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Nondevor
Jun 1, 2011





catposting
Through the forest we go!

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ViggyNash
Oct 9, 2012
Scout through the forest.

Wentley
Feb 7, 2012
Stop everything and look for the red dot.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Forest

Gildiss
Aug 24, 2010

Grimey Drawer
Scouting roll, difficulty 15 - made it

You make your way quickly through the forest, guided by the hideous voice in the sky, until you stand outside the city walls.

You run your eyes over the high wall, noticing a few cracks which might provide handholds, and some places where vines have taken hold.



Scouting roll, difficulty 18 - made it
Roguery roll, difficulty 18 - failed

You climb to the top of the wall and look out over the dead city. You see the Colossos, still an awesome figure despite the mad ranting that fills the air.
You're glad it looks out over the harbour, and so has no chance of seeing you.
You're now faced with a more difficult problem - getting down the other side.

Magic roll, difficulty 16 - made it

The spell tells you to jump and land on one of the few roofs that haven't yet collapsed.

Heroism roll, difficulty 10 - ADVANCED

You do so. As soon as you land, the roof collapses under your weight. A deep pool of muddy water breaks your fall. You start walking towards the Colossos.

You remember the knowledge that's supposed to be carved on the city walls - now, if it exists, hidden under the vines.

Try and clear some of the vines

Head straight for the harbour


pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	14/14 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        13 (good)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 23
 
Blessings:
Charisma (1)
Dueling (1)
Healing (1)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
 

unicorn


Yasmina

ViggyNash
Oct 9, 2012
Clear those vines.

Gildiss
Aug 24, 2010

Grimey Drawer
Scouting roll, difficulty 15 - made it

You clear a small section of the wall. Just as the woman claimed, writing has been carved into it.
You read as much as you can, but learn nothing but some obscure details of the migrations of the Ancients.

Scouting roll, difficulty 13 - made it
Roguery roll, difficulty 13 - made it

You clear away more vines, revealing more writing. It concerns the order of lizard-folk shamans, the Frill-Necked Wizards.
They believe that there will come a time when four grim llamas ride throughout the world spreading misery and death.
They call them the Four Llamas of the Alpacalypse. Filled with mystic knowledge, you finish reading and leave.

Magic +2

You make your way through the empty streets. Wild dogs watch you from the houses, but make no approach. Soon you're at the harbour.

After examining the Colossos from the safety of an empty house, you notice a stairway that winds up its back and ends in a doorway in the back of its head.
With no other option in sight, you slip into the water and swim out to the Colossos. It doesn't pause in its bellowing as you make your way up the stairs.



You enter the Colossos' head. It's filled with corpses and decay. A stairway leads up, presumably to its actual brain.
A hideous creature, faceless and lit with unearthly fire, walks down the stairs.

Attack it

Try and negotiate with it

pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	14/14 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        15 (great)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 23
 
Blessings:
Charisma (1)
Dueling (1)
Healing (1)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
 

unicorn


Yasmina

Inflammatory
Apr 22, 2014
chat up the unnameable horror.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Talk.

Nondevor
Jun 1, 2011





catposting
Was this the run that we chatted up Cthulhu? If not, at least we know it's possible to talk peaceably with ancient monstrosities.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Talk with the horror out of time.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Dear Old One,

We tremble before your power, but... :words:

Stephen9001
Oct 28, 2013

Nondevor posted:

Was this the run that we chatted up Cthulhu? If not, at least we know it's possible to talk peaceably with ancient monstrosities.

No that was when we were Neckbeard, but yes I concur with your suggested course of action

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Yes, let's have a nice conversation.

Gildiss
Aug 24, 2010

Grimey Drawer
You explain the Colossos' importance, and your mission.

Charisma roll, difficulty 16 - made it

The creature laughs bitterly. 'And no doubt you assumed I'm responsible. Very well, you may talk to the giant yourself.'
It gestures up the stairs, which you climb.

You enter the mind of the Colossos. It's warm and dark, like an inverted womb, bringing forth only death.

A calm voice comes from all around. 'You are wrong to think that the creature below drove me mad.
Like flies to a corpse, my decay was the cause of its arrival, not the result.'

You tell the Colossos of your mission from the former citizens of Atnos.

It directs you to a chamber full of honey-like oil. It tells you to smash the chamber.
You watch as the oil spills around your feet. The Colossos' mind runs down, and is still.

You climb down the stairs, and leave what is now nothing but a hollow work of metal.

Your boat is where you left it outside the city.

Coming into town, you find there's no need to report your success.
The old woman, and the other townsfolk, are all on their feet. They greet you joyfully.
They present you with half the town's remaining treasury.

gain 50 shells

They also offer you one of their boats.

Accept, and sail back to Karrakara

Alright, Pricness, for real this time were gonna get there.



After a short journey, you arrive at Karrakara.

The docks at Karrakara have ships from all over the known world, and sometimes beyond.

The dockmistress tells you that the fee to dock here is four shells.
You protest at this outrageous sum, and she tells you that this allows you to leave your boat here indefinitely.
It occurs to you that you could sail to the swamps outside the city and find a deserted spot to hide your boat.

Haggle

Seafaring roll, difficulty 18 - failed
Streetwise roll, difficulty 18 - made it

She is unmoved by your skilful appeals to both reason and pity.

drat, well we can afford it and now we have 69 shells.



You reluctantly hand over the shells and custody of your boat, and head into town.

lose 4 shells

Yasmina directs you to her parents' house.

'Hi Mum, I've decided to move back home' she tells the lady of the house.

'We owe you our thanks...I suppose' the elder noblewoman tells you.
She gives you ten shells.

Thank her and leave

Protest at this small sum


pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	14/14 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        15 (great)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 69
 
Blessings:
Charisma (1)
Dueling (1)
Healing (1)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
 

unicorn

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Protest!

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
MEOOOOOW!

Gildiss
Aug 24, 2010

Grimey Drawer
Charisma roll, difficulty 17 - made it
Streetwise roll, difficulty 17 - made it
Roguery roll, difficulty 17 - failed

The woman sighs.

'I suppose you're right.' She gives you another twenty shells. You thank her and take your leave.

gain 20 shells

You spend a shell on a meal and a room.

lose 1 shell
Stamina roll, difficulty 10 - ADVANCED
Heroism roll, difficulty 10 - made it
Healing roll, difficulty 20 - use blessing

Your knowledge of healing allows you to tend to your wounds without resorting to the priests or sawbones.

Stamina +1

You consider your next move.

Sell the unicorn

Visit the Street of the Gods

Visit the docks

Explore the city

Leave the city and travel inland

Set out to sea


pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	15/15 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        15 (great)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 88
 
Blessings:
Charisma (1)
Dueling (1)
Healing (1)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
 

unicorn

Zulily Zoetrope
Jun 1, 2011

Muldoon
Finally!

Visit the Street of the Gods

They owe us big time!

ViggyNash
Oct 9, 2012

Kajeesus posted:

Finally!

Visit the Street of the Gods

They owe us big time!

We'd better get piles of free stuff. Street of the Gods.

Stephen9001
Oct 28, 2013

ViggyNash posted:

We'd better get piles of free stuff. Street of the Gods.

I concur with this. And drat, our cat started with 6/11 Stamina and now we have 15/15! meaning we aren't at imminent risk of death if we gently caress up somewhere. Also, it really did take us a hell of a long time to get back to this city huh? In any event, we now have a nice little nest egg in terms of cash.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Talking Cat needs Blessings badly

Gildiss
Aug 24, 2010

Grimey Drawer


The Street is full of shouting, pleading priests.

The only silent people are the so-called 'Mouthess Ones':
the priests of the Queen of Welcome, the goddess who appears as a dancing child with the head of a cat.
They never speak in public, but advertise their faith by covering everything they own with representations of the goddess,
and the short prayer 'Hail, O Kitty'.

All are eager to solicit your faith, and 10 shells is the going rate for a blessing or for healing.

Buy a blessing

Try and get one for free

Buy some healing

Leave


Looks like we only rescued the Hobo Gods.

pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	15/15 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        15 (great)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 88
 
Blessings:
Charisma (1)
Dueling (1)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
 

unicorn

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Buy a blessing
We have cash for days and we're kinda on a helping out the gods kick.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Get one for free

Lady, you should be making me a saint over here. Cat god saved by cat? This stuff writes itself, meow.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
So I've been trying this game out for a little while and so far all my more talky characters have done better while my fighters die easily.

ViggyNash
Oct 9, 2012

Kajeesus posted:

Get one for free

Lady, you should be making me a saint over here. Cat god saved by cat? This stuff writes itself, meow.

Agreed. Like I said before they owe us some blessings.

Gildiss
Aug 24, 2010

Grimey Drawer


Heroism -2
Heroism roll, difficulty 20 - made it

You manage to fake enough sincerity to gain a blessing.

gain Duelling blessing

Our heroism! We earned that poo poo. Man let's ditch these stingy Gods.



Your wandering steps take you to a nearly-deserted part of the city.
As you turn a corner, you come across a small imp carrying a glass bottle of liquid.

The imp is happy to talk to you. It does most of the talking. It tells you that it works for a magician.
It has many complaints about the magician, but the main one seems to be that the imp never gets enough shells.

Let's throw him a bone shell.

The imp puts down the bottle it's carrying, and takes the shell in both hands.
It begins to gnaw on it like it was a loaf of bread, until soon it's all gone.

lose 1 shell
Magic roll, difficulty 14 - ADVANCED
Magic roll, difficulty 14 - ADVANCED
Charisma roll, difficulty 14 - made it

The imp is pathetically grateful for your gift. It offers to leave the magician and go adventuring with you.
You mention the bottle it's carrying. The imp tells you it owns the bottle, not the magician,
but that of course you may have it as a sign of the imp's friendship - although the imp adds that it probably should carry it just for now.



You return to your inn. The imp follows you, chattering excitedly about the many adventures the two of you will have.
Most of them seem to involve huge piles of the most succulent cowrie shells.
It also tells you about itself. Apparently it likes big butts. Also, it cannot lie.

A well-known holy sage has closed his monastery and opened a sandwich shop.
He promises to make you one with everything.

He also asks if you want some infini-tea. But you decline. You've heard it takes forever to make.

lose 1 shell

Stabling costs another shell.

lose 1 shell

The imp eats another shell.

lose 1 shell
Stamina roll, difficulty 10 - ADVANCED
Heroism roll, difficulty 10 - made it
Healing roll, difficulty 20 - failed

You consider your next move.

Sell the unicorn

Visit the Street of the Gods

Visit the docks

Explore the city

Leave the city and travel inland

Set out to sea


Looks like we got a couple of shell vacuums.

pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	15/16 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        17 (superb)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 88
 
Blessings:
Charisma (1)
Dueling (2)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
glass bottle
 

Imp


unicorn

Sally
Jan 9, 2007


Don't post Small Dash!
This unicorn is an abomination. Not one of God's works. It should have been left behind in the great flood. Best be rid of it now. Sell the unicorn.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
So, what do we have to do to win this?

Stephen9001
Oct 28, 2013

Kanthulhu posted:

So, what do we have to do to win this?

I believe we have to stumble into some random things that has a possible victory attached to it or something. One guy before said that they got a good end by helping out some Amazons or something.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Zulily Zoetrope
Jun 1, 2011

Muldoon
explore the city

Ain't no way the unicorn goes anywhere.

ViggyNash
Oct 9, 2012
Explore the city. See if we can't find someone who can help us with the box.

Honestly, I don't even remember how we got the box now, we've lasted so long.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Travel inland
We need above 100 shells or a certain someone is gonna be pissed at us.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Explore the City.

Gildiss
Aug 24, 2010

Grimey Drawer
You pass by a sign declaring a sweat lodge - a ritual said to purify any who undertake it.
A man stands outside, trying to goad passers-by into entering. He suggests that you lack the courage to take part.

Enter the sweat lodge

Argue with him

Pass on


pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	15/16 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        17 (superb)
Heroism:	15 (good-hearted)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        25 (blessed)
Healing:	1  (terrible)
Streetwise:	20 (cunning as a shithouse rat)

Cowrie Shells: 88
 
Blessings:
Charisma (1)
Dueling (2)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
glass bottle
 

Imp


unicorn

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Argue with him

ViggyNash
Oct 9, 2012

mcclay posted:

Argue with him

Call his bullshit.

Zulily Zoetrope
Jun 1, 2011

Muldoon

ViggyNash posted:

Call his bullshit.

Cats don't even sweat

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Gildiss
Aug 24, 2010

Grimey Drawer
Charisma roll, difficulty 17 - made it

The man isn't really prepared to be heckled back. He withers under the chill wind of your rhetoric.
Eventually he mumbles that you probably do have courage. You walk off, feeling very proud of yourself.

Streetwise +2
Luck +2
Heroism -2

You spend a shell on a meal and a room.

lose 1 shell

You're idly looking at the box from the armoured hut, trying to work out what it is, when it starts talking to you.

'Look' it says in an annoyed voice.

'You're supposed to go to the island and find the statue of Ozymandias. It's supposed to be obsessing you by now.'

You answer that you don't know what the box is talking about. It sighs and begins to chant.

"I met a traveller from an antique land who said:
Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shatter'd visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamp'd on these lifeless things,
The hand that mock'd them and the heart that fed.
And on the pedestal these words appear:
My name is Ozymandias, king of kings:
Look on my works, ye mighty, and despair!
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away."



You are indeed filled with a certain longing to see the desolate scene for yourself.

'OK, fine. I'm going to transport you there now.' You protest, but the box begins to glow with magical energy.
At once you find yourself standing on a beach. Looking inland you see two stone pyramids.
Beyond that, the island seems to offer nothing but sand. The sun is setting. Too late, you realise the box's true nature.
It's a terrible machine of the Ancients: a Plot Device.

Head

Explore the pyramids

Wait till morning


Oh shitttttttt

pre:

Class: Taking Cat

Name: Ucket (a cat)

Stamina:	15/16 (unremarkable)
Charisma:	22 (mesmerising)
Duelling:	5  (slow)
Brawling:	15 (strong)
Seafaring:	3  (landlubber)
Magic:	        17 (superb)
Heroism:	11 (selfish)
Scouting:	20 (legendary)
Roguery:	5  (mediocre)
Luck:	        27 (blessed)
Healing:	1  (terrible)
Streetwise:	22 (cunning as a shithouse rat)

Cowrie Shells: 83
 
Blessings:
Charisma (1)
Dueling (2)
Shelter (1)
 
Items:
your machete
box from the armoured hut
red rose
glass bottle
 

Imp


unicorn

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