|
Senior Scarybagels posted:Were they as anime in the game as every single one of the mods that adds them in? Not really:
|
# ? Feb 11, 2015 01:15 |
|
|
# ? Apr 29, 2024 10:08 |
|
Whizbang posted:Where's our Imga game Bethesda? Had no clue this mod existed, this is some impressive poo poo.
|
# ? Feb 11, 2015 01:21 |
|
SunAndSpring posted:I like how most Khajiit lore is just them sitting around and getting high while making fun of the elves and humans for not getting it, man, and that the best part is that they're probably actually on to something meaningful. I'd still play the Elsweyr Elder Scrolls game where this was the premise - the main storyline would actually be like an 80s buddy cop movie (or action movie depending on your playstyle) e: or anime movie if you use mods
|
# ? Feb 11, 2015 01:40 |
|
I just want the next elder scrolls to let you play as a Mane..
|
# ? Feb 11, 2015 02:01 |
|
Can someone remind me how storage works in Morrowind? I don't remember the rules as far as what chests are safe and not.
|
# ? Feb 11, 2015 02:01 |
|
K8.0 posted:Can someone remind me how storage works in Morrowind? I don't remember the rules as far as what chests are safe and not. The vast majority of chests are safe, except for the obviously respawning ones like the guild supply chests. Also, many containers have a weight limit. Dead bodies do not, but they often get removed. Hlaalu Manor in Balmora has a body that isn't removed, and thus a popular place to store your poo poo.
|
# ? Feb 11, 2015 02:15 |
|
Mzbundifund posted:I just want the next elder scrolls to let you play as a Mane.. There's only one at a time though and then you'd have to play ES VII: Cat Herding.
|
# ? Feb 11, 2015 04:12 |
|
Man, the Bethesda news is everywhere now. Hopefully they man up and decide to give us a 64-bit engine so we can go crazy with mods in the future and not have to worry about that 3.1 GB memory limit.
|
# ? Feb 11, 2015 04:18 |
|
Scyantific posted:Man, the Bethesda news is everywhere now. I can't fathom that they wouldn't at this point, but... Bethesda, man. Who even knows? I want a game that tosses out all playable races so far except Dunmer and beasts, and gives us playable Maormer, Lilmothiit, Inga, Sloads, Akaviri races, and Hist trees. Don't care that the last ones can't move, just hang out being a bro with your lizard buddies, invite the catmans over to chill too, gently caress the guards eat hist/drink skooma erry day.
|
# ? Feb 11, 2015 05:24 |
|
Pogonodon posted:Looks like it's at Morrowind Modding History. Thanks! And wow, this site is a goldmine! Check out this great outfit I found: So glad that one wasn't lost to the mists of the internet.
|
# ? Feb 11, 2015 06:00 |
|
Mzbundifund posted:I just want the next elder scrolls to let you play as a Mane.. I want Elderscrolls VI: Elsweyr now so I can best buddies with the wookie catpope.
|
# ? Feb 11, 2015 06:13 |
|
OneDeadman posted:I want Elderscrolls VI: Elsweyr now so I can best buddies with the wookie catpope. "Last time you were the dragonborn, now lets go see what's going on elsweyr" The people who named that land Elsweyr were probably on skooma something fierce.
|
# ? Feb 11, 2015 06:38 |
quote:Kier-jo thinks it is very much like a thing an Elder Way-warder would say.
|
|
# ? Feb 11, 2015 06:39 |
|
WanderingMinstrel I posted:There's only one at a time though and then you'd have to play ES VII: Cat Herding. I wouldn't have to. I'd get to.
|
# ? Feb 11, 2015 20:26 |
|
OneDeadman posted:I want Elderscrolls VI: Elsweyr now so I can best buddies with the wookie catpope. My dream TES:VI game would be "Dominion" and cover Elsweyr, Vallenwood and the Summerset Isles. Its possible! If you look at a map of Tamriel, all 3 provinces together are slightly larger than Skyrim. Rather amazingly, with the exception of Daggerfall and Arena, Bethesda has done an amazing job of actually making the various provinces (Cyrodil, Vvardenfall, Skyrim) the correct size in relation to one another from game to game. The cells actually match. Its pretty impressive.
|
# ? Feb 12, 2015 15:07 |
|
Snuffman posted:My dream TES:VI game would be "Dominion" and cover Elsweyr, Vallenwood and the Summerset Isles. This is everyone's dream. This is what the people want. Bethesda should just do a kickstarter at this point, you know drat well we'd all happily pay them to make the game and then pay them more to let us play the game and then grumble a little but still pay them even more for a pack of new fur patterns for our Khajiits or whatever. The franchise is basically a license to print money, I don't know why they don't take more advantage of that fact. It bugs me a little that it's been years since Skyrim and no one's heard a peep about TESVI....
|
# ? Feb 13, 2015 06:00 |
I'm pretty sure I read that B's plan is to alternate between releasing Fallout and TES games. So I think it's unlikely we'll hear about TESVI until Fallout 4 is out, although it may be close to release at that point. Unless they decide to revisit a province they only have the weird and interesting left. I guess the least interesting would be Hammerfell, and that would still be great.
|
|
# ? Feb 13, 2015 07:45 |
|
Wonder how big a timejump we'll be looking at for the next game? Hopefully the Thalmor are still in their current state etc.
|
# ? Feb 13, 2015 08:00 |
|
There's still High Rock too, which could be an interesting take on the standard fantasy setting with all its warring independent lords. looking at the sizes I'd like to see high rock and hammerfell together in the same game. Maybe with ships to sail around the iliac bay
|
# ? Feb 13, 2015 12:19 |
|
Snuffman posted:My dream TES:VI game would be "Dominion" and cover Elsweyr, Vallenwood and the Summerset Isles. DLC set in Akavir.
|
# ? Feb 13, 2015 13:01 |
|
ThomasPaine posted:There's still High Rock too, which could be an interesting take on the standard fantasy setting with all its warring independent lords. looking at the sizes I'd like to see high rock and hammerfell together in the same game. Maybe with ships to sail around the iliac bay My friend, have you ever heard of the game called Daggerfall?
|
# ? Feb 13, 2015 13:29 |
|
Captain Scandinaiva posted:Unless they decide to revisit a province they only have the weird and interesting left. I guess the least interesting would be Hammerfell, and that would still be great. Weird and interesting like Cyrodiil's jungles and crazy blind moth priests you mean?
|
# ? Feb 13, 2015 21:29 |
|
Good thing we have ESO to codify Black Marsh, Hammerfell, etc as... second rate D&D campaign settings
|
# ? Feb 13, 2015 21:41 |
|
Strategic Tea posted:Good thing we have ESO to codify Black Marsh, Hammerfell, etc as... second rate D&D campaign settings Not sure what else you were expecting.
|
# ? Feb 13, 2015 21:58 |
|
Snuffman posted:My dream TES:VI game would be "Dominion" and cover Elsweyr, Vallenwood and the Summerset Isles. I'd put money on the next game being Dominion. They've done such a good job with the Thalmor; everybody hates them and they are an existential threat, but they still feel believable and are far more interesting than some evil ancient god awakening again. I expect Hammerfell and High Rock will be the location though.
|
# ? Feb 13, 2015 23:47 |
|
Vitamin P posted:
Daggerfall. Is a thing. You know.
|
# ? Feb 14, 2015 00:31 |
|
Strategic Tea posted:Good thing we have ESO to codify Black Marsh, Hammerfell, etc as... second rate D&D campaign settings Black Marsh was alright, I'm not sure what you were expecting. I mean, there's no travel system of underground tunnels and you're riding around in a giant snakes belly, but it had shapeshifting elves and undead Kothringi, giant Aztec pyramids and you're often having to take a lot of :treedrugs:, and that's just kind of the cusp of Black Marsh that was practically controlled by the Dunmer up until recently. edit: same goes for Hammerfell, its basically Arabian Nights like it was in Daggerfall.
|
# ? Feb 14, 2015 01:12 |
|
Berke Negri posted:Black Marsh was alright, I'm not sure what you were expecting. I mean, there's no travel system of underground tunnels and you're riding around in a giant snakes belly, but it had shapeshifting elves and undead Kothringi, giant Aztec pyramids and you're often having to take a lot of :treedrugs:, and that's just kind of the cusp of Black Marsh that was practically controlled by the Dunmer up until recently. Hopefully, though, an actual Elder Scrolls title set in the more unique provinces like Black Marsh will have a lot more elements taken from the Lore.
|
# ? Feb 14, 2015 01:53 |
|
Moryrie posted:Daggerfall. Is a thing. You know. And Solstheim's been used twice now. They reuse stuff, you know. Hammerfell and Highrock are the remaining areas that aren't batshit crazy in their ecology. Well, Elsweyr also has a relatively tame landscape but I doubt they're gonna have a main game full of cats.
|
# ? Feb 14, 2015 01:54 |
|
Col. Roy Campbell posted:And Solstheim's been used twice now. They reuse stuff, you know. Hammerfell and Highrock are the remaining areas that aren't batshit crazy in their ecology. Solstheim has only been used in DLC. They've only completely re-used areas in ESO (or Arena).
|
# ? Feb 14, 2015 01:58 |
|
I remember someone saying how they wanted to remake one of the bigger Daggerfall cities like Sentinel in Skyrim, so I was hoping they would release a Sentinel DLC or something.
|
# ? Feb 14, 2015 03:05 |
|
Sentinel is a Hammerfell city, fyi.
|
# ? Feb 14, 2015 04:34 |
|
I remember rumors floated around about Dragonstar, which is a city that during Oblivion's time was split in two between occupying Nords and the native Redguards, after the War of the Bend'r-mahk. Of course, that situation was probably resolved during the 200 years between Oblivion and Skyrim.
|
# ? Feb 14, 2015 04:42 |
|
Sky Shadowing posted:My friend, have you ever heard of the game called Daggerfall? Yes but come on no one plays Daggerfall now. I always just write that and Arena off when discussing the series. I honestly think it's a given that we'll get Hammerfell. They can do it justice with current technology, and the whole plot of it seceding from the empire to keep fighting the Thalmor would make a solid narrative foundation. I would love to see the Summerset Isles, mind.
|
# ? Feb 14, 2015 11:12 |
|
Each Elder Scrolls game is about deactivating one of the towers. If they set a game in Hammerfell, that means the player would need to deactive Direnni Tower, which means we would get to somehow undo Convention. Which would be really weird.
|
# ? Feb 14, 2015 15:57 |
|
Whizbang posted:Each Elder Scrolls game is about deactivating one of the towers. If they set a game in Hammerfell, that means the player would need to deactive Direnni Tower, which means we would get to somehow undo Convention. Which would be really weird. I really wish I understood what any of that meant.
|
# ? Feb 14, 2015 16:56 |
|
LoonShia posted:I really wish I understood what any of that meant. I thought I was vaguely up on my ES lore and frankly I'm baffled.
|
# ? Feb 14, 2015 17:00 |
|
The towers are metaphysical anchors that keeps the world intact and also [kirkbridian babble continues for several pages]. Here's a few links http://elderscrolls.wikia.com/wiki/The_Towers http://www.uesp.net/wiki/Lore:The_Towers
|
# ? Feb 14, 2015 17:05 |
|
LoonShia posted:I really wish I understood what any of that meant. Hoo boy, okay, let's see if I can get this right, it's mostly MK lore so it's not my specialty... In Tamriel there are certain "structures" that serve as anchors of Nirn, of sorts. They are Ada-Mantia, the Adamantine Tower in High Rock on the Isle of Balifera, Crystal-Like-Law, the Crystal Tower, in Summerset, Green-Sap, Falinesti in Valenwood, Snow-Throat, The Throat of the World in Skyrim, the Red Tower, Red Mountain in Morrowind, and White-Gold in Cyrodiil, which needs no additional clarification, I think. Also Walk-Brass, the Numidium. Basically, each of them are responsible for holding Nirn together, and separate from Oblivion. Each is generally regarded to have a Stone, which may or may not always be a physical object. White-Gold has the Chim-el Adabal, the Amulet of Kings. Red Mountain had the Heart of Lorkhan. Snow-Throat, I believe, had the 'unity' of the Nords, which was broken by the Civil War in Skyrim. One of the popular ideas is that each of the games since Daggerfall has ended with the 'deactivation' of a Tower, which is destabilizing the Mundus and threatening to dissolve it. Daggerfall ends with the destruction of the Numidium, in Morrowind you free the Heart of Lorkhan, Cyrodiil features the destruction of the Amulet of Kings, etc. So basically with each Tower that falls Nirn de-stabilizes. The reason Dagon was actually able to invade in the Oblivion Crisis, when Oblivion's lore presented him as being able to invade whenever the Dragonfires were not lit (which, it should be noted, was the case during the vast majority of the Second Era) was that there were still enough Towers present (Numidium, Red Mountain) to keep that from happening. Then when they go down, the Mythic Dawn deactivate White-Gold, which destabilized enough that Dagon was free to invade. And the deactivation of Snow-Throat allowed Alduin to return. It's not a perfect theory, and I probably don't understand it entirely.
|
# ? Feb 14, 2015 17:11 |
|
|
# ? Apr 29, 2024 10:08 |
|
Sky Shadowing posted:I believe, had the 'unity' of the Nords, which was broken by the Civil War in Skyrim. The power was inside you all along!
|
# ? Feb 14, 2015 17:22 |