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Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

"Sorry Guys, you were never intended to exist in real life"

The Embryon took it rather well, all things considered.

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Kemix
Dec 1, 2013

Because change

Green Intern posted:

"Sorry Guys, you were never intended to exist in real life"

The Embryon took it rather well, all things considered.

More or less. I think they were more pissed about them killing off the 'subject' before they got there. So much for new party members. :v:

a cartoon duck
Sep 5, 2011

Rigged Death Trap posted:

It makes sense since it's an SMT game.
In every SMT game the demons are always linked in someway to technology. Whether it be how they came up in the first place or how humans call on and interface with them.

Even in Raidou Demon fusion and summoning is by way of RADICAL ELECTRIFIED MAD SCIENCE.
The Dr. Frankenstein brand with giant cages and excess electrical arcing. The character who does it for you is even based on the book.

I miss the days when demons were stored in arm-mounted laptops. Do they store them in smart phones in the newer games?

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

a cartoon duck posted:

I miss the days when demons were stored in arm-mounted laptops. Do they store them in smart phones in the newer games?

I think Devil Survivor 1 had them stored in a Not-Nintendo DS, Devil Survivor 2 used smartphones, and SMT IV brings back the good ol' arm-mounted computer.

Terper
Jun 26, 2012


Kemix posted:

More or less. I think they were more pissed about them killing off the 'subject' before they got there. So much for new party members. :v:

I got kinda confused at one point there and went ":stare: They killed Cielo?!" before I realized, oh, right.

Feinne
Oct 9, 2007

When you fall, get right back up again.
Yeah Cielo not only isn't dead but he's pretty much fuckin' awesome both in the plot and in game terms. Like ATLUS decided that after making GBS threads all over him for a whole game that everything should actually come up Cielo now.

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?
Except for the whole instantly captured thing.

Feinne
Oct 9, 2007

When you fall, get right back up again.

curiousCat posted:

Except for the whole instantly captured thing.

Cielo's just too cool to slaughter these dudes is all, no matter what the game says about the situation.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

curiousCat posted:

Except for the whole instantly captured thing.

Hey come on! A man needs to warm up a bit first, yeah?

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Petiso posted:

What? They aren't the same kid? Are you sure?

Positive.

cdyoung
Mar 2, 2012

W.T. Fits posted:

I think Devil Survivor 1 had them stored in a Not-Nintendo DS, Devil Survivor 2 used smartphones, and SMT IV brings back the good ol' arm-mounted computer.

NPC devil summoners in tokyo in IV use a demon summoning app in smartphones.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

cdyoung posted:

NPC devil summoners in tokyo in IV use a demon summoning app in smartphones.

I thought they meant for the player characters, but yeah, you're right, I forgot about those guys.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Echoing the sentiment that the battle music in DDS2 is amazing. Might be my favourite SMT battle theme period.

Kemix
Dec 1, 2013

Because change

Rigged Death Trap posted:

Hey come on! A man needs to warm up a bit first, yeah?

After being thrown back to level 1, barring boosted stats, I echo that statement.

Speedball
Apr 15, 2008

a cartoon duck posted:

I miss the days when demons were stored in arm-mounted laptops. Do they store them in smart phones in the newer games?

In SMTIV, while YOU use a cyber-gauntlet, everyone in Tokyo who summons demons does it with a smartphone. In Devil Survivor 2 all summoners also use smartphones.

Although some of the boss fights in SMTIV were also against humans who ate a "red pill" that transformed them into demons. Think the most memorable was some nameless guy eating a pill and transforming into a female Dullahan and attacking you...in a misunderstanding.


SMT IV also had a funny variation on Law and Chaos. Usually Law-abiding humans are holier-than-thou types, but in SMT IV's Tokyo, they're all yakuza. Organized crime, SCUMMY order. They didn't control demons through any merit of their own, they bought off all their demons. In contrast, the chaos-worshippers were these serious aescetic monks who trained constantly to perfect their own individual strength. They never wept for their own if they lost someone, but neither were they unnecessarily cruel. And I'm pretty sure the demons who worked for them were all ones they personally beat the crap out of in manly one-on-one fights. "Oh, you think YOU'RE tough, I punched out a werewolf until he cried for mommy!"

Speedball fucked around with this message at 06:40 on Jan 6, 2015

Feinne
Oct 9, 2007

When you fall, get right back up again.
It's really a huge shame the game kind of forgets about the cool and unique law and chaos characters it introduces in the Tokyo phase when it comes to their actual ending paths, though. I guess they can't be TOO innovative or they'll throw out their back or something.

Speedball
Apr 15, 2008

Feinne posted:

It's really a huge shame the game kind of forgets about the cool and unique law and chaos characters it introduces in the Tokyo phase when it comes to their actual ending paths, though. I guess they can't be TOO innovative or they'll throw out their back or something.

Yeah, they go right back to the bog-standard "demonic bedlam" for Chaos and "angelic wrath" for Order by the end. Kind of a shame. I looked forward to the final bosses being Angelic Al Capone and Demonic Pai Mei from Kill Bill.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Speedball posted:

Although some of the boss fights in SMTIV were also against humans who ate a "red pill" that transformed them into demons. Think the most memorable was some nameless guy eating a pill and transforming into a female Dullahan and attacking you...in a misunderstanding.

I remember selling a (semi-reluctant) friend on SMTIV not long after it came out in Europe. It wasn't long before I got a call one night with him telling me that he met a hobo who took drugs and turned into a sexy headless demon chick and what the gently caress have I gotten him into?

If you want to send him off into a rant, ask him about 'the sexy demon game'. By all accounts, Medusa should not be that hot.

chiasaur11
Oct 22, 2012



Kaboom Dragoon posted:

I remember selling a (semi-reluctant) friend on SMTIV not long after it came out in Europe. It wasn't long before I got a call one night with him telling me that he met a hobo who took drugs and turned into a sexy headless demon chick and what the gently caress have I gotten him into?

If you want to send him off into a rant, ask him about 'the sexy demon game'. By all accounts, Medusa should not be that hot.

Not all accounts. The later the stories get, the more likely it is they're going to say Medusa was incredibly hot. The Greeks were as prone to porn as anyone.

Possibly more prone, honestly.

Feinne
Oct 9, 2007

When you fall, get right back up again.
Those who aren't fans of biker chick Medusa can get the gently caress out.

Speedball
Apr 15, 2008

I thought SMT IV Medusa was pretty spooky. She didn't have snakes for hair, she had snake skeletons for hair. Spiky!

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!


So, the Underwater Cable is our next dungeon and it might just be my least favourite one thus far. It's not the longest or the hardest or anything like that, but... well, we'll get to that eventually.



This is a good time to talk to a couple of the Lokapala dudes too, since they're all hanging out here as well.


We dug it out of an old passageway that had collasped.



Some sections have collapsed because of car accidents and things... So, you'll need to travel along maintenance and cable pathways to bypass certain areas.



I graduated from college, you know.
Which Tribe is that?
Are you making fun of me because I went to community college? You aren't just automatically accepted because you went to high school, you know!



...Help her before something terrible happens!



You guys have the demon virus too, don't you? I know it's not contagious through human contact or anything, but... Don't get too close.



Tch...AI don't have emotions.

Road to Sodom



Okay, so the dungeon itself is a mess with lots of turns that lead to nothing but dead ends.



We want to go west here to progress, so we'll go east instead first.



This leads to a bunch of Dis-Poisons, which I'm sure will be useful sometime ever.



After that, we continute on the main road and... have to go south to progress but we'll go east again instead.



This time we get a bunch of Dis-Curses, which I'm sure will be useful maybe one time ever.



Back on the main road again, this time we ignore this turn entirely and take a harder to see one further to the south.



A couple Revival Beads will be nice, I'm sure.



After that, we just double back, and head on up the ladder we bypassed mere moments beforehand.



This brings us nicely to the first giant shutter we couldn't get passed were it not for Repairman here.



Needless to say, we still have to open the drat thing ourselves manually before we can move on.


There's gonna be more switches as you continue on. You need to activate them to proceed. My little bro should be around here somewhere... So just let him know if you have any trouble.

And once we actually do carry on...

The Karma Society

Has The Love Inside You Died?



We get to see a little of just what exactly the Karma Society people are up to.



And it apparently includes monitoring someone inside a tube.





Said someone is Sera. Of course it is.





also drat angel is cold...


Jenna, have you lost your heart?



Do you hate her... or are you jealous?



We begin to worry as we grow old. ...Like me. I'm concerned because you've been acting as if you hate everything.



I admit I've changed. However, I haven't forsaken humanity yet.

Silence





Ma'am, there you are.



How did this happen? How much information was compromised?
We're investigating now.



We're trying our best to determine suspects.







And... Why would be operation be necessary?

End

The Road to Sodom



That sort of came out of nowhere, but now that it's done we can carry on an- hang on. Serph walked right passed that box without opening it.



...Eh. I can see why, now. But with that making it three different status restoratives before we ever get a single fight, can't help but think the game is hinting at something. Very, very heavy handedly.




The Karma Society...
How is that possible? The Society isn't suppose to know about this tunnel...



We don't know when you made this tunnel, but you ain't getting into Karma City!

Heroic Battle




ICE HAS NO EFFECT ON ME WHATSOEVER. GIVE IT UP!

It's cute that he says that like it matters.



We two-shot them regardless, and the fight is over very quickly.



Ice immunity aside, the only "interesting" thing about Ghouls is that they cast HP Thief sometimes. Whatever.


The Road to Sodom ~ The Second Movement



Them beaten, we pry a couple rings off. The Hee-Ho ring is a bonus from beating King Frost in DDS1. Like the Ghoul said, whoever wears it gets an immunity to Ice. The Power Ring just boosts Strength.



Granted, it does it pretty well! This ain't coming off Serph for a while.



The +1 Vit from the Hee-Ho ring is nice but not really important. The Ice immunity matters way more, and I'm giving it to Gale for now since Argilla barely gets scratched by Ice anyway.






If it were an ambush, they would have planned it more effectively.

Yeah, so the Society are swarming this place now because we came here. Welp. Let's just carry on like normal and clear 'em out...



I'm worried about Fred, but the others will need an escape route as well. Let us speak with the repairman.

Is what I'd like to say, but we get stopped if we try and go down the ladder. At least it's only a couple screens back to the Repairman.



I can't bear the thought of those kids being devoured.
If you do not set up defenses, the Society will devour everyone.
Are you serious!? Dammit!

fade to black...



And... Help my little bro, okay? ...if he's still alive...



Yeah, okay, not bothering talking to the Lokapala dudes who have occupied the tunnels now. We could even backtrack back to town and talk to everyone there since all the dialogue has changed. :shepface:



....Moving on, we come to the first small terminal here and progress is to the south once again. We'll head north first, though.




Plants are basically just Cells with a different name. The only real difference between them is that Solar Noise has no effect on the sell price this time around.


Battle for Survival



Also random encounters start now. Mizuchis are infinitely less threatening than their DDS1 counterparts. We stab them once, Gale follows up with a Zan and they're dead.



Empusas SEEM more threatening this time around, but they're dealt with the same way as above.



Also Ghouls... weak to Ice. That explains the ring. Same method as above, but replace Zan with Bufu and maybe sometimes they get oneshotted by it.


The Road to Sodom ~ The Second Movement



Anyway, back on the main route we get a couple of detours but I see a chest at the far end so we'll go grab that first.



...Well it saves some MP I guess. Since we need to head back now anyway, might as well take both turns as we get to 'em.



The first one leads us to this. Two switches and a shutter? I wonder what we need to do here...



Yeah, this isn't much of a surprise at all. We have no way of getting to that second switch from here so now we gotta backtrack a little more.



And there's an easy to miss chest when we get back to this room too. If it weren't for being able to see it from here, it'd be even easier to miss.



Unsurprisingly, the other fork in the corridor we were just in leads right back to there.



The item container wasn't too impressive but better than a couple Rations or Dis-Curses at least.



Second switch flipped, the shutter opens and we can continue onwards.



Surprisingly this relatively open area has no forced encounter in it. It does, however, have our second small karma terminal.



And a gold container we can see but have no way of getting to right now.



Continuing onwards, we come to...



Uh... okay, one of these ways is obviously progress. Guess we'll go north first since we've slowly been moving south the entire time so far.


Madness



Yes, now HERE'S a nice new mechanic. :getin:



Berserk is a fantastic state to be in. It has some drawbacks but...



Who can say no to double EXP?



Downsides are we can only smack dudes with physicals. No spells allowed. We also received more damage than normal and miss a little more often (enough to be noticable but not so much as to be aggravating).



...On the other hand, we get guaranteed criticals with every hit. And our attacks have Pierce capability, so we ignore resistances entirely.



Also it looks really, really good too.


The Road to Sodom ~ The Second Movement



Anyway, once we get done with that small, relatively linear area we come out very near to the small terminal. Hmm...



Unsurprisingly, it leads to the golden container from before but there's a normal one here too.



Hey, it's our requisite new bullet from the dungeon.



Just a shame it's not actually as good as the Freeze Shot we got from Adil.



The regular container contains Quick Noise Data. It ups Agility by 2 and restores all HP/MP. Holdin' on to this then.


Battle for Survival



Doubling back to the previous crossroads, and we get a couple new enemies. Lamias and much, much smaller Pabilsags than the one from before.



Lamias are actually sort of threatening, since they can petrify us and like to spam Mazio. Granted this just makes them a relative threat since that's using Gale's weakness and they drop in two hits like everthing else but still.



Pabilsag is same as before but with less HP and an Earth weakness. Dude just really loves poison.


The Road to Sodom ~ The Second Movement



Back by the southern ladder, we can grab a bunch of Fire Walls. They just throw up a Void Fire for the turn. Nice but nothing amazing.



Down the ladder, we just follow the path around and then take the turn here.



The Vital Ring just increases Vitality by 3. Since she has no ring, this one goes to Argilla.



Heading south just leads us to our third small terminal and the way forwa- wait. I see that item container there.



And it's just Matera in item form. Might actually be useful sometime soon... eh, nahhhh.




Well, this is as far as you go. Surrender or die!

Heroic Battle



It's a Mizuchi and a Pabilsag. The only reason they get A turn is because they get the first one. They don't get a second one.

The Road to Sodom ~ The Second Movement



Those soldiers must have done this. There's nothing we can do. We should return to the repairman.



Oh boy, so now we get to backtrack allllllll the way back to the beginning of the dungeon!

...It's not quite as long as it sounds, but it's still way too goddamn long. Let's skip doing that for now, though. I see a ladder and the first actual Life Terminal ahead.



Taking the ladder down, we get to a fight with two Kaiwan but we don't get to see what they can do. Berserk means they drop in one shot each.



Speaking of drops, at least they're kind enough to drop Clover for us.



Following the tunnel through to its end, we get a small room with a shutter in it. No switch here either. I guess it's for... easier backtracking or something? But it doesn't lead anywhere we've been to before and there's no other way here.


Battle for Survival



Anyway, more new enemies now! Shadows are kind of annoying in that they can spam Sukukaja and become untouchable but don't really bother with that. I have absoutely no earthly clue what Overload does since I've never them use it. Thankfully, the MegaTen wiki has the best description of its effect I've found:



That really helps clarify it. Thanks, MegaTen Wiki!



Anyway, Kaiwan decides to turn up again and he brings Yomotsu-Shikome with him.



They can actually cast Blood Curse as, uh, a combo spell. This is so unbelievably non-threatening its astounding.



Kaiwan's only weak to Fire which we can't cast yet. Oh, sure, we could easily have Agi by now on at least one person but I have other ideas in mind anyway.

Despite that he still drops in 2-3 hits.



Yomotsu-Shikome is kind of the same scenario. Weaknesses we can't hit, not really a threat, dies in 3 hits max.

Anyway, backtracking!

Thankfully, we don't actually go back the whole way. Once we get halfway there...


The Road to Sodom ~ The Second Movement







This is the closest thing to a threatening fight the game has thrown at us in these fixed encounters so far. Still not a threat, mind. Serph passes, Argilla+Gale combo to use Mazan twice (the Shadows narrowly survive one). Fight over.



Are you the repairman's brother?
Oh, so you've met my big bro. I take care of this back area. I was making my rounds when those soldiers came barging in. You go on. I'm takin' off... This is no joke.
Even if we wanted to, we can't go much further.
What? The wiring's been cut? Dammit... Okay, take me over there. I'll see what I can do.

Thankfully this isn't an escort mission, but we DO have to manually backtrack all the way back to where we just came from.

ughhhhh



~fade to black~




I don't wanna cause too much trouble. I'm heading back now. You guys be careful.



Now we can flip this switch and continue onwards. Granted doing so does close the shutter leading to the Life Terminal but this is the only switch in the whole dungeon that does this. No puzzles done with it or anything.



We do so, grab the Luck Ring (no prizes for guessing what it does and that I won't be using it) and then carry on down another ladder.



East leads onwards, but there's loot over to the south so we'll grab that first.



Last new enemy in the dungeon and it's a Blob. Strangely worthless compared to its orginal incarnation. No resistance to Physical and doesn't use MP Thief to cleverly hit you with a Dyne you weren't expecting?

D-. See me after class.



And we just get a single Revival Gem for our problem.



That in hand, we carry on the main path and come to another shutter with two switches in front of it. I also see that shutter from before on the minimap, so I guess we open it from here and it lets us get easy access to the Life Terminal then.



...Or not. Since we can't get to the switch from here either. So what are we suppo- oh no. Please tell me this isn't going where it looks like it's going.



Unfortunately, yes, flipping both switches here opens the shutter over past that barrier and does nothing for the one on this side. So now we get to backtrack. Again.



Upon doing so, we get to flip the switch over there now, and that one opens the shutter we were just at.

aaaaaaaaaaaaaaaaaaaaa

i would rather have a teleporter maze than a dungeon with this much forced backtracking in it again thanks



On the way back, we finally get Ambushed and the transformation thing happens like before. Sadly it does not come with a slightly altered battle theme this time around.



After finally finishing that new backtracking segment, we get to another small terminal and a ladder on the ground floor that actually leads UP for once.


Epic Battle ~ Prelude



Y-Your outfits... That... That isn't possible!



Hey, look it's boss time. Sorta.

Boss: Yaksa Hecatoncheires

Epic Battle



Well, the game calls it a boss fight. I disagree. Dude's a colossal joke.



He's weak to Earth which doesn't really hurt him that much, especially when you realise he has 1000HP. On the other hand, the entire party has Tera so we're getting six actions a turn.



Unsurprisingly, Hecatoncheires is very Physical oriented. Moreso than even Vetala was.

but thats still pretty lazy having two phys bosses in a row



...Uh, never mind. Dude does not hit hard at all.



Ah. That, uh, yeah, that'll do it. Executioner's had a damned good track record of being incredibly threatening and murderising dudes quite fast.



Admittedly, every single time a boss has used it the results were less than impressive. This remains the case here.

Remember, the only reason Gale has sub-half HP right now is because he got hit both times. This would be even more unimpressive if he split the damage and hit someone else.



After losing about a third of his health, he switches things up a little and adds a new move to his repertoire.



It's quite appropriate for a Hecatoncheires, I think. It actually looks and sounds appropriately threatening and problematic...



So of course its damage output is WORSE than a regular attack. And using it takes up both of his press turns.



After he falls below around 500HP, he decides to kick things up a notch and invisibly gets buffed a decent chunk.



He still prioritises Hundred Fist above all else, of course.



The damage has actually gotten not-terrible as far as our current HP totals are concerned. Except, uh, wow his accuracy is awful. Gale and Serph don't exactly have great Agility.

He CAN buff himself further, I think when he hits critical (but he doesn't skip to it), to go triple base power which sounds threatening and a big deal...



But I've never seen it happen since he always dies after hitting double damage. He also lasted all of three (of his) turns and died in 1 minute 39 seconds.

...The exact same amount of time it took to beat Vasuki in DDS1.

HARD. MODE.



He can also counter if you try and actually hit him physically, but why would you do that. That's dumb. The Karma is nice though. 1000 for an easy fight isn't to be sneezed at.

in conclusion a bad "boss" for a bad dungeon


End

The Road to Sodom ~ The Second Movement



This is quite nice, though. It's the first item we can use to customise our Rings and give them extra effects.



The Yellow Crystal adds an extra +2 Magic effect. All well and good and would turn Serph into a decent hybrid attacker, make Argilla even more ridiculous or have Gale be helpful with spells when Zan isn't a weakness.

Or we could, y'know, not. Once it's on a ring, the item is gone. Sure, there's a reset ring option there, but that just removes the effect and explicitly destroys the crystal.

So, holding onto it for now.



You may have seen an item container behind the Hecatoncheires dude before. It's just some HP Data. Kinda disappointingly lame, honestly.



There's also a Narcissus flower a little further in.



And with that, we're finally done with this terrible, terrible dungeon.


The Mole

Betrayer





What took you so long?





You could say we're here on their behalf. What's wrong?



Whatever... They know about the tunnel.
What?
There's no time. Where is Sera?





Who's going to lead the captives? Aren't they all civillians? They'd just get themsevles killed.

Silence



Hey, it's Roland!

...Wait, what's he doing here?




Cielo!



Roland has... an Atma brand now?! He definitely didn't have that before. I guess that proves he CAN turn people into demons.



Why the sudden change of plans?
Fred gets pretty convincing once honor is involved.





Oh please...



How do we know you're not just selling us out?
Action speaks louder than words...



If I fail you somehow, you can kill me
Acceptable.
Go on, you need to hurry up!

End



Aww, yeah. We got the gang mostly back together now. Still need to find Heat but we have Roland as our fifth until then I guess. Or maybe we'll have six later or something.



Cielo doesn't seem quite as impressive as when he first joined before, but rememeber this is only after the second dungeon here whereas there it was around the halfway mark. Plus he comes with Media which is great for healing right now.



...And his initial mantra comes with Diarama which is major overkill at this stage.



Roland's pretty cool. I like Roland. He seems a bit too balanced right now, but his initial stat spread covers his initial skill setup pretty nicely. Decent magic to keep up with hitting weaknesses effectively and can throw out a good attack so unlike Argilla he's not completely worthless if he doesn't have the right spell.

The "internment facility" is, unsurprisingly, our next dungeon so I guess next time we'll be taking Roland out to see how well he can actually fight in practice and bringing Cielo too so he can stretch his wings.

More importantly, it's because Roland and Cielo are cool and I like them.

Lotus Aura fucked around with this message at 04:51 on Jan 7, 2015

Feinne
Oct 9, 2007

When you fall, get right back up again.
We are now at our penultimate Atma mark for the series, Roland's: The Lightning Bolt. The mouth is at the thunderhead.

Feinne fucked around with this message at 19:45 on Jan 7, 2015

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Uhh, so this Margot person sourced both the sperm and egg to spawn Sera? Did I understand that correctly? :stare:

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
The Second Movement links are busted, by the way.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Neurion posted:

Uhh, so this Margot person sourced both the sperm and egg to spawn Sera? Did I understand that correctly? :stare:

No, don't worry, you misunderstood.

Margot was speaking. It's Jenna that sourced both the sperm and egg. Hope that helps. :eng101:

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

theshim posted:

The Second Movement links are busted, by the way.

Ugh, dunno how that one happened. Guess the link didn't get fully copied for some reason; thanks, it's been fixed.

Neurion posted:

Uhh, so this Margot person sourced both the sperm and egg to spawn Sera? Did I understand that correctly? :stare:

Close; Angel did.

gyrobot
Nov 16, 2011

Speedball posted:

In SMTIV, while YOU use a cyber-gauntlet, everyone in Tokyo who summons demons does it with a smartphone. In Devil Survivor 2 all summoners also use smartphones.

Although some of the boss fights in SMTIV were also against humans who ate a "red pill" that transformed them into demons. Think the most memorable was some nameless guy eating a pill and transforming into a female Dullahan and attacking you...in a misunderstanding.


SMT IV also had a funny variation on Law and Chaos. Usually Law-abiding humans are holier-than-thou types, but in SMT IV's Tokyo, they're all yakuza. Organized crime, SCUMMY order. They didn't control demons through any merit of their own, they bought off all their demons. In contrast, the chaos-worshippers were these serious aescetic monks who trained constantly to perfect their own individual strength. They never wept for their own if they lost someone, but neither were they unnecessarily cruel. And I'm pretty sure the demons who worked for them were all ones they personally beat the crap out of in manly one-on-one fights. "Oh, you think YOU'RE tough, I punched out a werewolf until he cried for mommy!"

Well to be fair that is nature of order vs chaos. Law demands systems and official decrees, chaos is only decided by how strong you are.

Speedball
Apr 15, 2008

Remember how Angel's demon form was Hari-hara?

gyrobot posted:

Well to be fair that is nature of order vs chaos. Law demands systems and official decrees, chaos is only decided by how strong you are.

Right, but here they were dressed up differently: law were foul-mouthed scumbags while chaos carried themselves with a degree of decorum. Backwards for how it usually goes.

Feinne
Oct 9, 2007

When you fall, get right back up again.
That's the claim, anyway. I have a theory on the subject that seems more likely but can't be discussed at this juncture.

Montegoraon
Aug 22, 2013
It's hardly impossible for Angel to provide both sets of genetic material. Even today, it's possible to turn skin cells into sperm cells.

Arcade Rabbit
Nov 11, 2013

Wow, I think Roland is my favorite demon design. That looks really cool actually. Where is the mouth though? Is that it on the top of the head?

Booky
Feb 21, 2013

Chill Bug


Someone forgot to add Overload's effect to that demon's skill table (despite it being listed for another demon), which is apparently just a self-destruct move. :v:

I've always thought the Berserk forms were cool looking. My favorite would probably have to be Argilla's or Gale's.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

I think Roland's demon-mouth is the top of his helmet-head, unless I'm mistaken. The design is very cool, and it's nice to have a little bit of fresh blood.

Edit: maybe it's just in the regular place. I can't tell.

Green Intern fucked around with this message at 15:20 on Jan 7, 2015

Mr. Vile
Nov 25, 2009

And, where there is treasure, there will be Air Pirates.

Green Intern posted:

I think Roland's demon-mouth is the top of his helmet-head, unless I'm mistaken. The design is very cool, and it's nice to have a little bit of fresh blood.

Edit: maybe it's just in the regular place. I can't tell.

He has a kind of door thing that covers his mouth and snaps open when he eats. It's pretty neat.

Also, Roland's Atma is the Lightning Bolt, not Thunderbolt.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Mr. Vile posted:

He has a kind of door thing that covers his mouth and snaps open when he eats. It's pretty neat.

Also, Roland's Atma is the Lightning Bolt, not Thunderbolt.

gently caress you're right. I make it up by actually knowing what the name of the last Atma mark in the game is.

GarrBear
Sep 7, 2011

Dragonatrix posted:


Upon doing so, we get to flip the switch over there now, and that one opens the shutter we were just at.

aaaaaaaaaaaaaaaaaaaaa

i would rather have a teleporter maze than a dungeon with this much forced backtracking in it again thanks

*twitch*

Love DDS2, I never tried Hard Mode but the way you are steamrolling through the game is making me reconsider. I liked the fact Roland has more of an inorganic look going on, made him stand out from the 'main' cast for me. Have there been any callbacks/cameos of DDS in any other Atlus games, like with the Demifiend in DDS1? Seems a shame the franchise has disappeared, like Raidou :smith:

Feinne
Oct 9, 2007

When you fall, get right back up again.

GarrBear posted:

*twitch*

Love DDS2, I never tried Hard Mode but the way you are steamrolling through the game is making me reconsider. I liked the fact Roland has more of an inorganic look going on, made him stand out from the 'main' cast for me. Have there been any callbacks/cameos of DDS in any other Atlus games, like with the Demifiend in DDS1? Seems a shame the franchise has disappeared, like Raidou :smith:

One of the sodas in Persona 3/4 is Cielo Mist, which has the refreshing flavor of the islands.

Argent Cinereus
Feb 25, 2013
And the amp bracers are named after the related characters (Agni, Varuna, Vayu, Indra).

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
In Persona 4, at one point when prompted to give a response to something, you can choose to tell the other person, "I do not comprehend."

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