D Deeds of courage seem to make El happy. Let's give the men some morale by preparing a sushi banquet in front of the walls.
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# ? Feb 4, 2015 07:51 |
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# ? Apr 26, 2024 08:07 |
G This is sooo not good.
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# ? Feb 4, 2015 08:08 |
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Swedish Thaumocracy posted:1: G This, but also kill anyone with a horn or conch shell.
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# ? Feb 4, 2015 08:14 |
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i
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# ? Feb 4, 2015 08:22 |
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G
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# ? Feb 4, 2015 08:36 |
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I bet them blowfish bombs have some sort of magic that holds the souls of those who die while under its effects. G I is the better option in a vacuum, but bandwagoning on whatever isn't "leap from the walls like an idiot" is best in practice.
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# ? Feb 4, 2015 08:36 |
voting G as well
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# ? Feb 4, 2015 08:40 |
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1. As the horde continues to advance upon you, you.... G. Snipe the elite fishmen with your bow.
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# ? Feb 4, 2015 08:54 |
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I was originally going go with G, but y'know what, gently caress it. Let's see if we can't inspire a few dudes. 1. D + "MEN OF TANAACH! YOUR STRUGGLE IS NOT YET ENDED! FIGHT ON, OR ELSE AID YOUR BROTHERS WHO DO NOT KNOW THE WAY!" Crazy? Maybe. Purposeless? Perhaps. But then again, we miiight just get this. Those of you voting for anything other than D, I highly recommend trying to rally the ghosts regardless!
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# ? Feb 4, 2015 09:30 |
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loving J. Sing and scream prayers with every arrow. gently caress these assholes and their poison bullshit.
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# ? Feb 4, 2015 12:02 |
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1. G I'd rather be hitting the pufferfish jerks who are weakening our lines, where the elite guys are probably getting ready to charge up the backs of the turtles when they get here and don't present as significant a threat at the moment or really in the future considering the damage we can reasonably expect to inflict on their ranks compared to their ranged combatants' efforts, but such is the reality of votes. Don't gently caress with the ghosts, we've been told not to gently caress with ghosts. Edit: Oh yeah, it's also really dumb to jump down into a melee because it limits our ability to track the progress of the giant turtles which are clearly the real threat. Trying to not get stabbed by fishmen or skewered by allied javelins seems like it would take significant focus. Focus that would be better spent tracking the giant loving siege turtles. Also, being up on a wall should make it much easier to track the turtles rather than trying to estimate their progress based on glimpses we snatch between the tens of thousands of fishmen we for some reason decided to start punching. ALogo fucked around with this message at 12:42 on Feb 4, 2015 |
# ? Feb 4, 2015 12:13 |
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ALogo posted:1. G This is a good post that I agree with. G
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# ? Feb 4, 2015 12:50 |
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I can't read, vote changed to J. Absum fucked around with this message at 13:43 on Feb 4, 2015 |
# ? Feb 4, 2015 13:25 |
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No hell march 0/10
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# ? Feb 4, 2015 13:26 |
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ALogo posted:1. G Point taken. Changing vote to G.
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# ? Feb 4, 2015 13:30 |
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Absum posted:R, snipe the riders off of the turtles with Arrow-Time and if they don't stop shoot the turtles in the eyes. This is my vote
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# ? Feb 4, 2015 13:33 |
Absum posted:Uh I didn't read all the posts but more people should vote R, snipe the riders off of the turtles with Arrow-Time and if they don't stop shoot the turtles in the eyes. It might be a good idea to keep the things from reaching the walls you know? they're too far away, we can't yet
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# ? Feb 4, 2015 13:34 |
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bonus hole boy posted:they're too far away, we can't yet G. Some of the fishmen in the mob forming beyond the wall are taller and better armored than others. If you had to guess and ALL you have is a guess, they may be officers or chiefs or SOME way in charge? OR they may simply be brutes and stronger fighters? You are not sure. Snipe them with your bow. There are a lot of them, you don't need to use arrow-time, they are in range of your bow, given your current strength and coordination. H. Target those from G, but throw stones and javelins instead. Do this then Snipe the riders. Voting H and then into R: snipe the riders off of the turtles with Arrow-Time and if they don't stop shoot the turtles in the eyes when they are in range
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# ? Feb 4, 2015 13:40 |
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bonus hole boy posted:they're too far away, we can't yet God damnit I missed that line, thanks. Guess I'm changing to J for now then.
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# ? Feb 4, 2015 13:43 |
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How fast can we throw diog? The average person can throw like 50mph? Can we throw a metal coin at 5000 mph? Range doesnt matter if we can throw a handful of metal items at 5000 mph as we are a human railgun.
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# ? Feb 4, 2015 13:49 |
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Ouroborus posted:D I think you're thinking of Sons of Odin, although the lyrics are pretty different! Same subject matter, though.
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# ? Feb 4, 2015 13:53 |
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We should really be drawing the souls to us. Let them know they are safe with us. If we leave them, they will probably be destroyed, and it is a merciful thing to help guide them.
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# ? Feb 4, 2015 14:02 |
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There Bias Two posted:We should really be drawing the souls to us. Let them know they are safe with us. If we leave them, they will probably be destroyed, and it is a merciful thing to help guide them. Is it? Mercy is kind of Ishamal's thing, and he told Enkidel unambiguously not to gently caress with souls.
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# ? Feb 4, 2015 14:12 |
stevey666 posted:How fast can we throw diog? The average person can throw like 50mph? Can we throw a metal coin at 5000 mph? Range doesnt matter if we can throw a handful of metal items at 5000 mph as we are a human railgun. Fast. Like, really fast. Like, as fast as a man who could crush a brick to dust with his bare hands, fast. Fast enough to turn a stone thrown by you into a small fragmenation-grenade if it hits something hard enough to shatter it(which it is not likely to) and if not, to rip off a limb or pierce a body. Your bow gives superior accuracy over longer range, however. It is a toss up at close range which is likely to do more damage, your bow has a ridiculous draw, after all. post posted:Diog, Do we know anything that might be useful for the other fighters from our time spent fishing or from Shushem's lessons? For example, possible vulnerable points on the sea creatures (like the location of octopus brains) using our knowledge of basic marine anatomy.
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# ? Feb 4, 2015 14:31 |
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Tomn posted:So, anybody else got any tunes they find inspiring or at least fitting? I reiterate: https://www.youtube.com/watch?v=VL9zHivLBvw "I had once believed in angels They were everywhere I looked A gentle hand guiding me To give more than I took...."
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# ? Feb 4, 2015 15:12 |
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F. E. It's
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# ? Feb 4, 2015 15:22 |
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Diogines posted:You tell Rimush you will come with him and his Mighty Men. He shakes his head and says "No. You have done your part by giving us warning. If you wish to help more, then stay here. I have not forgotten what happened at Ibleam, we do not know exactly what is coming, part of it may get by us. Reading the recent updates, I have to comment - "part" of it may get by him? Good lord, we have likely ten thousand enemies here currently with no end in sight. Have to hope maybe Rimush underestimated how big a threat the main demon would be, and couldn't tie up any of the combatants? If him and his MM are fighting a demon and thousands of troops, they're definitely going to have some casulties. At the least, we don't appear to have any Blighty Fishmen here. So hopefully Rimush had none to deal with either.
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# ? Feb 4, 2015 15:25 |
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Task Manager posted:At the least, we don't appear to have any Blighty Fishmen here. So hopefully Rimush had none to deal with either. Well, that might be what the leaders are. We can only tell Blighty Men from Norcs because they have a stronger Presence, and we can't sense Presences right now because we've got ten-thousand Deep Ones throwing up psychic chaff. ..Also they have zombie crabs, so those probably fill the same role.
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# ? Feb 4, 2015 16:00 |
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Dammerung posted:I think you're thinking of Sons of Odin, although the lyrics are pretty different! Same subject matter, though. Nope, though that one has a similar bit at the end. http://www.azlyrics.com/lyrics/manowar/glorymajestyunity.html is the one I'm thinking of. maxhush posted:Still wondering why we haven't gotten dual Smythos/El knuckledusters yet, especially since we can now use Powerword: Harden That makes me think.Diog Could we harden our body at specific points to prevent weapons penetrating? I'm thinking if we can then we could use that to protect our squishy inner bits when we jump down off the wall and create an Urian power metal music video.
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# ? Feb 4, 2015 16:16 |
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UppaTree posted:Well, that might be what the leaders are. We can only tell Blighty Men from Norcs because they have a stronger Presence, and we can't sense Presences right now because we've got ten-thousand Deep Ones throwing up psychic chaff. True that some of the fishermen might be Blighty - however, given that the zombie crabs are having limbs blow off easily, I think they're much less a threat than the Blighty Men were. Sure, they're tough, keep chugging along with a few limbs missing, but until they knock down a wall or something I'm thinking they're just a regular (albeit tougher) troop. Task Manager fucked around with this message at 16:24 on Feb 4, 2015 |
# ? Feb 4, 2015 16:20 |
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Task Manager posted:True that some of the fishermen might be Blighty - however, given that the zombie crabs are having limbs blow off easily, I think they're much less a threat than the Blighty Men were.
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# ? Feb 4, 2015 16:59 |
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Ouroborus posted:If those walls are of a similar vintage to Ibleam's walls they ought to survive a mighty nuke going off on them. The fact that they are probably blessed and will cause the first troops on top of them to (I hope) react like a slug in a salt shaker will also be nice.
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# ? Feb 4, 2015 18:02 |
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Mt priorities targets would be: - communications: anyone with a horn - well armed stronger fish leaders - turtles when they come in range
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# ? Feb 4, 2015 18:06 |
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Sogol posted:Mt priorities targets would be: The poison throwers are a real danger. One houseman is strong. A houseman that can't breathe or dies to poison is... Not strong.
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# ? Feb 4, 2015 18:09 |
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Right! Poison throwers. May have the advantage of bursting pods in their ranks which may also effect them. I forgot.
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# ? Feb 4, 2015 18:12 |
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The problem with the poison throwers is that anyone can pick up and throw a small blowfish. We only have 300 arrows and limited time to shoot them in. Presumably the enemy can't spontaneously grow better brains to make up for all the officers we kill. Otherwise I'd agree with you. We really should be killing them, though.
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# ? Feb 4, 2015 18:15 |
Affi posted:The poison throwers are a real danger. One houseman is strong. A houseman that can't breathe or dies to poison is... Not strong. The turtles absolutely have to be priority one when we can reach them, the fewer points of entry the enemies have to the city the less their numerical superiority is going to be a major factor in this battle.
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# ? Feb 4, 2015 18:17 |
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bonus hole boy posted:The turtles absolutely have to be priority one when we can reach them, the fewer points of entry the enemies have to the city the less their numerical superiority is going to be a major factor in this battle. well it's a good thing that we are cowering behind walls like a baby so we can live to further cower under them as we let Teenage mutant ninja turtles come too close to siege the town. We should be like this: Instead we are doing this:
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# ? Feb 4, 2015 18:19 |
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# ? Apr 26, 2024 08:07 |
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Sogol posted:Right! Poison throwers. May have the advantage of bursting pods in their ranks which may also effect them. I forgot. They seem to have come close enough to get into throwing range as well. We could go ballistic on them first if possible.
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# ? Feb 4, 2015 18:20 |