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I restarted career mode after a horrible accident involving a poorly implemented Jool aerocapture and the loss of a ship with three kerbals on board and decided to take inspiration from Scott Manley's Interstellar Quest and try to launch at least one ship a week. I'm 117 days in and the space around Kerbin is so full of satellites I launched to fulfill contracts that I'm waiting to actually hit one someday. However, this should make it a lot more...natural? of a game, rather than waiting for years and years between missions. I'm really debating whether to make a tug to de-orbit some of these or if it'd be better to just leave them there and make Kerbin's SOI map a complete disaster.
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# ? Jan 22, 2015 06:45 |
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# ? Apr 27, 2024 23:44 |
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You could take a satellite contract and make a sat able to complete the mission, intercept an old sat, and land back at KSC for a refund. Edit: intercept meaning intercept and grapple.
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# ? Jan 22, 2015 06:53 |
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None of them are worth refunds, they're just Probodyne cores with solar panels and mystery goo/thermometers/materials bays on them. Maybe I'll deorbit them and land them all at a specific spot on Kerbin and make a graveyard of old, decommissioned satellites. Actually that sounds fantastic, I'm gonna do that and maybe do the same thing with debris as well.
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# ? Jan 22, 2015 07:59 |
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Sokani posted:Also, you should turn SAS on stability assist when landing, it will help to fight the tilt. You can also help fight it even more manually if you notice it soon enough and understand how w-a-s-d corresponds to the nav-ball. Like VodeAndreas said, if you close up your gears and do some wiggling you may be able to right yourself since you have a reaction wheel installed. On the mun that can work, on Eve gravity gives you a big middle finger.
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# ? Jan 22, 2015 09:58 |
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Really wish there were MKS parts to support like one or two kerbals that aren't huge as gently caress, maybe reuse the square karbonite generator model for it? Would help a lot with making small outposts. Would do it myself if I knew more about how to use module manager to make new parts.
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# ? Jan 22, 2015 14:40 |
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Nalesh posted:Really wish there were MKS parts to support like one or two kerbals that aren't huge as gently caress, maybe reuse the square karbonite generator model for it? Would help a lot with making small outposts. Wouldn't the larger lander can do that job?
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# ? Jan 22, 2015 14:52 |
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The larger landing can has life support tech? Also can't seem to find the actual cfg for the generator in K+, only generator thing I can find it DRE stuff for it. Nalesh fucked around with this message at 15:02 on Jan 22, 2015 |
# ? Jan 22, 2015 14:57 |
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If you have TACLS yeah, it carries food, oxygen, water, and you can add a couple of life support cans to boost it for more long-term living.
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# ? Jan 22, 2015 14:58 |
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Oberleutnant posted:If you have TACLS yeah, it carries food, oxygen, water, and you can add a couple of life support cans to boost it for more long-term living. I meant self sustainability, not just packing a ton of food
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# ? Jan 22, 2015 15:03 |
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Oh well, don't the colonisation modules include hydroponics? Could you not link up something to grow food?
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# ? Jan 22, 2015 16:28 |
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They do, but they're insanely huge when considering that they supply like ten kerbals, and are like 2.5m parts, not really something easily portable for a mobile outpost that houses one or two kerbals.
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# ? Jan 22, 2015 16:33 |
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How far away are they? Because you could easily launch multiple years worth of food to support two Kerbs. Like, a single large life support can with supply two for about 600 days, I think? Even if you only launched one a year you'd be able to keep a colony at Duna supplied indefinitely, and if each launch payload was only a handful of tons the costs would be manageable.
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# ? Jan 22, 2015 17:43 |
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It's just bad memories about active tanking stuff in eve that puts me off having to actively do stuff for things like this
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# ? Jan 22, 2015 17:45 |
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Duna has CO2 you can scrub into O2. Rocket Fuel is basically H2 and O2 so you can get water if you can do something like karbonite extraction. So you really only need to send food.
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# ? Jan 22, 2015 17:50 |
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If you just have two Kerbals... MKS does not make sense. you can pack decades of food instead. The modules are huge because making food takes a lot of space. Small modules for closed loop (especially food) simply do not make sense. The entire point of the mod is that you have to decide if you pack five years of supplies (with some O2 and H2O reuse), or plan for long term habitation.
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# ? Jan 22, 2015 19:02 |
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If #ProjectV is not trying to land a spent booster on a raft for Elon Kerbal, gonna be surprised.
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# ? Jan 22, 2015 21:07 |
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RoverDude posted:If you just have two Kerbals... MKS does not make sense. you can pack decades of food instead. I'm still trying to make sense of the bases and how the logistics of the whole thing will work; what I need to make a functioning base, etc. It doesn't help that I'm early on in the career mode and setting my sights on a huge sprawling Minmus base. And I just have Karbonite/MKS installed... Fake edit: I should say this isn't another "OMG ITS SO COMPLICATED ROVERDUDE PLZ DOCUMENT!!!!!", just it's a fun project to wrap my head around.
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# ? Jan 22, 2015 21:09 |
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DelphiAegis posted:And I just have Karbonite/MKS installed... I'm pretty sure that MKS by itself is non-functional, there's really no reason to build bases with it other than to look cool and have fun putting it together. Food/oxygen and the lot only come into play when you have the life support mod installed that requires supplies for your kerbals to not die, and the mining stuff only matters if you're using the launchpad mod that lets you construct ships at your off-world bases. Without those supporting mods all you can do with an MKS base is look cool and return mined materials for cash on Kerbin.
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# ? Jan 22, 2015 21:49 |
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Wanted to share my Eve crew transport crawler with y'all.
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# ? Jan 22, 2015 22:42 |
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rmdx posted:Wanted to share my Eve crew transport crawler with y'all. It's beautiful.
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# ? Jan 22, 2015 22:44 |
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rmdx posted:Wanted to share my Eve crew transport crawler with y'all. Where did you get the treads for on that buddy?
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# ? Jan 22, 2015 22:54 |
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TescoBag posted:Where did you get the treads for on that buddy? It's this mod. They're pretty adjustable and robust, and with them you can really go crazy with all sorts of crawlers. The antigrav stuff that was also included I deleted. http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-0-23-5-Kerbal-Foundries-wheelpack-anti-grav-repulsors Here's my whole Eve gang, including another crawler. E: Disclaimer: I can't vouch for the current version of that mod, I've got the previous one and can't upgrade since the new one's save-breaking. vvv The one in the background is just a grocery delivery truck. No drills. rmdx fucked around with this message at 23:14 on Jan 22, 2015 |
# ? Jan 22, 2015 23:02 |
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Is that the Armadillo rover from Armageddon?
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# ? Jan 22, 2015 23:07 |
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DelphiAegis posted:I'm still trying to make sense of the bases and how the logistics of the whole thing will work; what I need to make a functioning base, etc. It doesn't help that I'm early on in the career mode and setting my sights on a huge sprawling Minmus base. And I just have Karbonite/MKS installed... I am in the same place, read the MKS tutorial last night, now trying to decide how to proceed. Have a spot on the mun picked with low amounts of bot ore and karbonite, plan to drop a factory and build stuff in-place as a test run for how to do it on more distant planets. While that's going I will send out a few satellites to map other places. Plan is to build most of the base remotely, maybe with just Jeb onsite to do KAS stuff, until it is ready to sustain my contractually-required 9 kerbals.
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# ? Jan 22, 2015 23:12 |
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Jet Jaguar posted:If #ProjectV is not trying to land a spent booster on a raft for Elon Kerbal, gonna be surprised. We'll have to disappoint you then.
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# ? Jan 22, 2015 23:28 |
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Maxmaps posted:We'll have to disappoint you then. Ohh.. wait. huh? drat the English language. Anyhow I just noticed a mod called "KSP Serial IO". I'm probably one of about ten people on earth that find that exciting. I'm sure most would be thinking of using it to drive gauge clusters and that sort of thing, but I'm thinking more of an interface to a C=64 or Apple II. Or if the mod is versatile or platform independent enough, the space saving emulator versions of said computers.
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# ? Jan 22, 2015 23:43 |
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General_Failure posted:Ohh.. wait. huh? drat the English language. You just out nerded a thread of pretend rocket scientists. (but really though I have no idea what that is but it sounds cool)
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# ? Jan 22, 2015 23:59 |
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Spaced God posted:You just out nerded a thread of pretend rocket scientists. I can assure you it isn't
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# ? Jan 23, 2015 00:10 |
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Spaced God posted:You just out nerded a thread of pretend rocket scientists. It's just a mod that provides a serial port IO layer. So it'd need a mod using it's APIs to send / receive relevent information via serial port, and a suitable interface on the other end too. e: Where'd that stray "something" come from??? General_Failure fucked around with this message at 00:13 on Jan 23, 2015 |
# ? Jan 23, 2015 00:10 |
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Maxmaps posted:We'll have to disappoint you then. No worries. I am happy to be surprised!
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# ? Jan 23, 2015 01:17 |
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General_Failure posted:It's just a mod that provides a serial port IO layer. So it'd need a mod using it's APIs to send / receive relevent information via serial port, and a suitable interface on the other end too.
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# ? Jan 23, 2015 05:05 |
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Jet Jaguar posted:No worries. I am happy to be surprised! I hope female Kerbals counts as happily surprised! Forum reaction mixed though!
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# ? Jan 24, 2015 00:22 |
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Maxmaps posted:I hope female Kerbals counts as happily surprised! I had a hunch when you said it wasn't SpaceX-related that this might be it... LOVE IT! I still remember the pronunciation guide to her name from Charlie Brown's Big Book About Space. The forums people are high, this is great news and opens the door to other great heroes of space programs. Now I need a Shapeways version to accompany Jeb, Bob, and Bill.
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# ? Jan 24, 2015 00:34 |
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Oh man, good luck. Gamer nerd communities are the worst when it comes to topics like that.
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# ? Jan 24, 2015 00:35 |
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Maxmaps posted:I hope female Kerbals counts as happily surprised! The forums have been terrible for a long time now. Dudes on the internet fundamentally not understanding that it is hard for little girls to get into stuff when none of the characters are women. Some of these posts are seriously awful. Forums shitlord posted:Can't wait to see how horribly unoptimized they are as well.
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# ? Jan 24, 2015 00:38 |
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Splode posted:The forums have been terrible for a long time now. You beat me to it, I was going to warn people to not continue reading. If you want that kind of insanity, just go read the tumblr thread in gbs.
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# ? Jan 24, 2015 00:39 |
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Max, the best thing you can do as a PR manager is to not engage. Don't give them any attention. Act like they don't exist. It's attention seeking behavior, or wildly uninformed opinion. Not all statements, questions, or opinions are worthy of a response. Resist the urge to antagonize, mock, teach lessons or shame. If someone is truly spouting hate speech, ban them. They are your official forums, and are there to serve your PR, Support, and some community needs. Free speech rights don't apply fully there. This is not an action that needs defending, or explanation beyond "This is something the developers want in the game." Don't feed the trolls.
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# ? Jan 24, 2015 00:44 |
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zxqv8 posted:go read the tumblr thread in gbs. Nobody do this, it is a Bad Idea (tm).
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# ? Jan 24, 2015 00:47 |
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EpicPhoton posted:Max, the best thing you can do as a PR manager is to not engage. Don't give them any attention. Act like they don't exist. It's attention seeking behavior, or wildly uninformed opinion. Not all statements, questions, or opinions are worthy of a response. Resist the urge to antagonize, mock, teach lessons or shame. If someone is truly spouting hate speech, ban them. They are your official forums, and are there to serve your PR, Support, and some community needs. Free speech rights don't apply fully there. I did this exact same thing when we showed off a female soldier model in our game. The comments were exactly as you'd expect.
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# ? Jan 24, 2015 00:48 |
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# ? Apr 27, 2024 23:44 |
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Maxmaps posted:I hope female Kerbals counts as happily surprised! Awesome!
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# ? Jan 24, 2015 00:50 |