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I find the 249 easier in regards to recoil, but the RPK hits harder for sure. Also, can I get invited to the Steam Group? Thronde is the name, here's a link to my profile to be sure/make it easy: http://steamcommunity.com/profiles/76561197988649565/
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# ? Nov 25, 2014 15:24 |
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# ? Jun 6, 2024 04:19 |
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Two more keys here: edit: and gone! Ledenko fucked around with this message at 08:47 on Nov 26, 2014 |
# ? Nov 26, 2014 08:33 |
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You know, this is one of the first modern military shooters I've played in a decade where I actually like the m16. The sights don't block too much of the screen, and since you kill with one or two shots, I don't mind just using semi-auto. According to the numbers posted on the insurgency wikia, the m16 and m4 actually do slightly more damage than the AK or SKS.
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# ? Nov 26, 2014 17:38 |
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I do feel like the 5.56 rounds kill faster, but the 7.62/.308 chambers penetrate walls and cover better. Especially with AP rounds. Speaking of, It seems (Playing on a goofy modded server anyway) that AP is the way to go for the majority of door-kicking. The ability to take out targets through stuco walls and tin siding and fences seems to far outweigh the HP ammo, any truth to that or is it just the way it seems?
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# ? Nov 26, 2014 19:06 |
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I always roll with AP ammo for that reason. Being able to blow through cover is one of the biggest advantages you can have in this game.
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# ? Nov 26, 2014 19:16 |
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yeah, it feels pretty good to kill someone after they try to hide behind some crap wall and think they're completely safe.
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# ? Nov 26, 2014 19:51 |
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DoombatINC posted:I always roll with AP ammo for that reason. Being able to blow through cover is one of the biggest advantages you can have in this game. AP ammo is honestly such a must-buy that I wish they'd remove it from the game.
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# ? Nov 26, 2014 20:30 |
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Supposedly HP ammo does more damage to limbs than the AP ammo does, so it's good to use in spray-and-pray full-auto weapons, where you're more likely to hit the arms and legs. It's still hard to pass up AP...
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# ? Nov 27, 2014 07:30 |
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Lemon Curdistan posted:The RPK is even better, since it's ridiculously easy to control on full auto and doesn't need optics. Sadly, for balance reasons, the RPK has more recoil than the AKM, even without a foregrip. Goredema posted:Supposedly HP ammo does more damage to limbs than the AP ammo does, so it's good to use in spray-and-pray full-auto weapons, where you're more likely to hit the arms and legs. It's still hard to pass up AP... It's also a war crime!
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# ? Nov 27, 2014 08:11 |
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Armour Piercing Rounds are ridiculous in this and it's fantastic, people get so upset when I kill them through a wall or a floor.
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# ? Nov 27, 2014 08:24 |
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Dvsilverwing posted:Sadly, for balance reasons, the RPK has more recoil than the AKM, even without a foregrip. But less recoil than the M249 when fired full auto (because it has a lower rate of fire), which is the point of comparison here. Lemon-Lime fucked around with this message at 09:40 on Nov 27, 2014 |
# ? Nov 27, 2014 09:27 |
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Could I get a group invite? http://steamcommunity.com/id/Phraggah/
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# ? Nov 27, 2014 09:30 |
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The Steam group never took off and is basically dead, if someone wants to take over admin of it and get some events going, PM me. Right now I'm personally too busy to bother with resuscitating it. I think people have been using Mumble and organizing on Camping The Stairs though. Goredema posted:Supposedly HP ammo does more damage to limbs than the AP ammo does, so it's good to use in spray-and-pray full-auto weapons, where you're more likely to hit the arms and legs. It's still hard to pass up AP... HP does more damage to unarmored areas, not just limbs. Limbs just aren't covered by armor, and most people use armor. And yeah, it's a war crime to use it, ha. I always take AP though just for the cover penetration. HP isn't really worth the points unless you've gotten the rest of your gadgets and such, and even then you have to assume that other players also have enough points to start fielding heavy armor. So does it make sense to give up cover penetration for the chance at random limb shots? Probably not. LogisticEarth fucked around with this message at 15:55 on Nov 27, 2014 |
# ? Nov 27, 2014 15:50 |
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I'll just leave this here, poo poo's worth sharing. https://www.youtube.com/watch?v=XC5BGFGnMQU
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# ? Nov 27, 2014 15:59 |
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LogisticEarth posted:And yeah, it's a war crime to use it, ha. I always take AP though just for the cover penetration. HP isn't really worth the points unless you've gotten the rest of your gadgets and such, and even then you have to assume that other players also have enough points to start fielding heavy armor. So does it make sense to give up cover penetration for the chance at random limb shots? Probably not. The ammo types really don't make sense in this game. There's no world in which HP is worth an extra point compared to AP since armour is so plentiful and you don't generally go out of your way to target limbs (never mind the fact that it's pretty counterintuitive to go for limbs to kill faster anyway), and AP doing extra damage through armour means that there's basically no situation in which you don't want AP. I would much rather they remove AP/HP entirely to remove the false choice.
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# ? Nov 27, 2014 16:03 |
Still waiting on a group invite (though perhaps I forgot to ask in the first place) http://steamcommunity.com/id/hexenritter/
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# ? Nov 27, 2014 17:17 |
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I actually use HP for the first part of a match when on security. Most of the people I see at the start of the round don't look to be wearing armor, probably because it costs significantly more for insurgents than security. AP probably is better overall, but I haven't gotten the hang of shooting through cover yet. No killspam and no hit markers makes it trickier than in CoD4, where I could just follow someone through the walls with the hit markers. How many shots does it usually take through a wall? Is it like 3 or 4, or still 1 or 2?
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# ? Nov 27, 2014 17:54 |
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Are hollow point rifle rounds really even a thing? I figured that was more of a pistol caliber thing, and rifle rounds are generally just pointy and armor-penetrator-y.
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# ? Nov 27, 2014 18:17 |
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Thump! posted:Are hollow point rifle rounds really even a thing? I figured that was more of a pistol caliber thing, and rifle rounds are generally just pointy and armor-penetrator-y. Yessir. Edit: those are AK rounds
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# ? Nov 27, 2014 18:29 |
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The US military even uses some in 5.56, officially because of some aerodynamic wizardry I don't understand with the boat-tailed (tapering at the rear) hollow point shape. They're also popular for hunting or home defense with civilians.
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# ? Nov 27, 2014 18:36 |
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22 Eargesplitten posted:The US military even uses some in 5.56, officially because of some aerodynamic wizardry I don't understand with the boat-tailed (tapering at the rear) hollow point shape. They're also popular for hunting or home defense with civilians. There's something about the tiny divot on the end of a conical shaped projectile that causes it to create an air bubble at the front that something something *trails off* *backs out of the room*
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# ? Nov 27, 2014 18:39 |
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Neat, thanks!
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# ? Nov 27, 2014 18:40 |
DoombatINC posted:Yessir. Ah, my sweet, sweet Wolf. It's the only thing I feed to Svetlana, my SKS.
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# ? Nov 28, 2014 17:30 |
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22 Eargesplitten posted:You know, this is one of the first modern military shooters I've played in a decade where I actually like the m16. The sights don't block too much of the screen, and since you kill with one or two shots, I don't mind just using semi-auto. According to the numbers posted on the insurgency wikia, the m16 and m4 actually do slightly more damage than the AK or SKS. I've found that a number of situations in Insurgency warrant the use of fully-automatic weapons. If I'm security I'll usually use Mk18 for this reason, it's a great weapon for clearing rooms.
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# ? Nov 28, 2014 17:58 |
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My experience with rooms full of people has been that I have less of a problem with ROF than seeing and aiming at the next guy before he shoots me. Or do you just spray down the room with AP from the outside?
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# ? Nov 28, 2014 18:13 |
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https://www.youtube.com/watch?v=gEH_70hMwCk This is amazing.
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# ? Nov 28, 2014 21:07 |
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22 Eargesplitten posted:My experience with rooms full of people has been that I have less of a problem with ROF than seeing and aiming at the next guy before he shoots me. Or do you just spray down the room with AP from the outside? AP is pretty handy, but obviously it costs 2 supply. So I'll use AP on certain maps, and won't bother on others. I think I'm just quite partial to high ROF to be honest, the suppression mechanic works really well with an automatic weapon if you're ever in a tough spot, and I can always use semi-auto when needed. I think the only real issue I have with the Mk18 is that it's more expensive than the m16.
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# ? Nov 28, 2014 23:47 |
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Dravinski posted:I've found that a number of situations in Insurgency warrant the use of fully-automatic weapons. If I'm security I'll usually use Mk18 for this reason, it's a great weapon for clearing rooms. The Mk 18 is good, but the UMP or similar are OK also. Really it depends on the class. Anything automatic is great if you want to keep up suppression fire. Weapon damage/stopping power is kind of a secondary concern, as your best bet on killing dudez is to get the drop on them in the first place. Pistol-caliber weapons can be tricky against armored targets but if you're spamming bullets at the guy, not all will hit armor and you'll likely get a kill anyway. I often run with the UMP as security and do just fine. Insurgents get the AKM for free for nearly every class, so no worries about having to forgo rifle caliber weapons there. Screw anyone who takes the Mk 18 instead of the M249 when playing the Security Support class though. The SAW is a beast, and often vitally important when it comes to laying down suppression. Dravinski posted:AP is pretty handy, but obviously it costs 2 supply. So I'll use AP on certain maps, and won't bother on others. I think I'm just quite partial to high ROF to be honest, the suppression mechanic works really well with an automatic weapon if you're ever in a tough spot, and I can always use semi-auto when needed. I think the only real issue I have with the Mk18 is that it's more expensive than the m16. AP is a nice bonus, but "standard" rounds are usually enough to do the job and have some decent cover penetration as well. The only time I prioritize AP rounds is when playing support. The extra penetration is often essential to get the most out of the suppression effect, as well as get all those sweet lucky kills while spamming enemy positions.
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# ? Nov 29, 2014 00:22 |
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I just played after taking a an absence and there's still adding stuff to the game.
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# ? Nov 29, 2014 00:51 |
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I tend to use either the recently added AK variant of a silence AK74U. On Sec I use the MP5 mostly. Sometimes the UMP. I'm still getting used to some of the updates. Hate how they added so many night maps/variants now. My favorite servers are pretty much %100 night maps and that poo poo gets old quick.
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# ? Nov 29, 2014 00:56 |
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Zuhzuhzombie!! posted:I tend to use either the recently added AK variant of a silence AK74U. I agree. The night maps would be better if NVGs didn't suck so much.
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# ? Nov 29, 2014 00:59 |
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The tire fires scattered around the night maps and any tossed smoke grenades makes spotting targets with the NVGs more challenging due to how distracting the washout on the goggles are when either is in view. Sinjar night is pretty cool in that you can see the explosion effects that the A-10 causes in the background with your NVGs.
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# ? Nov 29, 2014 05:45 |
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Why the hell does the smoke glow anyway? I imagine WP smoke is warm, but the NVGs in the game are light amplification, not e; vv herp. Lemon-Lime fucked around with this message at 12:36 on Nov 29, 2014 |
# ? Nov 29, 2014 10:10 |
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Lemon Curdistan posted:Why the hell does the smoke glow anyway? I imagine WP smoke is warm, but the NVGs in the game are light amplification, not IR. That's literally how NVGs work; they amplify light by looking at parts of the spectrum invisible to the naked eye (infrared). Edit: near-infrared, not infrared itself. DrAlexanderTobacco fucked around with this message at 12:38 on Nov 29, 2014 |
# ? Nov 29, 2014 12:32 |
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Is it me or do shotguns suck? I can never kill anyone with a single shot and i'm almost always dead by the time the second shot is ready.
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# ? Nov 29, 2014 14:11 |
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DrAlexanderTobacco posted:That's literally how NVGs work; they amplify light by looking at parts of the spectrum invisible to the naked eye (infrared). I think he means the difference between active and passive IR. Active will illuminate poo poo up to about 20m.
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# ? Nov 29, 2014 14:38 |
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Mans posted:Is it me or do shotguns suck? I can never kill anyone with a single shot and i'm almost always dead by the time the second shot is ready. I have the exact opposite experience with them. Just a few nights ago I carried my team in a co-op hunt where all the other players died just 2 bots in so I had to kill that last 20 by myself with my shotgun.
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# ? Nov 29, 2014 14:41 |
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Mans posted:https://www.youtube.com/watch?v=gEH_70hMwCk Even the round start music is perfect
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# ? Nov 29, 2014 16:59 |
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Wee Tinkle Wand posted:I have the exact opposite experience with them. Just a few nights ago I carried my team in a co-op hunt where all the other players died just 2 bots in so I had to kill that last 20 by myself with my shotgun. Is there a limit to how many insurgents spawn invade co-op round, or is it until the objective is taken? I have barely played co-op, the team I first tried it with averaged a K/D of about 2:1.
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# ? Nov 29, 2014 18:29 |
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# ? Jun 6, 2024 04:19 |
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Mans posted:https://www.youtube.com/watch?v=gEH_70hMwCk Cheeki breeki iv damke!
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# ? Nov 30, 2014 00:25 |