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Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Halloween Jack posted:

A pet peeve of mine is OSR games that are almost literally just a reprint of the parts of AD&D1e that the author actually used, plus maybe some class abilities, new spells...the kind of thing that fans of most non-D&D games would put on a website or a forum for free, and never even consider trying to package as a game in its own right. There's a simple test, too. Download any of these Adventurers & Ampersands games, and find the description of the Fighting Man. If it gives them something like Cleave, or a choice of +1 to either melee or ranged weapons--y'know, featlike abilities ripped off from 3e--you know you've got something really sad.

I know taking a stance against "AD&D as my friends and I played it" may be perceived as groggy in its own right, but some of these games are such a hash that I wonder if the authors really play them, or if they just wanted to say that they wrote a game. There are people generating content like classes, spells, weapons, etc. and putting it in blogs, fanzines, or supplements, which is the right format for that kind of thing.

That's is why games like OSRIC and Swords & Wizardry are good. They are free, unless you want print copies. Then they're cheap. $26 for a 400 page hardcover book is a pretty good deal.

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Guilty Spork
Feb 26, 2011

Thunder rolled. It rolled a six.
Try to make sense of this poo poo, I dare you:
https://plus.google.com/116781946626781923658/posts/XqeEyZhU44U

Halloween Jack
Sep 12, 2003
Probation
Can't post for 3 hours!
Well, almost everybody who nerdraged about Ron Edwards' "brain damage" post were reading his comment completely out of context of the Forge discussion in which he made it. I'm not defending him, just saying that 95% of the response to it was "How dare he!" without understanding what he was really saying. I myself am not sure to exactly what games and game theory he was criticizing, so I don't support it or throw tantrums about it.

So I don't know why he thinks this is worth the bother, but he's proposing to debate the point with anyone who can demonstrate that they actually understand the context of the conversation in which he said this inflammatory thing about gamers being brain-damaged.

Edit: Also this

quote:

Ron, I'm saying this as an Internet Friend who admires and digs you and wishes you well. But I'm pretty sure that when your point needs thousands of words of explanation close to ten years later, it may be a situation where the choice of words and the available audience are badly mismatched.

Halloween Jack fucked around with this message at 16:23 on Jan 16, 2015

Harrow
Jun 30, 2012

Jack the Lad posted:

Also, I really don't like 13th Age/Dungeon World freeform ritual magic where it's "you can do anything, but you have to gather ingredients/perform a ritual/pay a cost". It puts a level of narrative power that non-casters never get squarely in the caster's hands and in the process reduces other party members to the level of lab assistants. I'm not sure it's even better than the more rigidly defined spells you can cast as a standard action - despite how powerful some of those are - except in that it discourages you from doing it all the time.

If it helps, in 13th Age, it pretty specifically says the ritual effect has to be related to a spell you can already cast, so it's a lot less open-ended than the Dungeon World version. Still potentially crazy powerful, though.

And in Dungeon World, I think it's mitigated by the fact that everyone has a ton of narrative control, RAW, so it's not quite as tipped in the caster's favor there. That said, I imagine there's a reason why none of the popular unofficial spellcaster playbooks other than the Mage (which seems to be recommended less these days in favor of its more specific variants) have the Ritual move. All of the spellcaster playbooks I see recommended now, like the specific variant Mages (Clock Mage, Star Mage, etc.) and the Channeler, are much more limited in scope, probably for the better.

Doodmons
Jan 17, 2009

Jack the Lad posted:

Also, I really don't like 13th Age/Dungeon World freeform ritual magic where it's "you can do anything, but you have to gather ingredients/perform a ritual/pay a cost". It puts a level of narrative power that non-casters never get squarely in the caster's hands and in the process reduces other party members to the level of lab assistants. I'm not sure it's even better than the more rigidly defined spells you can cast as a standard action - despite how powerful some of those are - except in that it discourages you from doing it all the time.

As a counterpoint to this, in DW at least there's nothing stopping the Fighter or any of the other playbooks from picking Ritual with their multiclass options. The way the move itself is set up, if the group is finding that the Wizard is getting more screen time than the other players thanks to Ritual, the GM can just be like "Yeah, you're gonna need the Ranger's help on this one in a big way. Only somebody like him would even know where to start looking for that. How about it, Ranger? Where would you look?"
But yes, I agree that gating one of the coolest abilities to a particular class is somewhat problematic, particularly when the other options don't get anything like it.

Guilty Spork
Feb 26, 2011

Thunder rolled. It rolled a six.

Halloween Jack posted:

Well, almost everybody who nerdraged about Ron Edwards' "brain damage" post were reading his comment completely out of context of the Forge discussion in which he made it. I'm not defending him, just saying that 95% of the response to it was "How dare he!" without understanding what he was really saying. I myself am not sure to exactly what games and game theory he was criticizing, so I don't support it or throw tantrums about it.

So I don't know why he thinks this is worth the bother, but he's proposing to debate the point with anyone who can demonstrate that they actually understand the context of the conversation in which he said this inflammatory thing about gamers being brain-damaged.

Edit: Also this
I was thinking more of the comments, which feature Pundit and Zak being how they are.

That Old Tree
Jun 24, 2012

nah


Ron said some stuff that might've had a fine intended message, but he said it in a really loving dumb way. I really don't feel any sympathy for him on this one. poo poo was loving dumb and he's trying to act like it wasn't.

FMguru
Sep 10, 2003

peed on;
sexually

Guilty Spork posted:

I was thinking more of the comments, which feature Pundit and Zak being how they are.
There's more than a touch of Zak S in Ron's intro, with its preconditions about the circumstances under which he will and won't engage in conversation. All that's missing is a "Do you agree y/n?"

Plague of Hats posted:

Ron said some stuff that might've had a fine intended message, but he said it in a really loving dumb way. I really don't feel any sympathy for him on this one. poo poo was loving dumb and he's trying to act like it wasn't.
I used language calculated to provoke a strong reaction, and a bunch of people were provoked and reacted strongly! It's so unfair. Some of them even responded in an exaggerated and hyperbolic fashion and made sweeping claims about what I believe, can you believe that?

Error 404
Jul 17, 2009


MAGE CURES PLOT
Yeah, no apologism for pundy and skeletor here but:

Plague of Hats posted:

Ron said some stuff that might've had a fine intended message, but he said it in a really loving dumb way. I really don't feel any sympathy for him on this one. poo poo was loving dumb and he's trying to act like it wasn't.

This.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 3 hours!
I didn't initially even read the comments, and it took longer to realize that "Kasimir Urbanski" is Tarnowski himself.

Ron Edwards' persona--and please tell me if I'm reading him wrong--seems like a gift-wrapped present to Tarnowski's conspiracy theories. He wants to see collaborative storytelling methods evolve out of tabletop roleplaying; deeply affecting ones where "moral responsibility" is important. At the same time he praises "old-school" gaming, sometimes, which feeds into Tarnowski's belief that a secret hipster cult is trying to subvert control of D&D. He also likes using bold, inflammatory language, has a temper, and takes storytelling very very very seriously, which is why he was not wise enough not to step in the cowpie that Tarnowski apparently laid in front of him.

If anyone can explain it to me, I'm still confused by what he means by protagonism and deprotagonisation. He vaguely refers to a lot of things and only rarely identifies specific concepts or games. Like:

1. Very early D&D where the player and the character weren't distinguished affected protagonism.
2. The attitude that the DM is God but that the players can play Mother-May-I with him to pull off a stunt that the rules don't cover.
3. The trend in the 80s(?) of games encouraging GM to be very strict and very punitive.
4. The 80s-90s trend of the GM as auteur director and the elevation of "story" in a way that boils down to railroading.
5. Games that specifically mark the PCs out as the protagonists and give them rules that enforce it.
6. Indie games that encourage sharing characters or acting as both actor and director.

All these things affect protagonism, but not in the same way, and they certainly don't all stem from the same philosophy or attitude.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

I see D&D "brain damage" (phrasing it like that is pretty offensive) all over the place when people have annoying discussions about what class or alignment some character in fiction or even real people would be.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 3 hours!
It is offensive for a lot of reasons. To be fair, he "diagnosed" himself with it first and foremost, and said that Sorcerer was basically a striving to break away from it.

A more polite way of putting it--at least, the form of it that I see most often, in myself and others--would be the virtual world fallacy, where you can only see stories, characters, and roleplaying in terms of an avatar inside a virtual reality. The rules must be physics, they cannot quantify any kind of meaning, and good roleplaying can only come from "immersing" yourself in your character's perspective.

Error 404
Jul 17, 2009


MAGE CURES PLOT
Calling it a bad habit would have probably been more constructive on his part.


Also lol at Zak bringing up the consultant thing as if that wasn't actually about his harassment of people he perceives as "enemies".

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Huge swaths of grognards.txt are about people who're suffering brain damage from D&D. Edwards just had the bad judgement to say it out loud phrased in that exact manner and repeatedly digging it up.

moths
Aug 25, 2004

I would also still appreciate some danger.



Error 404 posted:


Also lol at Zak bringing up the consultant thing as if that wasn't actually about his harassment of people he perceives as "enemies".

If he were smarter, I'd think it was some SEO obfuscation so anyone searching his name + "harassment" only gets his made-up story about the mean sex-negative jealous jerks something something 5e.

Instead it's probably just his signature "spam lies until true" thing that seems to work for him.

How is the brain damage thing even remotely controversial? I thought it was fairly established that bad elfgames make parsing good elfgames harder.

moths fucked around with this message at 19:57 on Jan 16, 2015

OtspIII
Sep 22, 2002

gradenko_2000 posted:

Huge swaths of grognards.txt are about people who're suffering brain damage from D&D. Edwards just had the bad judgement to say it out loud phrased in that exact manner and repeatedly digging it up.

Wasn't the Brain Damage thing about White Wolf, though? I might be remembering wrong, but I think that it was specifically about how WoD builds up bad habits in people that make them worse at playing actual storygames, and how clearly when people have trouble figuring out what to do with Ron Edward's games it's due to brain damage on their part.

MalcolmSheppard posted:

RPGs need to explain how their systems create fiction. They don't need to be doctrinaire about it, but they can at least provide options and instruction on how to make that happen at your table, because the fiction machine element is at the heart of the play experience. 4e does more than none of this, but less than enough, though to be fair, after years of promoting rules mastery and a set way of thinking about this stuff in 3e, it was never going to be easy to win over some folks.

Very much this. The mechanics of 4e aren't really any worse than 3e for storytelling, but there's something in the way it's explained that just does a way worse job of steering people towards fiction creating, even among people without any sort of pre-existing ideological attachment to d20.

BrainParasite
Jan 24, 2003



Is it still a circle jerk if everybody is jerking themselves off?

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out
We've all seen these situations before, but mine is a little bit weirder than most. Let me start from the beginning.

First of all this player started out playing as a gnome wizard but switched to a dwarf artificer when the party's leader took a short hiatus. Later, after the party's original leader returned, the party's second controller quit playing, so Dennis, the murderer in question, returned to his role as the controller. Although he didn't enjoy playing a wizard and wanted to try his hand at the invoker. So we did a small retcon and remade him into an Invoker.

I'm pretty sure that he used the character builder and didn't spend a lot of time building his character because at one point he wasn't aware that his character was a divine caster. He thought it was just a different flavor of wizard. I mentioned this to him right away so I know that he had some idea of what was up.

I need to make a quick side note. The party's other controller actually started sharing DMing responsibilities with me and started his own story arc. I actually got to be a player for this particular game.

So Dennis, the party, and myself were all deep in some underground city with a whole bunch of soldiers close behind us. The city was empty and unguarded. As we made our way into the town square we soon found ourselves surrounded on all sides by a huge crowd of women, children, the lame, and the elderly. They were mostly scared.

Since the crowd was scared of us, I decided that the best way to deal with them was to try a little diplomacy to get them into let us pass.

I failed my diplomacy check. So I figured that the best way to get another chance was to show them that we meant business. Since I used my action this round I looked to our party's controller to show a low damage show of force, just to spook them. I said "Use your Vangaurd's Lightning in front of the crowd."

He later confessed to hearing, "Use your Vanguard's Lightning in the front of the crowd."

Regardless, the DM declared that the people in the crowd were slain instantly. I looked at Dennis in amazement. "Dude, you are a good character and you worship Pelor? I didn't want to metagame, so shut my mouth and tried to imagine what my character would do in that situation. While he would object to the violence, he would also not let go of the opportunity that this attrocity just afforded him.

So I grabbed my d20 and made an intimidate check, and I rolled another 1. The DM had an npc declare that they weren't going to let us come into their town and murder them and the crowd started to incircle us. I looked to the group and said what now?

Most of us didn't know what to do, the DM pretty much told us that there were too many people to fight through, and that regardless of their physical situation as a whole crowd they could tear us to shreds. I looked at the rest of the party and asked if any of them had any ideas and Dennis was the only one who responded. Unfortunately, his response was another Vanguard's Lightning into the crowd. Which killed another 9 people automatically...

After failing the social checks the DM decided that the situation was an unwinnable one and rescued us. Since this was his last game, he didn't bother worrying about what happened with Dennis. The next three games were my turn to DM and I spent 3 different games getting the players back home to the surface world.

I used those games to make it clear that Dennis did something wrong, but I wasn't sure what kind of consequences to stick him with. I talked to the other DM about it and he doesn't even remember it. In fact he's planned out the next two games and he doesn't have room for it.

Now its my turn again and I'm determined to do something. However, there has been another development. During my second to last session, my party's Leader quit again for good. Two of my players Dennis and another player decided to step up and fill the void by becoming hybrid Clerics, figuring that two hybrid clerics = one full cleric.

So now Dennis is both a shamed Invoker & a shamed Cleric. In fact we both went in and retconned some backstory making him an invoker who was pulled into an order of clerics because of his natural gift. He doesn't know it yet but his powers are the direct result of Pelor intervening in his life during his infancy.

Dennis' situation is a weird one for a few reasons:

Dennis didn't fully understand his character when he commited his crime

Dennis should have read his characters full discription, it was his responsibilty

As the DM, he's used to me having a postion of authority over him. He probably believed he was just following orders.

Dennis should realize that it's his responsibility to disobey an unlawful order.

Even after his first mess up, he did it again.

The crowd was surrounding us, and threatening our lives both indirectly and later directly. It was very close to self-defense.

These people were helpless.

So, where does the jury stand on Dennis' actions. Is he Guilty of 1st Degree Murder, 2nd Decree Murder, or Manslaughter? Was it Self Defense or Temporary Insanity?

So, I'm not planning on taking away his powers but I do need to address the situation. I'm just not sure how to go about it.

I'm thinking that since his powers are so special, he was being scryed upon by Church's Inquisitor, the man who discovered and trained him (what irony :P). Is this enough, should Pelor or one of his angels get involved? What about his alignment? Should I talk to him about switching gods? I should note that Dennis is very attached to Pelor and now has a full understanding of how his character should behave, even in a dire straights situation.

Guilty Spork
Feb 26, 2011

Thunder rolled. It rolled a six.

OtspIII posted:

Wasn't the Brain Damage thing about White Wolf, though? I might be remembering wrong, but I think that it was specifically about how WoD builds up bad habits in people that make them worse at playing actual storygames, and how clearly when people have trouble figuring out what to do with Ron Edward's games it's due to brain damage on their part.
Originally I'm pretty sure it was more about White Wolf, though at least in this latest dredging-up he's been saying it's pretty much 90s games in general, including the stuff TSR was doing at the time. (Which is amusing considering that I'm pretty sure Pundowski is critical of stuff like Dragonlance for pretty similar reasons and why do I know this crap aaaaah

IT BEGINS
Jan 15, 2009

I don't know how to make analogies

moths posted:

How is the brain damage thing even remotely controversial? I thought it was fairly established that bad elfgames make parsing good elfgames harder.

It probably has at least a little to do with him thinking that statutory rape is a useful analogy for those bad elfgames.

moths
Aug 25, 2004

I would also still appreciate some danger.



Oh good loving Christ. :can:x1000

FMguru
Sep 10, 2003

peed on;
sexually
That whole G+ thread is great :munch: watching. Tarnowski, Zak, and Ron Edwards all trying to pwn each other in an endless ourobouros. Can you guess how many posts it takes before they start arguing over matters of pure semantics and the definition of words? It's almost certainly less than you think.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I always figure if the argument doesn't start by defining a common axiomatic lexicon, then it's probably all bullshit anyway.

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

moths posted:


How is the brain damage thing even remotely controversial? I thought it was fairly established that bad elfgames make parsing good elfgames harder.
Its called an ad hominem and a pretty disgusting one at that.

moths
Aug 25, 2004

I would also still appreciate some danger.



The word choice is offensive garbage, I mean is the concept controversial beyond that?

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

moths posted:

The word choice is offensive garbage, I mean is the concept controversial beyond that?
No but that is the aggravating part. Don't prescribe to that method of talking if you want to win people over.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

MalcolmSheppard posted:

I don't think the clarity was an issue. I think the lackadaisical way the game approached generating fiction with the rules was. I love 4e--it's the longest running game I've ever played in now--but man does it ever read like "Uh, some bullshit happens? With your sword maybe? Anyway 2W is the whole point and I've got SO many more of these things to write." For some folks this is a gateway to freedom, with reskinning and other fun stuff, but a lot of people want more flavour and more guidance on how game systems produce fiction. With regard to roles, a little paragraph of story-focused writing about being a martial defender would have been cool. Hell, maybe it's there but too boring to remember.

As I've said before, WotC is not really very good at this aspect of RPGs. They were heavily invested in an in-house ideology where they were the inheritors of technical expertise via games like Magic, and they were saving the hobby from death supposedly caused by setting-heavy games (as opposed to, uh, Magic--the numbers of seem put a strong correlation between CCGs and declines in the 90s). In the 4e rollout you got contradictory ideas about what the numbers meant. In some contexts character improvement was a straightforward reflection of power in the world, but then Chris Perkins said something about ice dramatically scaling to character level for a consistent difficulty. And of course you had the usual WotC move of telling you the prior edition of the game was terrible, which ran up against what it has said about d20, and the loyalty it had encouraged. So somebody was bound to write about "disassociated mechanics" not because it was much of a real thing, but because the new game did a terrible job of explaining how to associate the mechanics with the fiction.

MtG has tons of creativity and interesting flavor though. Have you actually looked through their settings? They focus outright on giving a setting specific themes to link the fluff and the mechanics, then givr each color more specific themes inside the block, and focus their design towards that. D&D doesn't lack anything because of in-house decisions by WotC - it lacks it because D&D is made by old D&D fans, for old D&D fans, and they don't want interesting flavor or creativity, they want the familiar.


OtspIII posted:

Wasn't the Brain Damage thing about White Wolf, though? I might be remembering wrong, but I think that it was specifically about how WoD builds up bad habits in people that make them worse at playing actual storygames, and how clearly when people have trouble figuring out what to do with Ron Edward's games it's due to brain damage on their part.

Not to defend Ron, but a lot of D&D fans have been chomping at the bit to hate on him ever since he suggested D&D wasn't the end all be all, which included just flat out making up a lot of poo poo. The whole "IMMERSION" movement started as a reaction to him saying D&D was a game as a negative comment. For someone who did basically nothing more then post weird essays online and never interacted with the people who hated him, he's become hilariously despised, because this hobby is made of kindergartners.

moths
Aug 25, 2004

I would also still appreciate some danger.



So he could have just called it something pretentious like "Sandler Theory," how exclusively watching Adam Sandler movies tricks you into thinking they're the only good movies.

Except he couldn't because that wouldn't be edgy.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks
One thing where you see the weird skewing thing that D&D does to people is reaction to games where one character gets a thing other characters don't (say, one character gets to be a noble, the others are their retinue, or Buffy the Vampire Slayer). D&D has taught people that this means automatically that the rest of the characters are getting hosed over and not getting what belongs to them, when it can be a pretty good storytelling mechanic.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 3 hours!

moths posted:

The word choice is offensive garbage, I mean is the concept controversial beyond that?
Remember that the idea that roleplaying = storytelling is infuriating to a lot of gamers (at least a lot of the people who talk about it online). So yeah, the idea that some games actually harm your outlook on life so that you are less able to create or even understand stories? That make some people mad.

You're also underestimating how angry people can get when they're talking to a stranger, online, and don't really understand each other's meaning. Imagine two gamers, Sam and Fred. They like the same games, and play and GM in a very similar way. But Sam agrees that RPGs are stories and Fred does not, and on that point they will argue on forums to the bitter end.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

moths posted:

So he could have just called it something pretentious like "Sandler Theory," how exclusively watching Adam Sandler movies tricks you into thinking they're the only good movies.

Except he couldn't because that wouldn't be edgy.

I don't think Adam Sandler had gone full terrible by then, but yeah, pretty much. It just boils down to "these games build bad habits in how you approach games and poison the well" which is absolutely true. He just uses terrible hyperbole.

EDIT:

Halloween Jack posted:

Remember that the idea that roleplaying = storytelling is infuriating to a lot of gamers (at least a lot of the people who talk about it online). So yeah, the idea that some games actually harm your outlook on life so that you are less able to create or even understand stories? That make some people mad.

Did that happen before or after Edwards' thing though? I feel like a lot of hate towards stories was born from hate aimed at Edwards first and actual game or mechanical theory a very distant second.

ProfessorCirno fucked around with this message at 22:31 on Jan 16, 2015

dwarf74
Sep 2, 2012



Buglord
dnd-brain-damage.txt


You are locking on to the specific using that to define how "samey" is not correct. I am pointing out that the generalities of activation and job system are the hallmark of the "samey" feel.

A red button is a red button. Pushing it may launch a missile or open a garage. They are still similar red buttons.

To be honest, I don't care how x interacts with y. If I can use a power 3 times a day, and so can every other character at the table, that is the "same" to me. I can readily agree that those abilities are different. That doesn't mean anything when we are using them all on a similar schedule.

A "defender" fighter punishes targets for not attacking him. So does the defender paladin. Do you deny this is the case? HOW they do it, is not remotely relevant to my question, don't bother explaining. A "tank" is a "tank". The abilities activated to accomplish their goal are meaningless.

Damage of equal amounts is damage. The type doesn't matter. a -2 penalty is a -2 penalty no matter how it is inflicted. Not being able to move because you're paralzed is fundamentally no different that not being able to move because your in a block of ice.

We aren't discussing narrative. We are discussing general feel as is evidenced by the continuous use from several posters of the adjective "same/samey"

I would say that you are seeing the trees, and not the forest in this analogy. I am focused on the feel of general play and mechanic usage (the forest). You are focused on what individual abilities do when triggered (the trees).

I am in no way saying Class A is exactly like Class B. I am saying they "Feel" the same to me because usage of their abilities is the same in both cases. I am saying that playing a Tank feels the same no matter which tank I play. You are countering that their specific mechanics differentiate them. I agree with that. That doesn't mean they don't feel the same to me.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Kemper Boyd posted:

One thing where you see the weird skewing thing that D&D does to people is reaction to games where one character gets a thing other characters don't (say, one character gets to be a noble, the others are their retinue, or Buffy the Vampire Slayer). D&D has taught people that this means automatically that the rest of the characters are getting hosed over and not getting what belongs to them, when it can be a pretty good storytelling mechanic.

Except the whole 'I have wizard powers, you have to live in gritty realism' divide. They love that one.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 3 hours!

ProfessorCirno posted:

Did that happen before or after Edwards' thing though? I feel like a lot of hate towards stories was born from hate aimed at Edwards first and actual game or mechanical theory a very distant second.
Is Edwards such a big deal that the whole ongoing debate is centered on him? I don't believe so. People were debating the Threefold Model before there was GNS too, weren't they?

Also bear in mind how much anti-story whining has been for the specific purpose of crafting a logical proof that 4e isn't a roleplaying game. People actually embracing the idea that rules-as-physics and "immersion" are the only way to be really roleplaying, just so they can despise 4e. I don't think you could have "Dissociated Mechanics" arguments without the GNS debate, but I doubt Justin Alexander set out to flip Edwards the bird when he wrote that essay.

thotsky
Jun 7, 2005

hot to trot

Kemper Boyd posted:

One thing where you see the weird skewing thing that D&D does to people is reaction to games where one character gets a thing other characters don't (say, one character gets to be a noble, the others are their retinue, or Buffy the Vampire Slayer). D&D has taught people that this means automatically that the rest of the characters are getting hosed over and not getting what belongs to them, when it can be a pretty good storytelling mechanic.

Not only is it a pretty good story mechanic, it's one that comes really naturally to you if you can get away from the D&D "bad habit". A lot of games include a phase in character generation where everyone creates some kind of bond with the other characters (Hx in Apocalypse World / aspects generation in most FATE based systems etc) and even when these prompt everyone to have some relation to everyone else, people still quickly flock to parties that make sense: A Hardholder and her gang, the Hocus and their cult, the Skinner and his retinue. The Captain, the crew and her cargo. The diplomat and his bodyguard. All center around one person, and then a lot of the fun comes from introducing odd triangles between PC's and NPC's and the way everyone interact with each other. Once you get used to that, D&D parties quickly start seeming like odd little communist social groups, where sometimes there even needs to be a debate as to who can speak with the NPCs.

dwarf74
Sep 2, 2012



Buglord
From Tor's Appendix N Re-read, just linked in chat...

quote:

I really, really want to discuss this in more detail, but I'll just say that if you're going to throw Howard's stories under the "racist/sexist" bus, then you'll have to throw virtually every fantasy writer from the first half of the 20th century on the road too. I'd also say describing the story as trashy, or pulp in general as trash, even in a positive way, is sorely underselling its very extensive philosophical, historical, and mythic depth.

However, I'd like to concentrate on the authors' interpretation of Valeria - specifically that I disagree with several of the statements, mostly of the "Valeria COULD have been badass, but Howard undermines her/etc" variety.

See, here's how Howard describes Valeria at various points in the story:

"stronger than the average man, and far quicker and more ferocious," who "brought into action a finesse of swordplay that dazzled and bewildered her antagonists before it slew them," "the equal of any man in the rigging of a ship or on the sheer face of a cliff," "whose deeds are celebrated in song and ballad wherever seafarers gather," who commanded ships of her own, who no living man could disarm with his bare hands, who "had proved her reckless courage a thousand times in wild battles on sea and land, on the blood-slippery decks of burning war ships, in the storming of walled cities, and on the trampled sandy beaches where the desperate men of the Red Brotherhood bathed their knives in one another's blood in their fights for leadership."

Conan - you know, CONAN THE BARBARIAN - knew that "if he came any nearer her sword would be sheathed in his heart" and that "he had seen Valeria kill too many men in border forays and tavern brawls to have any illusions about her." After the nightmare with the dragon, "her buoyant self-confidence began to thaw out again," and "there was a swagger in her stride as she moved off beside the Cimmerian. Whatever perils lay ahead of them, their foes would be men. And Valeria of the Red Brotherhood had never seen the face of the man she feared."

It's clear that her weakness with Conan was a very special case: "For another man to have kept her watch while she slept would have angered her; she had always fiercely resented any man's attempting to shield or protect her because of her sex. But she found a secret pleasure in the fact that this man had done so. And he had not taken advantage of her fright and the weakness resulting from it. After all, she reflected, her companion was no common man."

Yet even so, Valeria was very brave. She slew the Burning Skull, a hideous apparition that would give anyone pause. Hell, she didn't even notice being stabbed in the leg until Conan mentioned it. The only people who dominate Valeria are the massive, bull-like Olmec - who gave Conan himself a run for his money - and Tascela, who quite clearly had some sort of sorcerous strength going on, being able to drag the paralyzed Olmec as if he was a sack of feaths. Let's not forget that Valeria is the one who slays the villain of the piece. As for her skill in battle...
The other three swarmed on Valeria, their weird eyes red as the eyes of mad dogs. She killed the first who came within reach before he could strike a blow, her long straight blade splitting his skull even as his own sword lifted for a stroke. She side-stepped a thrust, even as she parried a slash. Her eyes danced and her lips smiled without mercy. Again she was Valeria of the Red Brotherhood, and the hum of her steel was like a bridal song in her ears. ... Valeria fought beside him, her lips smiling and her eyes blazing. She was stronger than the average man, and far quicker and more ferocious. Her sword was like a living thing in her hand. Where Conan beat down opposition by the sheer weight and power of his blows, breaking spears, splitting skulls and cleaving bosoms to the breastbone, Valeria brought into action a finesse of swordplay that dazzled and bewildered her antagonists before it slew them. Again and again a warrior, heaving high his heavy blade, found her point in his jugular before he could strike. Conan, towering above the field, strode through the welter smiting right and left, but Valeria moved like an illusive phantom, constantly shifting, and thrusting and slashing as she shifted. Swords missed her again and again as the wielders flailed the empty air and died with her point in their hearts or throats, and her mocking laughter in their ears.
Yet all you guys seem able to talk about is the bondage scene and Valeria's nude sacrifice (come on, nude sacrifices have a rich anthropological basis beyond mere titillation). In fact, you guys seem to see a lot more sleaze and sex in the story than I did. It's a perfectly valid viewpoint, I guess, but I don't think it's universal.

If Valeria was a match for Conan, rather than being tossed under the bus by Howard—was he afraid that a legitimate rival to Conan would beemasculating? How embarrassing!

Read "Shadows of the Vulture," then tell me Howard would be afraid of a warrior woman who actively shows up the badass male protagonist. The reason Valeria isn't a match for Conan is because NO ONE IS A MATCH FOR CONAN. 7-foot-tall Baal-pteor who was raised to be a killing machine since childhood wasn't a match for Conan. Prince Kutamun, born of a warrior race used to hunting lions and strong enough to chokeslam a horse wasn't a match for Conan. And yet Valeria is STILL the closest anyone, man or woman, comes to Conan's equal.

My verdict: it is totally worth reading but you have to keep your
critical goggles on and that shouldn’t be too hard, because the
treatment of women in the story is pretty baldly rubbish.

Yes, a female protagonist manages to save the life of CONAN THE FREAKIN' BARBARIAN, is frequently described in terms noted above, and has a female villain who has the intelligence and guile to manipulate and rule two tribes, are "pretty baldly rubbish."

Valeria is a more than competent sword fighter who holds her own in all of the fights in the book, and she even saves Conan from falling to his death when they are fighting the “dragon.” And sure, she panics when the monster appears, but that is explicitly the theme of civilized versus savage, not genderpolitik. For all that, Howard peppers a liberal amount of “female malice” nonsense, and makes sure to stress that even though she’s tough, she’s still feminine. That macho posturing really undercutsthe story, and Conan’s casual use of terms like “wench” and “hussie” is the character at his most unlikeable.

"Wench" and "hussie"? Really? THAT'S what makes Conan at his most unlikeable? The use of historical slurs which are more quaint than anything else? Or has there been some sort of resurgence of those words as potent swear words?

I honestly cannot understand how you can view a female character who holds her own in all her fights, is described as more or less one of the most notorious, dangerous and skilled warriors of the entire age - probably second only to Conan himself - saves the life of CONAN THE BARBARIAN, and is frequently described in terms Howard uses to describe his other heroic characters... but all that means nothing, because Conan calls her names and Howard dares to remind you that she's a woman.

... and makes sure to stress that even though she’s tough, she’s still feminine.

Why is this a problem? Does femininity somehow detract from toughness in some way? Is femininity a bad thing in a warrior woman? Really, the only way I can see listing Valeria's femininity as a negative is if you view femininity in itself as a flaw.

Howard and his views on race are best detailed in Barbara Barrett's "REH and the Issue of Racism" and Mark Finn's "Southwestern Discomfit," but it's clear that Howard was indeed of his time. But in regards to sexual politics? He was practically a protofeminist:

http://theblogthattimeforgot.blogspot.com/2010/06/howard-what-he-really-thought-of-women.html

MalcolmSheppard
Jun 24, 2012
MATTHEW 7:20

moths posted:

So he could have just called it something pretentious like "Sandler Theory," how exclusively watching Adam Sandler movies tricks you into thinking they're the only good movies.

Except he couldn't because that wouldn't be edgy.

Ron believes that certain games, which he talks about in general terms for a bit and then gets into Vampire, because he really despises White Wolf games, make it impossible for players to understand some of the basic structures of stories. Hell, he may even believe neural pruning makes this a physiological state. The primary problem is that Ron's understanding of stories ain't exactly Northrop Frye, which is why story gaming is peppered with all kinds of weird neologisms, like the protagonist's role getting defined by the player's freedom of action within the "premise" instead of centrality. People have different understandings of even the most fundamental elements of story, but to Ron certain forms of understanding are right, and others are "damaged."

For example, over in a thread about this Ron links to there's lamenting about someone asking about demons and moral codes in Dogs in the Vineyard. What I find fascinating about this is that it resembles the critique of Hamlet the Tiv (an African cultural group) use in "Shakespeare in the Bush." (Read it at http://www.naturalhistorymag.com/picks-from-the-past/12476/shakespeare-in-the-bush ) In both cases, the analysis is materialistic, asking questions about what to do if you take the story's world at face value. The Tiv think Hamlet is absurd because they're not making the assumptions to get to the point of thinking about Hamlet's themes. The guy in the thread's doing pretty much the same thing--the idea that the demons aren't real and the ideas about Dogs that follow on don't reveal themselves because it doesn't meet that minimum level of authenticity. Based on Ron's criteria, he and the Tiv both suffer from brain damage.

Ron's focus is on "story now." Real narratives spring from all kinds of sources and processes but to Ron, none of these are real stories unless they're generated by a direct interaction with the elements of stories as defined by his taxonomies. For instance, you might build a world with tensions between factions and kingdoms, and characters that interact with them, but to Ron that's relegated to the traditionally denigrated agenda of "Simulationism," and thinking that stories get made this way means there's probably something wrong with you. Unless you're generating conflict by asking a specific question of the setting, and unless you recognize that as the story process, welp, "brain damage."

Now these ideas an arguments drift around a whole bunch because over time the Big Model has become so eccentric, mired in its own terminology and full of goalpost-shifting apologetics I do believe I could get an Operating Thetan out of rereading it all, but the basic thing is that Ron has a prescriptive ideology that promotes a certain outlook and dislikes the alternatives.

Error 404
Jul 17, 2009


MAGE CURES PLOT

MalcolmSheppard posted:

Ron believes that certain games, which he talks about in general terms for a bit and then gets into Vampire, because he really despises White Wolf games, make it impossible for players to understand some of the basic structures of stories. Hell, he may even believe neural pruning makes this a physiological state. The primary problem is that Ron's understanding of stories ain't exactly Northrop Frye, which is why story gaming is peppered with all kinds of weird neologisms, like the protagonist's role getting defined by the player's freedom of action within the "premise" instead of centrality. People have different understandings of even the most fundamental elements of story, but to Ron certain forms of understanding are right, and others are "damaged."

For example, over in a thread about this Ron links to there's lamenting about someone asking about demons and moral codes in Dogs in the Vineyard. What I find fascinating about this is that it resembles the critique of Hamlet the Tiv (an African cultural group) use in "Shakespeare in the Bush." (Read it at http://www.naturalhistorymag.com/picks-from-the-past/12476/shakespeare-in-the-bush ) In both cases, the analysis is materialistic, asking questions about what to do if you take the story's world at face value. The Tiv think Hamlet is absurd because they're not making the assumptions to get to the point of thinking about Hamlet's themes. The guy in the thread's doing pretty much the same thing--the idea that the demons aren't real and the ideas about Dogs that follow on don't reveal themselves because it doesn't meet that minimum level of authenticity. Based on Ron's criteria, he and the Tiv both suffer from brain damage.

Ron's focus is on "story now." Real narratives spring from all kinds of sources and processes but to Ron, none of these are real stories unless they're generated by a direct interaction with the elements of stories as defined by his taxonomies. For instance, you might build a world with tensions between factions and kingdoms, and characters that interact with them, but to Ron that's relegated to the traditionally denigrated agenda of "Simulationism," and thinking that stories get made this way means there's probably something wrong with you. Unless you're generating conflict by asking a specific question of the setting, and unless you recognize that as the story process, welp, "brain damage."

Now these ideas an arguments drift around a whole bunch because over time the Big Model has become so eccentric, mired in its own terminology and full of goalpost-shifting apologetics I do believe I could get an Operating Thetan out of rereading it all, but the basic thing is that Ron has a prescriptive ideology that promotes a certain outlook and dislikes the alternatives.

So what you're saying is
"The world is flat, propped on the backs of four elephants on top of fedoras all the way down"?


:v:

MalcolmSheppard
Jun 24, 2012
MATTHEW 7:20
Tarnowski on Ron:

John Tarnowski posted:

So please, cut the bullshit about "most people in the OSR would despise railroading"; of course they would. NO ONE IS loving TALKING ABOUT RAILROADING. I know that Railroading is your Reichstag Fire to give you the excuse to strip GMs of power. But GM Power does not equal Railroading.

Tarnowski on Godwin.

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Error 404
Jul 17, 2009


MAGE CURES PLOT

MalcolmSheppard posted:

Tarnowski on Ron:


Tarnowski on Godwin.

Oh man, I think I got blocked by Ron "doesn't know how to use G+ and doesn't care to learn" Edwards. He's still circling the drain with Pak and Zundit, but I garnered enough ill will for him to learn how to block someone. I'm so proud.

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