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Yodzilla posted:That's my aura too. When things start to get intimate, you've got to tell people you have crabs?
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# ? Nov 11, 2014 16:33 |
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# ? May 15, 2024 12:10 |
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IShallRiseAgain posted:Obviously someone hasn't seen Higurashi. http://steamcommunity.com/sharedfiles/filedetails/?id=93962591 This is actually slightly less bad. Like a bucket of poo poo compared to a bucket of poo poo-vomit on fire. Those Clannad eyes will haunt me.
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# ? Nov 11, 2014 16:37 |
New video on Distance, going into the basic story behind Nitronic Rush, the development of the game and the Kickstarter. Looks like it's gonna be a three-parter and it's possible this might be them building up to the Public Beta. https://www.youtube.com/watch?v=KFFxvob2R-o
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# ? Nov 11, 2014 18:28 |
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Just got an email from the MASSIVE CHALICE kickstarter campaign. Apparently they've decided to send out beta keys to all kickstarter backers, today.
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# ? Nov 11, 2014 19:39 |
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Kenshin posted:Just got an email from the MASSIVE CHALICE kickstarter campaign. Apparently they've decided to send out beta keys to all kickstarter backers, today. Yeah. If you haven't gotten an email about it, you can go to your Humble Bundle page to claim it.
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# ? Nov 11, 2014 20:25 |
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Like I mentioned in the Adventure megathread, there's going to be a kickstarter for a new Simon the Sorcerer game in the coming weeks. http://www.storybeasts.com/kickstarter/
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# ? Nov 11, 2014 23:32 |
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Massive Chalice seems good.
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# ? Nov 12, 2014 00:45 |
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epitasis posted:Massive Chalice seems good. It's funny how quiet development's been, really.
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# ? Nov 12, 2014 02:41 |
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Eh, they've had something like a livestream a month, and updates more frequently than that. I found it a good balance between never updating and updating way too often, as many projects do.
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# ? Nov 12, 2014 04:37 |
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epitasis posted:Massive Chalice seems good. Yeah, beside a few bugs and keeping to only two classes at the start, it is quite fun. Enemies are varied and you have to be mindful of your actions. Basically Fantasy X-com with an interesting idea for progression in legacy and relics.
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# ? Nov 12, 2014 13:16 |
https://www.indiegogo.com/projects/ready-okay-ebook-and-photopia-novel/x/1116821 Adam Cadre, creator of the seminal Interactive Fiction work Photopia, is crowdfunding a novelization of the game, as well as an update of his earlier novel, "Ready, Okay!". The campaign is on Indiegogo and flexible funding, but it's already funded several times over, so it doesn't really matter. I know this is technically not a video game kickstarter, but I figure it has enough game connections to deserve a mention here.
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# ? Nov 12, 2014 13:29 |
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evilmiera posted:Yeah, beside a few bugs and keeping to only two classes at the start, it is quite fun. Enemies are varied and you have to be mindful of your actions. Basically Fantasy X-com with an interesting idea for progression in legacy and relics. There are three classes, though.
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# ? Nov 12, 2014 14:57 |
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SimonChris posted:https://www.indiegogo.com/projects/ready-okay-ebook-and-photopia-novel/x/1116821 Adam Cadre is a fantastic writer/designer, but I have no idea why the gently caress he didn't do a regular-book-price-for-a-book tier.
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# ? Nov 12, 2014 15:14 |
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senrath posted:There are three classes, though. Sure, but at the start all you get are two, as far as I can tell, without research?
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# ? Nov 12, 2014 15:30 |
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evilmiera posted:Sure, but at the start all you get are two, as far as I can tell, without research? My starting squad was Two Caberjacks, Two Alchemists, and a Hunter. Maybe it's randomized?
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# ? Nov 12, 2014 15:33 |
Megazver posted:Adam Cadre is a fantastic writer/designer, but I have no idea why the gently caress he didn't do a regular-book-price-for-a-book tier. There also doesn't appear to be any way to pledge to get the Photopia novel. I'll probably still donate, but I agree that the campaign could have been a lot better put together.
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# ? Nov 12, 2014 15:33 |
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Great Joe posted:New video on Distance, going into the basic story behind Nitronic Rush, the development of the game and the Kickstarter. Looks like it's gonna be a three-parter and it's possible this might be them building up to the Public Beta. The update e-mail suggests they're aiming for an Early Access release by the end of December. It'd be nice to see more of the story content, but I'm not complaining. I can't see Photopia as a novel. A pretentious student art film, sure, but not a novel.
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# ? Nov 12, 2014 15:42 |
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For those that didn't hop on Commodore Amiga Book KS, the same preorder offer is up on funstock. I went thru them to get the first KS-backed book, Commodore 64, and had no issues with their service. They have standard and collector's editions it looks like available. http://www.funstock.co.uk/commodore-amiga-a-visual-commpendium-book
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# ? Nov 12, 2014 16:16 |
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Just spotted the Kickstarter for That Dragon, Cancer. As someone who lost a parent to cancer the trailer alone brought me to tears. I don't know what was louder; my own sobbing or the sound of my money crashing against the monitor repeatedly. Of note is the ability to commemorate a loved one in-game through one of the tiers.
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# ? Nov 12, 2014 20:31 |
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Wasn't it that one game that was funded by OUYA's Free The Games fund?
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# ? Nov 12, 2014 20:33 |
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So That Dragon, Cancer is on Kickstarter. It's an adventure game a dad made about his four-year old and their fight with his brain cancer. The gaming sites have been covering the development for years now. If this doesn't make it, it's going to be awk-ward. (The kid recently died, btw.)
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# ? Nov 12, 2014 20:33 |
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senrath posted:My starting squad was Two Caberjacks, Two Alchemists, and a Hunter. Maybe it's randomized? It is. My starting team was Two Cabers, Two Hunters, and an Alchemist.
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# ? Nov 12, 2014 21:55 |
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Suspicious Dish posted:Wasn't it that one game that was funded by OUYA's Free The Games fund? Yes, that was the game that OUYA managed to tag with the unfortunate "GET SOME" line.
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# ? Nov 13, 2014 01:35 |
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Suspicious Dish posted:Wasn't it that one game that was funded by OUYA's Free The Games fund? I don't know if it was funded by that, but Ouya did promote it. By saying "That dragon, cancer - GET SOME".
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# ? Nov 13, 2014 01:43 |
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Did they free any games?
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# ? Nov 13, 2014 01:49 |
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Suspicious Dish posted:Did they free any games? Towerfall got freed onto platforms people actually play, does that count?
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# ? Nov 13, 2014 02:07 |
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Hey so even though I've just been lurking this thread rather than contributing amazing pearls of wisdom, anyone want to take a look at a preview link for our Kickstarter and give some feedback? We're making Hollow Knight, a 2D action-adventure for PC/Mac/Linux. Preview link here I don't know much about Kickstarter, or marketing in general really. Luckily the guy I'm working with is an incredible artist, and his work is really strong. If you have a few minutes, take a look! Let me know what you think of the trailer, whether you get a good sense of the game, whether you'd consider pledging etc. Anything really will help! We're kind of winging it on rewards and stuff, just basing it on successful Kickstarters we've seen. Here's a pic to get you interested enough to click the link (hopefully):
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# ? Nov 13, 2014 11:32 |
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I'd call it something other than "2D adventure". "2D action adventure", perhaps? I opened the page and thought "Huh, is it going to be like The Cave or something? ... Nope, just another metroidvania." It does look good if you're into that type of games.
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# ? Nov 13, 2014 11:43 |
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what the world needs is more 2d metroid games with an emphasis on art direction over everything else, I think
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# ? Nov 13, 2014 11:49 |
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Rocket Ranger: Reloaded has just started up their kickstarter.
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# ? Nov 13, 2014 11:50 |
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Arnold of Soissons posted:what the world needs is more 2d metroid games with an emphasis on art direction over everything else, I think Haha, oh man. Can't say it isn't a busy genre. We've really been working hard on making the game play really well though, and filling it with actually interesting encounters and secrets etc. I myself always get annoyed with indie games that have a really nice look or central conceit but then kind of phone in the level/enemy design and such. I did focus on the art a lot in the Kickstarter though, because it's much easier to show how good it looks than how well it plays. A lot of attention has gone into the art, but gameplay hasn't been sacrificed in any way... I suppose you can only take my word for it at this point though. Seriously, as the coder and the designer of much of the gameplay, my greatest fear with this project is that the game I build won't live up to the incredible art. I want the game to be a great GAME, and it's all I'm focused on with this project. Hopefully I can get there. Otherwise, chuck another pretty Metroidvania on the pile I guess? Hehe.
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# ? Nov 13, 2014 11:57 |
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George Lazenby, looks good so far. The lower pricing tiers are perfectly fine. I'm not so sure about the higher tiers where you can add stuff to the game. Some might be too expensive others too cheap. I would check that. The funding goal for the kickstarter seems nothing out of the ordinary so is probably fine. Maybe some limited early bird tiers should be added. The trailer should show more varied gameplay and more interactions with NPCs. The text emphasizes both points but I can't see much of it in the trailer. Generally the environments look too sameish. Why does everything have to be bluish puple? I really got this impression at the part of the trailer where the interconnected, large world is shown.
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# ? Nov 13, 2014 12:09 |
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Nemo2342 posted:Rocket Ranger: Reloaded has just started up their kickstarter. Huh, so THAT is why the original game popped up on GoG.
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# ? Nov 13, 2014 12:09 |
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Lucy Heartfilia posted:George Lazenby, looks good so far. The lower pricing tiers are perfectly fine. I'm not so sure about the higher tiers where you can add stuff to the game. Some might be too expensive others too cheap. I would check that. The funding goal for the kickstarter seems nothing out of the ordinary so is probably fine. Maybe some limited early bird tiers should be added. I agree that if you're doing a Metroidvania you need to vary up the environments to some degree. It's part of what makes the genre fun. I would also try to include something about variety of attacks your character can use because if your options are too simple the game will get a bit tiresome.
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# ? Nov 13, 2014 13:07 |
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Nemo2342 posted:Rocket Ranger: Reloaded has just started up their kickstarter. Man, what an obscure game to bring back. I had the NES version of it, was pretty confusing to me at the time.
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# ? Nov 13, 2014 13:23 |
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MaterialConceptual posted:I agree that if you're doing a Metroidvania you need to vary up the environments to some degree. It's part of what makes the genre fun. I would also try to include something about variety of attacks your character can use because if your options are too simple the game will get a bit tiresome. Thanks for the feedback, both of you! Good points. We only want to show areas that are fully completed, which makes for a seemingly samey environment true. At the moment your options for attacking are your sword, a few special moves and 3 different spells. Maybe I should look at adding more options to make gameplay more varied. Definitely something I should consider.
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# ? Nov 13, 2014 13:50 |
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George Lazenby posted:Thanks for the feedback, both of you! Good points. We only want to show areas that are fully completed, which makes for a seemingly samey environment true. At the moment your options for attacking are your sword, a few special moves and 3 different spells. Maybe I should look at adding more options to make gameplay more varied. Definitely something I should consider. Do you have environment concept art you could line up to off to show that the end product won't be as samey as it currently is? I mean, you don't want to overfeature concept art, but you can still use it for purposes like that.
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# ? Nov 13, 2014 13:52 |
George Lazenby posted:Thanks for the feedback, both of you! Good points. We only want to show areas that are fully completed, which makes for a seemingly samey environment true.
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# ? Nov 13, 2014 14:47 |
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evilmiera posted:Yeah, beside a few bugs and keeping to only two classes at the start, it is quite fun. Enemies are varied and you have to be mindful of your actions. Basically Fantasy X-com with an interesting idea for progression in legacy and relics. I enjoyed it right up until they gave me a map filled with those big guys that can two shot your heroes, and also get a shell after the first time you hit them in that turn. Can't hit them without revealing a hero from behind cover, can't kill them in one turn, there's two of them in that group so my hero is basically guaranteed to die! As an added bonus, their attacks also penetrate through heroes so if you aren't paying attention, you can lose two heroes to one of their attacks. I might be an idiot and have missed something about them (maybe the game assumed that I had researched better armor by then?) but after I got total party wiped to just two of those + one other enemy I just quit and figured I'd wait until they'd tweaked the balance a bit more. Also my starting party was 3 Alchemists, 1 ranger, 1 caberjack, which I thought was kind of dumb
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# ? Nov 13, 2014 15:00 |
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# ? May 15, 2024 12:10 |
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So The Diviner probably has a 50% chance of coming out, I suspect. Hope they actually manage to get their new writers to write something.
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# ? Nov 13, 2014 16:53 |