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Speedball posted:Yeah, I won't defend them that. ...again I chime in with my bullship, but the Fuhrer is mentioned (not by name) in newspaper clippings. They probably had to do it because, well, you kill Deathshead, but how about the original Nazi? Would Detract from the ending, I guess.
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# ? Jan 2, 2015 20:14 |
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# ? May 3, 2024 09:51 |
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Gort posted:Speaking of Nazi inefficiency springing from leaders making stupid decisions (EG: Railway carriages six meters wide) and their subordinates following through on them through sheer terror, how come the Soviets didn't have the same problems? They were pretty gulag-happy when it came to people making bad political decisions - why didn't they end up with overengineered garbage? Or did they have just as many rotten apples in their bucket, but just a far bigger bucket so they didn't show as much? Or were their higher ups (like Stalin) just more likely to change their minds? Well look into Lysekoism for some really hosed up poo poo with regards agricultural science: http://en.wikipedia.org/wiki/Lysenkoism http://www.bbc.co.uk/programmes/b00bw51j There is one story from Tsarist Russia where the Nicolas I wanted a railway line from point A to point B and drew a line on a map with a ruler, but one of his fingers was poking over the top of the ruler, resulting in a curve on the track. They built the curve. http://bigthink.com/strange-maps/580-the-legend-of-the-tsars-finger
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# ? Jan 2, 2015 20:15 |
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Unfortunately BJ will not be facing off against Obersoldatmechanischfuhrer in glorious HD. I'm looking forward to seeing what gimmick mechanic that little sub provides us. A brief underwater infiltration section? Set better slap some sort of guns on that poo poo.
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# ? Jan 2, 2015 20:15 |
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J.theYellow posted:Set Roth is a mensch by any name, with really great Yiddish/Hebrew dialogue. So of course I want to go look stuff up. His voice actor, Mark Ivanir, played Marcel Goldberg the Jewish camp police officer who is believed to have actually written down the names of workers on what is known as "Schindler's List" (but not in the movie version.) He does lots of voice acting work for video games, including Mad Margo in Chronicles of Riddick: Assault on Dark Athena, that some of the MachineGames devs worked on when they were at Starbreeze. You're making GBS threads me ...oh my god he WAS in Schindler's List holy poo poo that's something, AND HE WAS IN PSYCHONAUTS TOO!? This guy's loving awesome thanks for the heads up, that's pretty drat fantastic tor read so I'm really glad they got this dude in, Set Roth is really awesome for it. kefkafloyd posted:Anyway, here's the music heard through the concentration camp level. Enjoy, for it's the last soundtrack update we're going to have for a while. There was a more hopeful arrangement of Concrete for Miles in the level, but it doesn't make an appearance in the soundtrack, it's playing when BJ is talking to Set about infiltrating the guard's barracks. "Concrete For Miles" by the way very much reminds me of this piece from Wolfenstein 3D, and I'm not sure if it was intentional or they just wanted to get down that particular Wolfenstein riff of sorts, or maybe that's just me.
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# ? Jan 2, 2015 20:48 |
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FinalGamer posted:"Concrete For Miles" by the way very much reminds me of this piece from Wolfenstein 3D, and I'm not sure if it was intentional or they just wanted to get down that particular Wolfenstein riff of sorts, or maybe that's just me. It reminds me of this piece from RTCW. It's not quite the same in melody, but it has a similar groove and feel, despite being a different genre completely. https://www.youtube.com/watch?v=4XTvdKiaozM Looking back at the music from RTCW and Wolf 09, Machinegames made a good choice to avoid the trappings of symphony in this game. The prior two games were scored much like a 1940s war film, where TNO's music is obviously more of a 60s crunchy rock. It sets the tone as much as the graphics do—you're not living out a John Wayne movie or Indiana Jones, you're trying to put the pieces back together of a fallen world. This is why the music was surprisingly good for a lot of people, since like the rest of the game it upended what people expected out of a Wolfenstein.
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# ? Jan 2, 2015 22:20 |
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One thing from the last video that really stood out to me is that Frau Blucher must have been a great ventriloquist, since she can enunciate that well without having any lips.
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# ? Jan 2, 2015 22:54 |
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LoonShia posted:One thing from the last video that really stood out to me is that Frau Blucher must have been a great ventriloquist, since she can enunciate that well without having any lips. Right? How do you talk that well with a gigantic hole in your face?
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# ? Jan 2, 2015 23:13 |
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LoonShia posted:One thing from the last video that really stood out to me is that Frau Blucher must have been a great ventriloquist, since she can enunciate that well without having any lips. Her diction is markedly changed from the German she speaks. On a different note, I noticed that I completely missed part of the train video. In the train is -- as you noted -- a poster for "Die Käfer", the German Beatles. Polygon (yeah, I know) wrote an article on the music influences the team chose. The not-Beatles song titles include "The Moon Yeah Yeah Yeah" and "Blue Submarine".
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# ? Jan 2, 2015 23:14 |
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When working on shoot man games you usually have to accept that people will run through a room you built for a week in two seconds. So it's such a joy to watch these videos Lazyfire, awesome stuff. Especially when you see people stop and notice all the little things we added. Makes all that research and time was worth it. JcDent posted:You see the car keys in London? I bet that's a Quake 3 rocket launcher right there Antistar01 posted:They really did, and they made great use of Id's megatexture stuff. Megatextures certainly had some problems early on in Rage (visibly streaming in ALL the textures every time you turned around ), but it seems like the kinks were all worked out for TNO. http://codepen.io/aknox/full/emBBam/ Teklas room took a while texture. So many papers... http://codepen.io/aknox/full/jEVVoR/
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# ? Jan 2, 2015 23:19 |
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IronSaber posted:Right? How do you talk that well with a gigantic hole in your face? The voice actress should have delivered the lines with a wet sock in her mouth.
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# ? Jan 2, 2015 23:46 |
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PAnick posted:When working on shoot man games you usually have to accept that people will run through a room you built for a week in two seconds. Honestly, even when I was running through places they still had a really solid, coherent feel to them that made it fun to scurry through shooting people with two shotguns. Seriously, all the attention to detail, the writing, and the excellent mechanics are why this was the best game of 2014 for me.
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# ? Jan 2, 2015 23:48 |
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PAnick posted:When working on shoot man games you usually have to accept that people will run through a room you built for a week in two seconds. What was your favourite thing to model in this game PAnick? Unless it's not come up yet in the LP in which case let us know when it does come up gschmidl posted:Polygon (yeah, I know) wrote an article on the music influences the team chose. The not-Beatles song titles include "The Moon Yeah Yeah Yeah" and "Blue Submarine".
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# ? Jan 3, 2015 00:07 |
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PAnick posted:When working on shoot man games you usually have to accept that people will run through a room you built for a week in two seconds. I know it was said elsewhere but the VERY last thing I expected in a Wolfenstein game was to actually look around for details. You and your fellow devs did a really great job bringing what is ultimately a super pulpy goofy story into something that felt far more real than many games that actually take place in real places/times.
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# ? Jan 3, 2015 00:10 |
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To me, GOTY 2014 is a definite tie between this and the Wonderful 101. I was originally wary of the new alt-history setting (and the relative lack of explicit paranormal stuff, and the Elite Guard; Nazi mysticism and inexplicable Nazi vixens in leather are archetypes literally as old as the genre), but I quickly fell in love. Seriously, great work on the game, and also loving the LP so far. Here's to hoping this game gets a much-deserved sequel.
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# ? Jan 3, 2015 00:24 |
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So we now have Jewish super-science. And the game has previously called attention to a Nazi military moonbase. Is this going where I hope it's going?
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# ? Jan 3, 2015 00:32 |
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Cythereal posted:So we now have Jewish super-science. And the game has previously called attention to a Nazi military moonbase. https://www.youtube.com/watch?v=ZAZhtT-dUyo
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# ? Jan 3, 2015 00:42 |
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And that would have made the moon sequence so, so much better. Da'at Yichud killer space robots or something.
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# ? Jan 3, 2015 00:46 |
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FinalGamer posted:What was your favourite thing to model in this game PAnick? Unless it's not come up yet in the LP in which case let us know when it does come up My main task was weapons, robots and vehicles and all those things were awesome to model I also did a huge amount of just....stuff. Furniture and props...you know boxes, tables, chairs, books, pens, lamps....etc. Lots of stamping as well. I would direct you to my portfolio website but that would spoil a lot (bosses and characters that not yet revealed) so don't go there yet. Things that have appeared so far:
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# ? Jan 3, 2015 02:20 |
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To briefly go back to the pretty stellar depiction of a concentration\death camp in the game, one part that gets touched on near the start with the cement mixing but not really explained or expounded upon is just how stupid the Nazis were with these camps. Survivors from the camps have all these stories about how the Nazis would put carpenters to work laying bricks while bricklayers were put to work cutting boards and often when a prisoner attempted to point out that their skillset was better used elsewhere in the camp the Nazis would outright refuse to do anything. In many cases they deliberately learned what their prisoners skillsets were purely so they could be put to work doing something they didn't know how to do! The result was that unsurprisingly the work camps were slow, inefficient and produced very little while consuming quite a lot of resources. The goddamn Nazis couldn't even oppress people efficiently. You know, the other two panzerhounds look a bit implausible to me, but that one right there looks almost like a real thing that humans might actually build. Neruz fucked around with this message at 02:25 on Jan 3, 2015 |
# ? Jan 3, 2015 02:23 |
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PAnick posted:When working on shoot man games you usually have to accept that people will run through a room you built for a week in two seconds. I play a lot of shooters and this was one of the few games that made me feel like I had a reason to be in a room after the firefight or story moment in it. Even throw away rooms seemed to have something or other worth mentioning. In the London Nautica, for example, you end up in a few different elevator shafts that are in various stages of falling apart. Even though they have the same design you never confuse one for the other because you have different ways of traversing them, different objectives and different exits. In most games you get a single elevator shaft ever as a set piece or a filler room or multiple incidents that are near identical. That's sort of a small example, but the larger point is that each room feels unique, even when there's an excuse for room A and room B to look and play the exact same. I think that contributed a ton to why I liked the game so much, instead of relying on some gimmick to make things fun or interesting the levels, enemies and story do it instead. Sadly, not a ton of games can make that claim anymore.
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# ? Jan 3, 2015 02:29 |
PAnick posted:My main task was weapons, robots and vehicles and all those things were awesome to model I also did a huge amount of just....stuff. Furniture and props...you know boxes, tables, chairs, books, pens, lamps....etc. Lots of stamping as well. Tell whoever modeled Frau Engel's destroyed face that I'm scared of them.
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# ? Jan 3, 2015 02:50 |
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PAnick posted:My main task was weapons, robots and vehicles and all those things were awesome to model I also did a huge amount of just....stuff. Furniture and props...you know boxes, tables, chairs, books, pens, lamps....etc. Lots of stamping as well. Who came up with my My Coon magazine? I really like Klaus' door sign, too (especially adding a hat between the helmets). Are people on the In Memoriam column dev team members? I actually googled Crayons4U to see if you people actually hunted down 60's crayon names...
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# ? Jan 3, 2015 02:53 |
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Neruz posted:To briefly go back to the pretty stellar depiction of a concentration\death camp in the game, one part that gets touched on near the start with the cement mixing but not really explained or expounded upon is just how stupid the Nazis were with these camps. Survivors from the camps have all these stories about how the Nazis would put carpenters to work laying bricks while bricklayers were put to work cutting boards and often when a prisoner attempted to point out that their skillset was better used elsewhere in the camp the Nazis would outright refuse to do anything. In many cases they deliberately learned what their prisoners skillsets were purely so they could be put to work doing something they didn't know how to do! Don't forget how a lot of the infamous unreliability of Nazi equipment partly came from their own slave labor sabotaging the hell out of everything they could while building it. What Set was doing with the concrete is pretty much what a lot of Jewish (and other) prisoners did with everything they were asked to build.
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# ? Jan 3, 2015 02:59 |
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Night10194 posted:Don't forget how a lot of the infamous unreliability of Nazi equipment partly came from their own slave labor sabotaging the hell out of everything they could while building it. What Set was doing with the concrete is pretty much what a lot of Jewish (and other) prisoners did with everything they were asked to build. Yeah but I always found it incredibly ironic that even had the prisoners been working to the best of their abilities they still would have been turning out low quality poo poo thanks to mismanagement.
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# ? Jan 3, 2015 03:02 |
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Neruz posted:Yeah but I always found it incredibly ironic that even had the prisoners been working to the best of their abilities they still would have been turning out low quality poo poo thanks to mismanagement. German equipment was also incredibly unreliable because much of their equipment was overengineered and overly complicated. There were exceptions to be sure, and some of their complex toys worked like a charm, but unreliability due to complexity and cost/frequency of maintenance is a big part of why the Tiger was historically considered a fairly mediocre and unimpressive tank, to name one example.
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# ? Jan 3, 2015 03:06 |
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Cythereal posted:German equipment was also incredibly unreliable because much of their equipment was overengineered and overly complicated. There were exceptions to be sure, and some of their complex toys worked like a charm, but unreliability due to complexity and cost/frequency of maintenance is a big part of why the Tiger was historically considered a fairly mediocre and unimpressive tank, to name one example. The first M26 Pershing in combat was knocked out by a Tiger I that almost immediately proceeded to back into a pile of rubble and get stuck; forcing its crew to abandon it
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# ? Jan 3, 2015 03:10 |
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Neruz posted:The first M26 Pershing in combat was knocked out by a Tiger I that almost immediately proceeded to back into a pile of rubble and get stuck; forcing its crew to abandon it Oh sheisse, Klaus, rocks! Bail, mach schnell!
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# ? Jan 3, 2015 03:16 |
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Neruz posted:The first M26 Pershing in combat was knocked out by a Tiger I that almost immediately proceeded to back into a pile of rubble and get stuck; forcing its crew to abandon it
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# ? Jan 3, 2015 03:22 |
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Almost all the combat reports involving Tiger tanks basically come in two flavours; 'The tank was nearly indestructible until it got stuck on [Minor Geological Feature] and had to be abandoned\was shot in the back at close range' or 'The tank failed to reach combat and got stuck on [Minor Geological Feature] and had to be abandoned prior to engaging the enemy.' The Tiger I tank was an excellent machine on perfectly flat packed dirt fields and that was about it. Still better than the Tiger II though which mostly failed to do anything except stall and crash.
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# ? Jan 3, 2015 03:32 |
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kefkafloyd posted:
Did anyone else catch faint hints of C&C Red Alert's 'Hell March' in this? Listen to the background guitar riffs that start at 0:37 - I hope it's a little intentional nod to another iconic game track, but it could just be me.
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# ? Jan 3, 2015 03:34 |
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Neruz posted:Almost all the combat reports involving Tiger tanks basically come in two flavours; 'The tank was nearly indestructible until it got stuck on [Minor Geological Feature] and had to be abandoned\was shot in the back at close range' or 'The tank failed to reach combat and got stuck on [Minor Geological Feature] and had to be abandoned prior to engaging the enemy.' The Tiger I tank was an excellent machine on perfectly flat packed dirt fields and that was about it. Still better than the Tiger II though which mostly failed to do anything except stall and crash. IIRC, the Tiger was far from indestructible. There have been several papers in the military history thread over in A/T and lengthy posts explaining that no, the Tiger was actually quite vulnerable to larger anti-tank weapons, and it was horrendously prone to spalling - you didn't need to penetrate a Tiger to do awful things to the interior mechanisms and crew. Most reports of Tigers being nigh-invulnerable seem to come from Allied forces not equipped to fight heavy tanks at all and unreliable German reports.
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# ? Jan 3, 2015 03:37 |
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Neruz posted:Almost all the combat reports involving Tiger tanks basically come in two flavours; 'The tank was nearly indestructible until it got stuck on [Minor Geological Feature] and had to be abandoned\was shot in the back at close range' or 'The tank failed to reach combat and got stuck on [Minor Geological Feature] and had to be abandoned prior to engaging the enemy.' The Tiger I tank was an excellent machine on perfectly flat packed dirt fields and that was about it. Still better than the Tiger II though which mostly failed to do anything except stall and crash. They also only built 200 or so of them. Even if you believe the SS's report that it took 8 Shermans to destroy a Tiger II (The SS's reports should be taken with a grain of salt) we had like 40-100 Shermans per Tiger II. So yeah, gently caress the Tiger. Also, German Tank Engineers: "Sloped armor? That thing the T-34 is kicking our asses with? Eh, just a fad."
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# ? Jan 3, 2015 03:37 |
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Cythereal posted:IIRC, the Tiger was far from indestructible. There have been several papers in the military history thread over in A/T and lengthy posts explaining that no, the Tiger was actually quite vulnerable to larger anti-tank weapons, and it was horrendously prone to spalling - you didn't need to penetrate a Tiger to do awful things to the interior mechanisms and crew. Most reports of Tigers being nigh-invulnerable seem to come from Allied forces not equipped to fight heavy tanks at all and unreliable German reports. Hey I never said the reports were reliable, just that's typically how they read Night10194 posted:They also only built 200 or so of them. Even if you believe the SS's report that it took 8 Shermans to destroy a Tiger II (The SS's reports should be taken with a grain of salt) we had like 40-100 Shermans per Tiger II. So yeah, gently caress the Tiger. The Tiger II really had no redeeming features whatsoever, Tiger I's occasionally did something before they got stuck on a rock. Tiger II's never managed to even get that far.
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# ? Jan 3, 2015 03:38 |
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There were like 500 Tiger IIs. They also tended to crack along the welds when struck by a non-penetrating high caliber hit, when they weren't catching fire. Sloped armor made a pretty game-changing appearance on the Panther, so I'd hardly say that Germany ignored that particular lesson.
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# ? Jan 3, 2015 03:39 |
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Night10194 posted:Also, German Tank Engineers: "Sloped armor? That thing the T-34 is kicking our asses with? Eh, just a fad." More German Tank Engineers: "Cross country mobility is overrated. We've got Hetzers and Stugs, eh good enough for mobile forces."
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# ? Jan 3, 2015 03:40 |
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Also unlike the Tiger series I'm given to understand that the Panthers were actually pretty decent tanks if you could get over the drive failing constantly.
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# ? Jan 3, 2015 03:40 |
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Strobe posted:Sloped armor made a pretty game-changing appearance on the Panther, so I'd hardly say that Germany ignored that particular lesson. When the weak spots in its armor weren't being penetrated by outdated anti-tank rifles, yes.
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# ? Jan 3, 2015 03:41 |
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Early mark Panthers had transmission problems. Ausf G Panthers were forces to behold on the battlefield, and didn't break down much at all. It's hands down the best tank of the war, no question.
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# ? Jan 3, 2015 03:41 |
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Strobe posted:Early mark Panthers had transmission problems. Ausf G Panthers were forces to behold on the battlefield, and didn't break down much at all. It's hands down the best tank of the war, no question. Eh, I'd give that nod to some flavor of T-34 myself, maybe a KV. Panthers were fine tanks, but best tank of the war? Hardly. I'd definitely give Germany the best SPG of the war, though, either the StuG III or the Hetzer.
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# ? Jan 3, 2015 03:43 |
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# ? May 3, 2024 09:51 |
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Well, if we're talking about effective usage? T-34. The problem with T-34s is that they were actually designed to last just long enough to die in combat, which meant that even though they were fairly reliable for the first 500 km or so, they had a nasty tendency to just catastrophically stop working past that. Panthers didn't have that problem (and didn't tend to live long enough to break down anyway).
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# ? Jan 3, 2015 03:44 |