pretty cool multiplayer mode where you play as, to quote an average man, Point Man or his imaginary friend. They have different styles of play and all that, though if Paxton Fettel does more stuff you get the crap ending.

Regardless,the way that Fettel finds possessing people to be hilarious every time is really contagious. My brother kept possessing dudes because his laugh made us keep laughing. :v:

Pidmon posted:

There's two logbook entries for Chuck Greene in OTR. One's the psychopath, the other one is the boss fight.

But isn't the psycho the boss fight..?

Cuntellectual has a new favorite as of 08:56 on Oct 24, 2014

CJacobs
Apr 17, 2011

Reach for the moon!
He meant to say that there's one for psycho Chuck and one for co-op player Chuck. Which is true, there is! :v:

:respek:

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Leper Residue posted:

This is crazy the game has been out since forever, it sells for like a dollar, and they keep updating it with poo poo. Talk about dedication.

I figured that last year's free 1.2 update was them thumbing their nose at Starbound since it was made by a former Terraria dev and the update came out right around Starbound's launch, but them continuing to tinker with it and release free updates is pretty cool. It's great because Terraria came out before Steam starting doing Early Access yet has had better support than just about any actual Early Access title.

...of SCIENCE! has a new favorite as of 11:07 on Oct 24, 2014

yeah I eat ass
Mar 14, 2005

only people who enjoy my posting can replace this avatar

Leper Residue posted:

This is crazy the game has been out since forever, it sells for like a dollar, and they keep updating it with poo poo. Talk about dedication.


Water flow is very different, also the lava flowed slower than the water(I guess since it's thicker). This is seriously one of those things that they didn't have to do, but did, and are more awesome for it.

I like that they keep updating it, but I wish they'd just focus on Terraria 2 and get it out there already.

Thinky Whale
Aug 2, 2012

All that most maddens and torments; all that stirs up the lees of things; all truth with malice in it; all that cracks the sinews and cakes the brain; all the subtle demonisms of life and thought; all evil were visibly personified, and made practically assailable in Fry.
Cute, weird Japanese kids' game Youkai Watch 2 has a museum with a bunch of recognizeable art, including an adorable, pixilated Temptation of Saint Anthony.



(Apologies for the lovely picture.)

1redflag posted:

Is that supposed to be a Lichtenstein in the corner? If so, that's awesome.

That's the guy's name! I couldn't remember and it was bugging me. Knew I'd seen that style somewhere before. There's a bunch of other famous artwork, too. Some art fan must have had a field day filling the place out.

Thinky Whale has a new favorite as of 15:59 on Oct 24, 2014

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

Thinky Whale posted:

Cute, weird Japanese kids' game Youkai Watch 2 has a museum with a bunch of recognizeable art, including an adorable, pixilated Temptation of Saint Anthony.



(Apologies for the lovely picture.)

Is that supposed to be a Lichtenstein in the corner? If so, that's awesome.

Babe Magnet
Jun 2, 2008

death .cab for qt posted:

I don't get it. It looks the exact same? What's changed?

There's actually a "before" companion to that video on their channel, so you can do the comparisons yourself!

https://www.youtube.com/watch?v=WnHpKjkHoxs

Basically it looks less chunky and solid, and it actually flows with at least some minor simulation of physics instead of just forward and then down.

But yeah, the best part about the terraria free updates is that each one is as big as, or even bigger, than the previous one. The next update's set to add almost a dozen new enemy types, a new survival wave, a moon boss, thousands of items, new biome types and mini-biomes, all sorts of fun stuff.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
When I was a kid, one of the first games I got for my GBA was Castlevania: Circle of the Moon, and drat did I get hooked. Being a kid I pretty much cheesed the whole game. I still remember sitting in the entrance to the double-headed dragon's boss room and throwing axes until it died. Just because of that I think I never switched my subweapon for the rest of the game. That really started a lifelong love of the Castlevania games, and Portrait of Ruin remains one of my favorite games ever.

Anyways, I recently picked up Symphony of the Night for a few dollars (I never had any playstation systems until two years ago) and dammit I get why people love this game. Just beat it and it ruled. Anyways my favorite little thing is the bat familiar you get. In the game you can shapeshift (after finding items) into a wolf, a bat, and mist. If you have the bat familiar and shape shift into a bat yourself, your little buddy comes flying over and a heart appears above his head. When you turn back into Alucard, he makes a little squeak and a question mark appears. It actually made me feel a bit bad. Poor little guy.

I read that if you level the bat familiar up enough, more bats will appear when you transform. Do they all get the hearts and question marks too?

I also loved that if a room is too tedious, you can turn into mist and nothing can touch you, so you just get to waft over all these confused monsters attacking nothing.

Byzantine
Sep 1, 2007

I loved how in Infamous, you could hit a button and Cole would do a sonar-like 'ping' and light up any nearby collectable doodads on your minimap.

Who What Now
Sep 10, 2006

by Azathoth

Samfucius posted:

When I was a kid, one of the first games I got for my GBA was Castlevania: Circle of the Moon, and drat did I get hooked. Being a kid I pretty much cheesed the whole game. I still remember sitting in the entrance to the double-headed dragon's boss room and throwing axes until it died. Just because of that I think I never switched my subweapon for the rest of the game. That really started a lifelong love of the Castlevania games, and Portrait of Ruin remains one of my favorite games ever.

Anyways, I recently picked up Symphony of the Night for a few dollars (I never had any playstation systems until two years ago) and dammit I get why people love this game. Just beat it and it ruled. Anyways my favorite little thing is the bat familiar you get. In the game you can shapeshift (after finding items) into a wolf, a bat, and mist. If you have the bat familiar and shape shift into a bat yourself, your little buddy comes flying over and a heart appears above his head. When you turn back into Alucard, he makes a little squeak and a question mark appears. It actually made me feel a bit bad. Poor little guy.

I read that if you level the bat familiar up enough, more bats will appear when you transform. Do they all get the hearts and question marks too?

I also loved that if a room is too tedious, you can turn into mist and nothing can touch you, so you just get to waft over all these confused monsters attacking nothing.

I dunno if they all love you, but the extra bats will shoot fireballs when you do when transformed into a bat, just like the options from Gradius!

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Who What Now posted:

I dunno if they all love you, but the extra bats will shoot fireballs when you do when transformed into a bat, just like the options from Gradius!

that is the greatest form of love

Pidmon
Mar 18, 2009

NO ONE risks painful injury on your GREEN SLIME GHOST POGO RIDE.

No one but YOU.

Anatharon posted:

But isn't the psycho the boss fight..?

I meant that the player character is crazy, it was just a dumb joke.

cowboythreespeech
Dec 28, 2008

Pretty sure I've heard the psychos in Borderlands 2 scream "FREE MARKET"

I Killed GBS
Jun 2, 2011

by Lowtax
In Borderlands: The Pre-Sequel, one of Fragtrap's ultimate abilities is the "HI FIVE GUYS" power, which causes him to hold up his hand and wait for someone to hi-five him, and gives them and himself a buff if they do. If no one does it, or you're alone, he will get dejected and get a different buff.
The little thing that they don't tell you and that's great is that even if you're by yourself, you can still trigger the first kind of buff if you time it right, because Fragtrap will count most enemy melee attacks as close enough to a high-five for it to count. :v:

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Samfucius posted:

I read that if you level the bat familiar up enough, more bats will appear when you transform. Do they all get the hearts and question marks too?

I also loved that if a room is too tedious, you can turn into mist and nothing can touch you, so you just get to waft over all these confused monsters attacking nothing.

The familiars are all pretty neat/adorable. The little devil learns minor elemental attack spells, the sword progressively becomes more aggressive and agile and at a certain point you can wield it like a regular weapon, and the fairy will sit on your shoulder if you idle long enough.

There are a lot of little things in SOTN. I enjoyed how the inverted castle's Library has twisted versions of Wizard of Oz characters as enemies. The Lion has a suit of armor and a giant claw weapon, but is still cowardly and constantly backs away from you, only attacking occasionally. The Scarecrow is literally a mindless scarecrow impaled on a wooden rod that bounces around trying to kill it comes across in search of brains. The Tinman is just a heartless automaton - a small machine on wheels with spinning axes instead of arms.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Kit Walker posted:

The familiars are all pretty neat/adorable. The little devil learns minor elemental attack spells, the sword progressively becomes more aggressive and agile and at a certain point you can wield it like a regular weapon, and the fairy will sit on your shoulder if you idle long enough.

There are a lot of little things in SOTN. I enjoyed how the inverted castle's Library has twisted versions of Wizard of Oz characters as enemies. The Lion has a suit of armor and a giant claw weapon, but is still cowardly and constantly backs away from you, only attacking occasionally. The Scarecrow is literally a mindless scarecrow impaled on a wooden rod that bounces around trying to kill it comes across in search of brains. The Tinman is just a heartless automaton - a small machine on wheels with spinning axes instead of arms.

I loved the wizard of oz stuff, I caught on right away. The fairy on your shoulder actually wasn't my favorite; I liked that she sat down but whenever you move after she sits down she gives a gasp that wouldn't be out of place in a porno and really awkwardly shows her tiny fairy panties. It skeeved me out. I love the sword though, especially that it calls out its attacks.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Kit Walker posted:

The Scarecrow is literally a mindless scarecrow impaled on a wooden rod that bounces around trying to kill it comes across in search of brains.

In Harmony of Dissonance there was another great take on this - the translation really hit home that Dracula is definitely just supernatural Vlad the Impaler (all of Dracula's body parts you collect are named Vlad's ___), so the Scarecrows that you find in the castle in HoD attack the same way, but are bloodied corpses stuck on spears. :v:

Illuyankas
Oct 22, 2010

Small Frozen Thing posted:

In Borderlands: The Pre-Sequel, one of Fragtrap's ultimate abilities is the "HI FIVE GUYS" power, which causes him to hold up his hand and wait for someone to hi-five him, and gives them and himself a buff if they do. If no one does it, or you're alone, he will get dejected and get a different buff.
The little thing that they don't tell you and that's great is that even if you're by yourself, you can still trigger the first kind of buff if you time it right, because Fragtrap will count most enemy melee attacks as close enough to a high-five for it to count. :v:

Does this buff the enemy too?

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Every so often I pick up a classic game that I somehow missed, just to expand things a bit. It doesn't always work out--old PC RPGs tend not to fare well--but other times, it does great.

Mega Man X was something I'd never played until today, and its wall-jumping is so well done that it has retroactively made every other game I've played with wall jumping worse in comparison.

I Killed GBS
Jun 2, 2011

by Lowtax

Illuyankas posted:

Does this buff the enemy too?

No idea!
But since the Hi Five buff boosts gun damage and fire rate, using it with a melee-only enemy would make it purely beneficial.

Che Delilas
Nov 23, 2009
FREE TIBET WEED

Cleretic posted:

Mega Man X was something I'd never played until today, and its wall-jumping is so well done that it has retroactively made every other game I've played with wall jumping worse in comparison.

Mega Man X is an absolutely fantastic piece of design, both mechanically and thematically, and an analysis of it should be included in any course or curriculum in game design worth the name.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Che Delilas posted:

Mega Man X is an absolutely fantastic piece of design, both mechanically and thematically, and an analysis of it should be included in any course or curriculum in game design worth the name.

Yeah, anyone who likes video games should take a half-hour to go watch Egoraptor's take on it: Sequelitis

Draven
May 6, 2005

friendship is magic
They actually wrote the jokes into Ellie's joke book in The Last of Us Remastered. I was dicking around in photomode and saw it. That's awesome.

kazil
Jul 24, 2005

A fancy little mouse🐁!

raverrn posted:

Yeah, anyone who likes video games should take a half-hour to go watch Egoraptor's take on it: Sequelitis

Mega Man X is as good a video game as this video is bad.

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Smelly posted:

They actually wrote the jokes into Ellie's joke book in The Last of Us Remastered. I was dicking around in photomode and saw it. That's awesome.



During winter, check your inventory if you haven't.

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