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has Gilliam ever done anything of like actual importance? cause it seems like he's been sitting around for three and a half games being cryptic and nothing else
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# ? Nov 28, 2014 00:18 |
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# ? May 8, 2024 07:18 |
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Gyra_Solune posted:has Gilliam ever done anything of like actual importance? cause it seems like he's been sitting around for three and a half games being cryptic and nothing else He did some System XM stuff at the end of OG2.
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# ? Nov 28, 2014 00:21 |
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bubblegumbo0 posted:I want ZZ in the next game, it's criminal that they havent appeared yet in the Z universe. oh my god I forgot about the few seconds of the evolution of cro-magnon->amuro->kamille->judau in the OP
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# ? Nov 28, 2014 00:26 |
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Rascyc posted:ANIME JA NAI Please it's Skull->Monkey->Cro-Magnon->Amuro->Kamille->Judau
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# ? Nov 28, 2014 01:46 |
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I just found out that a SRWOGS2 soundtrack exists after all and bought it. That's the newest one though, and none for the Z series except for the first I guess. Digital versions on iTunes or whatever would be nice, and I would like a pony as well.
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# ? Nov 28, 2014 03:37 |
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Samurai Sanders posted:I just found out that a SRWOGS2 soundtrack exists after all and bought it. That's the newest one though, and none for the Z series except for the first I guess.
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# ? Nov 28, 2014 03:39 |
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Trombe has been dead for a long time, right? He should probably just get a new horse.
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# ? Nov 28, 2014 03:49 |
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Samurai Sanders posted:Trombe has been dead for a long time, right? He should probably just get a new horse. I wish at some point he had been in a non original game with G Gundam and gotten to ride Funsaiki.
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# ? Nov 28, 2014 04:10 |
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Ethiser posted:I wish at some point he had been in a non original game with G Gundam and gotten to ride Funsaiki.
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# ? Nov 28, 2014 04:12 |
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Samurai Sanders posted:Trombe has been dead for a long time, right? He should probably just get a new horse.
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# ? Nov 28, 2014 05:14 |
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Gyra_Solune posted:has Gilliam ever done anything of like actual importance? cause it seems like he's been sitting around for three and a half games being cryptic and nothing else In the OGverse, he came from the Shadow Mirror universe, and his technology was what allowed the SM to make the dimensional jump in the first place.
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# ? Nov 28, 2014 17:37 |
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maou shoujo posted:In the OGverse, he came from the Shadow Mirror universe, and his technology was what allowed the SM to make the dimensional jump in the first place. I thought all Gilliams in the games were the same Gilliam? Maybe I read something wrong, or just made that my headcanon, or something...
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# ? Nov 28, 2014 20:28 |
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Emuticus posted:I thought all Gilliams in the games were the same Gilliam? Maybe I read something wrong, or just made that my headcanon, or something... Yeah, it's not all the same Gilliam. The OG one never refers to other previous games... At least, not that I recall.
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# ? Nov 28, 2014 23:53 |
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maou shoujo posted:In the OGverse, he came from the Shadow Mirror universe, and his technology was what allowed the SM to make the dimensional jump in the first place. This is incorrect, he even tells Vindel in his boss dialog that "No I didn't come from your universe either"
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# ? Nov 29, 2014 00:10 |
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OG Gilliam and SRW Proper Gilliam are 2 different people, although technically they're 5 different people since there are 3 OG Gilliams (GBA+OVA, anime, PS). How many Ingrams and Cobrays are there?
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# ? Nov 29, 2014 01:08 |
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Hokuto posted:Yeah, it's not all the same Gilliam. The OG one never refers to other previous games... At least, not that I recall. He does. He makes some vague references to the previous games and in the anime version he actually armors up very briefly IIRC. Broken Loose posted:OG Gilliam and SRW Proper Gilliam are 2 different people, although technically they're 5 different people since there are 3 OG Gilliams (GBA+OVA, anime, PS). There are multiple Ingrams but only one Cobray.
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# ? Nov 29, 2014 01:09 |
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ImpAtom posted:He does. He makes some vague references to the previous games and in the anime version he actually armors up very briefly IIRC. RIGHT. I totally forgot about that! Especially with the The Inspector bit, it's pretty clear there's only 1 Gilliam.
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# ? Nov 29, 2014 01:16 |
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In OG1 he says that he and Ingram are both fated to wander over multiple dimensions, then there's the whole "I'm not from your world" thing he does to Vindel (and Axel), and his codes for System XN are all references to Hero Senki. And he has brief moments of recognition for Masaki and I think Fighter Roar, though he plays them off. There really is only one Gilliam. I really hope they do some sort of dimensional traveler's club with him and Cobray when Cobray finally shows up for real. I just want to see them hanging out a bit, it would be cool.
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# ? Nov 29, 2014 01:24 |
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Ing Egret shows up and they treat him like Ingram's annoying little brother.
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# ? Nov 29, 2014 06:51 |
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So I just wrapped up a game and I was thinking of starting up Gundam Breaker 1 because why not I have some time to kill before Christmas, but does anyone have some kind of starter guide or whathaveyou? I took a quick look around and apparently the suggested guide is roughly an hour long series of videos! I'd really just rather have an article I can read that explains all the mechanics and maybe some screenshot pictures like the Gundam SEED Battle Destiny guide.
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# ? Nov 29, 2014 10:24 |
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Policenaut posted:So I just wrapped up a game and I was thinking of starting up Gundam Breaker 1 because why not I have some time to kill before Christmas, but does anyone have some kind of starter guide or whathaveyou? I took a quick look around and apparently the suggested guide is roughly an hour long series of videos! I'd really just rather have an article I can read that explains all the mechanics and maybe some screenshot pictures like the Gundam SEED Battle Destiny guide. Depending on your budget you might be better off waiting since Gundam Breaker 2 is out slightly before christmas.
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# ? Nov 29, 2014 18:51 |
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Policenaut posted:So I just wrapped up a game and I was thinking of starting up Gundam Breaker 1 because why not I have some time to kill before Christmas, but does anyone have some kind of starter guide or whathaveyou? I took a quick look around and apparently the suggested guide is roughly an hour long series of videos! I'd really just rather have an article I can read that explains all the mechanics and maybe some screenshot pictures like the Gundam SEED Battle Destiny guide. Those videos are way too long. When I'm not phone posting I'll see what I can find on my hard drive. Or we can coop and I can answer questions live, if you like.
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# ? Nov 29, 2014 19:18 |
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Banpresto apparently registered this site http://srw-z3-tengoku.suparobo.jp/ So maybe we'll get some SRWZ3-2 info soon.
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# ? Nov 29, 2014 19:50 |
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Probably a Christmas announcement, I'd guess.Caros posted:Depending on your budget you might be better off waiting since Gundam Breaker 2 is out slightly before christmas. I actually bought the Greatest Hits release a few months back alongside some other import Vita stuff. Midjack posted:Those videos are way too long. When I'm not phone posting I'll see what I can find on my hard drive. Or we can coop and I can answer questions live, if you like. Any kind of text stuff would be greatly appreciated. I hate videos because if I ever need to go back to something I have to scroll through the video and it's so inconvenient compared to like a wiki guide or translated screenshots.
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# ? Nov 30, 2014 00:14 |
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...So I kind of want to do a "demo" of sorts for a fangame. It'd just be six stages since that marks a very clear cutting-off point as Second Impact and like every other alien invasion apocalypse along with a short time skip happens right after that. It would pretty much be Macross Zero (and probably Hikaru would show up too, the route split on stage 5 to actually be on the Macross when it folds wouldn't happen here), the end of Gundam 00, and the first three episodes of Kissdum, with Getter Robo, Godam, and the Blue Earth tagging along (also the first episode of Gunbuster happens but Noriko doesn't stick around), and guest appearances by Shinji, Takeru, that one dude from Blue Gender, and M3 stuff since the backstory of that folds nicely into the events of Macross Zero. Mostly this'd be to test if such a thing would be feasible to keep up for a whole game, if C&Ds would get out and shut things down without having indeed made an entire game, and examine the possibility of some sort of Kickstarter-esque thing (this is kinda unlikely since it does indeed involve making money indirectly from another IP but even in beta demo stage there would be SUPER ROBOT WARS IS THE PROPERTY OF BANPRESTO AND NAMCO THIS IS A NON-PROFIT MEDIA MADE BY UNAFFILIATED FANS plastered at every noticeable point conceivable and indeed, even if a kickstarter happened it would be a free game). It'd probably be pretty much an extensive hack of J or something, using a similar engine to that (or possibly K or L instead, DS games are harder to get into though). Counting everything there'd be about...at most 75 units total (this is counting stuff like the five identical recolored NES-1 vipers and the Get Machines, and of course enemy units) and 10 songs, which is not exactly something to throw together in an afternoon, but not some huge daunting megaproject either.
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# ? Nov 30, 2014 01:25 |
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Policenaut posted:Probably a Christmas announcement, I'd guess. OK, I don't have anything on my hard drive but I do have my cheatsheet notecards from when I was playing a lot several months ago. First off, a lot of the menus are in English, or have English subtitles, so you get a lot of help there. In the customization screens, the parts list the unit number in English (RX-78-2, MS-06S, etc) so even if you can't read the Japanese text you know that it's the Gundam's backpack or a Zaku shield. Controls (Vita) Left stick: move D-Pad: equip option part Right stick up: target nearest elite/ace/powerful enemy Right stick left/right: switch target Right stick down: target nearest enemy Start: pause Square: Horizontal melee Triangle: Vertical melee Circle: use equipped option part X: Jump, hold to keep going up X + Left stick: boost in that direction L: Hold to switch to ranged weapon L + Square: basic ranged attack L + triangle: special ranged attack (charge attack, burst fire, etc) R: Hold to block, also hold to bring your parts back together if your gunpla is broken apart R + X: Dodge R + Square, Triangle, Circle: each of these will activate an EX action you loaded into those slots at setup (Note 1) Touchscreen lower left: Reset camera to behind you Touchscreen lower right: Toggle camera auto lock on/off Touchscreen bottom center: Awakening mode (Note 2) (Note 1) You earn EX actions by leveling up; some of them require special parts (Satellite Cannon requires the X's backpack, All-Range Attack requires a backpack with funnels). (Note 2) Partway through the game you will unlock the awakening gauge (aka tension gauge), when you do this you'll see a meter slowly build up during the level. When full, tap the meter and you get some benefits - HP regeneration, greater melee range, more shots before ranged has to cool down, and you look like you just engaged Trans-Am. Stats in "Set Up your Gunpla" screen: Just to the left of your gunpla's model you see "Gunpla specs" Health Physical Defense Beam Defense Shield Melee Attack Range Attack Max Points Cost (Note 3) Current Points Cost Below that, "Weapons Aptitude", which are positive or negative multipliers to your damage with those types of weapon. Saber/sword Axe 2-hand sword Whip Lance Unarmed Rifle Heavy/long Rifle Machine gun Gatling gun Bazooka When swapping parts out, blue numbers mean it's higher that what's currently equipped, red numbers are lower. The only one that's better to see red is the current cost stat. For aptitude, blue bars to the right are better than red bars to the left; no bars means no effect one way or the other. (Note 3) Each part you equip has a point value, which counts against your max cost. Max Cost increases as your OS level increases, I believe. Current cost is how many points your gunpla is currently worth, and comes into the game when you're playing a stage where each time you die your team's strength is decreased by the cost of your unit (e.g. 3000 team strength can lose a 1000-point unit 3 times or a 500-point unit 6 times before the team loses). I'll get together another post about building and playing shortly, but that gets you started. The upload save function is for cross saving to PS3 and/or backing up on their server if you lose your Vita or something, so you can ignore it for now. Midjack fucked around with this message at 03:29 on Nov 30, 2014 |
# ? Nov 30, 2014 02:30 |
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Gyra_Solune posted:if C&Ds would get out and shut things down without having indeed made an entire game, and examine the possibility of some sort of Kickstarter-esque thing But Kickstarter is just going to get you into trouble. quote:It'd probably be pretty much an extensive hack of J or something, using a similar engine to that (or possibly K or L instead, DS games are harder to get into though). Anyway, insert SRW Eternity joke here.
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# ? Nov 30, 2014 03:08 |
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I look forward to playing your game about Mobile Wear Gunblock and Bazinga P teaming up.
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# ? Nov 30, 2014 03:11 |
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HitTheTargets posted:I look forward to playing your game about Mobile Wear Gunblock and Bazinga P teaming up. Don't forget about Gotten Robot.
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# ? Nov 30, 2014 03:17 |
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HitTheTargets posted:I look forward to playing your game about Mobile Wear Gunblock and Bazinga P teaming up. I'm looking forward to Venusian Predecessor Nabisco.
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# ? Nov 30, 2014 03:28 |
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That Gundam Breaker talk reminded me, there was a new PV a few days ago for the sequel that I think everyone should see, even if they don't care overmuch for the game. https://www.youtube.com/watch?v=YnXeSgjUbWI MAMMOTH GUNDAM. THIS IS THE BEST THING I NEVER KNEW I ALWAYS WANTED.
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# ? Nov 30, 2014 03:33 |
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Infinity Gaia posted:That Gundam Breaker talk reminded me, there was a new PV a few days ago for the sequel that I think everyone should see, even if they don't care overmuch for the game. Huh, when did a Koyasu-voiced character pilot Perfect Gundam and Perfect Zeong? The joke there that Perfect Strike and Epyon's pilots are both also Koyasu-voiced so I assume the other two are in the joke too.
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# ? Nov 30, 2014 03:46 |
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Playing the game It's the same for multiplayer or single player. If you play single, you'll have some AI buddies with you; they generally play OK except during defense missions (we'll get to mission types in a moment). L stick: walk R stick: camera Start: Menu, selections are "Messages", "Options", and "Exit Hangar" When you're in the hangar you can walk around and look at the robots from different angles. Walk up to your robot and press circle to go to the Gunpla Setup screen (same on accessible from the main menu). Walk up to someone else's and press circle to look at the parts and stats. Walk to the pedestal near the center of the room and press circle to select a mission to play. The missions are divided into chapters; the leftmost tab is "all missions". There are 100 missions total. Some missions get a + sign on the right when you beat them once, they are the same thing but harder as a + mission. If you want to select a different mission, go back to the pedestal and pick a different one from the list. Mission types: Normal - kill everything Defend - keep a memory core alive against waves of attackers Survival - like normal, but the level ends if you die Defend Survival - like defend, but the level ends if you die Team Attack - duel another team; each time a team member dies the team's strength is lowered by the robot's cost. Area Raid - king of the hill. Stand near the checkpoint with no enemies in the radius to capture it. Once captured the checkpoints stay captured; get them all to clear the area. Survive missions are much easier in multiplayer because human players can revive each other (and you can revive CPU partners) - if you revive a downed teammate it doesn't count as a kill. CPU partners can't ever revive human players, though. After you've selected a mission, go to your robot and press square, this makes you ready and when all players are ready (multiplayer only) the mission starts. When playing you have a map in the upper right, list of EX actions and equipped option part in the lower right, your health (blue, with number) and boost (green) in the lower left, your teammates' health above yours, and time limit in the upper left. If you lose all your health you respawn (except in survival missions) at a penalty of some points On the map, your number is your position and teammates' numbers are their positions. Your field of view is also indicated. White dots are item boxes, yellow dots are sprues, red dots are enemies. Item boxes will have either green orbs (health), purple orbs (ammo recover for option parts except health packs), or sparkles (GP - in game money). Pick up all sprues before departing an area. In team attack, area raid, and after some big fights, item boxes will appear - make sure to open them and collect the contents before departing the area as they contain good sprues. While playing, you can't pause even in single player. Start brings up a map of the overall level, with your current sprues and money collected also displayed. Most levels are several areas that you move between; often you have to kill everything to open up the next area. Some enemies don't spawn until you cross a certain point so walk all over the area if you haven't gotten everything yet. Some elite units won't spawn if you haven't earned a certain number of points in the area - you earn points for kills, kill streaks, and a variety of other actions. The Heroic Finish EX action also gives you points. In multiplayer there isn't any competition for pickups - everyone gets all the sprues that the team collected, and pickups don't disappear for you until you pick them up - all 4 people can get the same health orb, one time each. However, you do get individual points for kills. When you're all done, you can hold select to skip the remainder of the 30 second post level countdown (grab all the sprues from the final boss). At the end of the level you see a graph that shows all players' point totals. Above a certain amount (different for each stage) is Norma Cleared, which gives you decals for parts. You equip these when painting in the customization area. You'll then get a display of all the parts you picked up. Press triangle to take them all into your inventory; unless you're post-post-post-game you should always build and sell them for money. If you died during the level, you'll lose a random sprue for each death. Sprues have different quality that increases as you progress through the missions. White HG<Blue HG<Purple HG <Purple MG<Red MG<Gold MG. This will come into play when building. Some weapons are better than others at causing parts drops when you destroy an enemy, the Satellite Cannon is particularly good as are axes. Midjack fucked around with this message at 04:59 on Nov 30, 2014 |
# ? Nov 30, 2014 03:53 |
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Sold. Right after watching this I realized I needed this in my life. Though I'm not sure why the heck the PS3 version is so much more expensive than the Vita version. Also, free DLC? yes please. Why the heck is Bandai Namco being so nice to me lately? Also is there online multiplayer? And can a PS3 player play online with a Vita player?
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# ? Nov 30, 2014 03:54 |
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Hahaha. Looking at the unit list at the end: They include Build Strike Gundam, the three Try Units, and from AGE they include AGE-1, AGE-1 Titus and all three forms of AGE-2 but absolutely nothing from AGE-3. Go gently caress yourself, Kio Asuno.
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# ? Nov 30, 2014 03:55 |
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ImpAtom posted:Huh, when did a Koyasu-voiced character pilot Perfect Gundam and Perfect Zeong? The joke there that Perfect Strike and Epyon's pilots are both also Koyasu-voiced so I assume the other two are in the joke too. Mu La Flaga (Koyasu) was the pilot of the Perfect strike, and Koyasu appears to have done voicework for Plamo-Kyoshiro, so that is probably where he did the Perfect Zeong.
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# ? Nov 30, 2014 03:59 |
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Getsuya posted:Sold. Right after watching this I realized I needed this in my life. Though I'm not sure why the heck the PS3 version is so much more expensive than the Vita version. Also, free DLC? yes please. Why the heck is Bandai Namco being so nice to me lately? Yes to online multiplayer, unsure if PS3 can play with Vita. Possibly, considering it's at the very least cross-save. Also, if you think that's good, the Gundam Breaker devs are SERIOUSLY nice. They released pretty much a full expansion to the original game, with some 40-odd missions and a few new suits, including a few new mission types as well, for absolutely free. Not even as DLC, they just patched it in. Those guys are great, and if they keep it up, Gundam Breaker 2 is shaping up to be a seriously fun time. Can one of our Japanese speakers translate the bit where they seem to be talking about upgrading weapons to different models, if they don't mind? That feature wasn't in the original Gundam Breaker, and it seems pretty cool. Edit: I just spotted what looks like a Blue Destiny Unit 1 head on a rewatch. Delightful. Also looking at the list at the end, EX-S Gundam is under missions, but not units. This makes me simultaneously happy that we'll probably have an Ex-S Gundam boss fight, and sad that this means it won't be playable. Infinity Gaia fucked around with this message at 04:05 on Nov 30, 2014 |
# ? Nov 30, 2014 03:59 |
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ImpAtom posted:Hahaha. Looking at the unit list at the end: Goddammit, if only anyone loving else could've piloted that the AGE-3 and FX, I really like those.
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# ? Nov 30, 2014 04:01 |
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Caros posted:Mu La Flaga (Koyasu) was the pilot of the Perfect strike, and Koyasu appears to have done voicework for Plamo-Kyoshiro, so that is probably where he did the Perfect Zeong. Yeah, I got perfect Strike and Epyon, I was wondering about Pefect Gundam and Perfect Zeong. That explains that.
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# ? Nov 30, 2014 04:04 |
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# ? May 8, 2024 07:18 |
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Infinity Gaia posted:Can one of our Japanese speakers translate the bit where they seem to be talking about upgrading weapons to different models, if they don't mind? That feature wasn't in the original Gundam Breaker, and it seems pretty cool. Enemies no longer drop just straight up parts, they also drop materials (in the video the example it zooms in on is him picking up some high quality plastic). If you have enough materials you can evolve your current parts into various more powerful versions. It shows the example of a laser rifle going through various upgrades and also shows a head piece with 5 different other head pieces it can be evolved into.
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# ? Nov 30, 2014 04:05 |