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I'm sure a dedicated Beast Mode button would be infuriating. You'd accidentally hit it at the worst times. And then people would be still complaining about it nearly a decade later
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# ? Dec 9, 2014 15:33 |
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# ? Apr 29, 2024 13:39 |
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Astro Nut posted:I actually wonder on whether its a hurricane (though that would be awesome, and not without its place in Zelda), or if perhaps its a snow region. For some nerdy reason, the thought of weather systems being tracked on the Gamepad map really appeals to me.
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# ? Dec 9, 2014 15:38 |
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ImpAtom posted:I never got the "it takes multiple button presses to become a wolf" thing because like... yes, it does. Not to mention it isn't even the worst case of "too many button presses for *action*" in the series by a long shot. Everyone looooves Majora's Mask so much but gently caress the Stone Tower Temple and gently caress the Elegy of Emptiness. It's literally 10 - 12 button presses (8 of which have to be memorized) to flip one switch.
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# ? Dec 9, 2014 15:39 |
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The only Zelda thing worth really complaining about for decades are those loving invisible holes in the final Zelda II dungeon.
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# ? Dec 9, 2014 15:59 |
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Chinston Wurchill posted:For some nerdy reason, the thought of weather systems being tracked on the Gamepad map really appeals to me. This would be incredible. Instead of summoning a weather effect where you stand, you actively change the weather dynamic around you! Just imagine calling an actual hurricane to your location - you play the ocarina, the sky turns dark, and you see a giant whirling storm of death come closer. If the whole environment reacts to things like that, it could be another tool with a vast array of different uses. Don't just make magic beans grow into climbable ledges, change the entire battlefield, make slopes slick with rain, make everyone (including you) tumble through violent storms, call blinding sunlight or random lightning strikes that tend to hit high places... And by observing the actual weather around you, you can make certain effects extra-strong, like taking advantage of passing storms. Probably sounds much more awesome than it'd actually be ingame, but oh well.
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# ? Dec 9, 2014 16:59 |
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I thought TP was ok for the Link parts, but I would've been fine just cutting the wolf out of the game entirely. Agree that people have selective memories. If it wasn't the wolf button presses, it was playing those ocarina tunes and then having to listen to them repeated back to you every loving time, or the wind baton when I needed to turn right in the ocean, or swapping masks 3 times in the MM puzzle dungeons... All the 3D games could use some UI streamlining. At least the 3DS release of OoT did a bit of that with the iron boots.
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# ? Dec 9, 2014 17:53 |
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greatn posted:I was trying to find the LP from SA of Four Swords Adventures where the guy hooked up Four Gamecubes, a Wii, and five CRTs or something insane, can anyone help me out? Don't remember the user, and searching on youtube is getting me trash LPs. This is from many pages back, but thanks greatn for asking about this, and thanks Aurora for posting it. I'd never seen this game played through. The way they utilize handheld vs. TV screen in this game makes me really optimistic about the way it'll be handled in the new Zelda game. There's obvious stuff like the handheld being used for caves and houses and stuff, but in Episode 1-3 I was really impressed by what the four of them did. They got stuck and didn't know what to do, so they all split up and used their own screens to investigate a large area, until one of them found something and called everyone else over. Then the solution to their problem utilized both screens in a puzzle that I had to watch a couple times before I could even understand how it worked, it was pretty clever.
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# ? Dec 9, 2014 18:00 |
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Four Swords is really amazing and underappreciated, but you don't need a second screen anymore, this kind of experience is done easily these days with online co op. Hope Nintendo realizes that and makes a sequel.
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# ? Dec 9, 2014 18:39 |
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Hedrigall posted:So Bayonetta 2 came with a free copy of Bayonetta 1 in every box. It'd be cool but if Ninendo was going to make Twilight Princess HD they'd sell it separately for $50. It wouldn't shocked me if they release Twilight Princess HD in 2016.
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# ? Dec 9, 2014 20:44 |
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Twilight Princess is basically more Ocarina of Time. A refinement, not an evolution. But it does have a billion more dungeons than Wind Waker, so there's that.
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# ? Dec 9, 2014 21:27 |
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My enjoyment of a Zelda game is weighted heavily by how many dungeons it has.
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# ? Dec 9, 2014 21:33 |
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This discussion about Wii-era Zelda games led me to looking them up on Amazon and holy poo poo they're still so expensive. Even used you can't find them for less than $20.
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# ? Dec 9, 2014 21:37 |
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Nintendo games seem to keep their value a lot longer than most, Mario and Zelda especially.
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# ? Dec 9, 2014 23:50 |
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Narcissus1916 posted:Twilight Princess is basically more Ocarina of Time. A refinement, not an evolution. What did Twilight Princess refine that Wind Waker hadn't already?
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# ? Dec 10, 2014 00:02 |
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Link's bishounen aspects.
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# ? Dec 10, 2014 00:51 |
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Sire Oblivion posted:What did Twilight Princess refine that Wind Waker hadn't already? Companion likability.
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# ? Dec 10, 2014 01:15 |
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SS had the most fun combat and items and I liked Twilight Princess's world and characters the best.
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# ? Dec 10, 2014 01:21 |
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Suaimhneas posted:Companion likability. I may be misreading this, but it sounds like an objection to either Tetra or the King of Red Lions. Them's fighting words.
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# ? Dec 10, 2014 01:39 |
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I doubt it was this thread specifically, but I vividly remember the internet adoring Twilight Princess some years ago, considering it to be a wonderful Zelda game, while Majora's Mask took the sidelines as a kind of "meh" sequel to Ocarina of Time. Now suddenly, goons are pouring out talking about how TP was the worst game ever and how MM is the best thing ever made. What happened? Personally I love both games and I over the things people complain about in this thread.
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# ? Dec 10, 2014 01:51 |
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Tatl is cool. Navi is way overblown and not really that annoying or persistent past the first hour of the game. Midna talks a lot and so does Ezlo but they're pretty cool. Fi is just godawful. Really she's the only truly bad one.
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# ? Dec 10, 2014 01:51 |
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Your Computer posted:What happened? Nothing. You saw different people with different opinions, there is no consensus, there is no Zelda cycle, don't believe the lies.
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# ? Dec 10, 2014 01:53 |
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Your Computer posted:I doubt it was this thread specifically, but I vividly remember the internet adoring Twilight Princess some years ago, considering it to be a wonderful Zelda game, while Majora's Mask took the sidelines as a kind of "meh" sequel to Ocarina of Time. Now suddenly, goons are pouring out talking about how TP was the worst game ever and how MM is the best thing ever made.
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# ? Dec 10, 2014 01:53 |
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Proxi is pretty rad because she is one bloodthirsty little fairy and her name is literally Proxi.
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# ? Dec 10, 2014 01:54 |
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Regy Rusty posted:Nothing. You saw different people with different opinions, there is no consensus, there is no Zelda cycle, don't believe the lies. Guess you haven't read the Hyrule Historia Nihilarian posted:People have different opinions? I mean an overwhelming consensus. Of course they were probably different people that the current people posting, but it's still interesting to suddenly see such a sudden wave of "Twilight Princess sucked". e: vvv Take that back right now, mister or I'm going to have you turn in you avatar vvv
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# ? Dec 10, 2014 01:59 |
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Twilight Princess sucks actually but I'm one of the people who got insanely bored by the overlong intro tutorial whatever and lost interest.
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# ? Dec 10, 2014 01:59 |
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Your Computer posted:I doubt it was this thread specifically, but I vividly remember the internet adoring Twilight Princess some years ago, considering it to be a wonderful Zelda game, while Majora's Mask took the sidelines as a kind of "meh" sequel to Ocarina of Time. Now suddenly, goons are pouring out talking about how TP was the worst game ever and how MM is the best thing ever made. There are a die-hard group of Zelda fans who really love MM and really dislike TP. (I'm a huge MM fan myself.) However they don't really seem to represent the actual Zelda fanbase at large. MM was always kind of a black sheep when it came to the Zelda franchise. It sold incredibly poorly and its time mechanics were shorthand for "a bad thing" for an incredibly long time. Opinion on it has loosened slightly but even to this day Majora's Mask Time Elements are used in reviews or internet complaints about games with time systems, even ones that aren't remotely similar. (It showed up in a bunch of Lightning Returns reviews for example.) I loved it then and love it now but the positivity towards it is not really a general opinion, although people seemed to have softened on it in the years since. But the "TP sucked and everyone hated it" argument doesn't really seem to exist outside of certain die-hard internet communities and they tend to have pretty vocal opinions that don't really mesh with sales numbers or popularity polls. (TP is my least-favorite of the 3D Zelda games, I admit, but the hatred for it seems to be a bit overblown to me.) ImpAtom fucked around with this message at 02:03 on Dec 10, 2014 |
# ? Dec 10, 2014 02:01 |
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Your Computer posted:I doubt it was this thread specifically, but I vividly remember the internet adoring Twilight Princess some years ago, considering it to be a wonderful Zelda game, while Majora's Mask took the sidelines as a kind of "meh" sequel to Ocarina of Time. Now suddenly, goons are pouring out talking about how TP was the worst game ever and how MM is the best thing ever made. Are you familiar with the Zelda Cycle
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# ? Dec 10, 2014 02:09 |
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ImpAtom posted:(TP is my least-favorite of the 3D Zelda games, I admit, but the hatred for it seems to be a bit overblown to me.) TheKingofSprings posted:Are you familiar with the Zelda Cycle I'm not
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# ? Dec 10, 2014 02:11 |
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TheKingofSprings posted:Are you familiar with the Zelda Cycle Yeah, it's that bike from the Mario Kart dlc.
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# ? Dec 10, 2014 02:12 |
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As someone who hated Twilight Princess back in 2006 I can vouch that it was a pretty unpopular opinion at the time. There was unanimous love for that game on the internet and tons of people thought it was the greatest Zelda ever made. It was only around when Skyward Sword was coming out that I started seeing people say TP wasn't so hot. Majora's also been my favorite Zelda since it came out, but there was a decent enough fanbase for it back in the day. You see more people singing its praises now but it's still pretty divisive among the fanbase. I feel like what changed is a lot of the people who just liked Majora's Mask at the time have grown to love it, whereas the people who hated it still hate it.
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# ? Dec 10, 2014 02:15 |
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I was kind of shocked when I learned that anyone hated Majora's Mask because it was so good.
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# ? Dec 10, 2014 02:21 |
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TechnoSyndrome posted:Majora's also been my favorite Zelda since it came out, but there was a decent enough fanbase for it back in the day. You see more people singing its praises now but it's still pretty divisive among the fanbase. I feel like what changed is a lot of the people who just liked Majora's Mask at the time have grown to love it, whereas the people who hated it still hate it. It's weird, I always felt like Majora's Mask was the "cult hit" of the Zelda series, and now it's getting a remake. I admit, the most fond memories I have of any Zelda game is of Majora's Mask, but it's weird to suddenly see everyone regard it as a proper Zelda game or even "what OoT should have been". As for Twilight Princess, I love the design enough to excuse all manner of lovely gameplay. I fell inn love the first time I saw a shadow Kargarok and hear it's unnerving digital scream.
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# ? Dec 10, 2014 02:22 |
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There were a lot of goons who really hated Twilight Princess and there was actually this huge "Guh, play Okami instead" bullshit going on for awhile, which was just downright stupid tbh.
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# ? Dec 10, 2014 02:38 |
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Cowboy werewolf Link was fun. I really liked TP.
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# ? Dec 10, 2014 02:55 |
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Werelink was fun but I found TP really long, tedious, & boring.
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# ? Dec 10, 2014 03:02 |
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I'm finally doing the figurene gallary in Wind Waker HD now that it's not completely horrible. What are the missable figurenes?
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# ? Dec 10, 2014 03:13 |
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I simply did not like Wolf Link. Wolf Link felt like a gimped Link except for the speed department. Twilight Princess really has its moments, but I believe it had way more flaws than good qualities. I think it was the first Zelda game at the time that I played to the credits and then basically quit playing. Normally I'll keep playing a Zelda game long after I first see the credits for the sake of fun. In short, it was Nintendo's 2nd attempt at a big Hyrule similar to Ocarina of Time, but they just didn't do it "right" in my opinion. Now, the final battles with Ganondorf in the game were AMAZING so there's that
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# ? Dec 10, 2014 03:13 |
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Wolf Link could do as much as maybe one of the transformation masks from Majoras Mask. It should have been expanded or cut altogether IMO.
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# ? Dec 10, 2014 03:15 |
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Generic Octopus posted:Werelink was fun but I found TP really long, tedious, & boring. Tedious is exactly how I'd describe Twilight Princess as well, I can't think of a single dungeon/temple I found to be fun in that game. Almost the entire game had you had you running all over the place doing super repetitive boring stuff. Go collect all these monkeys so you can get to this room. Go take ten minutes walking across the ceiling at an agonizingly slow speed. Go do water level puzzles. Go run around this mansion getting all these ingredients. Go do I don't even remember what in that sky temple. The puzzles, the light tears, following scents, just every moment of that game felt like busywork. Both Wind Waker and Skyward Sword have their fair share of tedium (Triforce hunt, getting the three parts of the Hero Melody) but the temples were actually fun to play and didn't revolve around busywork. Another problem I have with Twilight Princess is it just doesn't feel like it has its own identity. Most Zelda games have a unique gimmick, but TP's were just an amalgamation of things other Zeldas had done better. (Light/Dark World, Transformations, Grimdark) The only really solid part was the combat, but because all of the secret skills were optional the game was balanced around the standard moveset, and thus the extra abilities just turn the game into a cakewalk.
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# ? Dec 10, 2014 03:16 |
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# ? Apr 29, 2024 13:39 |
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I'd like WolfLink better if you could map that crystal Midna uses to change him into a wolf to one of the item buttons. Would also be nice if you could upgrade his combat abilities at some point.
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# ? Dec 10, 2014 03:17 |