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Arnold of Soissons posted:what the world needs is more 2d metroid games with an emphasis on art direction over everything else, I think I never thought the day would come where "travel across linear 2d stages from left to right" would start to feel like a long-lost innovation. George Lazenby posted:Thanks for the feedback, both of you! Good points. We only want to show areas that are fully completed, which makes for a seemingly samey environment true. At the moment your options for attacking are your sword, a few special moves and 3 different spells. Maybe I should look at adding more options to make gameplay more varied. Definitely something I should consider. At this point with Metroidvanias my question would be what differentiates the game in terms of gameplay? Are there unusual abilities available to the player? Are there any unique features of the environment? Are the enemies particularly complex or surprising? Right now your game looks gorgeous, but a lot of the gameplay feels like stuff I'd seen before. You mention that the player will always feel pressed, but what does that mean? Do enemies take a lot of hits? Inflict high damage? Have difficult attack patterns to break through? What does that do for the game's pace? Etc.
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# ? Nov 13, 2014 17:28 |
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# ? Apr 29, 2024 16:13 |
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George, the section on abilities is ripe for giffage. Would help speak to the gameplay.
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# ? Nov 13, 2014 21:10 |
Nemo2342 posted:Rocket Ranger: Reloaded has just started up their kickstarter.
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# ? Nov 14, 2014 08:25 |
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That NES game Lizard Kickstarter mentioned before is worth backing for updates alone. Lot of interesting stuff about NES game development.
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# ? Nov 14, 2014 09:32 |
Bieeardo posted:The update e-mail suggests they're aiming for an Early Access release by the end of December. It'd be nice to see more of the story content, but I'm not complaining.
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# ? Nov 14, 2014 10:15 |
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How could anybody be so inept as to have "means of communication" so derelict that, of all people centric to your writing-heavy project, you don't manage to get ahold of said writer(s) for months at a time and then discover they've done precisely nothing and left? Skype, phones, email, IM clients---really, you couldn't reckon any of those ahead of time...while clearly being "with it" enough to run and manage a Kickstarter? I don't understand how there can still be projects screwing up so badly here in 2014, though I guess this is something of a new level of screwing up versus most previously blundered projects.
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# ? Nov 14, 2014 15:02 |
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ExiledTinkerer posted:How could anybody be so inept as to have "means of communication" so derelict that, of all people centric to your writing-heavy project, you don't manage to get ahold of said writer(s) for months at a time and then discover they've done precisely nothing and left? Skype, phones, email, IM clients---really, you couldn't reckon any of those ahead of time...while clearly being "with it" enough to run and manage a Kickstarter? This is me being stupid, but I can't figure out what game you're talking about.
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# ? Nov 14, 2014 15:22 |
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ExiledTinkerer posted:How could anybody be so inept as to have "means of communication" so derelict that, of all people centric to your writing-heavy project, you don't manage to get ahold of said writer(s) for months at a time and then discover they've done precisely nothing and left? Skype, phones, email, IM clients---really, you couldn't reckon any of those ahead of time...while clearly being "with it" enough to run and manage a Kickstarter? I'm just disappointed they couldn't divine the position of their writers. After all, they got money for the express purpose of building a good diviner.
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# ? Nov 14, 2014 15:24 |
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ExiledTinkerer posted:being "with it" enough to run and manage a Kickstarter? This may not be the test of competence that you imagine.
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# ? Nov 14, 2014 15:26 |
ExiledTinkerer posted:How could anybody be so inept as to have "means of communication" so derelict that, of all people centric to your writing-heavy project, you don't manage to get ahold of said writer(s) for months at a time and then discover they've done precisely nothing and left? Skype, phones, email, IM clients---really, you couldn't reckon any of those ahead of time...while clearly being "with it" enough to run and manage a Kickstarter?
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# ? Nov 14, 2014 18:37 |
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I agree that Hollow Knight needs to show more variety in its environments. The art looks beautiful, but kind of gives off a depressing vibe. Showing some cheerier (or at least more colorful) environments would balance that out.
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# ? Nov 14, 2014 20:29 |
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SolidSnakesBandana posted:This is me being stupid, but I can't figure out what game you're talking about. They're talking about the Diviner, which was linked at the bottom of last page.
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# ? Nov 14, 2014 20:32 |
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Megazver posted:So The Diviner probably has a 50% chance of coming out, I suspect. Hope they actually manage to get their new writers to write something.
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# ? Nov 15, 2014 00:24 |
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Hey guys, it's me again. Just wanted to say that the Lovely Little Thieves kickstarter HAS passed its funding goal, so at this point if you would like a copy of the game, you can basically get a discount preorder price ($15) by grabbing it in the next five days. After the kickstarter ends, we will have pre-orders open for the game, but the price will be 10 dollars higher, so now that we're past the funding goal line and can produce the game, now's your last chance to get it at a discount right when it comes out if you were interested!
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# ? Nov 15, 2014 02:37 |
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Jay O posted:Hey guys, it's me again. Just wanted to say that the Lovely Little Thieves kickstarter HAS passed its funding goal, so at this point if you would like a copy of the game, you can basically get a discount preorder price ($15) by grabbing it in the next five days. After the kickstarter ends, we will have pre-orders open for the game, but the price will be 10 dollars higher, so now that we're past the funding goal line and can produce the game, now's your last chance to get it at a discount right when it comes out if you were interested! Congratulations. While the fact that it's part dating simulator has turned me off buying it, the fact it's also a choose your own adventure slasher horror almost made me ignore my distaste for romance games. So yeah it's a cool idea and totally deserves to be made/funded. Also it's always nice when a goon project is a success.
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# ? Nov 15, 2014 09:20 |
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Dating sims and whodunnit visual novels getting mashed together into a single entity is good & I hope it stays that way.
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# ? Nov 15, 2014 11:15 |
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Yeah, I'm not sure how it's different than any old Hollywood movie where the Dashing Hero™ (or Heroine™, this is the 21st century after all) and Lovely Maiden™ get together at the end. Just think of it this way- at least now you can decide who the girl ends up with.
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# ? Nov 15, 2014 16:04 |
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When is someone finally going to Kickstart and develop "Scarecam: The Game", the simulator in which you attempt to determine and exploit the phobias of various artificial personalities who have volunteered to test your product.
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# ? Nov 15, 2014 16:31 |
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Has anyone tried out Massive Chalice? I got the key, but I don't like Early Access so i'm waiting for version 1.0 before playing.
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# ? Nov 15, 2014 21:16 |
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Given Double Fine's doings lately I can't see going Early Access again unless it was something massively compelling. And I've never liked being an unpaid beta tester unless... once again, it's massively compelling.
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# ? Nov 15, 2014 21:51 |
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CommissarMega posted:Yeah, I'm not sure how it's different than any old Hollywood movie where the Dashing Hero™ (or Heroine™, this is the 21st century after all) and Lovely Maiden™ get together at the end. Just think of it this way- at least now you can decide who the girl ends up with. Very much this. It's not "oh hey, we're trapped in a house that's actively killing us off but let's FLIRT AND DATE." No. All the choices are based around the survival and mystery aspect, and those choices just happen to end up aligning you with one character over the others, possibly romantically (or possibly not.) Even then, the romance is more "against all odds last survivors Hunger Games love conquers all" in nature than "tee hee you won this person's heart!" dating sim stuff.
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# ? Nov 15, 2014 22:29 |
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RottenK posted:Has anyone tried out Massive Chalice? I've only played for a bit, but at least the early bit is decently polished.
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# ? Nov 15, 2014 22:38 |
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It's pretty good! I wouldn't say "massively compelling" but what's there is a complete game, more or less. The enemy types and player classes are all really well thought out and all fairly dangerous -- Bulwarks have a piercing long-range shot and become virtually invulnerable for one turn after they take damage meaning you're almost forced to position to take them down over multiple turns. Twitchers are scary melee brutes that can swap positions with one of your guys and then pummel someone with a stunning melee attack. Balancing is a bit wonky, and while the enemies do upgrade into "advanced" types as the game goes on, they don't really gain any new tricks. It's lacking a bit of the XCOM progression into progressively scarier dudes as time goes on and the fact there are only three classes similarly limits the breadth of experience (though hybrid classes are coming, supposedly?). I actually really like the "long war" conceit of the game, where characters grow older and eventually die. There are incentives for you to move older and more experienced characters out of combat and into positions where they can leverage their higher stats into research, training (passive XP gain between combat) or fathering/mothering your next generation of warriors. There's also small prompts that come up (Such as "Your Sagewright made a strange box? Do you turn it on, leave it there, or burn the dang thing?") which can take your fighters out of action for several years, or give them personality traits that can be passed on. It's pretty neat, since part of the game I was managing the passing down of some super-trait that boosted strength by 10. If anything, I sort of wish they emphasized the fact that characters aged and got worn down by combat more, forcing you to either rotate people in and out, or to retire someone early because she took too many blows and has a half-collapsed lung as a result. This is all to say that it's not a "half-finished but we'll finish it later!" game, but rather a complete game that feels like it could be expanded.
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# ? Nov 15, 2014 23:24 |
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Nemo2342 posted:Rocket Ranger: Reloaded has just started up their kickstarter. Ugggh, why couldn't it be Rocket Jockey!!!
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# ? Nov 16, 2014 00:28 |
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AxeManiac posted:Ugggh, why couldn't it be Rocket Jockey!!! I'm still waiting right there with you buddy. Best demo of all time.
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# ? Nov 16, 2014 00:36 |
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So I guess the phrase "world builders" in the diviner update means "idea guys/gals". They've got a programmer, an idea guy, and an artist on the team. But no writers.
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# ? Nov 16, 2014 22:31 |
Verdugo posted:So I guess the phrase "world builders" in the diviner update means "idea guys/gals". They've got a programmer, an idea guy, and an artist on the team. But no writers. "Worldbuilding" in the context of writing is when you design parts of the setting the story takes place in. In a fantasy sense, this could be factions, cities, races, alliances, etc. A world builder is basically a writer.
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# ? Nov 16, 2014 23:11 |
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Holy poo poo, an update for Moon Intern went out a couple of days ago. It reads like one of the desperate e-mails I might have sent to a prof the night before the due date of an unstarted essay, but that just makes it strangely endearing.
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# ? Nov 16, 2014 23:40 |
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Segmentation Fault posted:"Worldbuilding" in the context of writing is when you design parts of the setting the story takes place in. In a fantasy sense, this could be factions, cities, races, alliances, etc. A world builder is basically a writer. In most game studios I've dealt with a 'worldbuilder' is typically the person who literally constructs the world, like making a map for an FPS. Creating art assets is one job - Putting them into a game and making a playable level out of it is another, and is a task that can just as often fall on a designer's shoulders instead of an artist's. People who do "world building" in a story/narrative sense typically have the job title of "narrative designer". Or just "designer", depending on who you're talking to.
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# ? Nov 17, 2014 00:13 |
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Yeah but really pretentious writers will also call themselves worldbuilders.
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# ? Nov 17, 2014 00:14 |
I've never seen "world builder" refer to map creation. I've always seen them referred to as "mappers."
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# ? Nov 17, 2014 00:53 |
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Or at least Level Lords.
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# ? Nov 17, 2014 00:58 |
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Verdugo posted:So I guess the phrase "world builders" in the diviner update means "idea guys/gals". They've got a programmer, an idea guy, and an artist on the team. But no writers. Now that I've reviewed the pitch I'm a little surprised I didn't notice they didn't have anyone in the position of lead writer.
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# ? Nov 17, 2014 01:34 |
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Jay O posted:Very much this. It's not "oh hey, we're trapped in a house that's actively killing us off but let's FLIRT AND DATE." No. All the choices are based around the survival and mystery aspect, and those choices just happen to end up aligning you with one character over the others, possibly romantically (or possibly not.) Even then, the romance is more "against all odds last survivors Hunger Games love conquers all" in nature than "tee hee you won this person's heart!" dating sim stuff. Okay maybe it'll be worth a shot. I'll have a proper look at it tomorrow.
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# ? Nov 17, 2014 01:41 |
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Segmentation Fault posted:I've never seen "world builder" refer to map creation. I've always seen them referred to as "mappers." https://www.linkedin.com/vsearch/p?title=world+builder&orig=TSEO_SN&trk=TSEO_SN&domainCountryName=&csrfToken=ajax%3A1642883914726643043 -- If the person is actually creating (modelling/texturing) the art assets their position is usually referred to as an "environment artist", but the task of "take these art assets and make a playable environment from them" is typically referred to as "world building". There are people out there who have worldbuilding as their primary job (working on MMOs, FPSes, etc.), but on smaller teams and projects the work will usually be done either by the artist making the assets or the gameplay designer.
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# ? Nov 17, 2014 03:09 |
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Segmentation Fault posted:I've never seen "world builder" refer to map creation. I've always seen them referred to as "mappers." 3.5 years in industry, I've always seen world builder used to mean level designer or environment artist. I haven't heard the term mapper in a decade, but I don't work on fps games.
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# ? Nov 17, 2014 07:21 |
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Segmentation Fault posted:I've never seen "world builder" refer to map creation. I've always seen them referred to as "mappers." I've heard it refer to that a lot, from people who are both doing it in the industry and as a specific hirable role in the industry. I have never heard anyone call anyone a mapper, ever, since the PC Game Modding heyday of Duke3D/Quake/Halflife. I have had a designer call the large "world bible" of fiction setting elements world building, but typically people are referring to actually constructing the "world" on games where environment art and level design/layout are tightly linked (as opposed to a level designer "designing" and then an environment artist swooping in over the esigner geo to make it actually pretty). Of course I only have 8 years of professional experience in the games industry so I could be wrong But that's all dickwaving. When you have 2 people as writers on a kickstarter game it is because you don't know what you're doing and will never ship a loving game.
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# ? Nov 17, 2014 07:38 |
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George Lazenby posted:Hey so even though I've just been lurking this thread rather than contributing amazing pearls of wisdom, anyone want to take a look at a preview link for our Kickstarter and give some feedback? We're making Hollow Knight, a 2D action-adventure for PC/Mac/Linux. Looks good- all the usual pitfalls of not having a working product, not displaying the working product, or not having gifs of the working product are not present so I'd say you did your due diligence. The gifs look a little choppy, I'd take another crack at them or try converting them to that new psuedo-video format to smooth them out. It looks like Team Cherry is a new group, so if you have experience bottom lining projects or making deliverable for deadlines, that would be good to advertise. Jun 2015 is a pretty quick turnaround time for a kickstarted project, so either internally or externally I'd be making plans for what to do if development drags to 9 months, a year, or more. Usually people promise the moon and then deliver late, which backers are comfortable with, but make sure you have backup cash on hand for food/housing while running over your time budget. Other than that it looks like a good game, I'd probably pick it up on a whim on Steam. mutata posted:3.5 years in industry, I've always seen world builder used to mean level designer or environment artist. I haven't heard the term mapper in a decade, but I don't work on fps games. I see level designers have gotten a touch of the sandwich-artist-itus.
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# ? Nov 17, 2014 15:13 |
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Haha, yeah! gently caress them, right?!
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# ? Nov 17, 2014 18:35 |
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# ? Apr 29, 2024 16:13 |
mutata posted:Haha, yeah! gently caress them, right?! I think he was just joking. Also I have no formal experience in game development so I'll take anyone's word for it as to what people call level designers. I've just seen "mapper" used a lot in the FPS modding community so I assumed that was what they were called.
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# ? Nov 17, 2014 18:48 |