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they will have other aiming options, just like in OoT3ds instead of discussing this, let's laugh at the guy who doesn't want a Wii U
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# ? Dec 6, 2014 17:24 |
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# ? Jun 6, 2024 01:11 |
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Cake Attack posted:they will have other aiming options, just like in OoT3ds i'm trading my xbox 360 for one in march when my xbl runs out and dark souls 2 comes to ps4.
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# ? Dec 6, 2014 17:26 |
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That game looks really good and I don't know why people are saying it's ugly. I like the bright colors, that they intentionally designed it, it seems, around viewpoints and marking the map, which lends itself well to the very good Wii U gamepad, which worked great for Windwaker HD. I liked the variety of landscape and the variety of trees once they were solidly in a forest. It is good that Epona can drive herself a bit so that you can focus on shooting your enemies while traveling, and the slow-mo mechanic, if they do it right, could be really fun. My one regret about the trailor is that it did not showcase a cucco, so that Aonuma could do his cucco dance.
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# ? Dec 6, 2014 17:58 |
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Saw this on Twitter:
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# ? Dec 6, 2014 18:15 |
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The gyro aiming in Wind Waker works great because they let you use it along with the stick - it's better than the stick for fine adjustments, while the stick is better for bigger movements (unless you want to be spinning around in your chair). This is a much better way of doing it than just forcing the new gimmick controls on the player while removing the tried and tested alternative (hello Skyward Sword, Phantom Hourglass, Spirit Tracks, I'm looking at you) and I hope the new game follows suit.
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# ? Dec 6, 2014 18:25 |
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Gyro aiming is good and cool and it made the annoying shooting minigames in OoT3d super easy.
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# ? Dec 6, 2014 18:48 |
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Dolphin posted:That world looks terrible. Like it was designed by someone that doesn't know what a landscape looks like, like someone took an entire country and smooshed it into a couple square miles. Congratulations, you just described the overworld of every Zelda game ever made.
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# ? Dec 6, 2014 18:54 |
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All I'm asking for is for Nintendo to give up and go 3rd party. Is that really so much to ask?
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# ? Dec 6, 2014 19:27 |
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ColdPie posted:All I'm asking for is for Nintendo to give up and go 3rd party. Is that really so much to ask? Yes, it is.
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# ? Dec 6, 2014 19:31 |
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ColdPie posted:All I'm asking for is for Nintendo to give up and go 3rd party. Is that really so much to ask? the wii U is currently the best console on the market
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# ? Dec 6, 2014 19:35 |
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I want to buy a Zelda game on Steam.
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# ? Dec 6, 2014 19:45 |
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Shadow of the Colossus borrowed from Zelda, and then Zelda borrowed from Shadow of the Colossus. The cycle is complete. We've all seen this before, but remember it anyway.
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# ? Dec 6, 2014 19:51 |
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MokBa posted:Oh man that looks great. I'm just hoping they actually populate that world with secrets and activities instead of wholesale ripping off Shadow of the Colossus Actually, I hope they literally just create SOTC with a Zelda theming. 13 giant bosses you have to traverse through the world to fight, bringing back their ungodly power to revive Zelda from the brink.
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# ? Dec 6, 2014 19:55 |
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ColdPie posted:All I'm asking for is for Nintendo to give up and go 3rd party. Is that really so much to ask? Everyone look at this dumbass and laugh.
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# ? Dec 6, 2014 20:00 |
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My baseless guess is this game will take place in the huge post wind waker new hyrule, after the Spirit Tracks. Maybe even have that for fast travel to make it even more of a western. My only reasoning is because both areas are huge.
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# ? Dec 6, 2014 20:03 |
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ColdPie posted:All I'm asking for is for Nintendo to give up and go 3rd party. Is that really so much to ask? I bet you agree with this article. https://games.yahoo.com/news/pokemon-killing-nintendo-203038043.html Edit: greatn posted:My baseless guess is this game will take place in the huge post wind waker new hyrule, after the Spirit Tracks. Maybe even have that for fast travel to make it even more of a western. I'm hazarding a guess at post-Skyward Sword, before they colonize the land that will become Hyrule.
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# ? Dec 6, 2014 20:08 |
greatn posted:My baseless guess is this game will take place in the huge post wind waker new hyrule, after the Spirit Tracks. Maybe even have that for fast travel to make it even more of a western. Lol, you think they're not going to make up a fourth timeline split for this.
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# ? Dec 6, 2014 20:11 |
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MokBa posted:Let's acknowledge the fact that playing on the WiiU gamepad means that we don't have to flail our arms around anymore to swing a sword. Glory be! You didn't have to flail your arms around to play Skyward Sword.
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# ? Dec 6, 2014 20:14 |
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It mostly looks really good, although it does prove for sure that earlier video was just a cinematic or a pre-rendered "artists interpretation", a good bit of things look different. Still, pretty close. I'm pretty amazed at how big the world looks, that's awesome. I love to run around in big skyrim worlds. It does feel a bit empty though... And wow, objects out in the distance look like rear end. I guess they're pushing the WiiU hardware as hard as it can go already. Floating arrow shots look fun as hell. Epona mostly auto-driving is pretty great. Definitely interested to play this one, although a bit cautious of some things.
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# ? Dec 6, 2014 20:20 |
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ChaosArgate posted:I bet you agree with this article. Looking at it, it does appear to be Hyrule - you have something that could be Lake Hylia in the south, and the zora domain to the north east, with a rather volcanic looking splotch that might be Death Mountain north of that. The really curious bit for me though is that there's what appears to be outright ocean to the east, whilst Hyrule is typically more of a landlocked country. However, with some of the shading, it looks like the darker patches are lower lying plains (ie, Hyrule field and such), whilst the outer circle of the map is mountainous highlands, which would give the devs a reason to have rough, winding roads to extend the travel time (ie, how Skyrim did it). For reference.
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# ? Dec 6, 2014 20:42 |
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Spacebump posted:You didn't have to flail your arms around to play Skyward Sword. It's an exaggeration. I actually didn't have many problems with the SS controls and enjoyed them more than most, but I'd still rather go back to the old system.
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# ? Dec 6, 2014 21:58 |
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I predict there will either be multiple control schemes possible, or the game will switch to Wii Remote Plus + Nunchuck when combat happens. Miyamoto himself said in an interview after Skyward Sword he didn't see how we could ever "go back" from NOT using motion control sword fighting. Personally, I hope we can at least use the Wii U Pro Controller for most of the game. Also, I am excited for this game. Nintendo has NEVER made a bad Zelda game. Some Zelda games are way better than others, but there hasn't been an actual BAD Zelda game and you all know that! Glad that a transitioning day-night is back. In Skyward Sword it was either DAY or NIGHT and no in-between. Spectacle Rock fucked around with this message at 22:06 on Dec 6, 2014 |
# ? Dec 6, 2014 22:03 |
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Spectacle Rock posted:Also, I am excited for this game. Nintendo has NEVER made a bad Zelda game. Some Zelda games are way better than others, but there hasn't been an actual BAD Zelda game and you all know that! https://www.youtube.com/watch?v=ZTt-kfPvRks
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# ? Dec 6, 2014 22:05 |
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I clearly said made by "Nintendo." The Phillips games had zero input from Miyamoto and are thus non-canon Ok, I see your point, there have been BAD Zelda games, but zero bad Zelda games that were made by Nintendo. CD-I doesn't count! edit: Zelda II for NES was different, but it wasn't bad. For its time it was an adventurous product. It probably is the black sheep on the Nintendo Zeldas, but that doesn't make it bad. People mistake BAD for INSANELY DIFFICULT. You had to be a gaming guru to even possible make it to the final dungeon.
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# ? Dec 6, 2014 22:06 |
Spectacle Rock posted:...but there hasn't been an actual BAD Zelda game and you all know that! I know this is a challenge... Zelda II maybe?
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# ? Dec 6, 2014 22:06 |
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Link's Crossbow Training was alright I can't loving believe I bought that though edit; Actually my dad did
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# ? Dec 6, 2014 22:09 |
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Spectacle Rock posted:I predict there will either be multiple control schemes possible, or the game will switch to Wii Remote Plus + Nunchuck when combat happens. Conversely, after playing SS and going back to TP, not being able to easily transition from day to night or vice versa is pretty frustrating. I don't think running around in circles or setting the controller down for 5-10 minutes just so you can catch a Poe that only comes out at night adds anything to the game.
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# ? Dec 6, 2014 22:12 |
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Mahoning posted:Conversely, after playing SS and going back to TP, not being able to easily transition from day to night or vice versa is pretty frustrating. I don't think running around in circles or setting the controller down for 5-10 minutes just so you can catch a Poe that only comes out at night adds anything to the game. Ocarina of Time, the first game to do a transitioning day night system, did it the best. If you just wait around, time changes normally. If you want to go straight to night or day, play the Sun's Song. Twilight Princess needed some version of the Sun's Song. I remember waiting for those poes as well and it wasn't fun.
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# ? Dec 6, 2014 22:22 |
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Yeah but did Skyward Sword have ROLLGOALLL?
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# ? Dec 6, 2014 22:23 |
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I do not see how this discounts what they said Ironically that Zelda did more than all the other Zeldas combined.
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# ? Dec 6, 2014 22:26 |
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Spectacle Rock posted:Ocarina of Time, the first game to do a transitioning day night system, did it the best. I think I remember TP having a feature where it would always be night when you left the trials place and day when you left the city in the sky. Or something like that. Either way though, the system should have been as easy as OoT's.
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# ? Dec 6, 2014 22:30 |
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Spectacle Rock posted:Also, I am excited for this game. Nintendo has NEVER made a bad Zelda game. Some Zelda games are way better than others, but there hasn't been an actual BAD Zelda game and you all know that! Spirit Tracks came pretty loving close.
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# ? Dec 7, 2014 00:07 |
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Sakurazuka posted:Phantom Hourglass came pretty loving close. FTFY I actually didn't mind Spirit Tracks, but a large part of that might have been the kickass overworld theme.
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# ? Dec 7, 2014 00:20 |
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Phantom Hourglass didn't make me gently caress around with trains for 20 minutes to get anywhere, so nah.
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# ? Dec 7, 2014 00:25 |
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Gandalf21 posted:FTFY Zelda being useful was pretty nice too. And Malladus might've been a dumb train beast but holy poo poo did it have excellent boss themes.
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# ? Dec 7, 2014 00:26 |
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Pretty much all we've seen is the world map with not a lot of detail in things, enemy goblins and reused Epona models. I cannot wait to compare the finished game to this little off center peak because man Nintendo polishes their games so much. I'm going to collect all the bugs
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# ? Dec 7, 2014 00:33 |
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Triskelli posted:I know this is a challenge... Zelda II maybe?
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# ? Dec 7, 2014 00:36 |
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Yeah, but let's remember that Hyrule warriors was a cheap palette swap of existing games to cash in on the fact that people think there are no bad zelda games.
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# ? Dec 7, 2014 00:44 |
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Hyrule Warriors is a good game. Miles ahead of, say, Twilight Princess.
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# ? Dec 7, 2014 00:47 |
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# ? Jun 6, 2024 01:11 |
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ikanreed posted:Yeah, but let's remember that Hyrule warriors was a cheap palette swap of existing games to cash in on the fact that people think there are no bad zelda games. Hyrule Warriors is a good game, though.
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# ? Dec 7, 2014 00:47 |